Il offre notamment une autre approche de la vision thermique, et une qui permet de distinguer les amis (en vert) des hostiles (en rouge).
Version :
Main 0_7_1
Auteur :
thomasd1979
Lien VO :
http://www.fallout3nexus.com/downloads/ ... p?id=12914
Rubrique de téléchargement :
Gameplay
Prérequis :
F3, FOSE
Description :
This mod adds five vision modes. The mod adds an item to your inventory on first run named [Vision modes]. The item is in your apparel section at the bottom and is both hot key ready and takes up no equipment slots (meaning you don't have to unequip anything to use it). Upon equiping the item you will be presented with a menu. Upon un-equiping the item, the vision modes will(should) be removed.
The first adds a plain old night vision mode to your view. Nothing new here. It is simple and has no requirements like batteries for those of you who don't want to fiddle with that crap.
The second is more sophisticated. It tints the world red, and only adds a very mild brightening to the display. Here is where this mod gets its only real interesting part. This mode highlights living things. See screenshots for a much better explanation. A picture truly says a thousand words in this case. When something dies its highlight instantly* fades. Also when you remove or change modes. This mode fully highlights ONLY living things. Not robots. Its called Terminator vision, and only living things would be valid targets for a Terminator. Robots receive a very dim highlight. Enough to help pick them out of the background in a dark environment, but not the blazing "SHOOT ME" sign that living things get.
The third activates a Friend or Foe system. Companions shade green, hostiles shade red, yellow shading for corpses, and everything else shades blue.
The fourth adds a Predator style thermal vision to the world. This has been modeled after the movie version, not the games. Anything that is not alive, or at least robotic, is very difficult to make out, due to the low heat differential. Living things shade red/yellow. Look in the screenshots. A picture says a thousand words here as well. -- NOTE -- This is soon to be replaced by the Thermal TEST mode. Try the new one, I think you will like it.
* - Instant is a relative term. You may notice a flash of white color on living things when you remove the earing. This is normal. If it persists for more than 10 seconds load a save, or restart FO3. If it persists for more than 24 hours seek medical attention.
For those of you who liked it the way it was (all 2 of you probably) the old earrings are still in the game. They can all be found in the locker in the men's restroom in Megaton. It was quick and easy for the massive testing I'm having to do.
You can still use the console to add them. The commands are:
player.additem xx000800 1
player.additem xx000801 1
player.additem xx001571 1
player.additem xx002971 1
Fill in the XX with the mod load order number (use FOMM if your not sure)
Traducteur :
Demande
Testeur :
Autorisation :
Demande en attente
Captures d'écrans :
http://www.fallout3nexus.com/downloads/ ... p?id=12914

