Bonjour !
Je viens vers vous car je suis face à un léger (gros) soucis avec ma partie de Skyrim Special Edition.
En effet, j'ai réinstaller tout recemment une partie fortement moddés (oui je sais que ca peut occasionner des soucis, mais j'ai déja fait cela auparavant sans soucis).
J'ai de plus suivi le guide step lors de l'installation mot à mot et j'ai également lu tout les "lisez moi" et j'ai consulter la versions anglaise comme française.
Maintenant, il se trouve que j'ai un soucis. Je suis niveau 26, donc recommencer une partie m'embeterais beaucoup..
Enfaite, il se trouve que Wheels of Lull est l'origine du crash, je me balladais (et pillé) fort dragon apres la quête principale qui vise a tuer le dragon sauf que en voulant sortir de fort dragon coté blancherive, ca a crash. Rien "d'anormal" jusque la puisque c le prix a payé d'avoir un crash de temps en temps avec 550 mods et plus de 1500 plugins. Je recharge la save et m'apprête a tenter de recommencer sauf que ca continue a crash. A ce moment la le crashlogger m'affiche que Wheels of Lull en est la cause. Pour en être sur (j'ai déja fait la quête dans une ancienne partie) a partir de ma sauvegarde de fort dragon, je me téléporte a Rivebois : le message d'introduction apparait "le monde a changé etc.." puis suivi d'un crash.
Autre alternative je me téléporte a douce brise, et tente de sortir dans blancherive : idem
C'est bien ce mod qui provoque le crash puisque lorsque je me téléporte aux environs de Faillaise (Tamriel 40 -24) je n'ai pas de crash. C'est pourtant une zone en extérieur. Le pnj lançant la quête de Wheels of lull n'étant pas a proximité, ca ne semble pas provoquer de crash.
Edit : (enfin pendant que j'écris ce message en fin de compte) suite a ma téléportation a faillaise je me suis téléporter a rivebois et... tout va bien visiblement ? il semble que se téléporter loin est corriger la chose et j'ai pu lancer la quête. néanmoins je préfère poster ce message si quelqu'un à un soucis similaire.
quelqu'un saurait ce qui peut causer ce genre de bug ? un "alignement des astres (aka des scripts)" qui provoquent un crash ?
autre question : dans ce cas, si vraiment rien ne fonctionnais, y a t'il une procédure de sorte a corriger ce qui coince et continuer à utiliser le mod ? Puisque dans mes souvenirs il n'y avait pas de soucis avec ce mod.
J'ai tenté aussi de trouver des conflits avec sseedit mais même avec le guide, je n'y comprends rien (surtout avec autant de mods, regarder un par un serait juste une tâche immense)
edit 2 : j'ai relancer la save de fort dragon pour reproduire la démarche avec faillaise, ca a de nouveau crash,
ca pourrait confirmer la piste d'un "alignement de script" qui ne peuvent pas coller ensemble.. je penses par exemple au mod sinistre sept qui fait apparaitre des sbires selon le temps passés mais je préfère m'avancer à rien.
Crash Wheels of Lull demande de conseil
Re: Crash Wheels of Lull demande de conseil
Hello,
si le mod fonctionnait avant, ce ne peut être que parce qu'il y a un conflit avec un mod qui n'était pas installé précédemment ou une mise à jour récente qui fait que le mod ne fonctionne plus. Le mod est en vost donc, je ne l'ai jamais installé. Le mieux est peut être d'exposer ton problème en anglais sur la page officielle du Nexus. Peut-être y a t-il eu un joueur qui a eu le problème que toi, surtout qu'il existe apparemment une version traduite en italien, espagnol, turque, chinois et même française sur le Nexus. J'imagine que ce sont toutes des versions vost.
si le mod fonctionnait avant, ce ne peut être que parce qu'il y a un conflit avec un mod qui n'était pas installé précédemment ou une mise à jour récente qui fait que le mod ne fonctionne plus. Le mod est en vost donc, je ne l'ai jamais installé. Le mieux est peut être d'exposer ton problème en anglais sur la page officielle du Nexus. Peut-être y a t-il eu un joueur qui a eu le problème que toi, surtout qu'il existe apparemment une version traduite en italien, espagnol, turque, chinois et même française sur le Nexus. J'imagine que ce sont toutes des versions vost.
MSI Pro Z690-A WIFI, Intel Core i5-12600KF 3.70GHz, 32GB DDR5 RAM 5200 MHz Corsair Dominator Platinum RGB, NVIDIA GeForce 4070
Re: Crash Wheels of Lull demande de conseil
Alors après avoir pu continuer a jouer grace au procédé décrit au dessus, ce n'est pas vraiment ce mod qui provoque des crash.
Enfaite, les crash réguliers que j'ai sont due selon le crash logger par "occlusion.esp" je sais que c'est le module de Dyndolod. Seulement, je ne sais pas comment gérer cela.
Le désactiver fait que lancer le jeu est impossible (ctd instant)
c'est le point commun à tout mes logs de crashs, quelqu'il soit depuis le début..
Avez vous une idée ? je n'ai rien trouvé de concret sur la résolution de crash avec l'occlusion.esp
Enfaite, les crash réguliers que j'ai sont due selon le crash logger par "occlusion.esp" je sais que c'est le module de Dyndolod. Seulement, je ne sais pas comment gérer cela.
Le désactiver fait que lancer le jeu est impossible (ctd instant)
c'est le point commun à tout mes logs de crashs, quelqu'il soit depuis le début..
Avez vous une idée ? je n'ai rien trouvé de concret sur la résolution de crash avec l'occlusion.esp
Re: Crash Wheels of Lull demande de conseil
J'ai toujours trouvé que DynDolod était une usine à gaz et je l'ai essayé il y a un moment déjà à l'époque de Skyrim LE puis SE et c'était déjà CTD à répétition et autres incompatibilités avec des mods comme Open Cities, pour ne citer que lui. Il a certainement été amélioré mais je me contente depuis de SSELodgen et cela me suffit, voire de Texgen mais pas plus, bien que je me demande si Texgen peut être dissocié de DynDolod (ce ne sont que des meshes et des textures). Quand à occlusion.esp, j'évitais de le cocher à l'époque où j'avais testé DynDolod, il était déjà responsable de nombreux CTD d'après les messages d'autres utilisateurs. Je suppose que DynDolod fonctionne relativement bien avec 10 mods mais avec 3000 comme moi, j'ai un petit doute.
Bref, tu peux recommencer une partie en désinstallant DynDolod et en supprimant tout le contenu du dossier meshes/terrain et relancer SSELodgen si tu utilises Vortex car le contenu ne sera plus valable sur une nouvelle partie. Je crains que tu ne puisses pas supprimer DynDolod en cours de partie.
Comme je teste beaucoup de mods, cela ne me dérange pas de recommencer une partie tous les 2, 3 mois. Peut être qu'un jour, ma liste sera suffisamment stable pour voir mourir Alduin une deuxième fois en 10 ans.
Bref, tu peux recommencer une partie en désinstallant DynDolod et en supprimant tout le contenu du dossier meshes/terrain et relancer SSELodgen si tu utilises Vortex car le contenu ne sera plus valable sur une nouvelle partie. Je crains que tu ne puisses pas supprimer DynDolod en cours de partie.

Comme je teste beaucoup de mods, cela ne me dérange pas de recommencer une partie tous les 2, 3 mois. Peut être qu'un jour, ma liste sera suffisamment stable pour voir mourir Alduin une deuxième fois en 10 ans.

MSI Pro Z690-A WIFI, Intel Core i5-12600KF 3.70GHz, 32GB DDR5 RAM 5200 MHz Corsair Dominator Platinum RGB, NVIDIA GeForce 4070
Re: Crash Wheels of Lull demande de conseil
Rebonjour !
Pour te répondre, Dyndolod ne m'a jamais poser soucis en soi..
et je ne penses pas qu'on puisse dissocier, de ce que j'ai lu ils sont assez complémentaire et quasiment tout les guides a jour mettent le trio ensemble donc c'est que c'est assez concluant..
Néanmoins, je viens apporter des précisions.
Ce n'est pas spécifiquement dyndolod ou autre qui cause des crash, je penses en avoir trouver la cause et merci les fichiers logs de crash qui n'ont servit a rien finalement..
En effet, il se trouve que je crash non dans des zones spécifiques mais pendant des METEOS spécifiques !
notamment deux (et leur sous genre)
la pluie et la neige..
j'ignore comment régler ce soucis, j'ai tenté en desactivant "merveille météo" (qui a ce que j'ai lu a pu provoqué des bugs) mais rien de concluant..
surtout que j'évite de desinstaller des mods en cours de partie (pour raison évidente)
recommencer une installation m'enerverais un peu aussi.. j'ai passé 1 semaine entiere a modder mon jeu.. c'est épuisant
Je ne sais pas si on peut m'aider la dessus ? maintenant qu'on a trouvé la cause du crash ?
pour info supplémentaire j'ai comme mod de météo : "météo vive" "merveille météo" "brouillard lointain" "brouillard suprême" "Tempête suprême II" j'ai aussi "RWT - Eau réaliste"
je n'ai pas d'ENB
Pour te répondre, Dyndolod ne m'a jamais poser soucis en soi..
et je ne penses pas qu'on puisse dissocier, de ce que j'ai lu ils sont assez complémentaire et quasiment tout les guides a jour mettent le trio ensemble donc c'est que c'est assez concluant..
Néanmoins, je viens apporter des précisions.
Ce n'est pas spécifiquement dyndolod ou autre qui cause des crash, je penses en avoir trouver la cause et merci les fichiers logs de crash qui n'ont servit a rien finalement..
En effet, il se trouve que je crash non dans des zones spécifiques mais pendant des METEOS spécifiques !
notamment deux (et leur sous genre)
la pluie et la neige..
j'ignore comment régler ce soucis, j'ai tenté en desactivant "merveille météo" (qui a ce que j'ai lu a pu provoqué des bugs) mais rien de concluant..
surtout que j'évite de desinstaller des mods en cours de partie (pour raison évidente)
recommencer une installation m'enerverais un peu aussi.. j'ai passé 1 semaine entiere a modder mon jeu.. c'est épuisant
Je ne sais pas si on peut m'aider la dessus ? maintenant qu'on a trouvé la cause du crash ?
pour info supplémentaire j'ai comme mod de météo : "météo vive" "merveille météo" "brouillard lointain" "brouillard suprême" "Tempête suprême II" j'ai aussi "RWT - Eau réaliste"
je n'ai pas d'ENB
Re: Crash Wheels of Lull demande de conseil
voici le rapport de crash :
CLA SSE - Sephs Skyrim Experimental Crash Log Analyzer (1.2.0) / 2023.09.10
---------------------------------------------------------------------------
If you are asking others for assistance / help, ALWAYS provide the crashlog as well!
#####################################################################################
Crashlog Tool: CrashLoggerSSE v1-15-0-0 Oct 12 2024 11:33:37
Game Version: 1.6.1170
Script Extender: 1.6.1170
################################################################################
RAM
################################################################################
RAM Total: 31.92 GB
RAM Used: 30.61 GB
RAM Free: 1.31 GB
Analysis RAM (critical):
There is a very high chance that the main reason for the crash was lack of free ram: 1.31 GB
First and foremost, try to close any other application and background processes that might be running that you do not need.
Like, but not limited to, game launchers, web browsers with 20 open tabs, Spotify, even Discord.
Also, you might want to consider using lower texture mods, aka, use a 2k instead of a 4k texture mod, or just a 1k texture.
If the above did not help, you could try apply these config tweaks to: __Skyrim.ini___
Make sure to comment out (#) any existing variants of these, so you can go back if they dont help or make things worse.
This is most applicable if you're using 4-8 GB ram or less, you game addicted freak!
(said the guy who was playing WoW raids at 3 fps).
==================================
[Display]
iTintTextureResolution=2048
[General]
ClearInvalidRegistrations=1
[Memory]
DefaultHeapInitialAllocMB=768
ScrapHeapSizeMB=256
==================================
Last but not least, increasing your pagefile is a good and simple way to avoid this.
Best practice: pagefile-size > RAM
Example: 24 GB > 16 GB RAM
Please read / follow:
1. In the Taskbar Search, type “Advanced System“. ...
2. In System Properties, click Advanced tab.
3. In Performance section click Settings button.
4. Performance Options will open. ...
5. Here, under Virtual memory, select Change.
6. Uncheck Automatically manage paging file size for all drives.
7. Select a Drive that hardly use (as in not often)
8. Set manual size
9. Set value to ~ 150% of your RAM (as shown in example)
10. Confirm with "OK".
If you want to read more about (allthough, not related to sharepoint server):
https://learn.microsoft.com/en-us/share ... the-system
################################################################################
Mod Count:
################################################################################
Light: 99 Regular: 254 Total: 353
################################################################################
Header indicators:
################################################################################
Memory: 0x7FF64613B0B3 count: (2)
File: SkyrimSE.exe count: (328)
Address: 030B0B3 count: (2)
Assembler: mov rdi, [rsi+0xF8] count: (2)
[ 0] 0x7FF64613B0B3 SkyrimSE.exe+030B0B3 -> 20543+0x43 mov rdi, [rsi+0xF8] -//- count: (1)
[ 6] 0x7FF64726DE05 SkyrimSE.exe+143DE05 -> 104651+0x205 test al, al -//- count: (1)
[ 7] 0x7FF64727EAF9 SkyrimSE.exe+144EAF9 -> 104853+0x789 mov r14d, eax -//- count: (1)
[ 8] 0x7FF64727F7B3 SkyrimSE.exe+144F7B3 -> 104857+0x193 call 0x00007FF646AFA240 -//- count: (1)
[ 9] 0x7FF647274314 SkyrimSE.exe+1444314 -> 104767+0x104 lea r8, [rbp+0x67] -//- count: (1)
[10] 0x7FF6467F09E7 SkyrimSE.exe+09C09E7 -> 53926+0xEE7 test r15b, r15b -//- count: (1)
[11] 0x7FF646502CF3 SkyrimSE.exe+06D2CF3 -> 39074+0x23 xor ebx, ebx -//- count: (1)
[12] 0x7FF646B27888 SkyrimSE.exe+0CF7888 -> 69378+0xD8 mov ecx, [rbx+0x0C] -//- count: (1)
[13] 0x7FF646B27E51 SkyrimSE.exe+0CF7E51 -> 69380+0x361 mov r15d, eax -//- count: (1)
[14] 0x7FF646B261DA SkyrimSE.exe+0CF61DA -> 69344+0x8A movzx eax, byte ptr [rbx+0xA74] -//- count: (1)
[15] 0x7FF646B00DBD SkyrimSE.exe+0CD0DBD -> 68445+0x3D mov rcx, [0x00007FF648FFC318] -//- count: (1)
[RSP+E8 ] 0x7FF648FB8700 (void* -> SkyrimSE.exe+3188700 add [rax], al) -//- count: (1)
[RSP+398 ] 0x7FF64726287A (void* -> SkyrimSE.exe+143287A cmp dword ptr [rbx+0x18], 0x00) -//- count: (1)
[RSP+478 ] 0x7FF64726DE05 (void* -> SkyrimSE.exe+143DE05 test al, al) -//- count: (1)
[RSP+518 ] 0x7FF6472625E4 (void* -> SkyrimSE.exe+14325E4 dec esi) -//- count: (1)
[RSP+528 ] 0x7FF648FB8670 (void* -> SkyrimSE.exe+3188670 add [rax], al) -//- count: (1)
[RSP+538 ] 0x7FF6461ACF3F (void* -> SkyrimSE.exe+037CF3F nop) -//- count: (1)
[RSP+558 ] 0x7FF647255C3C (void* -> SkyrimSE.exe+1425C3C test eax, eax) -//- count: (1)
[RSP+578 ] 0x7FF647255ABB (void* -> SkyrimSE.exe+1425ABB jmp 0x00007FF647255AC6) -//- count: (1)
[RSP+5A8 ] 0x7FF64727F16F (void* -> SkyrimSE.exe+144F16F nop) -//- count: (1)
[RSP+5D8 ] 0x7FF646F91D5A (void* -> SkyrimSE.exe+1161D5A jmp 0x00007FF646F91D65) -//- count: (1)
[RSP+638 ] 0x7FF646B1D9DD (void* -> SkyrimSE.exe+0CED9DD mov r13, rax) -//- count: (1)
[RSP+6A8 ] 0x7FF6461ACF3F (void* -> SkyrimSE.exe+037CF3F nop) -//- count: (1)
[RSP+6E8 ] 0x7FF647255ABB (void* -> SkyrimSE.exe+1425ABB jmp 0x00007FF647255AC6) -//- count: (1)
[RSP+710 ] 0x7FF648FDFE20 (void* -> SkyrimSE.exe+31AFE20 add [rax], al) -//- count: (1)
[RSP+718 ] 0x7FF647255B3D (void* -> SkyrimSE.exe+1425B3D mov eax, [rdi]) -//- count: (1)
[RSP+778 ] 0x7FF647267EFF (void* -> SkyrimSE.exe+1437EFF cmp [rbx], eax) -//- count: (1)
[RSP+7E8 ] 0x7FF6461ACF3F (void* -> SkyrimSE.exe+037CF3F nop) -//- count: (1)
[RSP+808 ] 0x7FF64728F003 (void* -> SkyrimSE.exe+145F003 cmp [rbx], eax) -//- count: (1)
[RSP+838 ] 0x7FF647598440 (void* -> SkyrimSE.exe+1768440 ) -//- count: (1)
[RSP+858 ] 0x7FF64727F16F (void* -> SkyrimSE.exe+144F16F nop) -//- count: (1)
[RSP+908 ] 0x7FF647280497 (void* -> SkyrimSE.exe+1450497 test al, al) -//- count: (1)
[RSP+948 ] 0x7FF64728DE61 (void* -> SkyrimSE.exe+145DE61 test sil, sil) -//- count: (1)
[RSP+9A8 ] 0x7FF64728EF0D (void* -> SkyrimSE.exe+145EF0D movzx ecx, al) -//- count: (1)
[RSP+9B8 ] 0x7FF646B1D9DD (void* -> SkyrimSE.exe+0CED9DD mov r13, rax) -//- count: (1)
[RSP+9D8 ] 0x7FF64727DAAA (void* -> SkyrimSE.exe+144DAAA cmp [rbx], eax) -//- count: (1)
[RSP+A38 ] 0x7FF647256545 (void* -> SkyrimSE.exe+1426545 test rax, rax) -//- count: (1)
[RSP+A68 ] 0x7FF64727EDD5 (void* -> SkyrimSE.exe+144EDD5 nop) -//- count: (1)
[RSP+B18 ] 0x7FF64726803B (void* -> SkyrimSE.exe+143803B jmp 0x00007FF64726803F) -//- count: (1)
[RSP+B30 ] 0x7FF648FDFE20 (void* -> SkyrimSE.exe+31AFE20 add [rax], al) -//- count: (1)
[RSP+B38 ] 0x7FF647255B3D (void* -> SkyrimSE.exe+1425B3D mov eax, [rdi]) -//- count: (1)
[RSP+B88 ] 0x7FF6472609E2 (void* -> SkyrimSE.exe+14309E2 inc r14d) -//- count: (1)
[RSP+B98 ] 0x7FF6472655D7 (void* -> SkyrimSE.exe+14355D7 mov edx, eax) -//- count: (1)
[RSP+BD8 ] 0x7FF647255C3C (void* -> SkyrimSE.exe+1425C3C test eax, eax) -//- count: (1)
[RSP+C08 ] 0x7FF646B1C87C (void* -> SkyrimSE.exe+0CEC87C mov rax, rbx) -//- count: (1)
[RSP+C28 ] 0x7FF647260C29 (void* -> SkyrimSE.exe+1430C29 mov rbx, [rsp+0x98]) -//- count: (1)
[RSP+CA8 ] 0x7FF647262779 (void* -> SkyrimSE.exe+1432779 mov rbp, [rsp+0x78]) -//- count: (1)
[RSP+D18 ] 0x7FF64727EAF9 (void* -> SkyrimSE.exe+144EAF9 mov r14d, eax) -//- count: (1)
[RSP+E78 ] 0x7FF646ADAC04 (void* -> SkyrimSE.exe+0CAAC04 mov r8, rax) -//- count: (1)
[RSP+F68 ] 0x7FF646AADDB0 (void* -> SkyrimSE.exe+0C7DDB0 cmp eax, 0x01) -//- count: (1)
[RSP+FB8 ] 0x7FF646AB1268 (void* -> SkyrimSE.exe+0C81268 mov r13, [rbp+0x4F8]) -//- count: (1)
[RSP+1068] 0x7FF646AAC337 (void* -> SkyrimSE.exe+0C7C337 movsxd rcx, dword ptr [rdi]) -//- count: (1)
[RSP+1098] 0x7FF64697FE00 (void* -> SkyrimSE.exe+0B4FE00 int3) -//- count: (1)
[RSP+1188] 0x7FF646AAD6FF (void* -> SkyrimSE.exe+0C7D6FF cmp dword ptr [rsp+0x54], 0x00) -//- count: (1)
[RSP+11B8] 0x7FF64697FEBE (void* -> SkyrimSE.exe+0B4FEBE mov r8, rax) -//- count: (1)
[RSP+11E8] 0x7FF646990C91 (void* -> SkyrimSE.exe+0B60C91 movzx eax, r15w) -//- count: (1)
[RSP+1278] 0x7FF6469574D1 (void* -> SkyrimSE.exe+0B274D1 movaps xmm1, [r15]) -//- count: (1)
[RSP+1358] 0x7FF646AB08F1 (void* -> SkyrimSE.exe+0C808F1 mov rdi, [rbp+0x168]) -//- count: (1)
[RSP+1588] 0x7FF646A44E1D (void* -> SkyrimSE.exe+0C14E1D mov r15, [rsp+0x170]) -//- count: (1)
[RSP+15E8] 0x7FF646D50161 (void* -> SkyrimSE.exe+0F20161 movaps xmm0, [rsi+0x100]) -//- count: (1)
[RSP+16D8] 0x7FF646AB01D7 (void* -> SkyrimSE.exe+0C801D7 movzx eax, byte ptr [rdi+0x02]) -//- count: (1)
[RSP+1738] 0x7FF646AB6497 (void* -> SkyrimSE.exe+0C86497 mov r13, [rsp+0x10F8]) -//- count: (1)
[RSP+1848] 0x7FF64726287A (void* -> SkyrimSE.exe+143287A cmp dword ptr [rbx+0x18], 0x00) -//- count: (1)
[RSP+18C0] 0x7FF64779A5A0 (void* -> SkyrimSE.exe+196A5A0 push rax) -//- count: (1)
[RSP+1968] 0x7FF647299948 (void* -> SkyrimSE.exe+1469948 mov rcx, rax) -//- count: (1)
[RSP+1A38] 0x7FF646E3F0D7 (void* -> SkyrimSE.exe+100F0D7 mov [rbx], rax) -//- count: (1)
[RSP+1A58] 0x7FF646E98ED0 (void* -> SkyrimSE.exe+1068ED0 mov [rsp+0x10], rbx) -//- count: (1)
[RSP+1A68] 0x7FF646F1A35E (void* -> SkyrimSE.exe+10EA35E sub qword ptr [rsi+0x20], 0x01) -//- count: (1)
[RSP+1A98] 0x7FF646E5E895 (void* -> SkyrimSE.exe+102E895 mov rbx, [rsp+0x30]) -//- count: (1)
[RSP+1AC0] 0x7FF64779A5A0 (void* -> SkyrimSE.exe+196A5A0 push rax) -//- count: (1)
[RSP+1B48] 0x7FF646F1A35E (void* -> SkyrimSE.exe+10EA35E sub qword ptr [rsi+0x20], 0x01) -//- count: (1)
[RSP+1B78] 0x7FF646E5E8AE (void* -> SkyrimSE.exe+102E8AE cmp rsi, [rdi+0x30]) -//- count: (1)
[RSP+1BD8] 0x7FF646F4E620 (void* -> SkyrimSE.exe+111E620 add rsp, 0xC70) -//- count: (1)
[RSP+1F18] 0x7FF646C6056F (void* -> SkyrimSE.exe+0E3056F nop) -//- count: (1)
[RSP+1F48] 0x7FF647598440 (void* -> SkyrimSE.exe+1768440 ) -//- count: (1)
[RSP+1F68] 0x7FF646B67F88 (void* -> SkyrimSE.exe+0D37F88 nop) -//- count: (1)
[RSP+1FA8] 0x7FF646B6FFE3 (void* -> SkyrimSE.exe+0D3FFE3 cmp byte ptr [rbx+0x11D], 0x00) -//- count: (1)
[RSP+1FD8] 0x7FF646C5860D (void* -> SkyrimSE.exe+0E2860D jmp 0x00007FF646C5865E) -//- count: (1)
[RSP+2118] 0x7FF646AAE513 (void* -> SkyrimSE.exe+0C7E513 cmp eax, 0x07) -//- count: (1)
[RSP+2148] 0x7FF646F4E620 (void* -> SkyrimSE.exe+111E620 add rsp, 0xC70) -//- count: (1)
[RSP+2288] 0x7FF646AAC337 (void* -> SkyrimSE.exe+0C7C337 movsxd rcx, dword ptr [rdi]) -//- count: (1)
[RSP+23A8] 0x7FF646AAD6FF (void* -> SkyrimSE.exe+0C7D6FF cmp dword ptr [rsp+0x54], 0x00) -//- count: (1)
[RSP+23D8] 0x7FF6472AA19C (void* -> SkyrimSE.exe+147A19C mov eax, [rbx+0xF4]) -//- count: (1)
[RSP+2408] 0x7FF646B4E32B (void* -> SkyrimSE.exe+0D1E32B add rbx, 0x08) -//- count: (1)
[RSP+2438] 0x7FF6472AA136 (void* -> SkyrimSE.exe+147A136 mov rbx, [rsp+0x60]) -//- count: (1)
[RSP+2498] 0x7FF646B6FFE3 (void* -> SkyrimSE.exe+0D3FFE3 cmp byte ptr [rbx+0x11D], 0x00) -//- count: (1)
[RSP+24C8] 0x7FF646C5860D (void* -> SkyrimSE.exe+0E2860D jmp 0x00007FF646C5865E) -//- count: (1)
[RSP+2568] 0x7FF646AA3EC3 (void* -> SkyrimSE.exe+0C73EC3 mov r8, rax) -//- count: (1)
[RSP+2578] 0x7FF646AB08F1 (void* -> SkyrimSE.exe+0C808F1 mov rdi, [rbp+0x168]) -//- count: (1)
[RSP+25F8] 0x7FF6469A5C59 (void* -> SkyrimSE.exe+0B75C59 mov eax, [rbp-0x50]) -//- count: (1)
[RSP+2678] 0x7FF6469A59F8 (void* -> SkyrimSE.exe+0B759F8 add rsp, 0x68) -//- count: (1)
[RSP+26E8] 0x7FF6469545E2 (void* -> SkyrimSE.exe+0B245E2 mov rax, [rsp+0x50]) -//- count: (1)
[RSP+2708] 0x7FF64695D1D1 (void* -> SkyrimSE.exe+0B2D1D1 xor ebx, ebx) -//- count: (1)
[RSP+27E8] 0x7FF646A4AC57 (void* -> SkyrimSE.exe+0C1AC57 mov ebx, eax) -//- count: (1)
[RSP+2808] 0x7FF64726287A (void* -> SkyrimSE.exe+143287A cmp dword ptr [rbx+0x18], 0x00) -//- count: (1)
[RSP+2848] 0x7FF647299948 (void* -> SkyrimSE.exe+1469948 mov rcx, rax) -//- count: (1)
[RSP+2858] 0x7FF64726287A (void* -> SkyrimSE.exe+143287A cmp dword ptr [rbx+0x18], 0x00) -//- count: (1)
[RSP+2898] 0x7FF647299948 (void* -> SkyrimSE.exe+1469948 mov rcx, rax) -//- count: (1)
[RSP+28F8] 0x7FF646B4E32B (void* -> SkyrimSE.exe+0D1E32B add rbx, 0x08) -//- count: (1)
[RSP+2928] 0x7FF646B6FFE3 (void* -> SkyrimSE.exe+0D3FFE3 cmp byte ptr [rbx+0x11D], 0x00) -//- count: (1)
[RSP+2958] 0x7FF646C5860D (void* -> SkyrimSE.exe+0E2860D jmp 0x00007FF646C5865E) -//- count: (1)
[RSP+2998] 0x7FF64726287A (void* -> SkyrimSE.exe+143287A cmp dword ptr [rbx+0x18], 0x00) -//- count: (1)
[RSP+29B8] 0x7FF64726287A (void* -> SkyrimSE.exe+143287A cmp dword ptr [rbx+0x18], 0x00) -//- count: (1)
[RSP+29D8] 0x7FF647299948 (void* -> SkyrimSE.exe+1469948 mov rcx, rax) -//- count: (1)
[RSP+29E8] 0x7FF64726287A (void* -> SkyrimSE.exe+143287A cmp dword ptr [rbx+0x18], 0x00) -//- count: (1)
[RSP+2A28] 0x7FF647299948 (void* -> SkyrimSE.exe+1469948 mov rcx, rax) -//- count: (1)
[RSP+2AA8] 0x7FF6468B985C (void* -> SkyrimSE.exe+0A8985C mov r8d, ebx) -//- count: (1)
[RSP+2AB8] 0x7FF6468B985C (void* -> SkyrimSE.exe+0A8985C mov r8d, ebx) -//- count: (1)
[RSP+2AD8] 0x7FF6468BCA29 (void* -> SkyrimSE.exe+0A8CA29 mov rbx, [rsp+0x40]) -//- count: (1)
[RSP+2AE8] 0x7FF6468BC315 (void* -> SkyrimSE.exe+0A8C315 xor eax, eax) -//- count: (1)
[RSP+2AF8] 0x7FF645FC49CE (void* -> SkyrimSE.exe+01949CE mov ebp, eax) -//- count: (1)
[RSP+2B18] 0x7FF6469827DF (void* -> SkyrimSE.exe+0B527DF add rsp, 0x3280) -//- count: (1)
[RSP+2BA8] 0x7FF6468BCA29 (void* -> SkyrimSE.exe+0A8CA29 mov rbx, [rsp+0x40]) -//- count: (1)
[RSP+2C48] 0x7FF6468B985C (void* -> SkyrimSE.exe+0A8985C mov r8d, ebx) -//- count: (1)
[RSP+2C68] 0x7FF6468BCA29 (void* -> SkyrimSE.exe+0A8CA29 mov rbx, [rsp+0x40]) -//- count: (1)
[RSP+2C78] 0x7FF6468BC315 (void* -> SkyrimSE.exe+0A8C315 xor eax, eax) -//- count: (1)
[RSP+2C88] 0x7FF645FC49CE (void* -> SkyrimSE.exe+01949CE mov ebp, eax) -//- count: (1)
[RSP+2CA8] 0x7FF6469827DF (void* -> SkyrimSE.exe+0B527DF add rsp, 0x3280) -//- count: (1)
[RSP+2D08] 0x7FF647299948 (void* -> SkyrimSE.exe+1469948 mov rcx, rax) -//- count: (1)
[RSP+2D18] 0x7FF6468B985C (void* -> SkyrimSE.exe+0A8985C mov r8d, ebx) -//- count: (1)
[RSP+2D38] 0x7FF647598160 (void* -> SkyrimSE.exe+1768160 sbb bh, cl) -//- count: (1)
[RSP+2D48] 0x7FF6468BCA29 (void* -> SkyrimSE.exe+0A8CA29 mov rbx, [rsp+0x40]) -//- count: (1)
[RSP+2D58] 0x7FF6468BC315 (void* -> SkyrimSE.exe+0A8C315 xor eax, eax) -//- count: (1)
[RSP+2D88] 0x7FF646B4E32B (void* -> SkyrimSE.exe+0D1E32B add rbx, 0x08) -//- count: (1)
[RSP+2DB8] 0x7FF646B6FFE3 (void* -> SkyrimSE.exe+0D3FFE3 cmp byte ptr [rbx+0x11D], 0x00) -//- count: (1)
[RSP+2DD8] 0x7FF645FC49CE (void* -> SkyrimSE.exe+01949CE mov ebp, eax) -//- count: (1)
[RSP+2DE8] 0x7FF646B1D9DD (void* -> SkyrimSE.exe+0CED9DD mov r13, rax) -//- count: (1)
[RSP+2E08] 0x7FF646B1E2D9 (void* -> SkyrimSE.exe+0CEE2D9 cmp [rbx], eax) -//- count: (1)
[RSP+2E58] 0x7FF64726287A (void* -> SkyrimSE.exe+143287A cmp dword ptr [rbx+0x18], 0x00) -//- count: (1)
[RSP+2E88] 0x7FF647598160 (void* -> SkyrimSE.exe+1768160 sbb bh, cl) -//- count: (1)
[RSP+2E98] 0x7FF647299948 (void* -> SkyrimSE.exe+1469948 mov rcx, rax) -//- count: (1)
[RSP+2EC8] 0x7FF647598160 (void* -> SkyrimSE.exe+1768160 sbb bh, cl) -//- count: (1)
[RSP+2EF8] 0x7FF646B1D9DD (void* -> SkyrimSE.exe+0CED9DD mov r13, rax) -//- count: (1)
[RSP+2F48] 0x7FF646A59135 (void* -> SkyrimSE.exe+0C29135 movzx edi, al) -//- count: (1)
[RSP+2F78] 0x7FF6467D3959 (void* -> SkyrimSE.exe+09A3959 jmp 0x00007FF6467D38C1) -//- count: (1)
[RSP+2F80] 0x7FF648000001 (void* -> SkyrimSE.exe+21D0001 rcl dword ptr [rax], cl) -//- count: (1)
[RSP+2F98] 0x7FF648FE3BC0 (void* -> SkyrimSE.exe+31B3BC0 cwde) -//- count: (1)
[RSP+2FA8] 0x7FF645FC49CE (void* -> SkyrimSE.exe+01949CE mov ebp, eax) -//- count: (1)
[RSP+2FD8] 0x7FF6467D26E0 (void* -> SkyrimSE.exe+09A26E0 cmp [rbx], eax) -//- count: (1)
[RSP+3068] 0x7FF649087E30 (void* -> SkyrimSE.exe+3257E30 add [rax], al) -//- count: (1)
[RSP+3078] 0x7FF645FC4A2A (void* -> SkyrimSE.exe+0194A2A xor eax, eax) -//- count: (1)
[RSP+3088] 0x7FF646B1D9DD (void* -> SkyrimSE.exe+0CED9DD mov r13, rax) -//- count: (1)
[RSP+3098] 0x7FF646A59F1D (void* -> SkyrimSE.exe+0C29F1D mov rcx, rax) -//- count: (1)
[RSP+30A8] 0x7FF646B1E2D9 (void* -> SkyrimSE.exe+0CEE2D9 cmp [rbx], eax) -//- count: (1)
[RSP+30F8] 0x7FF646B1C752 (void* -> SkyrimSE.exe+0CEC752 nop) -//- count: (1)
[RSP+3108] 0x7FF646B1C65E (void* -> SkyrimSE.exe+0CEC65E mov rax, [rsp+0x30]) -//- count: (1)
[RSP+3138] 0x7FF6469F52EA (void* -> SkyrimSE.exe+0BC52EA mov al, 0x01) -//- count: (1)
[RSP+3158] 0x7FF646C6056F (void* -> SkyrimSE.exe+0E3056F nop) -//- count: (1)
[RSP+3168] 0x7FF647598160 (void* -> SkyrimSE.exe+1768160 sbb bh, cl) -//- count: (1)
[RSP+31E8] 0x7FF647255B3D (void* -> SkyrimSE.exe+1425B3D mov eax, [rdi]) -//- count: (1)
[RSP+3208] 0x7FF6472548A1 (void* -> SkyrimSE.exe+14248A1 mov rax, [r14]) -//- count: (1)
[RSP+3238] 0x7FF647298B73 (void* -> SkyrimSE.exe+1468B73 jmp 0x00007FF647298B7D) -//- count: (1)
[RSP+3288] 0x7FF647298B7D (void* -> SkyrimSE.exe+1468B7D test rbx, rbx) -//- count: (1)
[RSP+3338] 0x7FF646A59F1D (void* -> SkyrimSE.exe+0C29F1D mov rcx, rax) -//- count: (1)
[RSP+3388] 0x7FF648FE7010 (void* -> SkyrimSE.exe+31B7010 pop rax) -//- count: (1)
[RSP+3488] 0x7FF646A59F1D (void* -> SkyrimSE.exe+0C29F1D mov rcx, rax) -//- count: (1)
[RSP+34D8] 0x7FF648FE3E40 (void* -> SkyrimSE.exe+31B3E40 fdiv st0, st2) -//- count: (1)
[RSP+3518] 0x7FF647255C3C (void* -> SkyrimSE.exe+1425C3C test eax, eax) -//- count: (1)
[RSP+35D8] 0x7FF646A59F1D (void* -> SkyrimSE.exe+0C29F1D mov rcx, rax) -//- count: (1)
[RSP+3628] 0x7FF648FE7010 (void* -> SkyrimSE.exe+31B7010 pop rax) -//- count: (1)
[RSP+3678] 0x7FF647255ABB (void* -> SkyrimSE.exe+1425ABB jmp 0x00007FF647255AC6) -//- count: (1)
[RSP+36A8] 0x7FF647255B3D (void* -> SkyrimSE.exe+1425B3D mov eax, [rdi]) -//- count: (1)
[RSP+36F8] 0x7FF647298B73 (void* -> SkyrimSE.exe+1468B73 jmp 0x00007FF647298B7D) -//- count: (1)
[RSP+3728] 0x7FF646A59F1D (void* -> SkyrimSE.exe+0C29F1D mov rcx, rax) -//- count: (1)
[RSP+3778] 0x7FF648FE7010 (void* -> SkyrimSE.exe+31B7010 pop rax) -//- count: (1)
[RSP+3878] 0x7FF646A59F1D (void* -> SkyrimSE.exe+0C29F1D mov rcx, rax) -//- count: (1)
[RSP+38C8] 0x7FF648FE2900 (void* -> SkyrimSE.exe+31B2900 shl cl, 0x01) -//- count: (1)
[RSP+3928] 0x7FF646944C76 (void* -> SkyrimSE.exe+0B14C76 test eax, eax) -//- count: (1)
[RSP+39C8] 0x7FF646A59F1D (void* -> SkyrimSE.exe+0C29F1D mov rcx, rax) -//- count: (1)
[RSP+3A18] 0x7FF648FE3850 (void* -> SkyrimSE.exe+31B3850 add bl, ch) -//- count: (1)
[RSP+3B18] 0x7FF646A59F1D (void* -> SkyrimSE.exe+0C29F1D mov rcx, rax) -//- count: (1)
[RSP+3B68] 0x7FF648FE7010 (void* -> SkyrimSE.exe+31B7010 pop rax) -//- count: (1)
[RSP+3BC8] 0x7FF6469FEB6C (void* -> SkyrimSE.exe+0BCEB6C mov rbx, [rsp+0x40]) -//- count: (1)
[RSP+3C08] 0x7FF645FC49CE (void* -> SkyrimSE.exe+01949CE mov ebp, eax) -//- count: (1)
[RSP+3C18] 0x7FF646B1D9DD (void* -> SkyrimSE.exe+0CED9DD mov r13, rax) -//- count: (1)
[RSP+3C38] 0x7FF646B1E2D9 (void* -> SkyrimSE.exe+0CEE2D9 cmp [rbx], eax) -//- count: (1)
[RSP+3C88] 0x7FF646B1C752 (void* -> SkyrimSE.exe+0CEC752 nop) -//- count: (1)
[RSP+3C98] 0x7FF646B1C65E (void* -> SkyrimSE.exe+0CEC65E mov rax, [rsp+0x30]) -//- count: (1)
[RSP+3CB8] 0x7FF648FE3D40 (void* -> SkyrimSE.exe+31B3D40 push 0xFFFFFFFFF64778F0) -//- count: (1)
[RSP+3CC8] 0x7FF6469F52EA (void* -> SkyrimSE.exe+0BC52EA mov al, 0x01) -//- count: (1)
[RSP+3CF8] 0x7FF647598160 (void* -> SkyrimSE.exe+1768160 sbb bh, cl) -//- count: (1)
[RSP+3D78] 0x7FF646A59135 (void* -> SkyrimSE.exe+0C29135 movzx edi, al) -//- count: (1)
[RSP+3DB8] 0x7FF646A59F1D (void* -> SkyrimSE.exe+0C29F1D mov rcx, rax) -//- count: (1)
[RSP+3DC8] 0x7FF648FE3BC0 (void* -> SkyrimSE.exe+31B3BC0 cwde) -//- count: (1)
[RSP+3E08] 0x7FF648FE7010 (void* -> SkyrimSE.exe+31B7010 pop rax) -//- count: (1)
[RSP+3EC8] 0x7FF646A59F1D (void* -> SkyrimSE.exe+0C29F1D mov rcx, rax) -//- count: (1)
[RSP+3F18] 0x7FF648FE7010 (void* -> SkyrimSE.exe+31B7010 pop rax) -//- count: (1)
[RSP+3F38] 0x7FF646944C76 (void* -> SkyrimSE.exe+0B14C76 test eax, eax) -//- count: (1)
[RSP+3F58] 0x7FF648FE7010 (void* -> SkyrimSE.exe+31B7010 pop rax) -//- count: (1)
[RSP+3F78] 0x7FF6469F3566 (void* -> SkyrimSE.exe+0BC3566 test rax, rax) -//- count: (1)
[RSP+4018] 0x7FF646A59F1D (void* -> SkyrimSE.exe+0C29F1D mov rcx, rax) -//- count: (1)
[RSP+4178] 0x7FF646D4C322 (void* -> SkyrimSE.exe+0F1C322 test esi, esi) -//- count: (1)
[RSP+4180] 0x7FF6490BCF28 (void* -> SkyrimSE.exe+328CF28 ) -//- count: (1)
[RSP+4198] 0x7FF6490BCF28 (void* -> SkyrimSE.exe+328CF28 ) -//- count: (1)
[RSP+41A8] 0x7FF6490BCF28 (void* -> SkyrimSE.exe+328CF28 ) -//- count: (1)
[RSP+41E8] 0x7FF646D4B657 (void* -> SkyrimSE.exe+0F1B657 add rbx, rbx) -//- count: (1)
[RSP+4208] 0x7FF6468B98CC (void* -> SkyrimSE.exe+0A898CC mov r8d, ebx) -//- count: (1)
[RSP+4238] 0x7FF6468B9895 (void* -> SkyrimSE.exe+0A89895 mov rdx, rbx) -//- count: (1)
[RSP+4258] 0x7FF6469006C9 (void* -> SkyrimSE.exe+0AD06C9 movaps xmm6, [rsp+0x50]) -//- count: (1)
[RSP+4268] 0x7FF6468B9384 (void* -> SkyrimSE.exe+0A89384 mov [rdi], rbx) -//- count: (1)
[RSP+4298] 0x7FF646A108D4 (void* -> SkyrimSE.exe+0BE08D4 mov rax, [rbx+0x38]) -//- count: (1)
[RSP+42B8] 0x7FF6468B985C (void* -> SkyrimSE.exe+0A8985C mov r8d, ebx) -//- count: (1)
[RSP+42C8] 0x7FF6468B985C (void* -> SkyrimSE.exe+0A8985C mov r8d, ebx) -//- count: (1)
[RSP+42E8] 0x7FF6468BC315 (void* -> SkyrimSE.exe+0A8C315 xor eax, eax) -//- count: (1)
[RSP+42F8] 0x7FF6468BC315 (void* -> SkyrimSE.exe+0A8C315 xor eax, eax) -//- count: (1)
[RSP+4308] 0x7FF6468FDDD7 (void* -> SkyrimSE.exe+0ACDDD7 mov r15, [rsp+0x110]) -//- count: (1)
[RSP+4318] 0x7FF6468F24D5 (void* -> SkyrimSE.exe+0AC24D5 lea r11, [rsp+0xA0]) -//- count: (1)
[RSP+4398] 0x7FF6468B985C (void* -> SkyrimSE.exe+0A8985C mov r8d, ebx) -//- count: (1)
[RSP+43A8] 0x7FF6468B985C (void* -> SkyrimSE.exe+0A8985C mov r8d, ebx) -//- count: (1)
[RSP+43C8] 0x7FF6468BC315 (void* -> SkyrimSE.exe+0A8C315 xor eax, eax) -//- count: (1)
[RSP+43D8] 0x7FF6468BC315 (void* -> SkyrimSE.exe+0A8C315 xor eax, eax) -//- count: (1)
[RSP+43F8] 0x7FF6468F24D5 (void* -> SkyrimSE.exe+0AC24D5 lea r11, [rsp+0xA0]) -//- count: (1)
[RSP+4478] 0x7FF64690025E (void* -> SkyrimSE.exe+0AD025E movss xmm3, dword ptr [rbx+0x68]) -//- count: (1)
[RSP+44A8] 0x7FF6468FED8A (void* -> SkyrimSE.exe+0ACED8A movaps xmm1, xmm0) -//- count: (1)
[RSP+44F8] 0x7FF6468E3DF1 (void* -> SkyrimSE.exe+0AB3DF1 movaps xmm7, [rsp+0x30]) -//- count: (1)
[RSP+4578] 0x7FF6469180E2 (void* -> SkyrimSE.exe+0AE80E2 mov rbp, [rsp+0xC8]) -//- count: (1)
[RSP+4658] 0x7FF64690745F (void* -> SkyrimSE.exe+0AD745F lea r8d, [rbx+0x0F]) -//- count: (1)
[RSP+46A8] 0x7FF646A59F1D (void* -> SkyrimSE.exe+0C29F1D mov rcx, rax) -//- count: (1)
[RSP+4708] 0x7FF6469C7A88 (void* -> SkyrimSE.exe+0B97A88 mov byte ptr [rbx+0x4E], 0x00) -//- count: (1)
[RSP+4738] 0x7FF64690745F (void* -> SkyrimSE.exe+0AD745F lea r8d, [rbx+0x0F]) -//- count: (1)
[RSP+4818] 0x7FF64690745F (void* -> SkyrimSE.exe+0AD745F lea r8d, [rbx+0x0F]) -//- count: (1)
[RSP+48C8] 0x7FF646919494 (void* -> SkyrimSE.exe+0AE9494 mov byte ptr [rbx+0x89], 0x01) -//- count: (1)
[RSP+48F8] 0x7FF64690745F (void* -> SkyrimSE.exe+0AD745F lea r8d, [rbx+0x0F]) -//- count: (1)
[RSP+4948] 0x7FF646A59F1D (void* -> SkyrimSE.exe+0C29F1D mov rcx, rax) -//- count: (1)
[RSP+49D8] 0x7FF64690745F (void* -> SkyrimSE.exe+0AD745F lea r8d, [rbx+0x0F]) -//- count: (1)
[RSP+4A88] 0x7FF646919C11 (void* -> SkyrimSE.exe+0AE9C11 cmp rbx, rax) -//- count: (1)
[RSP+4AB8] 0x7FF64690745F (void* -> SkyrimSE.exe+0AD745F lea r8d, [rbx+0x0F]) -//- count: (1)
[RSP+4B98] 0x7FF64690745F (void* -> SkyrimSE.exe+0AD745F lea r8d, [rbx+0x0F]) -//- count: (1)
[RSP+4BE8] 0x7FF646A59F1D (void* -> SkyrimSE.exe+0C29F1D mov rcx, rax) -//- count: (1)
[RSP+4C48] 0x7FF646919C11 (void* -> SkyrimSE.exe+0AE9C11 cmp rbx, rax) -//- count: (1)
[RSP+4C78] 0x7FF64690745F (void* -> SkyrimSE.exe+0AD745F lea r8d, [rbx+0x0F]) -//- count: (1)
[RSP+4D28] 0x7FF646919C11 (void* -> SkyrimSE.exe+0AE9C11 cmp rbx, rax) -//- count: (1)
[RSP+4D58] 0x7FF64690745F (void* -> SkyrimSE.exe+0AD745F lea r8d, [rbx+0x0F]) -//- count: (1)
[RSP+4E38] 0x7FF64690745F (void* -> SkyrimSE.exe+0AD745F lea r8d, [rbx+0x0F]) -//- count: (1)
[RSP+4E88] 0x7FF646A59F1D (void* -> SkyrimSE.exe+0C29F1D mov rcx, rax) -//- count: (1)
[RSP+4EE8] 0x7FF646919C11 (void* -> SkyrimSE.exe+0AE9C11 cmp rbx, rax) -//- count: (1)
[RSP+4F08] 0x7FF64690025E (void* -> SkyrimSE.exe+0AD025E movss xmm3, dword ptr [rbx+0x68]) -//- count: (1)
[RSP+4F18] 0x7FF64690745F (void* -> SkyrimSE.exe+0AD745F lea r8d, [rbx+0x0F]) -//- count: (1)
[RSP+4F38] 0x7FF6468FEC87 (void* -> SkyrimSE.exe+0ACEC87 mov r13, [rsp+0xA0]) -//- count: (1)
[RSP+4FF8] 0x7FF6469180E2 (void* -> SkyrimSE.exe+0AE80E2 mov rbp, [rsp+0xC8]) -//- count: (1)
[RSP+5098] 0x7FF646D50161 (void* -> SkyrimSE.exe+0F20161 movaps xmm0, [rsi+0x100]) -//- count: (1)
[RSP+5138] 0x7FF646957C92 (void* -> SkyrimSE.exe+0B27C92 mov r9, rax) -//- count: (1)
[RSP+51E8] 0x7FF646D50161 (void* -> SkyrimSE.exe+0F20161 movaps xmm0, [rsi+0x100]) -//- count: (1)
[RSP+5338] 0x7FF6469A4EED (void* -> SkyrimSE.exe+0B74EED movaps xmm0, xmm11) -//- count: (1)
[RSP+5438] 0x7FF6467D1A3C (void* -> SkyrimSE.exe+09A1A3C cmp rsi, rax) -//- count: (1)
[RSP+5468] 0x7FF6467D26E0 (void* -> SkyrimSE.exe+09A26E0 cmp [rbx], eax) -//- count: (1)
[RSP+54B8] 0x7FF648FB8770 (void* -> SkyrimSE.exe+3188770 add [rax], al) -//- count: (1)
[RSP+54D8] 0x7FF64695B371 (void* -> SkyrimSE.exe+0B2B371 mov r9, rax) -//- count: (1)
[RSP+54F8] 0x7FF645FDF7EA (void* -> SkyrimSE.exe+01AF7EA mov ebp, eax) -//- count: (1)
[RSP+5528] 0x7FF6472810BE (void* -> SkyrimSE.exe+14510BE cmp [rdi], eax) -//- count: (1)
[RSP+55D8] 0x7FF6469A4725 (void* -> SkyrimSE.exe+0B74725 movzx eax, byte ptr [rbx+0x60]) -//- count: (1)
[RSP+56E8] 0x7FF64695A3AF (void* -> SkyrimSE.exe+0B2A3AF movzx eax, byte ptr [rsp+0x40]) -//- count: (1)
[RSP+5720] 0x7FF64779B7F0 (void* -> SkyrimSE.exe+196B7F0 ) -//- count: (1)
[RSP+5748] 0x7FF64695D484 (void* -> SkyrimSE.exe+0B2D484 mov rbx, [rsp+0x30]) -//- count: (1)
[RSP+5778] 0x7FF646CBEAB8 (void* -> SkyrimSE.exe+0E8EAB8 nop) -//- count: (1)
[RSP+5798] 0x7FF646AF90CF (void* -> SkyrimSE.exe+0CC90CF cmp [rdi], eax) -//- count: (1)
[RSP+57F8] 0x7FF6461ACF3F (void* -> SkyrimSE.exe+037CF3F nop) -//- count: (1)
[RSP+5838] 0x7FF647255ABB (void* -> SkyrimSE.exe+1425ABB jmp 0x00007FF647255AC6) -//- count: (1)
[RSP+5860] 0x7FF648FDFE20 (void* -> SkyrimSE.exe+31AFE20 add [rax], al) -//- count: (1)
[RSP+5868] 0x7FF647255B3D (void* -> SkyrimSE.exe+1425B3D mov eax, [rdi]) -//- count: (1)
[RSP+58C8] 0x7FF647267EFF (void* -> SkyrimSE.exe+1437EFF cmp [rbx], eax) -//- count: (1)
[RSP+5908] 0x7FF647252FB9 (void* -> SkyrimSE.exe+1422FB9 mfence) -//- count: (1)
[RSP+5928] 0x7FF648FB8670 (void* -> SkyrimSE.exe+3188670 add [rax], al) -//- count: (1)
[RSP+5938] 0x7FF6461ACF3F (void* -> SkyrimSE.exe+037CF3F nop) -//- count: (1)
[RSP+5958] 0x7FF647255C3C (void* -> SkyrimSE.exe+1425C3C test eax, eax) -//- count: (1)
[RSP+5978] 0x7FF647255ABB (void* -> SkyrimSE.exe+1425ABB jmp 0x00007FF647255AC6) -//- count: (1)
[RSP+59A8] 0x7FF64727F16F (void* -> SkyrimSE.exe+144F16F nop) -//- count: (1)
[RSP+5A98] 0x7FF6468B5C5D (void* -> SkyrimSE.exe+0A85C5D mov rax, [rbx+0x28]) -//- count: (1)
[RSP+5B38] 0x7FF6468B403F (void* -> SkyrimSE.exe+0A8403F movaps [rax+0x10], xmm6) -//- count: (1)
[RSP+5B78] 0x7FF6469E6C42 (void* -> SkyrimSE.exe+0BB6C42 test rax, rax) -//- count: (1)
[RSP+5BA8] 0x7FF64637E17E (void* -> SkyrimSE.exe+054E17E test al, al) -//- count: (1)
[RSP+5BD8] 0x7FF6464D527B (void* -> SkyrimSE.exe+06A527B cmp [rbx], eax) -//- count: (1)
[RSP+5C08] 0x7FF6464A5171 (void* -> SkyrimSE.exe+0675171 test al, al) -//- count: (1)
[RSP+5C38] 0x7FF6464CF22D (void* -> SkyrimSE.exe+069F22D test al, al) -//- count: (1)
[RSP+5CC8] 0x7FF645F4BDC1 (void* -> SkyrimSE.exe+011BDC1 nop) -//- count: (1)
[RSP+5D38] 0x7FF645F4BDC1 (void* -> SkyrimSE.exe+011BDC1 nop) -//- count: (1)
[RSP+5D78] 0x7FF64728BF02 (void* -> SkyrimSE.exe+145BF02 mov rax, [r14+0x10]) -//- count: (1)
[RSP+5DA8] 0x7FF64728DC68 (void* -> SkyrimSE.exe+145DC68 mov edx, 0x01) -//- count: (1)
[RSP+5DC8] 0x7FF6469EDC25 (void* -> SkyrimSE.exe+0BBDC25 cmp [rbx], eax) -//- count: (1)
[RSP+5DD8] 0x7FF6472918AB (void* -> SkyrimSE.exe+14618AB movzx ecx, al) -//- count: (1)
[RSP+5E08] 0x7FF6472819BD (void* -> SkyrimSE.exe+14519BD movzx r12d, al) -//- count: (1)
[RSP+5E28] 0x7FF64727E392 (void* -> SkyrimSE.exe+144E392 sub rsp, rax) -//- count: (1)
[RSP+5E68] 0x7FF64727F7B3 (void* -> SkyrimSE.exe+144F7B3 call 0x00007FF646AFA240) -//- count: (1)
[RSP+5EF8] 0x7FF647274314 (void* -> SkyrimSE.exe+1444314 lea r8, [rbp+0x67]) -//- count: (1)
[RSP+5FE8] 0x7FF6467F09E7 (void* -> SkyrimSE.exe+09C09E7 test r15b, r15b) -//- count: (1)
[RSP+6058] 0x7FF648FB8B54 (void* -> SkyrimSE.exe+3188B54 add [rax], al) -//- count: (1)
[RSP+6068] 0x7FF648FB8B54 (void* -> SkyrimSE.exe+3188B54 add [rax], al) -//- count: (1)
[RSP+60C0] 0x7FF648FB8AC4 (void* -> SkyrimSE.exe+3188AC4 add [rax], al) -//- count: (1)
[RSP+60C8] 0x7FF648FB8B30 (void* -> SkyrimSE.exe+3188B30 add [rax], al) -//- count: (1)
[RSP+61C0] 0x7FF6490880C8 (void* -> SkyrimSE.exe+32580C8 add [rax], al) -//- count: (1)
[RSP+61D8] 0x7FF646AF707A (void* -> SkyrimSE.exe+0CC707A xor eax, eax) -//- count: (1)
[RSP+6208] 0x7FF6469D3FF1 (void* -> SkyrimSE.exe+0BA3FF1 nop) -//- count: (1)
[RSP+6248] 0x7FF647598160 (void* -> SkyrimSE.exe+1768160 sbb bh, cl) -//- count: (1)
[RSP+6278] 0x7FF647598160 (void* -> SkyrimSE.exe+1768160 sbb bh, cl) -//- count: (1)
[RSP+6288] 0x7FF6490880C4 (void* -> SkyrimSE.exe+32580C4 add [rax], al) -//- count: (1)
[RSP+6298] 0x7FF6490880C0 (void* -> SkyrimSE.exe+32580C0 add [rax], al) -//- count: (1)
[RSP+62A0] 0x7FF6490880C8 (void* -> SkyrimSE.exe+32580C8 add [rax], al) -//- count: (1)
[RSP+62C8] 0x7FF64637C248 (void* -> SkyrimSE.exe+054C248 mov bl, 0x01) -//- count: (1)
[RSP+62D0] 0x7FF649088000 (void* -> SkyrimSE.exe+3258000 add [rax], al) -//- count: (1)
[RSP+62F8] 0x7FF64637C248 (void* -> SkyrimSE.exe+054C248 mov bl, 0x01) -//- count: (1)
[RSP+6308] 0x7FF646042328 (void* -> SkyrimSE.exe+0212328 mov al, 0x01) -//- count: (1)
[RSP+6338] 0x7FF64612799E (void* -> SkyrimSE.exe+02F799E inc esi) -//- count: (1)
[RSP+6378] 0x7FF64649AF1B (void* -> SkyrimSE.exe+066AF1B test rax, rax) -//- count: (1)
[RSP+6398] 0x7FF6490880C8 (void* -> SkyrimSE.exe+32580C8 add [rax], al) -//- count: (1)
[RSP+63B8] 0x7FF6465A6B23 (void* -> SkyrimSE.exe+0776B23 nop) -//- count: (1)
[RSP+6410] 0x7FF649088BD8 (void* -> SkyrimSE.exe+3258BD8 add [rax], al) -//- count: (1)
[RSP+6418] 0x7FF646B27888 (void* -> SkyrimSE.exe+0CF7888 mov ecx, [rbx+0x0C]) -//- count: (1)
[RSP+6438] 0x7FF6475A6840 (void* -> SkyrimSE.exe+1776840 jo 0x00007FF6475A68B2) -//- count: (1)
[RSP+6440] 0x7FF6490880C4 (void* -> SkyrimSE.exe+32580C4 add [rax], al) -//- count: (1)
[RSP+6460] 0x7FF64909E900 (void* -> SkyrimSE.exe+326E900 jo 0x00007FF64909E905) -//- count: (1)
[RSP+6468] 0x7FF646B27E51 (void* -> SkyrimSE.exe+0CF7E51 mov r15d, eax) -//- count: (1)
[RSP+6528] 0x7FF6490880C4 (void* -> SkyrimSE.exe+32580C4 add [rax], al) -//- count: (1)
[RSP+6538] 0x7FF6490880C0 (void* -> SkyrimSE.exe+32580C0 add [rax], al) -//- count: (1)
[RSP+6540] 0x7FF6490880C8 (void* -> SkyrimSE.exe+32580C8 add [rax], al) -//- count: (1)
[RSP+6558] 0x7FF649088BF8 (void* -> SkyrimSE.exe+3258BF8 add [rcx+rcx*4+0x59], ah) -//- count: (1)
[RSP+6568] 0x7FF646502CF3 (void* -> SkyrimSE.exe+06D2CF3 xor ebx, ebx) -//- count: (1)
[RSP+65A8] 0x7FF646B27888 (void* -> SkyrimSE.exe+0CF7888 mov ecx, [rbx+0x0C]) -//- count: (1)
[RSP+65B0] 0x7FF649088BF8 (void* -> SkyrimSE.exe+3258BF8 add [rcx+rcx*4+0x59], ah) -//- count: (1)
[RSP+65B8] 0x7FF649088BF8 (void* -> SkyrimSE.exe+3258BF8 add [rcx+rcx*4+0x59], ah) -//- count: (1)
[RSP+65C0] 0x7FF648FD9500 (void* -> SkyrimSE.exe+31A9500 add [rax], al) -//- count: (1)
[RSP+65E0] 0x7FF649088BA8 (void* -> SkyrimSE.exe+3258BA8 add [rax], al) -//- count: (1)
[RSP+65F8] 0x7FF646B27E51 (void* -> SkyrimSE.exe+0CF7E51 mov r15d, eax) -//- count: (1)
[RSP+66C8] 0x7FF646B261DA (void* -> SkyrimSE.exe+0CF61DA movzx eax, byte ptr [rbx+0xA74]) -//- count: (1)
[RSP+66D0] 0x7FF649088B01 (void* -> SkyrimSE.exe+3258B01 add [rax], al) -//- count: (1)
[RSP+66F8] 0x7FF646B00DBD (void* -> SkyrimSE.exe+0CD0DBD mov rcx, [0x00007FF648FFC318]) -//- count: (1)
[RSP+6700] 0x7FF648FFC370 (void* -> SkyrimSE.exe+31CC370 add [rax], al) -//- count: (1)
SkyrimSE.exe 0x7FF645E30000 -//- count: (1)
################################################################################
Solutions
################################################################################
SkyrimSE.exe: count: (328)
This file on its own is not the cause, however, we'll do further parsing...
Could not find any known issues related to SkyrimSE.exe.
SkyrimSE.exe _might_ be listed for the sole reason of... you're playing this game!!
--------------------------------------------------------------------------------
NiNode: count: (171)
Ninodes are related to skeletons. It could be a wrong loadorder for skeleton based mods.
If you use HDT/SMP, make sure to load it like: Body (CBBE or BH/UNP) -> FNIS/Nemesis -> DAR -> HDT -> XP32
Also make sure that you've chosen the HDT/SMP variant of xpmsse.
If you find a mod name in the following list, try disabling it and rerun FNIS or Nemesis.
--------------------------------------------------------------------------------
[RSP+2DF8] 0x26912327100 (NiNode*) count: (1)
[RSP+2DB0] 0x265C9380BC0 (BSGeometryListCullingProcess*) count: (1)
[RSP+2DC0] 0x265C9380BC0 (BSGeometryListCullingProcess*) count: (1)
[RSP+2DD0] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] count: (1)
[RSP+2DD8] 0x7FF645FC49CE (void* -> SkyrimSE.exe+01949CE mov ebp, eax) count: (1)
--------------------------------------------------------------------------------
no_alloc: count: (2)
Could not find the proper memory allocation provided by reference
If this happens often, you might want to run a 'MemCheck' to check your RAM for faulty hardware.
--------------------------------------------------------------------------------
tbbmalloc.dll: count: (13)
Threading Building Blocks Memory Allocator
This is either part of:
- the CreationKit Fixes: https://www.nexusmods.com/skyrimspecial ... mods/20061
- the Engine Fixes (part 2): https://www.nexusmods.com/skyrimspecial ... mods/17230
I do recommend to use Engine Fixes (pick 'part 1' according to your SKSE)
This message is shown without a check:
Make sure to disable: SrtCrashFix64.dll (Animation Limit Crash fix SSE) as this is handled by the Engines Fixes, which is recommended to use!
Either way, make sure to have the 'latest' version variant for your Skyrim edition.
However, this probably is not the cause, but the causing mod relies on excessive memory handling.
First and foremost, try to close any other application and background processes that might be running that you do not need.
Like, but not limited to, game launchers, web browsers with 20 open tabs, Spotify, even Discord.
Also, you might want to consider using lower texture mods, aka, use a 2k instead of a 4k texture mod, or just a 1k texture.
If the above did not help, you could try apply these config tweaks to: __Skyrim.ini___
Make sure to comment out (#) any existing variants of these, so you can go back if they dont help or make things worse.
This is most applicable if you're using 4-8 GB ram or less, you game addicted freak!
(said the guy who was playing WoW raids at 3 fps).
==================================
[Display]
iTintTextureResolution=2048
[General]
ClearInvalidRegistrations=1
[Memory]
DefaultHeapInitialAllocMB=768
ScrapHeapSizeMB=256
==================================
Last but not least, increasing your pagefile is a good and simple way to avoid this.
Best practice: pagefile-size > RAM
Example: 24 GB > 16 GB RAM
Please read / follow:
1. In the Taskbar Search, type “Advanced System“. ...
2. In System Properties, click Advanced tab.
3. In Performance section click Settings button.
4. Performance Options will open. ...
5. Here, under Virtual memory, select Change.
6. Uncheck Automatically manage paging file size for all drives.
7. Select a Drive that hardly use (as in not often)
8. Set manual size
9. Set value to ~ 150% of your RAM (as shown in example)
10. Confirm with "OK".
If you want to read more about (allthough, not related to sharepoint server):
https://learn.microsoft.com/en-us/share ... the-system
--------------------------------------------------------------------------------
Modified by: count: (384)
These are only listed as additional hints for probably debugging. If you have no other indicators, this might be worth investigating.
If you do have other indicators, try to solve those first!
That said, it is common to have 2-4 mods listed in a row, however,
lists of 5 or more _might_ cause issues by the sheer amount of what possibly could be overwritten several times.
Chance: LOW (1)
Modified by: Skyrim.esm -> DynDOLOD.esm -//- count: (4)
Chance: HIGH (51)
Modified by: LegacyoftheDragonborn.esm -> SFCO - LotD Patch.esp -> DBM_Vigilant_Patch.esp -> DBM_Unslaad_Display_Patch.esp -> DBM_TOK_Patch.esp -> DBM_CC_SunderWraithguardPatchV4.esp -> DBM_BSHeartlandPatch - Standalone Displays.esp -> DBM_RelicNotifications.esp -> DBM_3DNPC_Patch.esp -> DBM_GM_StrippedNifs.esp -> DBM_Artifacts_RevisedPatch.esp -> DBM_BGCollectables_Patch.esp -> DBM_IW_Patch.esp -> DBM_ImmersiveCollegeofWinterhold_Patch.esp -> DBM_CC_GoldbrandHOWPatch.esp -> DBM_AetheriumWeapons_Patch.esp -> AetheriumSwordsnArmorFixesLOTDPatch.esp -> DBM_GM_Tweaks01.esp -> DBM_TheGrayCowlofNocturnal_Patch.esp -> DBM_CC_GrayCowlReturnsPatchMGTGCoNPatch.esp -> LOTD Stuttering Begone.esp -> LOTD lighting mod.esp -> DBM_VanillaPlayerHomes_Patch.esp -> DBM_SUT_Patch.esp -> DBM_Snazzy Skyrims Unique Treasures Patch.esp -> DBM_CC_SaintsSeducersHOWPatch.esp -> DBM_BlackreachRailroad_Patch.esp -> DBM_Wyrmstooth_Patch.esp -> DBM_ArtifactsofBoethiah_Patch.esp -> DBM_CC_Gold_AoBSynergy.esp -> DBM_CC_ShadowrendHOWPatch.esp -> DBM_CC_Shad_AoBSynergy.esp -> DBM_WheelsofLull_Patch.esp -> DBM_Aethernautics_Patch.esp -> Daedric Shrines by Mandragorasprouts - LOTD Add-on.esp -> DBM_CC_GoblinsHOWPatch.esp -> DBM_MzarkWonders_Patch.esp -> DBM_DwemerSpectres_Patch.esp -> DBM_ktWeaponPackSE_Patch.esp -> DBM_SUDs_Patch.esp -> LOTD_TCC_3DNPC.esp -> DBM_CC_BittercupHOWPatch.esp -> AoSR_AoB_DBMPatch.esp -> DBM_CC_UmbraPatchV2.esp -> DBM_CC_StaffofSheogorathPatchV2.esp -> DBM_StaffofSheogorath_Patch.esp -> LOTD_TCC_WheelsOfLull.esp -> JS_DBM_Wyrmstooth_Patch.esp -> LOTD_TCC_MzarkWonders.esp -> LOTD_TCC_Aethernautics.esp -> LOTD_TCC_BlackreachRailroad.esp -> DBM_CC_RuinsEdgePatchV2.esp -//- count: (1)
Chance: LOW (1)
Modified by: LegacyoftheDragonborn.esm -> DBM_RelicNotifications.esp -//- count: (1)
Chance: HIGH (23)
Modified by: Skyrim.esm -> Update.esm -> HearthFires.esm -> unofficial skyrim special edition patch.esp -> Landscape and Water Fixes.esp -> 3DNPC.esp -> correctif special.esp -> RealisticWaterTwo - Resources.esm -> FlyingCrowsSSE.esp -> DynDOLOD.esm -> AI Overhaul.esp -> RLO - Exteriors.esp -> Real Wildlife Skyrim 0.1.esp -> Populated Skyrim Legendary.esp -> WAVY Waterfalls Effect.esp -> DoAsYouSayRedux.esp -> TOTS - Icy Waterways.esp -> Extra Guards.esp -> WhiterunDefenses.esp -> waterplants.esp -> Sounds of Towns and Cities.esp -> CWRepairs.esp -> Undriel_FallingGildergreenPetals.esp -> RealisticWaterTwo.esp -//- count: (60)
Chance: LOW (3)
Modified by: Skyrim.esm -> unofficial skyrim special edition patch.esp -> RLO - Interiors.esp -> Bashed Patch, 0.esp -//- count: (1)
Chance: MEDIUM (8)
Modified by: Skyrim.esm -> unofficial skyrim special edition patch.esp -> Unofficial Skyrim Modders Patch.esp -> AI Overhaul.esp -> Immersive Weapons.esp -> DIbella's Blessing.esp -> USMP - AI Overhaul patch.esp -> IW_AIOverhaul_Patch.esp -> Bashed Patch, 0.esp -//- count: (1)
Chance: MEDIUM (7)
Modified by: Skyrim.esm -> Update.esm -> unofficial skyrim special edition patch.esp -> 3DNPC.esp -> DynDOLOD.esm -> AI Overhaul.esp -> yumcheese.esp -> RLO - Exteriors.esp -//- count: (2)
Chance: HIGH (21)
Modified by: Skyrim.esm -> Update.esm -> HearthFires.esm -> unofficial skyrim special edition patch.esp -> Landscape and Water Fixes.esp -> 3DNPC.esp -> FlyingCrowsSSE.esp -> DynDOLOD.esm -> AI Overhaul.esp -> RLO - Exteriors.esp -> Populated Skyrim Legendary.esp -> BirdsOfSkyrim_SSE.esp -> EconomyOverhaulCellsandWorldspacesEditsAddon.esp -> TOTS - Icy Waterways.esp -> Extra Guards.esp -> SkyrimSewers.esp -> WhiterunDefenses.esp -> waterplants.esp -> Fortified Whiterun - Immersive Clutter Patch.esp -> Sounds of Towns and Cities.esp -> Undriel_FallingGildergreenPetals.esp -> DynDOLOD.esp -//- count: (304)
Chance: LOW (2)
Modified by: Skyrim.esm -> unofficial skyrim special edition patch.esp -> AI Overhaul.esp -//- count: (1)
Chance: HIGH (24)
Modified by: Skyrim.esm -> Update.esm -> HearthFires.esm -> unofficial skyrim special edition patch.esp -> Landscape and Water Fixes.esp -> LegacyoftheDragonborn.esm -> 3DNPC.esp -> DynDOLOD.esm -> AI Overhaul.esp -> RLO - Exteriors.esp -> BirdsOfSkyrim_SSE.esp -> EconomyOverhaulCellsandWorldspacesEditsAddon.esp -> Extra Guards.esp -> BirdsandFlocksSE.esp -> WhiterunDefenses.esp -> SL01AmuletsSkyrim.esp -> Fortified Whiterun - Immersive Clutter Patch.esp -> Fortified Whiterun - No Jorrvaskr Watchtower Patch.esp -> Bells of Skyrim.esp -> Sounds of Towns and Cities.esp -> CWRepairs.esp -> FortifiedWhiterun-BellsofSkyrimPatch.esp -> Undriel_FallingGildergreenPetals.esp -> CW_Enjia.esp -> FYX - Fortified Whiterun x Bells of Skyrim Patch.esp -//- count: (1)
Chance: HIGH (27)
Modified by: Skyrim.esm -> Update.esm -> HearthFires.esm -> ccbgssse001-fish.esm -> unofficial skyrim special edition patch.esp -> Landscape and Water Fixes.esp -> LegacyoftheDragonborn.esm -> FlyingCrowsSSE.esp -> DynDOLOD.esm -> cutting room floor.esp -> AI Overhaul.esp -> yumcheese.esp -> RLO - Exteriors.esp -> Populated Skyrim Legendary.esp -> BirdsOfSkyrim_SSE.esp -> EconomyOverhaulCellsandWorldspacesEditsAddon.esp -> RE_RealEstate.esp -> DoAsYouSayRedux.esp -> Extra Guards.esp -> SkyrimSewers.esp -> WhiterunDefenses.esp -> Sounds of Towns and Cities.esp -> Real Estate USSEP.esp -> CWRepairs.esp -> Undriel_FallingGildergreenPetals.esp -> alternate start - live another life.esp -> Bashed Patch, 0.esp -> DynDOLOD.esp -//- count: (8)
--------------------------------------------------------------------------------
DynDOLOD.esm: count: (384)
There is a chance that this might cause a CTD when changing locations.
Specificly when passing a door of some sorts, can cause the game its AUTO-SAVE to be triggered, because the scripts were not done when its called and thus make the game stall.
To avoid that, it is recomended to DISABLE Autosave in game settings.
If that does not help, please report to either:
https://www.nexusmods.com/skyrimspecial ... mods/32382
<OR>
https://stepmodifications.org/forum/for ... d-xlodgen/ for a more detailed investigation.
################################################################################
Success Statistic: (this has been detected/handled, does not mean it's the cause)
################################################################################
Issues Found: 6
Issues Solved: 6
################################################################################
DEBUG State:
################################################################################
Culprit list content: (just a list)
SkyrimSE.exe, NiNode, no_alloc, tbbmalloc.dll, Modified by, DynDOLOD.esm,
################################################################################
Random 'Fallback' Checks
################################################################################
How to read these results?
- They are simple keywords that may appear when you have a lot of issues.
- They do NOT have to mean anything.
- Only if the "regular" results / solutions do not help, they might provide an indication to the reason for this crash.
File: "DynDOLOD.esm" -//- count: (4)
File: "Skyrim.esm" -//- count: (9)
File: "DBM_CC_RuinsEdgePatchV2.esp" -//- count: (1)
File: "DBM_RelicNotifications.esp" -//- count: (1)
File: "RealisticWaterTwo.esp" -//- count: (60)
File: "Bashed Patch, 0.esp" -//- count: (2)
File: "RLO - Exteriors.esp" -//- count: (3)
File: "Clutter\PracticeDummy\PracticeDummy01.nif" -//- count: (1)
File: "BirdsOfSkyrim_SSE.esp" -//- count: (1)
File: "unofficial skyrim special edition patch.esp" -//- count: (1)
File: "DynDOLOD.esp" -//- count: (312)
File: "Populated Skyrim Legendary.esp" -//- count: (1)
File: "skyBirds_SSE.esp" -//- count: (2)
File: "AI Overhaul.esp" -//- count: (1)
File: "FYX - Fortified Whiterun x Bells of Skyrim Patch.esp" -//- count: (1)
File: "3DNPC.esp" -//- count: (24)
Name: "Salles d'Expositions Est" -//- count: (1)
Full Name: "Ria" -//- count: (1)
Name: "Ria" -//- count: (2)
Full Name: "" -//- count: (1)
Name: "Pigeon" -//- count: (1)
Name: "Garde de Blancherive" -//- count: (541)
Name: "BSX" -//- count: (31)
RTTIName: "BSTriShape" -//- count: (4)
Full Name: "Garde de Blancherive" -//- count: (180)
Name: " (000214DE)[0]/ (000214E0) [50%]" -//- count: (11)
RTTIName: "BSFadeNode" -//- count: (25)
ExtraData[0] Name: "INV" -//- count: (7)
ExtraData[1] Name: "BSX" -//- count: (7)
ExtraData[2] Name: "Prn" -//- count: (7)
Name: "SHIELD" -//- count: (13)
RTTIName: "NiNode" -//- count: (166)
ExtraData[0] Name: "hkVis:Shield" -//- count: (10)
Name: "NPC L Hand [LHnd]" -//- count: (14)
Name: "NPC L Forearm [LLar]" -//- count: (12)
Name: "NPC L UpperArm [LUar]" -//- count: (12)
Name: "NPC L Clavicle [LClv]" -//- count: (12)
Name: "NPC Spine2 [Spn2]" -//- count: (15)
Name: "NPC Spine1 [Spn1]" -//- count: (15)
Name: "NPC Spine [Spn0]" -//- count: (15)
Name: "NPC COM [COM ]" -//- count: (15)
Name: "NPC Root [Root]" -//- count: (24)
RTTIName: "BSFlattenedBoneTree" -//- count: (15)
Name: "NPC" -//- count: (15)
ExtraData[0] Name: "rigVersion" -//- count: (15)
ExtraData[1] Name: "rigPerspective" -//- count: (15)
ExtraData[2] Name: "species" -//- count: (15)
Name: "skeleton.nif" -//- count: (12)
ExtraData[0] Name: "BSBoneLOD" -//- count: (15)
ExtraData[1] Name: "BOM" -//- count: (15)
ExtraData[2] Name: "BBX" -//- count: (15)
ExtraData[3] Name: "BSX" -//- count: (15)
ExtraData[4] Name: "SkeletonID" -//- count: (15)
RTTIName: "BSMultiBoundNode" -//- count: (15)
Name: "ObjectLODRoot" -//- count: (15)
Name: "shadow scene node" -//- count: (15)
RTTIName: "ShadowSceneNode" -//- count: (15)
Name: "WorldRoot Node" -//- count: (15)
RTTIName: "SceneGraph" -//- count: (15)
Name: "Commandant Caius" -//- count: (1)
Name: "Citoyenne" -//- count: (1)
Name: "Animated Perching Birds" -//- count: (2)
Name: "0_Master.hkb" -//- count: (10)
Animation Name: "Animations\male\MT_IdleLookingD.hkx" -//- count: (2)
Skeleton Name: "NPC Root [Root]" -//- count: (9)
Name: "MT_IdleLookingD" -//- count: (2)
Name: "Axe" -//- count: (2)
Name: "Weapon (60002E28)" -//- count: (5)
ExtraData[0] Name: "BSX" -//- count: (3)
Name: "WeaponBack" -//- count: (3)
Name: "skeleton_female.nif" -//- count: (3)
Name: "Behavior02" -//- count: (2)
Animation Name: "Animations\male\MT_Idle.HKX" -//- count: (1)
Name: "MT_Idle.HKX" -//- count: (1)
Name: "bIdleBeforeConversationModifier" -//- count: (1)
Name: "MT_Idle_3rdPersonBehavior" -//- count: (2)
Name: "Behavior00" -//- count: (1)
Name: "IdleBehavior.hkb" -//- count: (1)
Name: "IdleBFR" -//- count: (2)
Name: "MT_Idle_TurnBehavior" -//- count: (2)
Project Name: "DefaultMale" -//- count: (1)
Name: "Acolyte Jenssen" -//- count: (1)
Animation Name: "Animations\male\NPC_TurnLeft180.hkx" -//- count: (4)
Name: "NPC_TurnLeft180" -//- count: (4)
Name: "NPC_TurnLeft180_Behavior" -//- count: (1)
Animation Name: "Animations\male\MT_WalkForwardLeft.hkx" -//- count: (1)
Name: "MT_WalkForwardLeftFast" -//- count: (1)
Name: "MT_Direction_Blend" -//- count: (3)
Animation Name: "Animations\male\MT_RunForwardLeft.hkx" -//- count: (1)
Name: "MT_RunForwardLeft" -//- count: (1)
Name: "MT_BSCyclicBlendTransitionGenerator" -//- count: (3)
Name: "MT_ForwardLeftBlend" -//- count: (1)
Name: "MT_LocomotionIdleSelector" -//- count: (3)
Name: "Default_Locomotion_MSG" -//- count: (2)
Name: "bHeadTrackSpine_NOTIsActiveModifier" -//- count: (3)
Name: "ModifierGenerator10" -//- count: (1)
Name: "1stP_RotateModifier" -//- count: (2)
Name: "IdleOffsetStopTimer" -//- count: (3)
Name: "IdleOffsetStopTimerModifier" -//- count: (1)
Name: "BeginShout_OnFalseToTrueMod" -//- count: (2)
Animation Name: "Animations\MT_Idle_Skinny.hkx" -//- count: (1)
Name: "MT_Idle_Skinny" -//- count: (1)
Name: "MT_LeftHandOverride" -//- count: (1)
Name: "Lajjan" -//- count: (16)
Project Name: "TailProject" -//- count: (1)
EditorID: "Contrées sauvages" -//- count: (6)
FormID: 0x00071E5F -//- count: (4)
FormID: 0x000B1B71 -//- count: (1)
EditorID: "DBMDGEastExhibitHalls" -//- count: (1)
FormID: 0x14125C71 -//- count: (1)
FormID: 0x141128F3 -//- count: (1)
[RSP+D8 ] 0x7FFAFB5B1D6D (void* -> RainExtinguishesFires.dll+0031D6D mov rbx, [rsp+0x58] | D:\SKSEdev\Plugins\RainExtinguishesFires\Extern\CommonLibNG\include\REL\ID.h:502 REL::RelocationID::offset (mangled: ?offset@RelocationID@REL@@QEBA_KXZ)) -//- count: (1)
FormID: 0x000CD824 -//- count: (3)
EditorID: "WhiterunWindDistrict03" -//- count: (60)
FormID: 0x0001A275 -//- count: (60)
FormID: 0x00082836 -//- count: (3)
FormID: 0x0008278A -//- count: (1)
FormID: 0x00082838 -//- count: (1)
[RSP+C68 ] 0x7FFAFB5B1D6D (void* -> RainExtinguishesFires.dll+0031D6D mov rbx, [rsp+0x58] | D:\SKSEdev\Plugins\RainExtinguishesFires\Extern\CommonLibNG\include\REL\ID.h:502 REL::RelocationID::offset (mangled: ?offset@RelocationID@REL@@QEBA_KXZ)) -//- count: (1)
FormID: 0x0001A6D7 -//- count: (1)
FormID: 0x0001A273 -//- count: (2)
FormID: 0x000DB894 -//- count: (1)
FormID: 0x57001321 -//- count: (1)
FormID: 0x00037081 -//- count: (1)
FormID: 0xFF002E7B -//- count: (304)
EditorID: "WhiterunWindDistrict02" -//- count: (304)
FormID: 0x0001A27B -//- count: (304)
FormID: 0x00038258 -//- count: (1)
FormID: 0x530093BB -//- count: (1)
EditorID: "_APBQuest" -//- count: (2)
FormID: 0x1800AA5E -//- count: (2)
ID: 0x0000FFFF -//- count: (10)
ID: 0x00001931 -//- count: (2)
FormID: 0xFF001A02 -//- count: (56)
ID: 0x00001808 -//- count: (2)
ID: 0x00001856 -//- count: (1)
ID: 0x0000179D -//- count: (1)
ID: 0x0000166B -//- count: (2)
ID: 0x0000152F -//- count: (1)
ID: 0x000013E8 -//- count: (1)
ID: 0x0000120A -//- count: (2)
ID: 0x00001106 -//- count: (2)
FormID: 0x000D3E79 -//- count: (1)
EditorID: "WhiterunPlainsDistrict04" -//- count: (1)
FormID: 0x0001A276 -//- count: (1)
ID: 0x00000E94 -//- count: (4)
ID: 0x00000D6E -//- count: (1)
ID: 0x000017D5 -//- count: (1)
ID: 0x00001533 -//- count: (3)
ID: 0x000017D6 -//- count: (1)
ID: 0x000013F9 -//- count: (3)
ID: 0x00001675 -//- count: (1)
ID: 0x00001212 -//- count: (3)
ID: 0x0000110C -//- count: (2)
ID: 0x00000506 -//- count: (3)
ID: 0x00001210 -//- count: (1)
ID: 0x0000110B -//- count: (2)
ID: 0x00000FCB -//- count: (3)
ID: 0x00000E90 -//- count: (1)
ID: 0x00000D6D -//- count: (2)
ID: 0x000009F6 -//- count: (1)
ID: 0x0000009A -//- count: (1)
FormID: 0x152A4C9F -//- count: (16)
FormID: 0x152A4C99 -//- count: (8)
EditorID: "WhiterunPLainsDistrict03" -//- count: (8)
FormID: 0x0001A27A -//- count: (8)
[RSP+1C8 ] 0x7FFAFB5B2461 (void* -> RainExtinguishesFires.dll+0032461 mov rax, [rbp-0x10] | D:\SKSEdev\Plugins\RainExtinguishesFires\src\fireManipulator.cpp:63 ?GetNearbyAssociatedReferences@Manager@FireManipulator@@QEAA?AV?$vector@PEAVTESObjectREFR@RE@@V?$allocator@PEAVTESObjectREFR@RE@@@std@@@std@@PEAVTESObjectREFR@RE@@PEBUFireData@@@Z) -//- count: (1)
[RSP+2B0 ] 0x266D09FDFC0 (std::_Func_impl_no_alloc<`FireManipulator::Manager::GetNearbyAssociatedReferences'::`5'::<lambda_1>,RE::BSContainer::ForEachResult,RE::TESObjectREFR *>*) -//- count: (1)
[RSP+2D8 ] 0x7FFAFB683AA0 (void* -> RainExtinguishesFires.dll+0103AA0 add [rax], al | `clib_util::ngleton::ISingleton<FireManipulator::Manager>::GetSingleton'::`2'::singleton (mangled: ?singleton@?1??GetSingleton@?$ISingleton@VManager@FireManipulator@@@0clib_util@@SAPEAVManager@FireManipulator@@XZ@4V45@A)_103AA0) -//- count: (1)
[RSP+318 ] 0x7FFAFB581FFD (void* -> RainExtinguishesFires.dll+0001FFD cmp dword ptr [0x00007FFAFB683AE0], 0xFFFFFFFF | D:\SKSEdev\Plugins\RainExtinguishesFires\build-ng\vcpkg_installed\x64-windows-static\include\ClibUtil\singleton.hpp:16 ?GetSingleton@?$ISingleton@VManager@FireManipulator@@@singleton@clib_util@@SAPEAVManager@FireManipulator@@XZ) -//- count: (1)
[RSP+5BD0] 0x267D35E5D80 (BSAnimationGraphManager*) -//- count: (1)
[RSP+5C50] 0x267D35E5D80 (BSAnimationGraphManager*) -//- count: (1)
[RSP+62A8] 0x267D35BA7D0 (TailAnimationGraphManagerHolder*) -//- count: (1)
[RSP+6318] 0x267D35E5CC0 (BSAnimationGraphManager*) -//- count: (1)
[RSP+6328] 0x267D35E5D80 (BSAnimationGraphManager*) -//- count: (1)
[RSP+6348] 0x267D35E5D80 (BSAnimationGraphManager*) -//- count: (1)
CLA SSE - Sephs Skyrim Experimental Crash Log Analyzer (1.2.0) / 2023.09.10
---------------------------------------------------------------------------
If you are asking others for assistance / help, ALWAYS provide the crashlog as well!
#####################################################################################
Crashlog Tool: CrashLoggerSSE v1-15-0-0 Oct 12 2024 11:33:37
Game Version: 1.6.1170
Script Extender: 1.6.1170
################################################################################
RAM
################################################################################
RAM Total: 31.92 GB
RAM Used: 30.61 GB
RAM Free: 1.31 GB
Analysis RAM (critical):
There is a very high chance that the main reason for the crash was lack of free ram: 1.31 GB
First and foremost, try to close any other application and background processes that might be running that you do not need.
Like, but not limited to, game launchers, web browsers with 20 open tabs, Spotify, even Discord.
Also, you might want to consider using lower texture mods, aka, use a 2k instead of a 4k texture mod, or just a 1k texture.
If the above did not help, you could try apply these config tweaks to: __Skyrim.ini___
Make sure to comment out (#) any existing variants of these, so you can go back if they dont help or make things worse.
This is most applicable if you're using 4-8 GB ram or less, you game addicted freak!

==================================
[Display]
iTintTextureResolution=2048
[General]
ClearInvalidRegistrations=1
[Memory]
DefaultHeapInitialAllocMB=768
ScrapHeapSizeMB=256
==================================
Last but not least, increasing your pagefile is a good and simple way to avoid this.
Best practice: pagefile-size > RAM
Example: 24 GB > 16 GB RAM
Please read / follow:
1. In the Taskbar Search, type “Advanced System“. ...
2. In System Properties, click Advanced tab.
3. In Performance section click Settings button.
4. Performance Options will open. ...
5. Here, under Virtual memory, select Change.
6. Uncheck Automatically manage paging file size for all drives.
7. Select a Drive that hardly use (as in not often)
8. Set manual size
9. Set value to ~ 150% of your RAM (as shown in example)
10. Confirm with "OK".
If you want to read more about (allthough, not related to sharepoint server):
https://learn.microsoft.com/en-us/share ... the-system
################################################################################
Mod Count:
################################################################################
Light: 99 Regular: 254 Total: 353
################################################################################
Header indicators:
################################################################################
Memory: 0x7FF64613B0B3 count: (2)
File: SkyrimSE.exe count: (328)
Address: 030B0B3 count: (2)
Assembler: mov rdi, [rsi+0xF8] count: (2)
[ 0] 0x7FF64613B0B3 SkyrimSE.exe+030B0B3 -> 20543+0x43 mov rdi, [rsi+0xF8] -//- count: (1)
[ 6] 0x7FF64726DE05 SkyrimSE.exe+143DE05 -> 104651+0x205 test al, al -//- count: (1)
[ 7] 0x7FF64727EAF9 SkyrimSE.exe+144EAF9 -> 104853+0x789 mov r14d, eax -//- count: (1)
[ 8] 0x7FF64727F7B3 SkyrimSE.exe+144F7B3 -> 104857+0x193 call 0x00007FF646AFA240 -//- count: (1)
[ 9] 0x7FF647274314 SkyrimSE.exe+1444314 -> 104767+0x104 lea r8, [rbp+0x67] -//- count: (1)
[10] 0x7FF6467F09E7 SkyrimSE.exe+09C09E7 -> 53926+0xEE7 test r15b, r15b -//- count: (1)
[11] 0x7FF646502CF3 SkyrimSE.exe+06D2CF3 -> 39074+0x23 xor ebx, ebx -//- count: (1)
[12] 0x7FF646B27888 SkyrimSE.exe+0CF7888 -> 69378+0xD8 mov ecx, [rbx+0x0C] -//- count: (1)
[13] 0x7FF646B27E51 SkyrimSE.exe+0CF7E51 -> 69380+0x361 mov r15d, eax -//- count: (1)
[14] 0x7FF646B261DA SkyrimSE.exe+0CF61DA -> 69344+0x8A movzx eax, byte ptr [rbx+0xA74] -//- count: (1)
[15] 0x7FF646B00DBD SkyrimSE.exe+0CD0DBD -> 68445+0x3D mov rcx, [0x00007FF648FFC318] -//- count: (1)
[RSP+E8 ] 0x7FF648FB8700 (void* -> SkyrimSE.exe+3188700 add [rax], al) -//- count: (1)
[RSP+398 ] 0x7FF64726287A (void* -> SkyrimSE.exe+143287A cmp dword ptr [rbx+0x18], 0x00) -//- count: (1)
[RSP+478 ] 0x7FF64726DE05 (void* -> SkyrimSE.exe+143DE05 test al, al) -//- count: (1)
[RSP+518 ] 0x7FF6472625E4 (void* -> SkyrimSE.exe+14325E4 dec esi) -//- count: (1)
[RSP+528 ] 0x7FF648FB8670 (void* -> SkyrimSE.exe+3188670 add [rax], al) -//- count: (1)
[RSP+538 ] 0x7FF6461ACF3F (void* -> SkyrimSE.exe+037CF3F nop) -//- count: (1)
[RSP+558 ] 0x7FF647255C3C (void* -> SkyrimSE.exe+1425C3C test eax, eax) -//- count: (1)
[RSP+578 ] 0x7FF647255ABB (void* -> SkyrimSE.exe+1425ABB jmp 0x00007FF647255AC6) -//- count: (1)
[RSP+5A8 ] 0x7FF64727F16F (void* -> SkyrimSE.exe+144F16F nop) -//- count: (1)
[RSP+5D8 ] 0x7FF646F91D5A (void* -> SkyrimSE.exe+1161D5A jmp 0x00007FF646F91D65) -//- count: (1)
[RSP+638 ] 0x7FF646B1D9DD (void* -> SkyrimSE.exe+0CED9DD mov r13, rax) -//- count: (1)
[RSP+6A8 ] 0x7FF6461ACF3F (void* -> SkyrimSE.exe+037CF3F nop) -//- count: (1)
[RSP+6E8 ] 0x7FF647255ABB (void* -> SkyrimSE.exe+1425ABB jmp 0x00007FF647255AC6) -//- count: (1)
[RSP+710 ] 0x7FF648FDFE20 (void* -> SkyrimSE.exe+31AFE20 add [rax], al) -//- count: (1)
[RSP+718 ] 0x7FF647255B3D (void* -> SkyrimSE.exe+1425B3D mov eax, [rdi]) -//- count: (1)
[RSP+778 ] 0x7FF647267EFF (void* -> SkyrimSE.exe+1437EFF cmp [rbx], eax) -//- count: (1)
[RSP+7E8 ] 0x7FF6461ACF3F (void* -> SkyrimSE.exe+037CF3F nop) -//- count: (1)
[RSP+808 ] 0x7FF64728F003 (void* -> SkyrimSE.exe+145F003 cmp [rbx], eax) -//- count: (1)
[RSP+838 ] 0x7FF647598440 (void* -> SkyrimSE.exe+1768440 ) -//- count: (1)
[RSP+858 ] 0x7FF64727F16F (void* -> SkyrimSE.exe+144F16F nop) -//- count: (1)
[RSP+908 ] 0x7FF647280497 (void* -> SkyrimSE.exe+1450497 test al, al) -//- count: (1)
[RSP+948 ] 0x7FF64728DE61 (void* -> SkyrimSE.exe+145DE61 test sil, sil) -//- count: (1)
[RSP+9A8 ] 0x7FF64728EF0D (void* -> SkyrimSE.exe+145EF0D movzx ecx, al) -//- count: (1)
[RSP+9B8 ] 0x7FF646B1D9DD (void* -> SkyrimSE.exe+0CED9DD mov r13, rax) -//- count: (1)
[RSP+9D8 ] 0x7FF64727DAAA (void* -> SkyrimSE.exe+144DAAA cmp [rbx], eax) -//- count: (1)
[RSP+A38 ] 0x7FF647256545 (void* -> SkyrimSE.exe+1426545 test rax, rax) -//- count: (1)
[RSP+A68 ] 0x7FF64727EDD5 (void* -> SkyrimSE.exe+144EDD5 nop) -//- count: (1)
[RSP+B18 ] 0x7FF64726803B (void* -> SkyrimSE.exe+143803B jmp 0x00007FF64726803F) -//- count: (1)
[RSP+B30 ] 0x7FF648FDFE20 (void* -> SkyrimSE.exe+31AFE20 add [rax], al) -//- count: (1)
[RSP+B38 ] 0x7FF647255B3D (void* -> SkyrimSE.exe+1425B3D mov eax, [rdi]) -//- count: (1)
[RSP+B88 ] 0x7FF6472609E2 (void* -> SkyrimSE.exe+14309E2 inc r14d) -//- count: (1)
[RSP+B98 ] 0x7FF6472655D7 (void* -> SkyrimSE.exe+14355D7 mov edx, eax) -//- count: (1)
[RSP+BD8 ] 0x7FF647255C3C (void* -> SkyrimSE.exe+1425C3C test eax, eax) -//- count: (1)
[RSP+C08 ] 0x7FF646B1C87C (void* -> SkyrimSE.exe+0CEC87C mov rax, rbx) -//- count: (1)
[RSP+C28 ] 0x7FF647260C29 (void* -> SkyrimSE.exe+1430C29 mov rbx, [rsp+0x98]) -//- count: (1)
[RSP+CA8 ] 0x7FF647262779 (void* -> SkyrimSE.exe+1432779 mov rbp, [rsp+0x78]) -//- count: (1)
[RSP+D18 ] 0x7FF64727EAF9 (void* -> SkyrimSE.exe+144EAF9 mov r14d, eax) -//- count: (1)
[RSP+E78 ] 0x7FF646ADAC04 (void* -> SkyrimSE.exe+0CAAC04 mov r8, rax) -//- count: (1)
[RSP+F68 ] 0x7FF646AADDB0 (void* -> SkyrimSE.exe+0C7DDB0 cmp eax, 0x01) -//- count: (1)
[RSP+FB8 ] 0x7FF646AB1268 (void* -> SkyrimSE.exe+0C81268 mov r13, [rbp+0x4F8]) -//- count: (1)
[RSP+1068] 0x7FF646AAC337 (void* -> SkyrimSE.exe+0C7C337 movsxd rcx, dword ptr [rdi]) -//- count: (1)
[RSP+1098] 0x7FF64697FE00 (void* -> SkyrimSE.exe+0B4FE00 int3) -//- count: (1)
[RSP+1188] 0x7FF646AAD6FF (void* -> SkyrimSE.exe+0C7D6FF cmp dword ptr [rsp+0x54], 0x00) -//- count: (1)
[RSP+11B8] 0x7FF64697FEBE (void* -> SkyrimSE.exe+0B4FEBE mov r8, rax) -//- count: (1)
[RSP+11E8] 0x7FF646990C91 (void* -> SkyrimSE.exe+0B60C91 movzx eax, r15w) -//- count: (1)
[RSP+1278] 0x7FF6469574D1 (void* -> SkyrimSE.exe+0B274D1 movaps xmm1, [r15]) -//- count: (1)
[RSP+1358] 0x7FF646AB08F1 (void* -> SkyrimSE.exe+0C808F1 mov rdi, [rbp+0x168]) -//- count: (1)
[RSP+1588] 0x7FF646A44E1D (void* -> SkyrimSE.exe+0C14E1D mov r15, [rsp+0x170]) -//- count: (1)
[RSP+15E8] 0x7FF646D50161 (void* -> SkyrimSE.exe+0F20161 movaps xmm0, [rsi+0x100]) -//- count: (1)
[RSP+16D8] 0x7FF646AB01D7 (void* -> SkyrimSE.exe+0C801D7 movzx eax, byte ptr [rdi+0x02]) -//- count: (1)
[RSP+1738] 0x7FF646AB6497 (void* -> SkyrimSE.exe+0C86497 mov r13, [rsp+0x10F8]) -//- count: (1)
[RSP+1848] 0x7FF64726287A (void* -> SkyrimSE.exe+143287A cmp dword ptr [rbx+0x18], 0x00) -//- count: (1)
[RSP+18C0] 0x7FF64779A5A0 (void* -> SkyrimSE.exe+196A5A0 push rax) -//- count: (1)
[RSP+1968] 0x7FF647299948 (void* -> SkyrimSE.exe+1469948 mov rcx, rax) -//- count: (1)
[RSP+1A38] 0x7FF646E3F0D7 (void* -> SkyrimSE.exe+100F0D7 mov [rbx], rax) -//- count: (1)
[RSP+1A58] 0x7FF646E98ED0 (void* -> SkyrimSE.exe+1068ED0 mov [rsp+0x10], rbx) -//- count: (1)
[RSP+1A68] 0x7FF646F1A35E (void* -> SkyrimSE.exe+10EA35E sub qword ptr [rsi+0x20], 0x01) -//- count: (1)
[RSP+1A98] 0x7FF646E5E895 (void* -> SkyrimSE.exe+102E895 mov rbx, [rsp+0x30]) -//- count: (1)
[RSP+1AC0] 0x7FF64779A5A0 (void* -> SkyrimSE.exe+196A5A0 push rax) -//- count: (1)
[RSP+1B48] 0x7FF646F1A35E (void* -> SkyrimSE.exe+10EA35E sub qword ptr [rsi+0x20], 0x01) -//- count: (1)
[RSP+1B78] 0x7FF646E5E8AE (void* -> SkyrimSE.exe+102E8AE cmp rsi, [rdi+0x30]) -//- count: (1)
[RSP+1BD8] 0x7FF646F4E620 (void* -> SkyrimSE.exe+111E620 add rsp, 0xC70) -//- count: (1)
[RSP+1F18] 0x7FF646C6056F (void* -> SkyrimSE.exe+0E3056F nop) -//- count: (1)
[RSP+1F48] 0x7FF647598440 (void* -> SkyrimSE.exe+1768440 ) -//- count: (1)
[RSP+1F68] 0x7FF646B67F88 (void* -> SkyrimSE.exe+0D37F88 nop) -//- count: (1)
[RSP+1FA8] 0x7FF646B6FFE3 (void* -> SkyrimSE.exe+0D3FFE3 cmp byte ptr [rbx+0x11D], 0x00) -//- count: (1)
[RSP+1FD8] 0x7FF646C5860D (void* -> SkyrimSE.exe+0E2860D jmp 0x00007FF646C5865E) -//- count: (1)
[RSP+2118] 0x7FF646AAE513 (void* -> SkyrimSE.exe+0C7E513 cmp eax, 0x07) -//- count: (1)
[RSP+2148] 0x7FF646F4E620 (void* -> SkyrimSE.exe+111E620 add rsp, 0xC70) -//- count: (1)
[RSP+2288] 0x7FF646AAC337 (void* -> SkyrimSE.exe+0C7C337 movsxd rcx, dword ptr [rdi]) -//- count: (1)
[RSP+23A8] 0x7FF646AAD6FF (void* -> SkyrimSE.exe+0C7D6FF cmp dword ptr [rsp+0x54], 0x00) -//- count: (1)
[RSP+23D8] 0x7FF6472AA19C (void* -> SkyrimSE.exe+147A19C mov eax, [rbx+0xF4]) -//- count: (1)
[RSP+2408] 0x7FF646B4E32B (void* -> SkyrimSE.exe+0D1E32B add rbx, 0x08) -//- count: (1)
[RSP+2438] 0x7FF6472AA136 (void* -> SkyrimSE.exe+147A136 mov rbx, [rsp+0x60]) -//- count: (1)
[RSP+2498] 0x7FF646B6FFE3 (void* -> SkyrimSE.exe+0D3FFE3 cmp byte ptr [rbx+0x11D], 0x00) -//- count: (1)
[RSP+24C8] 0x7FF646C5860D (void* -> SkyrimSE.exe+0E2860D jmp 0x00007FF646C5865E) -//- count: (1)
[RSP+2568] 0x7FF646AA3EC3 (void* -> SkyrimSE.exe+0C73EC3 mov r8, rax) -//- count: (1)
[RSP+2578] 0x7FF646AB08F1 (void* -> SkyrimSE.exe+0C808F1 mov rdi, [rbp+0x168]) -//- count: (1)
[RSP+25F8] 0x7FF6469A5C59 (void* -> SkyrimSE.exe+0B75C59 mov eax, [rbp-0x50]) -//- count: (1)
[RSP+2678] 0x7FF6469A59F8 (void* -> SkyrimSE.exe+0B759F8 add rsp, 0x68) -//- count: (1)
[RSP+26E8] 0x7FF6469545E2 (void* -> SkyrimSE.exe+0B245E2 mov rax, [rsp+0x50]) -//- count: (1)
[RSP+2708] 0x7FF64695D1D1 (void* -> SkyrimSE.exe+0B2D1D1 xor ebx, ebx) -//- count: (1)
[RSP+27E8] 0x7FF646A4AC57 (void* -> SkyrimSE.exe+0C1AC57 mov ebx, eax) -//- count: (1)
[RSP+2808] 0x7FF64726287A (void* -> SkyrimSE.exe+143287A cmp dword ptr [rbx+0x18], 0x00) -//- count: (1)
[RSP+2848] 0x7FF647299948 (void* -> SkyrimSE.exe+1469948 mov rcx, rax) -//- count: (1)
[RSP+2858] 0x7FF64726287A (void* -> SkyrimSE.exe+143287A cmp dword ptr [rbx+0x18], 0x00) -//- count: (1)
[RSP+2898] 0x7FF647299948 (void* -> SkyrimSE.exe+1469948 mov rcx, rax) -//- count: (1)
[RSP+28F8] 0x7FF646B4E32B (void* -> SkyrimSE.exe+0D1E32B add rbx, 0x08) -//- count: (1)
[RSP+2928] 0x7FF646B6FFE3 (void* -> SkyrimSE.exe+0D3FFE3 cmp byte ptr [rbx+0x11D], 0x00) -//- count: (1)
[RSP+2958] 0x7FF646C5860D (void* -> SkyrimSE.exe+0E2860D jmp 0x00007FF646C5865E) -//- count: (1)
[RSP+2998] 0x7FF64726287A (void* -> SkyrimSE.exe+143287A cmp dword ptr [rbx+0x18], 0x00) -//- count: (1)
[RSP+29B8] 0x7FF64726287A (void* -> SkyrimSE.exe+143287A cmp dword ptr [rbx+0x18], 0x00) -//- count: (1)
[RSP+29D8] 0x7FF647299948 (void* -> SkyrimSE.exe+1469948 mov rcx, rax) -//- count: (1)
[RSP+29E8] 0x7FF64726287A (void* -> SkyrimSE.exe+143287A cmp dword ptr [rbx+0x18], 0x00) -//- count: (1)
[RSP+2A28] 0x7FF647299948 (void* -> SkyrimSE.exe+1469948 mov rcx, rax) -//- count: (1)
[RSP+2AA8] 0x7FF6468B985C (void* -> SkyrimSE.exe+0A8985C mov r8d, ebx) -//- count: (1)
[RSP+2AB8] 0x7FF6468B985C (void* -> SkyrimSE.exe+0A8985C mov r8d, ebx) -//- count: (1)
[RSP+2AD8] 0x7FF6468BCA29 (void* -> SkyrimSE.exe+0A8CA29 mov rbx, [rsp+0x40]) -//- count: (1)
[RSP+2AE8] 0x7FF6468BC315 (void* -> SkyrimSE.exe+0A8C315 xor eax, eax) -//- count: (1)
[RSP+2AF8] 0x7FF645FC49CE (void* -> SkyrimSE.exe+01949CE mov ebp, eax) -//- count: (1)
[RSP+2B18] 0x7FF6469827DF (void* -> SkyrimSE.exe+0B527DF add rsp, 0x3280) -//- count: (1)
[RSP+2BA8] 0x7FF6468BCA29 (void* -> SkyrimSE.exe+0A8CA29 mov rbx, [rsp+0x40]) -//- count: (1)
[RSP+2C48] 0x7FF6468B985C (void* -> SkyrimSE.exe+0A8985C mov r8d, ebx) -//- count: (1)
[RSP+2C68] 0x7FF6468BCA29 (void* -> SkyrimSE.exe+0A8CA29 mov rbx, [rsp+0x40]) -//- count: (1)
[RSP+2C78] 0x7FF6468BC315 (void* -> SkyrimSE.exe+0A8C315 xor eax, eax) -//- count: (1)
[RSP+2C88] 0x7FF645FC49CE (void* -> SkyrimSE.exe+01949CE mov ebp, eax) -//- count: (1)
[RSP+2CA8] 0x7FF6469827DF (void* -> SkyrimSE.exe+0B527DF add rsp, 0x3280) -//- count: (1)
[RSP+2D08] 0x7FF647299948 (void* -> SkyrimSE.exe+1469948 mov rcx, rax) -//- count: (1)
[RSP+2D18] 0x7FF6468B985C (void* -> SkyrimSE.exe+0A8985C mov r8d, ebx) -//- count: (1)
[RSP+2D38] 0x7FF647598160 (void* -> SkyrimSE.exe+1768160 sbb bh, cl) -//- count: (1)
[RSP+2D48] 0x7FF6468BCA29 (void* -> SkyrimSE.exe+0A8CA29 mov rbx, [rsp+0x40]) -//- count: (1)
[RSP+2D58] 0x7FF6468BC315 (void* -> SkyrimSE.exe+0A8C315 xor eax, eax) -//- count: (1)
[RSP+2D88] 0x7FF646B4E32B (void* -> SkyrimSE.exe+0D1E32B add rbx, 0x08) -//- count: (1)
[RSP+2DB8] 0x7FF646B6FFE3 (void* -> SkyrimSE.exe+0D3FFE3 cmp byte ptr [rbx+0x11D], 0x00) -//- count: (1)
[RSP+2DD8] 0x7FF645FC49CE (void* -> SkyrimSE.exe+01949CE mov ebp, eax) -//- count: (1)
[RSP+2DE8] 0x7FF646B1D9DD (void* -> SkyrimSE.exe+0CED9DD mov r13, rax) -//- count: (1)
[RSP+2E08] 0x7FF646B1E2D9 (void* -> SkyrimSE.exe+0CEE2D9 cmp [rbx], eax) -//- count: (1)
[RSP+2E58] 0x7FF64726287A (void* -> SkyrimSE.exe+143287A cmp dword ptr [rbx+0x18], 0x00) -//- count: (1)
[RSP+2E88] 0x7FF647598160 (void* -> SkyrimSE.exe+1768160 sbb bh, cl) -//- count: (1)
[RSP+2E98] 0x7FF647299948 (void* -> SkyrimSE.exe+1469948 mov rcx, rax) -//- count: (1)
[RSP+2EC8] 0x7FF647598160 (void* -> SkyrimSE.exe+1768160 sbb bh, cl) -//- count: (1)
[RSP+2EF8] 0x7FF646B1D9DD (void* -> SkyrimSE.exe+0CED9DD mov r13, rax) -//- count: (1)
[RSP+2F48] 0x7FF646A59135 (void* -> SkyrimSE.exe+0C29135 movzx edi, al) -//- count: (1)
[RSP+2F78] 0x7FF6467D3959 (void* -> SkyrimSE.exe+09A3959 jmp 0x00007FF6467D38C1) -//- count: (1)
[RSP+2F80] 0x7FF648000001 (void* -> SkyrimSE.exe+21D0001 rcl dword ptr [rax], cl) -//- count: (1)
[RSP+2F98] 0x7FF648FE3BC0 (void* -> SkyrimSE.exe+31B3BC0 cwde) -//- count: (1)
[RSP+2FA8] 0x7FF645FC49CE (void* -> SkyrimSE.exe+01949CE mov ebp, eax) -//- count: (1)
[RSP+2FD8] 0x7FF6467D26E0 (void* -> SkyrimSE.exe+09A26E0 cmp [rbx], eax) -//- count: (1)
[RSP+3068] 0x7FF649087E30 (void* -> SkyrimSE.exe+3257E30 add [rax], al) -//- count: (1)
[RSP+3078] 0x7FF645FC4A2A (void* -> SkyrimSE.exe+0194A2A xor eax, eax) -//- count: (1)
[RSP+3088] 0x7FF646B1D9DD (void* -> SkyrimSE.exe+0CED9DD mov r13, rax) -//- count: (1)
[RSP+3098] 0x7FF646A59F1D (void* -> SkyrimSE.exe+0C29F1D mov rcx, rax) -//- count: (1)
[RSP+30A8] 0x7FF646B1E2D9 (void* -> SkyrimSE.exe+0CEE2D9 cmp [rbx], eax) -//- count: (1)
[RSP+30F8] 0x7FF646B1C752 (void* -> SkyrimSE.exe+0CEC752 nop) -//- count: (1)
[RSP+3108] 0x7FF646B1C65E (void* -> SkyrimSE.exe+0CEC65E mov rax, [rsp+0x30]) -//- count: (1)
[RSP+3138] 0x7FF6469F52EA (void* -> SkyrimSE.exe+0BC52EA mov al, 0x01) -//- count: (1)
[RSP+3158] 0x7FF646C6056F (void* -> SkyrimSE.exe+0E3056F nop) -//- count: (1)
[RSP+3168] 0x7FF647598160 (void* -> SkyrimSE.exe+1768160 sbb bh, cl) -//- count: (1)
[RSP+31E8] 0x7FF647255B3D (void* -> SkyrimSE.exe+1425B3D mov eax, [rdi]) -//- count: (1)
[RSP+3208] 0x7FF6472548A1 (void* -> SkyrimSE.exe+14248A1 mov rax, [r14]) -//- count: (1)
[RSP+3238] 0x7FF647298B73 (void* -> SkyrimSE.exe+1468B73 jmp 0x00007FF647298B7D) -//- count: (1)
[RSP+3288] 0x7FF647298B7D (void* -> SkyrimSE.exe+1468B7D test rbx, rbx) -//- count: (1)
[RSP+3338] 0x7FF646A59F1D (void* -> SkyrimSE.exe+0C29F1D mov rcx, rax) -//- count: (1)
[RSP+3388] 0x7FF648FE7010 (void* -> SkyrimSE.exe+31B7010 pop rax) -//- count: (1)
[RSP+3488] 0x7FF646A59F1D (void* -> SkyrimSE.exe+0C29F1D mov rcx, rax) -//- count: (1)
[RSP+34D8] 0x7FF648FE3E40 (void* -> SkyrimSE.exe+31B3E40 fdiv st0, st2) -//- count: (1)
[RSP+3518] 0x7FF647255C3C (void* -> SkyrimSE.exe+1425C3C test eax, eax) -//- count: (1)
[RSP+35D8] 0x7FF646A59F1D (void* -> SkyrimSE.exe+0C29F1D mov rcx, rax) -//- count: (1)
[RSP+3628] 0x7FF648FE7010 (void* -> SkyrimSE.exe+31B7010 pop rax) -//- count: (1)
[RSP+3678] 0x7FF647255ABB (void* -> SkyrimSE.exe+1425ABB jmp 0x00007FF647255AC6) -//- count: (1)
[RSP+36A8] 0x7FF647255B3D (void* -> SkyrimSE.exe+1425B3D mov eax, [rdi]) -//- count: (1)
[RSP+36F8] 0x7FF647298B73 (void* -> SkyrimSE.exe+1468B73 jmp 0x00007FF647298B7D) -//- count: (1)
[RSP+3728] 0x7FF646A59F1D (void* -> SkyrimSE.exe+0C29F1D mov rcx, rax) -//- count: (1)
[RSP+3778] 0x7FF648FE7010 (void* -> SkyrimSE.exe+31B7010 pop rax) -//- count: (1)
[RSP+3878] 0x7FF646A59F1D (void* -> SkyrimSE.exe+0C29F1D mov rcx, rax) -//- count: (1)
[RSP+38C8] 0x7FF648FE2900 (void* -> SkyrimSE.exe+31B2900 shl cl, 0x01) -//- count: (1)
[RSP+3928] 0x7FF646944C76 (void* -> SkyrimSE.exe+0B14C76 test eax, eax) -//- count: (1)
[RSP+39C8] 0x7FF646A59F1D (void* -> SkyrimSE.exe+0C29F1D mov rcx, rax) -//- count: (1)
[RSP+3A18] 0x7FF648FE3850 (void* -> SkyrimSE.exe+31B3850 add bl, ch) -//- count: (1)
[RSP+3B18] 0x7FF646A59F1D (void* -> SkyrimSE.exe+0C29F1D mov rcx, rax) -//- count: (1)
[RSP+3B68] 0x7FF648FE7010 (void* -> SkyrimSE.exe+31B7010 pop rax) -//- count: (1)
[RSP+3BC8] 0x7FF6469FEB6C (void* -> SkyrimSE.exe+0BCEB6C mov rbx, [rsp+0x40]) -//- count: (1)
[RSP+3C08] 0x7FF645FC49CE (void* -> SkyrimSE.exe+01949CE mov ebp, eax) -//- count: (1)
[RSP+3C18] 0x7FF646B1D9DD (void* -> SkyrimSE.exe+0CED9DD mov r13, rax) -//- count: (1)
[RSP+3C38] 0x7FF646B1E2D9 (void* -> SkyrimSE.exe+0CEE2D9 cmp [rbx], eax) -//- count: (1)
[RSP+3C88] 0x7FF646B1C752 (void* -> SkyrimSE.exe+0CEC752 nop) -//- count: (1)
[RSP+3C98] 0x7FF646B1C65E (void* -> SkyrimSE.exe+0CEC65E mov rax, [rsp+0x30]) -//- count: (1)
[RSP+3CB8] 0x7FF648FE3D40 (void* -> SkyrimSE.exe+31B3D40 push 0xFFFFFFFFF64778F0) -//- count: (1)
[RSP+3CC8] 0x7FF6469F52EA (void* -> SkyrimSE.exe+0BC52EA mov al, 0x01) -//- count: (1)
[RSP+3CF8] 0x7FF647598160 (void* -> SkyrimSE.exe+1768160 sbb bh, cl) -//- count: (1)
[RSP+3D78] 0x7FF646A59135 (void* -> SkyrimSE.exe+0C29135 movzx edi, al) -//- count: (1)
[RSP+3DB8] 0x7FF646A59F1D (void* -> SkyrimSE.exe+0C29F1D mov rcx, rax) -//- count: (1)
[RSP+3DC8] 0x7FF648FE3BC0 (void* -> SkyrimSE.exe+31B3BC0 cwde) -//- count: (1)
[RSP+3E08] 0x7FF648FE7010 (void* -> SkyrimSE.exe+31B7010 pop rax) -//- count: (1)
[RSP+3EC8] 0x7FF646A59F1D (void* -> SkyrimSE.exe+0C29F1D mov rcx, rax) -//- count: (1)
[RSP+3F18] 0x7FF648FE7010 (void* -> SkyrimSE.exe+31B7010 pop rax) -//- count: (1)
[RSP+3F38] 0x7FF646944C76 (void* -> SkyrimSE.exe+0B14C76 test eax, eax) -//- count: (1)
[RSP+3F58] 0x7FF648FE7010 (void* -> SkyrimSE.exe+31B7010 pop rax) -//- count: (1)
[RSP+3F78] 0x7FF6469F3566 (void* -> SkyrimSE.exe+0BC3566 test rax, rax) -//- count: (1)
[RSP+4018] 0x7FF646A59F1D (void* -> SkyrimSE.exe+0C29F1D mov rcx, rax) -//- count: (1)
[RSP+4178] 0x7FF646D4C322 (void* -> SkyrimSE.exe+0F1C322 test esi, esi) -//- count: (1)
[RSP+4180] 0x7FF6490BCF28 (void* -> SkyrimSE.exe+328CF28 ) -//- count: (1)
[RSP+4198] 0x7FF6490BCF28 (void* -> SkyrimSE.exe+328CF28 ) -//- count: (1)
[RSP+41A8] 0x7FF6490BCF28 (void* -> SkyrimSE.exe+328CF28 ) -//- count: (1)
[RSP+41E8] 0x7FF646D4B657 (void* -> SkyrimSE.exe+0F1B657 add rbx, rbx) -//- count: (1)
[RSP+4208] 0x7FF6468B98CC (void* -> SkyrimSE.exe+0A898CC mov r8d, ebx) -//- count: (1)
[RSP+4238] 0x7FF6468B9895 (void* -> SkyrimSE.exe+0A89895 mov rdx, rbx) -//- count: (1)
[RSP+4258] 0x7FF6469006C9 (void* -> SkyrimSE.exe+0AD06C9 movaps xmm6, [rsp+0x50]) -//- count: (1)
[RSP+4268] 0x7FF6468B9384 (void* -> SkyrimSE.exe+0A89384 mov [rdi], rbx) -//- count: (1)
[RSP+4298] 0x7FF646A108D4 (void* -> SkyrimSE.exe+0BE08D4 mov rax, [rbx+0x38]) -//- count: (1)
[RSP+42B8] 0x7FF6468B985C (void* -> SkyrimSE.exe+0A8985C mov r8d, ebx) -//- count: (1)
[RSP+42C8] 0x7FF6468B985C (void* -> SkyrimSE.exe+0A8985C mov r8d, ebx) -//- count: (1)
[RSP+42E8] 0x7FF6468BC315 (void* -> SkyrimSE.exe+0A8C315 xor eax, eax) -//- count: (1)
[RSP+42F8] 0x7FF6468BC315 (void* -> SkyrimSE.exe+0A8C315 xor eax, eax) -//- count: (1)
[RSP+4308] 0x7FF6468FDDD7 (void* -> SkyrimSE.exe+0ACDDD7 mov r15, [rsp+0x110]) -//- count: (1)
[RSP+4318] 0x7FF6468F24D5 (void* -> SkyrimSE.exe+0AC24D5 lea r11, [rsp+0xA0]) -//- count: (1)
[RSP+4398] 0x7FF6468B985C (void* -> SkyrimSE.exe+0A8985C mov r8d, ebx) -//- count: (1)
[RSP+43A8] 0x7FF6468B985C (void* -> SkyrimSE.exe+0A8985C mov r8d, ebx) -//- count: (1)
[RSP+43C8] 0x7FF6468BC315 (void* -> SkyrimSE.exe+0A8C315 xor eax, eax) -//- count: (1)
[RSP+43D8] 0x7FF6468BC315 (void* -> SkyrimSE.exe+0A8C315 xor eax, eax) -//- count: (1)
[RSP+43F8] 0x7FF6468F24D5 (void* -> SkyrimSE.exe+0AC24D5 lea r11, [rsp+0xA0]) -//- count: (1)
[RSP+4478] 0x7FF64690025E (void* -> SkyrimSE.exe+0AD025E movss xmm3, dword ptr [rbx+0x68]) -//- count: (1)
[RSP+44A8] 0x7FF6468FED8A (void* -> SkyrimSE.exe+0ACED8A movaps xmm1, xmm0) -//- count: (1)
[RSP+44F8] 0x7FF6468E3DF1 (void* -> SkyrimSE.exe+0AB3DF1 movaps xmm7, [rsp+0x30]) -//- count: (1)
[RSP+4578] 0x7FF6469180E2 (void* -> SkyrimSE.exe+0AE80E2 mov rbp, [rsp+0xC8]) -//- count: (1)
[RSP+4658] 0x7FF64690745F (void* -> SkyrimSE.exe+0AD745F lea r8d, [rbx+0x0F]) -//- count: (1)
[RSP+46A8] 0x7FF646A59F1D (void* -> SkyrimSE.exe+0C29F1D mov rcx, rax) -//- count: (1)
[RSP+4708] 0x7FF6469C7A88 (void* -> SkyrimSE.exe+0B97A88 mov byte ptr [rbx+0x4E], 0x00) -//- count: (1)
[RSP+4738] 0x7FF64690745F (void* -> SkyrimSE.exe+0AD745F lea r8d, [rbx+0x0F]) -//- count: (1)
[RSP+4818] 0x7FF64690745F (void* -> SkyrimSE.exe+0AD745F lea r8d, [rbx+0x0F]) -//- count: (1)
[RSP+48C8] 0x7FF646919494 (void* -> SkyrimSE.exe+0AE9494 mov byte ptr [rbx+0x89], 0x01) -//- count: (1)
[RSP+48F8] 0x7FF64690745F (void* -> SkyrimSE.exe+0AD745F lea r8d, [rbx+0x0F]) -//- count: (1)
[RSP+4948] 0x7FF646A59F1D (void* -> SkyrimSE.exe+0C29F1D mov rcx, rax) -//- count: (1)
[RSP+49D8] 0x7FF64690745F (void* -> SkyrimSE.exe+0AD745F lea r8d, [rbx+0x0F]) -//- count: (1)
[RSP+4A88] 0x7FF646919C11 (void* -> SkyrimSE.exe+0AE9C11 cmp rbx, rax) -//- count: (1)
[RSP+4AB8] 0x7FF64690745F (void* -> SkyrimSE.exe+0AD745F lea r8d, [rbx+0x0F]) -//- count: (1)
[RSP+4B98] 0x7FF64690745F (void* -> SkyrimSE.exe+0AD745F lea r8d, [rbx+0x0F]) -//- count: (1)
[RSP+4BE8] 0x7FF646A59F1D (void* -> SkyrimSE.exe+0C29F1D mov rcx, rax) -//- count: (1)
[RSP+4C48] 0x7FF646919C11 (void* -> SkyrimSE.exe+0AE9C11 cmp rbx, rax) -//- count: (1)
[RSP+4C78] 0x7FF64690745F (void* -> SkyrimSE.exe+0AD745F lea r8d, [rbx+0x0F]) -//- count: (1)
[RSP+4D28] 0x7FF646919C11 (void* -> SkyrimSE.exe+0AE9C11 cmp rbx, rax) -//- count: (1)
[RSP+4D58] 0x7FF64690745F (void* -> SkyrimSE.exe+0AD745F lea r8d, [rbx+0x0F]) -//- count: (1)
[RSP+4E38] 0x7FF64690745F (void* -> SkyrimSE.exe+0AD745F lea r8d, [rbx+0x0F]) -//- count: (1)
[RSP+4E88] 0x7FF646A59F1D (void* -> SkyrimSE.exe+0C29F1D mov rcx, rax) -//- count: (1)
[RSP+4EE8] 0x7FF646919C11 (void* -> SkyrimSE.exe+0AE9C11 cmp rbx, rax) -//- count: (1)
[RSP+4F08] 0x7FF64690025E (void* -> SkyrimSE.exe+0AD025E movss xmm3, dword ptr [rbx+0x68]) -//- count: (1)
[RSP+4F18] 0x7FF64690745F (void* -> SkyrimSE.exe+0AD745F lea r8d, [rbx+0x0F]) -//- count: (1)
[RSP+4F38] 0x7FF6468FEC87 (void* -> SkyrimSE.exe+0ACEC87 mov r13, [rsp+0xA0]) -//- count: (1)
[RSP+4FF8] 0x7FF6469180E2 (void* -> SkyrimSE.exe+0AE80E2 mov rbp, [rsp+0xC8]) -//- count: (1)
[RSP+5098] 0x7FF646D50161 (void* -> SkyrimSE.exe+0F20161 movaps xmm0, [rsi+0x100]) -//- count: (1)
[RSP+5138] 0x7FF646957C92 (void* -> SkyrimSE.exe+0B27C92 mov r9, rax) -//- count: (1)
[RSP+51E8] 0x7FF646D50161 (void* -> SkyrimSE.exe+0F20161 movaps xmm0, [rsi+0x100]) -//- count: (1)
[RSP+5338] 0x7FF6469A4EED (void* -> SkyrimSE.exe+0B74EED movaps xmm0, xmm11) -//- count: (1)
[RSP+5438] 0x7FF6467D1A3C (void* -> SkyrimSE.exe+09A1A3C cmp rsi, rax) -//- count: (1)
[RSP+5468] 0x7FF6467D26E0 (void* -> SkyrimSE.exe+09A26E0 cmp [rbx], eax) -//- count: (1)
[RSP+54B8] 0x7FF648FB8770 (void* -> SkyrimSE.exe+3188770 add [rax], al) -//- count: (1)
[RSP+54D8] 0x7FF64695B371 (void* -> SkyrimSE.exe+0B2B371 mov r9, rax) -//- count: (1)
[RSP+54F8] 0x7FF645FDF7EA (void* -> SkyrimSE.exe+01AF7EA mov ebp, eax) -//- count: (1)
[RSP+5528] 0x7FF6472810BE (void* -> SkyrimSE.exe+14510BE cmp [rdi], eax) -//- count: (1)
[RSP+55D8] 0x7FF6469A4725 (void* -> SkyrimSE.exe+0B74725 movzx eax, byte ptr [rbx+0x60]) -//- count: (1)
[RSP+56E8] 0x7FF64695A3AF (void* -> SkyrimSE.exe+0B2A3AF movzx eax, byte ptr [rsp+0x40]) -//- count: (1)
[RSP+5720] 0x7FF64779B7F0 (void* -> SkyrimSE.exe+196B7F0 ) -//- count: (1)
[RSP+5748] 0x7FF64695D484 (void* -> SkyrimSE.exe+0B2D484 mov rbx, [rsp+0x30]) -//- count: (1)
[RSP+5778] 0x7FF646CBEAB8 (void* -> SkyrimSE.exe+0E8EAB8 nop) -//- count: (1)
[RSP+5798] 0x7FF646AF90CF (void* -> SkyrimSE.exe+0CC90CF cmp [rdi], eax) -//- count: (1)
[RSP+57F8] 0x7FF6461ACF3F (void* -> SkyrimSE.exe+037CF3F nop) -//- count: (1)
[RSP+5838] 0x7FF647255ABB (void* -> SkyrimSE.exe+1425ABB jmp 0x00007FF647255AC6) -//- count: (1)
[RSP+5860] 0x7FF648FDFE20 (void* -> SkyrimSE.exe+31AFE20 add [rax], al) -//- count: (1)
[RSP+5868] 0x7FF647255B3D (void* -> SkyrimSE.exe+1425B3D mov eax, [rdi]) -//- count: (1)
[RSP+58C8] 0x7FF647267EFF (void* -> SkyrimSE.exe+1437EFF cmp [rbx], eax) -//- count: (1)
[RSP+5908] 0x7FF647252FB9 (void* -> SkyrimSE.exe+1422FB9 mfence) -//- count: (1)
[RSP+5928] 0x7FF648FB8670 (void* -> SkyrimSE.exe+3188670 add [rax], al) -//- count: (1)
[RSP+5938] 0x7FF6461ACF3F (void* -> SkyrimSE.exe+037CF3F nop) -//- count: (1)
[RSP+5958] 0x7FF647255C3C (void* -> SkyrimSE.exe+1425C3C test eax, eax) -//- count: (1)
[RSP+5978] 0x7FF647255ABB (void* -> SkyrimSE.exe+1425ABB jmp 0x00007FF647255AC6) -//- count: (1)
[RSP+59A8] 0x7FF64727F16F (void* -> SkyrimSE.exe+144F16F nop) -//- count: (1)
[RSP+5A98] 0x7FF6468B5C5D (void* -> SkyrimSE.exe+0A85C5D mov rax, [rbx+0x28]) -//- count: (1)
[RSP+5B38] 0x7FF6468B403F (void* -> SkyrimSE.exe+0A8403F movaps [rax+0x10], xmm6) -//- count: (1)
[RSP+5B78] 0x7FF6469E6C42 (void* -> SkyrimSE.exe+0BB6C42 test rax, rax) -//- count: (1)
[RSP+5BA8] 0x7FF64637E17E (void* -> SkyrimSE.exe+054E17E test al, al) -//- count: (1)
[RSP+5BD8] 0x7FF6464D527B (void* -> SkyrimSE.exe+06A527B cmp [rbx], eax) -//- count: (1)
[RSP+5C08] 0x7FF6464A5171 (void* -> SkyrimSE.exe+0675171 test al, al) -//- count: (1)
[RSP+5C38] 0x7FF6464CF22D (void* -> SkyrimSE.exe+069F22D test al, al) -//- count: (1)
[RSP+5CC8] 0x7FF645F4BDC1 (void* -> SkyrimSE.exe+011BDC1 nop) -//- count: (1)
[RSP+5D38] 0x7FF645F4BDC1 (void* -> SkyrimSE.exe+011BDC1 nop) -//- count: (1)
[RSP+5D78] 0x7FF64728BF02 (void* -> SkyrimSE.exe+145BF02 mov rax, [r14+0x10]) -//- count: (1)
[RSP+5DA8] 0x7FF64728DC68 (void* -> SkyrimSE.exe+145DC68 mov edx, 0x01) -//- count: (1)
[RSP+5DC8] 0x7FF6469EDC25 (void* -> SkyrimSE.exe+0BBDC25 cmp [rbx], eax) -//- count: (1)
[RSP+5DD8] 0x7FF6472918AB (void* -> SkyrimSE.exe+14618AB movzx ecx, al) -//- count: (1)
[RSP+5E08] 0x7FF6472819BD (void* -> SkyrimSE.exe+14519BD movzx r12d, al) -//- count: (1)
[RSP+5E28] 0x7FF64727E392 (void* -> SkyrimSE.exe+144E392 sub rsp, rax) -//- count: (1)
[RSP+5E68] 0x7FF64727F7B3 (void* -> SkyrimSE.exe+144F7B3 call 0x00007FF646AFA240) -//- count: (1)
[RSP+5EF8] 0x7FF647274314 (void* -> SkyrimSE.exe+1444314 lea r8, [rbp+0x67]) -//- count: (1)
[RSP+5FE8] 0x7FF6467F09E7 (void* -> SkyrimSE.exe+09C09E7 test r15b, r15b) -//- count: (1)
[RSP+6058] 0x7FF648FB8B54 (void* -> SkyrimSE.exe+3188B54 add [rax], al) -//- count: (1)
[RSP+6068] 0x7FF648FB8B54 (void* -> SkyrimSE.exe+3188B54 add [rax], al) -//- count: (1)
[RSP+60C0] 0x7FF648FB8AC4 (void* -> SkyrimSE.exe+3188AC4 add [rax], al) -//- count: (1)
[RSP+60C8] 0x7FF648FB8B30 (void* -> SkyrimSE.exe+3188B30 add [rax], al) -//- count: (1)
[RSP+61C0] 0x7FF6490880C8 (void* -> SkyrimSE.exe+32580C8 add [rax], al) -//- count: (1)
[RSP+61D8] 0x7FF646AF707A (void* -> SkyrimSE.exe+0CC707A xor eax, eax) -//- count: (1)
[RSP+6208] 0x7FF6469D3FF1 (void* -> SkyrimSE.exe+0BA3FF1 nop) -//- count: (1)
[RSP+6248] 0x7FF647598160 (void* -> SkyrimSE.exe+1768160 sbb bh, cl) -//- count: (1)
[RSP+6278] 0x7FF647598160 (void* -> SkyrimSE.exe+1768160 sbb bh, cl) -//- count: (1)
[RSP+6288] 0x7FF6490880C4 (void* -> SkyrimSE.exe+32580C4 add [rax], al) -//- count: (1)
[RSP+6298] 0x7FF6490880C0 (void* -> SkyrimSE.exe+32580C0 add [rax], al) -//- count: (1)
[RSP+62A0] 0x7FF6490880C8 (void* -> SkyrimSE.exe+32580C8 add [rax], al) -//- count: (1)
[RSP+62C8] 0x7FF64637C248 (void* -> SkyrimSE.exe+054C248 mov bl, 0x01) -//- count: (1)
[RSP+62D0] 0x7FF649088000 (void* -> SkyrimSE.exe+3258000 add [rax], al) -//- count: (1)
[RSP+62F8] 0x7FF64637C248 (void* -> SkyrimSE.exe+054C248 mov bl, 0x01) -//- count: (1)
[RSP+6308] 0x7FF646042328 (void* -> SkyrimSE.exe+0212328 mov al, 0x01) -//- count: (1)
[RSP+6338] 0x7FF64612799E (void* -> SkyrimSE.exe+02F799E inc esi) -//- count: (1)
[RSP+6378] 0x7FF64649AF1B (void* -> SkyrimSE.exe+066AF1B test rax, rax) -//- count: (1)
[RSP+6398] 0x7FF6490880C8 (void* -> SkyrimSE.exe+32580C8 add [rax], al) -//- count: (1)
[RSP+63B8] 0x7FF6465A6B23 (void* -> SkyrimSE.exe+0776B23 nop) -//- count: (1)
[RSP+6410] 0x7FF649088BD8 (void* -> SkyrimSE.exe+3258BD8 add [rax], al) -//- count: (1)
[RSP+6418] 0x7FF646B27888 (void* -> SkyrimSE.exe+0CF7888 mov ecx, [rbx+0x0C]) -//- count: (1)
[RSP+6438] 0x7FF6475A6840 (void* -> SkyrimSE.exe+1776840 jo 0x00007FF6475A68B2) -//- count: (1)
[RSP+6440] 0x7FF6490880C4 (void* -> SkyrimSE.exe+32580C4 add [rax], al) -//- count: (1)
[RSP+6460] 0x7FF64909E900 (void* -> SkyrimSE.exe+326E900 jo 0x00007FF64909E905) -//- count: (1)
[RSP+6468] 0x7FF646B27E51 (void* -> SkyrimSE.exe+0CF7E51 mov r15d, eax) -//- count: (1)
[RSP+6528] 0x7FF6490880C4 (void* -> SkyrimSE.exe+32580C4 add [rax], al) -//- count: (1)
[RSP+6538] 0x7FF6490880C0 (void* -> SkyrimSE.exe+32580C0 add [rax], al) -//- count: (1)
[RSP+6540] 0x7FF6490880C8 (void* -> SkyrimSE.exe+32580C8 add [rax], al) -//- count: (1)
[RSP+6558] 0x7FF649088BF8 (void* -> SkyrimSE.exe+3258BF8 add [rcx+rcx*4+0x59], ah) -//- count: (1)
[RSP+6568] 0x7FF646502CF3 (void* -> SkyrimSE.exe+06D2CF3 xor ebx, ebx) -//- count: (1)
[RSP+65A8] 0x7FF646B27888 (void* -> SkyrimSE.exe+0CF7888 mov ecx, [rbx+0x0C]) -//- count: (1)
[RSP+65B0] 0x7FF649088BF8 (void* -> SkyrimSE.exe+3258BF8 add [rcx+rcx*4+0x59], ah) -//- count: (1)
[RSP+65B8] 0x7FF649088BF8 (void* -> SkyrimSE.exe+3258BF8 add [rcx+rcx*4+0x59], ah) -//- count: (1)
[RSP+65C0] 0x7FF648FD9500 (void* -> SkyrimSE.exe+31A9500 add [rax], al) -//- count: (1)
[RSP+65E0] 0x7FF649088BA8 (void* -> SkyrimSE.exe+3258BA8 add [rax], al) -//- count: (1)
[RSP+65F8] 0x7FF646B27E51 (void* -> SkyrimSE.exe+0CF7E51 mov r15d, eax) -//- count: (1)
[RSP+66C8] 0x7FF646B261DA (void* -> SkyrimSE.exe+0CF61DA movzx eax, byte ptr [rbx+0xA74]) -//- count: (1)
[RSP+66D0] 0x7FF649088B01 (void* -> SkyrimSE.exe+3258B01 add [rax], al) -//- count: (1)
[RSP+66F8] 0x7FF646B00DBD (void* -> SkyrimSE.exe+0CD0DBD mov rcx, [0x00007FF648FFC318]) -//- count: (1)
[RSP+6700] 0x7FF648FFC370 (void* -> SkyrimSE.exe+31CC370 add [rax], al) -//- count: (1)
SkyrimSE.exe 0x7FF645E30000 -//- count: (1)
################################################################################
Solutions
################################################################################
SkyrimSE.exe: count: (328)
This file on its own is not the cause, however, we'll do further parsing...
Could not find any known issues related to SkyrimSE.exe.
SkyrimSE.exe _might_ be listed for the sole reason of... you're playing this game!!
--------------------------------------------------------------------------------
NiNode: count: (171)
Ninodes are related to skeletons. It could be a wrong loadorder for skeleton based mods.
If you use HDT/SMP, make sure to load it like: Body (CBBE or BH/UNP) -> FNIS/Nemesis -> DAR -> HDT -> XP32
Also make sure that you've chosen the HDT/SMP variant of xpmsse.
If you find a mod name in the following list, try disabling it and rerun FNIS or Nemesis.
--------------------------------------------------------------------------------
[RSP+2DF8] 0x26912327100 (NiNode*) count: (1)
[RSP+2DB0] 0x265C9380BC0 (BSGeometryListCullingProcess*) count: (1)
[RSP+2DC0] 0x265C9380BC0 (BSGeometryListCullingProcess*) count: (1)
[RSP+2DD0] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] count: (1)
[RSP+2DD8] 0x7FF645FC49CE (void* -> SkyrimSE.exe+01949CE mov ebp, eax) count: (1)
--------------------------------------------------------------------------------
no_alloc: count: (2)
Could not find the proper memory allocation provided by reference
If this happens often, you might want to run a 'MemCheck' to check your RAM for faulty hardware.
--------------------------------------------------------------------------------
tbbmalloc.dll: count: (13)
Threading Building Blocks Memory Allocator
This is either part of:
- the CreationKit Fixes: https://www.nexusmods.com/skyrimspecial ... mods/20061
- the Engine Fixes (part 2): https://www.nexusmods.com/skyrimspecial ... mods/17230
I do recommend to use Engine Fixes (pick 'part 1' according to your SKSE)
This message is shown without a check:
Make sure to disable: SrtCrashFix64.dll (Animation Limit Crash fix SSE) as this is handled by the Engines Fixes, which is recommended to use!
Either way, make sure to have the 'latest' version variant for your Skyrim edition.
However, this probably is not the cause, but the causing mod relies on excessive memory handling.
First and foremost, try to close any other application and background processes that might be running that you do not need.
Like, but not limited to, game launchers, web browsers with 20 open tabs, Spotify, even Discord.
Also, you might want to consider using lower texture mods, aka, use a 2k instead of a 4k texture mod, or just a 1k texture.
If the above did not help, you could try apply these config tweaks to: __Skyrim.ini___
Make sure to comment out (#) any existing variants of these, so you can go back if they dont help or make things worse.
This is most applicable if you're using 4-8 GB ram or less, you game addicted freak!

==================================
[Display]
iTintTextureResolution=2048
[General]
ClearInvalidRegistrations=1
[Memory]
DefaultHeapInitialAllocMB=768
ScrapHeapSizeMB=256
==================================
Last but not least, increasing your pagefile is a good and simple way to avoid this.
Best practice: pagefile-size > RAM
Example: 24 GB > 16 GB RAM
Please read / follow:
1. In the Taskbar Search, type “Advanced System“. ...
2. In System Properties, click Advanced tab.
3. In Performance section click Settings button.
4. Performance Options will open. ...
5. Here, under Virtual memory, select Change.
6. Uncheck Automatically manage paging file size for all drives.
7. Select a Drive that hardly use (as in not often)
8. Set manual size
9. Set value to ~ 150% of your RAM (as shown in example)
10. Confirm with "OK".
If you want to read more about (allthough, not related to sharepoint server):
https://learn.microsoft.com/en-us/share ... the-system
--------------------------------------------------------------------------------
Modified by: count: (384)
These are only listed as additional hints for probably debugging. If you have no other indicators, this might be worth investigating.
If you do have other indicators, try to solve those first!
That said, it is common to have 2-4 mods listed in a row, however,
lists of 5 or more _might_ cause issues by the sheer amount of what possibly could be overwritten several times.
Chance: LOW (1)
Modified by: Skyrim.esm -> DynDOLOD.esm -//- count: (4)
Chance: HIGH (51)
Modified by: LegacyoftheDragonborn.esm -> SFCO - LotD Patch.esp -> DBM_Vigilant_Patch.esp -> DBM_Unslaad_Display_Patch.esp -> DBM_TOK_Patch.esp -> DBM_CC_SunderWraithguardPatchV4.esp -> DBM_BSHeartlandPatch - Standalone Displays.esp -> DBM_RelicNotifications.esp -> DBM_3DNPC_Patch.esp -> DBM_GM_StrippedNifs.esp -> DBM_Artifacts_RevisedPatch.esp -> DBM_BGCollectables_Patch.esp -> DBM_IW_Patch.esp -> DBM_ImmersiveCollegeofWinterhold_Patch.esp -> DBM_CC_GoldbrandHOWPatch.esp -> DBM_AetheriumWeapons_Patch.esp -> AetheriumSwordsnArmorFixesLOTDPatch.esp -> DBM_GM_Tweaks01.esp -> DBM_TheGrayCowlofNocturnal_Patch.esp -> DBM_CC_GrayCowlReturnsPatchMGTGCoNPatch.esp -> LOTD Stuttering Begone.esp -> LOTD lighting mod.esp -> DBM_VanillaPlayerHomes_Patch.esp -> DBM_SUT_Patch.esp -> DBM_Snazzy Skyrims Unique Treasures Patch.esp -> DBM_CC_SaintsSeducersHOWPatch.esp -> DBM_BlackreachRailroad_Patch.esp -> DBM_Wyrmstooth_Patch.esp -> DBM_ArtifactsofBoethiah_Patch.esp -> DBM_CC_Gold_AoBSynergy.esp -> DBM_CC_ShadowrendHOWPatch.esp -> DBM_CC_Shad_AoBSynergy.esp -> DBM_WheelsofLull_Patch.esp -> DBM_Aethernautics_Patch.esp -> Daedric Shrines by Mandragorasprouts - LOTD Add-on.esp -> DBM_CC_GoblinsHOWPatch.esp -> DBM_MzarkWonders_Patch.esp -> DBM_DwemerSpectres_Patch.esp -> DBM_ktWeaponPackSE_Patch.esp -> DBM_SUDs_Patch.esp -> LOTD_TCC_3DNPC.esp -> DBM_CC_BittercupHOWPatch.esp -> AoSR_AoB_DBMPatch.esp -> DBM_CC_UmbraPatchV2.esp -> DBM_CC_StaffofSheogorathPatchV2.esp -> DBM_StaffofSheogorath_Patch.esp -> LOTD_TCC_WheelsOfLull.esp -> JS_DBM_Wyrmstooth_Patch.esp -> LOTD_TCC_MzarkWonders.esp -> LOTD_TCC_Aethernautics.esp -> LOTD_TCC_BlackreachRailroad.esp -> DBM_CC_RuinsEdgePatchV2.esp -//- count: (1)
Chance: LOW (1)
Modified by: LegacyoftheDragonborn.esm -> DBM_RelicNotifications.esp -//- count: (1)
Chance: HIGH (23)
Modified by: Skyrim.esm -> Update.esm -> HearthFires.esm -> unofficial skyrim special edition patch.esp -> Landscape and Water Fixes.esp -> 3DNPC.esp -> correctif special.esp -> RealisticWaterTwo - Resources.esm -> FlyingCrowsSSE.esp -> DynDOLOD.esm -> AI Overhaul.esp -> RLO - Exteriors.esp -> Real Wildlife Skyrim 0.1.esp -> Populated Skyrim Legendary.esp -> WAVY Waterfalls Effect.esp -> DoAsYouSayRedux.esp -> TOTS - Icy Waterways.esp -> Extra Guards.esp -> WhiterunDefenses.esp -> waterplants.esp -> Sounds of Towns and Cities.esp -> CWRepairs.esp -> Undriel_FallingGildergreenPetals.esp -> RealisticWaterTwo.esp -//- count: (60)
Chance: LOW (3)
Modified by: Skyrim.esm -> unofficial skyrim special edition patch.esp -> RLO - Interiors.esp -> Bashed Patch, 0.esp -//- count: (1)
Chance: MEDIUM (8)
Modified by: Skyrim.esm -> unofficial skyrim special edition patch.esp -> Unofficial Skyrim Modders Patch.esp -> AI Overhaul.esp -> Immersive Weapons.esp -> DIbella's Blessing.esp -> USMP - AI Overhaul patch.esp -> IW_AIOverhaul_Patch.esp -> Bashed Patch, 0.esp -//- count: (1)
Chance: MEDIUM (7)
Modified by: Skyrim.esm -> Update.esm -> unofficial skyrim special edition patch.esp -> 3DNPC.esp -> DynDOLOD.esm -> AI Overhaul.esp -> yumcheese.esp -> RLO - Exteriors.esp -//- count: (2)
Chance: HIGH (21)
Modified by: Skyrim.esm -> Update.esm -> HearthFires.esm -> unofficial skyrim special edition patch.esp -> Landscape and Water Fixes.esp -> 3DNPC.esp -> FlyingCrowsSSE.esp -> DynDOLOD.esm -> AI Overhaul.esp -> RLO - Exteriors.esp -> Populated Skyrim Legendary.esp -> BirdsOfSkyrim_SSE.esp -> EconomyOverhaulCellsandWorldspacesEditsAddon.esp -> TOTS - Icy Waterways.esp -> Extra Guards.esp -> SkyrimSewers.esp -> WhiterunDefenses.esp -> waterplants.esp -> Fortified Whiterun - Immersive Clutter Patch.esp -> Sounds of Towns and Cities.esp -> Undriel_FallingGildergreenPetals.esp -> DynDOLOD.esp -//- count: (304)
Chance: LOW (2)
Modified by: Skyrim.esm -> unofficial skyrim special edition patch.esp -> AI Overhaul.esp -//- count: (1)
Chance: HIGH (24)
Modified by: Skyrim.esm -> Update.esm -> HearthFires.esm -> unofficial skyrim special edition patch.esp -> Landscape and Water Fixes.esp -> LegacyoftheDragonborn.esm -> 3DNPC.esp -> DynDOLOD.esm -> AI Overhaul.esp -> RLO - Exteriors.esp -> BirdsOfSkyrim_SSE.esp -> EconomyOverhaulCellsandWorldspacesEditsAddon.esp -> Extra Guards.esp -> BirdsandFlocksSE.esp -> WhiterunDefenses.esp -> SL01AmuletsSkyrim.esp -> Fortified Whiterun - Immersive Clutter Patch.esp -> Fortified Whiterun - No Jorrvaskr Watchtower Patch.esp -> Bells of Skyrim.esp -> Sounds of Towns and Cities.esp -> CWRepairs.esp -> FortifiedWhiterun-BellsofSkyrimPatch.esp -> Undriel_FallingGildergreenPetals.esp -> CW_Enjia.esp -> FYX - Fortified Whiterun x Bells of Skyrim Patch.esp -//- count: (1)
Chance: HIGH (27)
Modified by: Skyrim.esm -> Update.esm -> HearthFires.esm -> ccbgssse001-fish.esm -> unofficial skyrim special edition patch.esp -> Landscape and Water Fixes.esp -> LegacyoftheDragonborn.esm -> FlyingCrowsSSE.esp -> DynDOLOD.esm -> cutting room floor.esp -> AI Overhaul.esp -> yumcheese.esp -> RLO - Exteriors.esp -> Populated Skyrim Legendary.esp -> BirdsOfSkyrim_SSE.esp -> EconomyOverhaulCellsandWorldspacesEditsAddon.esp -> RE_RealEstate.esp -> DoAsYouSayRedux.esp -> Extra Guards.esp -> SkyrimSewers.esp -> WhiterunDefenses.esp -> Sounds of Towns and Cities.esp -> Real Estate USSEP.esp -> CWRepairs.esp -> Undriel_FallingGildergreenPetals.esp -> alternate start - live another life.esp -> Bashed Patch, 0.esp -> DynDOLOD.esp -//- count: (8)
--------------------------------------------------------------------------------
DynDOLOD.esm: count: (384)
There is a chance that this might cause a CTD when changing locations.
Specificly when passing a door of some sorts, can cause the game its AUTO-SAVE to be triggered, because the scripts were not done when its called and thus make the game stall.
To avoid that, it is recomended to DISABLE Autosave in game settings.
If that does not help, please report to either:
https://www.nexusmods.com/skyrimspecial ... mods/32382
<OR>
https://stepmodifications.org/forum/for ... d-xlodgen/ for a more detailed investigation.
################################################################################
Success Statistic: (this has been detected/handled, does not mean it's the cause)
################################################################################
Issues Found: 6
Issues Solved: 6
################################################################################
DEBUG State:
################################################################################
Culprit list content: (just a list)
SkyrimSE.exe, NiNode, no_alloc, tbbmalloc.dll, Modified by, DynDOLOD.esm,
################################################################################
Random 'Fallback' Checks
################################################################################
How to read these results?
- They are simple keywords that may appear when you have a lot of issues.
- They do NOT have to mean anything.
- Only if the "regular" results / solutions do not help, they might provide an indication to the reason for this crash.
File: "DynDOLOD.esm" -//- count: (4)
File: "Skyrim.esm" -//- count: (9)
File: "DBM_CC_RuinsEdgePatchV2.esp" -//- count: (1)
File: "DBM_RelicNotifications.esp" -//- count: (1)
File: "RealisticWaterTwo.esp" -//- count: (60)
File: "Bashed Patch, 0.esp" -//- count: (2)
File: "RLO - Exteriors.esp" -//- count: (3)
File: "Clutter\PracticeDummy\PracticeDummy01.nif" -//- count: (1)
File: "BirdsOfSkyrim_SSE.esp" -//- count: (1)
File: "unofficial skyrim special edition patch.esp" -//- count: (1)
File: "DynDOLOD.esp" -//- count: (312)
File: "Populated Skyrim Legendary.esp" -//- count: (1)
File: "skyBirds_SSE.esp" -//- count: (2)
File: "AI Overhaul.esp" -//- count: (1)
File: "FYX - Fortified Whiterun x Bells of Skyrim Patch.esp" -//- count: (1)
File: "3DNPC.esp" -//- count: (24)
Name: "Salles d'Expositions Est" -//- count: (1)
Full Name: "Ria" -//- count: (1)
Name: "Ria" -//- count: (2)
Full Name: "" -//- count: (1)
Name: "Pigeon" -//- count: (1)
Name: "Garde de Blancherive" -//- count: (541)
Name: "BSX" -//- count: (31)
RTTIName: "BSTriShape" -//- count: (4)
Full Name: "Garde de Blancherive" -//- count: (180)
Name: " (000214DE)[0]/ (000214E0) [50%]" -//- count: (11)
RTTIName: "BSFadeNode" -//- count: (25)
ExtraData[0] Name: "INV" -//- count: (7)
ExtraData[1] Name: "BSX" -//- count: (7)
ExtraData[2] Name: "Prn" -//- count: (7)
Name: "SHIELD" -//- count: (13)
RTTIName: "NiNode" -//- count: (166)
ExtraData[0] Name: "hkVis:Shield" -//- count: (10)
Name: "NPC L Hand [LHnd]" -//- count: (14)
Name: "NPC L Forearm [LLar]" -//- count: (12)
Name: "NPC L UpperArm [LUar]" -//- count: (12)
Name: "NPC L Clavicle [LClv]" -//- count: (12)
Name: "NPC Spine2 [Spn2]" -//- count: (15)
Name: "NPC Spine1 [Spn1]" -//- count: (15)
Name: "NPC Spine [Spn0]" -//- count: (15)
Name: "NPC COM [COM ]" -//- count: (15)
Name: "NPC Root [Root]" -//- count: (24)
RTTIName: "BSFlattenedBoneTree" -//- count: (15)
Name: "NPC" -//- count: (15)
ExtraData[0] Name: "rigVersion" -//- count: (15)
ExtraData[1] Name: "rigPerspective" -//- count: (15)
ExtraData[2] Name: "species" -//- count: (15)
Name: "skeleton.nif" -//- count: (12)
ExtraData[0] Name: "BSBoneLOD" -//- count: (15)
ExtraData[1] Name: "BOM" -//- count: (15)
ExtraData[2] Name: "BBX" -//- count: (15)
ExtraData[3] Name: "BSX" -//- count: (15)
ExtraData[4] Name: "SkeletonID" -//- count: (15)
RTTIName: "BSMultiBoundNode" -//- count: (15)
Name: "ObjectLODRoot" -//- count: (15)
Name: "shadow scene node" -//- count: (15)
RTTIName: "ShadowSceneNode" -//- count: (15)
Name: "WorldRoot Node" -//- count: (15)
RTTIName: "SceneGraph" -//- count: (15)
Name: "Commandant Caius" -//- count: (1)
Name: "Citoyenne" -//- count: (1)
Name: "Animated Perching Birds" -//- count: (2)
Name: "0_Master.hkb" -//- count: (10)
Animation Name: "Animations\male\MT_IdleLookingD.hkx" -//- count: (2)
Skeleton Name: "NPC Root [Root]" -//- count: (9)
Name: "MT_IdleLookingD" -//- count: (2)
Name: "Axe" -//- count: (2)
Name: "Weapon (60002E28)" -//- count: (5)
ExtraData[0] Name: "BSX" -//- count: (3)
Name: "WeaponBack" -//- count: (3)
Name: "skeleton_female.nif" -//- count: (3)
Name: "Behavior02" -//- count: (2)
Animation Name: "Animations\male\MT_Idle.HKX" -//- count: (1)
Name: "MT_Idle.HKX" -//- count: (1)
Name: "bIdleBeforeConversationModifier" -//- count: (1)
Name: "MT_Idle_3rdPersonBehavior" -//- count: (2)
Name: "Behavior00" -//- count: (1)
Name: "IdleBehavior.hkb" -//- count: (1)
Name: "IdleBFR" -//- count: (2)
Name: "MT_Idle_TurnBehavior" -//- count: (2)
Project Name: "DefaultMale" -//- count: (1)
Name: "Acolyte Jenssen" -//- count: (1)
Animation Name: "Animations\male\NPC_TurnLeft180.hkx" -//- count: (4)
Name: "NPC_TurnLeft180" -//- count: (4)
Name: "NPC_TurnLeft180_Behavior" -//- count: (1)
Animation Name: "Animations\male\MT_WalkForwardLeft.hkx" -//- count: (1)
Name: "MT_WalkForwardLeftFast" -//- count: (1)
Name: "MT_Direction_Blend" -//- count: (3)
Animation Name: "Animations\male\MT_RunForwardLeft.hkx" -//- count: (1)
Name: "MT_RunForwardLeft" -//- count: (1)
Name: "MT_BSCyclicBlendTransitionGenerator" -//- count: (3)
Name: "MT_ForwardLeftBlend" -//- count: (1)
Name: "MT_LocomotionIdleSelector" -//- count: (3)
Name: "Default_Locomotion_MSG" -//- count: (2)
Name: "bHeadTrackSpine_NOTIsActiveModifier" -//- count: (3)
Name: "ModifierGenerator10" -//- count: (1)
Name: "1stP_RotateModifier" -//- count: (2)
Name: "IdleOffsetStopTimer" -//- count: (3)
Name: "IdleOffsetStopTimerModifier" -//- count: (1)
Name: "BeginShout_OnFalseToTrueMod" -//- count: (2)
Animation Name: "Animations\MT_Idle_Skinny.hkx" -//- count: (1)
Name: "MT_Idle_Skinny" -//- count: (1)
Name: "MT_LeftHandOverride" -//- count: (1)
Name: "Lajjan" -//- count: (16)
Project Name: "TailProject" -//- count: (1)
EditorID: "Contrées sauvages" -//- count: (6)
FormID: 0x00071E5F -//- count: (4)
FormID: 0x000B1B71 -//- count: (1)
EditorID: "DBMDGEastExhibitHalls" -//- count: (1)
FormID: 0x14125C71 -//- count: (1)
FormID: 0x141128F3 -//- count: (1)
[RSP+D8 ] 0x7FFAFB5B1D6D (void* -> RainExtinguishesFires.dll+0031D6D mov rbx, [rsp+0x58] | D:\SKSEdev\Plugins\RainExtinguishesFires\Extern\CommonLibNG\include\REL\ID.h:502 REL::RelocationID::offset (mangled: ?offset@RelocationID@REL@@QEBA_KXZ)) -//- count: (1)
FormID: 0x000CD824 -//- count: (3)
EditorID: "WhiterunWindDistrict03" -//- count: (60)
FormID: 0x0001A275 -//- count: (60)
FormID: 0x00082836 -//- count: (3)
FormID: 0x0008278A -//- count: (1)
FormID: 0x00082838 -//- count: (1)
[RSP+C68 ] 0x7FFAFB5B1D6D (void* -> RainExtinguishesFires.dll+0031D6D mov rbx, [rsp+0x58] | D:\SKSEdev\Plugins\RainExtinguishesFires\Extern\CommonLibNG\include\REL\ID.h:502 REL::RelocationID::offset (mangled: ?offset@RelocationID@REL@@QEBA_KXZ)) -//- count: (1)
FormID: 0x0001A6D7 -//- count: (1)
FormID: 0x0001A273 -//- count: (2)
FormID: 0x000DB894 -//- count: (1)
FormID: 0x57001321 -//- count: (1)
FormID: 0x00037081 -//- count: (1)
FormID: 0xFF002E7B -//- count: (304)
EditorID: "WhiterunWindDistrict02" -//- count: (304)
FormID: 0x0001A27B -//- count: (304)
FormID: 0x00038258 -//- count: (1)
FormID: 0x530093BB -//- count: (1)
EditorID: "_APBQuest" -//- count: (2)
FormID: 0x1800AA5E -//- count: (2)
ID: 0x0000FFFF -//- count: (10)
ID: 0x00001931 -//- count: (2)
FormID: 0xFF001A02 -//- count: (56)
ID: 0x00001808 -//- count: (2)
ID: 0x00001856 -//- count: (1)
ID: 0x0000179D -//- count: (1)
ID: 0x0000166B -//- count: (2)
ID: 0x0000152F -//- count: (1)
ID: 0x000013E8 -//- count: (1)
ID: 0x0000120A -//- count: (2)
ID: 0x00001106 -//- count: (2)
FormID: 0x000D3E79 -//- count: (1)
EditorID: "WhiterunPlainsDistrict04" -//- count: (1)
FormID: 0x0001A276 -//- count: (1)
ID: 0x00000E94 -//- count: (4)
ID: 0x00000D6E -//- count: (1)
ID: 0x000017D5 -//- count: (1)
ID: 0x00001533 -//- count: (3)
ID: 0x000017D6 -//- count: (1)
ID: 0x000013F9 -//- count: (3)
ID: 0x00001675 -//- count: (1)
ID: 0x00001212 -//- count: (3)
ID: 0x0000110C -//- count: (2)
ID: 0x00000506 -//- count: (3)
ID: 0x00001210 -//- count: (1)
ID: 0x0000110B -//- count: (2)
ID: 0x00000FCB -//- count: (3)
ID: 0x00000E90 -//- count: (1)
ID: 0x00000D6D -//- count: (2)
ID: 0x000009F6 -//- count: (1)
ID: 0x0000009A -//- count: (1)
FormID: 0x152A4C9F -//- count: (16)
FormID: 0x152A4C99 -//- count: (8)
EditorID: "WhiterunPLainsDistrict03" -//- count: (8)
FormID: 0x0001A27A -//- count: (8)
[RSP+1C8 ] 0x7FFAFB5B2461 (void* -> RainExtinguishesFires.dll+0032461 mov rax, [rbp-0x10] | D:\SKSEdev\Plugins\RainExtinguishesFires\src\fireManipulator.cpp:63 ?GetNearbyAssociatedReferences@Manager@FireManipulator@@QEAA?AV?$vector@PEAVTESObjectREFR@RE@@V?$allocator@PEAVTESObjectREFR@RE@@@std@@@std@@PEAVTESObjectREFR@RE@@PEBUFireData@@@Z) -//- count: (1)
[RSP+2B0 ] 0x266D09FDFC0 (std::_Func_impl_no_alloc<`FireManipulator::Manager::GetNearbyAssociatedReferences'::`5'::<lambda_1>,RE::BSContainer::ForEachResult,RE::TESObjectREFR *>*) -//- count: (1)
[RSP+2D8 ] 0x7FFAFB683AA0 (void* -> RainExtinguishesFires.dll+0103AA0 add [rax], al | `clib_util::ngleton::ISingleton<FireManipulator::Manager>::GetSingleton'::`2'::singleton (mangled: ?singleton@?1??GetSingleton@?$ISingleton@VManager@FireManipulator@@@0clib_util@@SAPEAVManager@FireManipulator@@XZ@4V45@A)_103AA0) -//- count: (1)
[RSP+318 ] 0x7FFAFB581FFD (void* -> RainExtinguishesFires.dll+0001FFD cmp dword ptr [0x00007FFAFB683AE0], 0xFFFFFFFF | D:\SKSEdev\Plugins\RainExtinguishesFires\build-ng\vcpkg_installed\x64-windows-static\include\ClibUtil\singleton.hpp:16 ?GetSingleton@?$ISingleton@VManager@FireManipulator@@@singleton@clib_util@@SAPEAVManager@FireManipulator@@XZ) -//- count: (1)
[RSP+5BD0] 0x267D35E5D80 (BSAnimationGraphManager*) -//- count: (1)
[RSP+5C50] 0x267D35E5D80 (BSAnimationGraphManager*) -//- count: (1)
[RSP+62A8] 0x267D35BA7D0 (TailAnimationGraphManagerHolder*) -//- count: (1)
[RSP+6318] 0x267D35E5CC0 (BSAnimationGraphManager*) -//- count: (1)
[RSP+6328] 0x267D35E5D80 (BSAnimationGraphManager*) -//- count: (1)
[RSP+6348] 0x267D35E5D80 (BSAnimationGraphManager*) -//- count: (1)