1-configuration minimum
Pour jouer avec une configuration minimum oublié les textures HD et pour les mod pas de modification texture ni ajout d'animation multiple comme mouvement de l'herbe et arbres.
Pour jouer sans problème majeur il faut une carte graphique avec 2Go de ram ou plus et 4Go de ram sur le PC.
Avec ENB un GPU avec 3Go, en alternatif utilisé RCRN.
2-Le HDD
Il faut un DD avec 80go min pour le jeu et les mod, idéal serais un SSD ou un Raptor 10tm
3-Installation
Après l’installation du jeu et de vos drivers à jour.
Il faut faire la mise a jour du jeux vis steam.
Installation
SKSE Alpha build: http://skse.silverlock.org/
Installation dans le <répertoire du jeu>.
ensuite
<répertoire du jeu>/data/SKSE, créé un fichier nomme skse.ini.
Une fois le fichier skse.ini créé, inscrire ceci dedans:
► Afficher le texte
[General]
ClearInvalidRegistrations=1
[Display]
iTintTextureResolution=2048
[Memory]
DefaultHeapInitialAllocMB=768
ScrapHeapSizeMB=256
ClearInvalidRegistrations=1
[Display]
iTintTextureResolution=2048
[Memory]
DefaultHeapInitialAllocMB=768
ScrapHeapSizeMB=256
Installation
ENB ou RCRN (option)
http://enbdev.com/index_en.html
http://www.rcrncommunity.com
Pour le fichier skyrim .ini
► Afficher le texte
[General]
sLanguage=FRENCH
uGridsToLoad=7 ; <--- you can change it to 7, if you need more meshes on distance. (uGridsToLoad=x)
uExterior Cell Buffer=64 ; <--- change it to 64, if you use uGridsToLoad 7 (uExterior Cell Buffer=(x+1)^2)
uInterior Cell Buffer=32 ; <--- change it to 32, if you use uGridsToLoad 7
//uExterior et uInterior sont deux valeurs qui doivent être adaptées l'uGrids pour précharger l'environnement en conséquence dans votre RAM et éviter le stuttering, de violentes sacades qui apparaissent quand le jeu cherche à charger l'environnement depuis votre disque dur. Pour la connaître l'uExterior, calculez (uGrids + 1)^2 = et utilisez la moitié de ce résultat pour votre uInterior.
bRunHighLevelProcess=1 ; <--- gertion de priorité sous windows
iPreloadSizeLimit=51380224 ; <--- iPreloadSizeLimit=(x*1024)^2
iNumHWThreads=4
// => This one covers for how many "Hardware threads" you´ve got 4cores and 8threads then this string sould look like (iNumHWThreads=8) or 6core and 6 threads (iNumHWThreads=6)
iHWThread8=3 ; <--- bMultiThreadMovement=1
iHWThread7=2 ; <--- bUseThreadedParticleSystem=1
iHWThread6=1 ; <--- bUseThreadedBlood=1
iHWThread5=0 ; <--- bUseThreadedMorpher=1
iHWThread4=3 ; <--- bUseThreadedTempEffects=1
iHWThread3=2 ; <--- bUseThreadedTextures=1
iHWThread2=1 ; <--- bUseThreadedMeshes=1
iHWThread1=0 ; <--- bUseThreadedLOD=1
//Know as i testified before i do not have proof that this are it.!
But it if you look at the .ini strings we have (AI covered in iAIThread2HWThread) and (Render covered in iRenderingThread1HWThread) and the rest of (bUseThreaded) we try to combine with (iHWThread)
iAIThread2HWThread=5
//=> I think no matter how many cores you have this is the best setup like
iAIThread1HWThread=1
//=> refered underneath we want AI = Artificial intelligence and rendering texture data to be the first things to be calculated if you have 8 cores i would ask of you to try this (iAIThread2HWThread=5) and (iRenderingThread2HWThread=4) to give less stress on the first four cores.. And please post the output..!
iRenderingThread2HWThread=4
// => This string covers for rendering textures this is every thing
iRenderingThread1HWThread=0
// => you see on display this is why the first core are dedicated to this one we dont want "lag" when new building appear or npc´s the second thread for rendering i set to my 3rd = (2) core because its for backup if core 1 = (0) gets tied up
bRunHighLevelProcess=1
bMultiThreadMovement=1
bUseThreadedParticleSystem=1
bUseThreadedBlood=1
bUseThreadedMorpher=1
bUseThreadedTempEffects=1
bUseThreadedTextures=1
bUseThreadedMeshes=1
bUseThreadedLOD=1
bUseThreadedAI=1
bUseHardDriveCache=0
fFlickeringLightDistance=8192
bBorderRegionsEnabled=1 ;<---0 pour supprimer le mur invisible autour de la carte.
bDisableAllGore=0 ;<---Setting to 1 will remove all blood decals from the game.
[BackgroundLoad]
bUseMultiThreadedFaceGen=1
bBackgroundCellLoads=1
bUseMultiThreadedTrees=1
bUseBackgroundFileLoader=1
------
[Display]
fDefaultWorldFOV=75
fDefault1stPersonFOV=75
fSunShadowUpdateTime=1.000 ; <--- MAJ de l'ombre du déplacement du soleil
fSunUpdateThreshold=0.500 ; <--- MAJ de l'ombre du déplacement du soleil
fShadowLODMaxStartFade=1500.0
fSpecularLODMaxStartFade=4500.0
fLightLODMaxStartFade=4000.0
bShadowsOnGrass=1
bAllowScreenshot=0 ;<--- 1 si vous n'utilisez pas ENB.
bSimpleLighting=0
fDecalLifetime=256.5000
iAdapter=0
iPresentInterval=1
[Animation]
bMultiThreadBoneUpdate=1
[HAVOK]
iNumThreads=4 ;<--- For "iNumThreads" set this to the number of CPU cores your PC has. If you have 4 or more leave this as 5 (maximum).
------
[Audio]
fMusicDuckingSeconds=6.0
fMusicUnDuckingSeconds=8.0
fMenuModeFadeOutTime=3.0
fMenuModeFadeInTime=1.0
------
[Grass]
iGrassCellRadius=2.0
bAllowCreateGrass=1
bAllowLoadGrass=0
bGrassPointLighting=1
b30GrassVS=1
iMaxGrassTypesPerTexure=7 ; <--- unique grasses or Skyrim Flora Overhaul users set it to 8.
iMinGrassSize=30 ; <--- Grass on Steroids user set it to 75 for best look, 120 for best performance.
------
[GeneralWarnings]
SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
[Archive]
sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa
sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa
------
[Combat]
fMagnetismStrafeHeadingMult=0.0
fMagnetismLookingMult=0.0
f1PArrowTiltUpAngle=0.7 ; <---Ces paramètres déterminent la gravité de la flèche.
f3PArrowTiltUpAngle=0.7 ; <---Mettre à 0 pour les effets de la gravité complètes sur les flèches.
f1PBoltTiltUpAngle=0.7
f3PBoltTiltUpAngle=0.7
------
[Actor]
fVisibleNavmeshMoveDist=12288.0000
------
[Papyrus]
//S.T.E.P. Community http://wiki.step-project.com/Guide_talk:Troubleshooting
fUpdateBudgetMS=1.6 <---slight increase, hedging my bets to make allowance for NPC additions/SPERG/iNeeds/Real Clouds, etc
//This setting controls how much time the main Papyrus update loop gets. This loop mainly controls function dispatch. If a lot of function calls are being made and a lot of scripts are running, increasing this value may improve script performance at the cost of reduced game framerate. However most of the time the VM won't take this entire time slice and increasing the value will have no effect.
fExtraTaskletBudgetMS=1.6 <---slight increase, same as above
//This setting controls how much time taken out of another game thread is taken up by running script tasklets (the code that runs the raw script byte code). This time is on top of the time that the tasklets normally get in their own thread, but because that thread is shared they may end up being starved if other systems are highly stressed. If the game is not stressed, this time will not be used. Increasing this value may improve script performance in high-stress situations at the expense of framerate.
fPostLoadUpdateTimeMS=1000.0 <--- I can afford a slightly longer load screen if it will ensure that the Alik'r actually talks to a Whiterun Guard versus thin air and Fralia Gray-Mane has two Battle-Borns to contend with versus one or none.
//This setting controls how much time is added onto the load screen to do additional script processing in case the cell being loaded into needs to set itself up. Adjusting the time will adjust your visible load screen time. Adjust this setting if a cell with very complicated scripting is not getting quite set up in time by the time the player loads. This also may depend on the story manager since quests may not start until the load screen finishes if they are started up right before the player hits a load door. If the quest initial stage has a lot of scripting then it may need the extra time to run before the load screen is pulled down.
iMinMemoryPageSize=256 <--- Max: 2147483647 (2GB)
//This is the smallest amount of memory the VM will allocate for a single stack page, in bytes. Smaller values will waste less memory on small stacks, but larger values will reduce the number of allocations for stacks with many small frames (which improves performance).
iMaxMemoryPageSize=8192 <--- Max: 2147483647 (2GB)
//This is the largest amount of memory the VM will allocate for a single stack page, in bytes. Smaller values may force the VM to allocate more pages for large stack frames. Larger values may cause the memory allocator to allocate differently, decreasing performance for large stack frames.
iMaxAllocatedMemoryBytes=8388608 <--- Max: 2147483647 (2GB)
//This is the maximum amount of memory the VM will allocate in total for stack frames. If an allocation would push memory usage over this limit, the VM will instead wait for more memory to be freed. Increasing this value may improve performance in high-stress situations with lots of scripts running, but will use more memory. Note that it is possible to exceed this value temporarily while loading a save game due to slightly different allocation ordering.
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0
bEnableProfiling=0
------
[Water]
bUseWaterReflectionBlur=1
bReflectExplosions=1
iWaterBlurAmount=4
bAutoWaterSilhouetteReflections=1
bForceHighDetailReflections=0
bUseWaterHiRes=1
bUseWaterLOD=1
bReflectLODObjects=1
bReflectLODLand=1
bReflectSky=1
bReflectLODTrees=1
bUseWaterShader=1
------
[Trees]
bForceFullDetail=1
------
[TerrainManager]
bKeepLowDetailTerrain=0
------
[Controls]
bMouseAcceleration=0
------
[SaveGame]
bAllowProfileTransfer=1
bUseSaveGameHistory=1
------
[Decals]
bDecalMultithreaded=1
bForceAllDecals=1
------
[Interface]
bShowTutorials=0
fBookOpenTime=700.0000
------
[MapMenu]
sMapCloudNIF=0
bWorldMapNoSkyDepthBlur=1
fWorldMapNearDepthBlurScale=0
fWorldMapDepthBlurScale=0
fWorldMapMaximumDepthBlur=0
fMapWorldYawRange=3600.0000
fMapWorldMaxHeight=130000.0000
fMapWorldMinHeight=5000.0000
sLanguage=FRENCH
uGridsToLoad=7 ; <--- you can change it to 7, if you need more meshes on distance. (uGridsToLoad=x)
uExterior Cell Buffer=64 ; <--- change it to 64, if you use uGridsToLoad 7 (uExterior Cell Buffer=(x+1)^2)
uInterior Cell Buffer=32 ; <--- change it to 32, if you use uGridsToLoad 7
//uExterior et uInterior sont deux valeurs qui doivent être adaptées l'uGrids pour précharger l'environnement en conséquence dans votre RAM et éviter le stuttering, de violentes sacades qui apparaissent quand le jeu cherche à charger l'environnement depuis votre disque dur. Pour la connaître l'uExterior, calculez (uGrids + 1)^2 = et utilisez la moitié de ce résultat pour votre uInterior.
bRunHighLevelProcess=1 ; <--- gertion de priorité sous windows
iPreloadSizeLimit=51380224 ; <--- iPreloadSizeLimit=(x*1024)^2
iNumHWThreads=4
// => This one covers for how many "Hardware threads" you´ve got 4cores and 8threads then this string sould look like (iNumHWThreads=8) or 6core and 6 threads (iNumHWThreads=6)
iHWThread8=3 ; <--- bMultiThreadMovement=1
iHWThread7=2 ; <--- bUseThreadedParticleSystem=1
iHWThread6=1 ; <--- bUseThreadedBlood=1
iHWThread5=0 ; <--- bUseThreadedMorpher=1
iHWThread4=3 ; <--- bUseThreadedTempEffects=1
iHWThread3=2 ; <--- bUseThreadedTextures=1
iHWThread2=1 ; <--- bUseThreadedMeshes=1
iHWThread1=0 ; <--- bUseThreadedLOD=1
//Know as i testified before i do not have proof that this are it.!
But it if you look at the .ini strings we have (AI covered in iAIThread2HWThread) and (Render covered in iRenderingThread1HWThread) and the rest of (bUseThreaded) we try to combine with (iHWThread)
iAIThread2HWThread=5
//=> I think no matter how many cores you have this is the best setup like
iAIThread1HWThread=1
//=> refered underneath we want AI = Artificial intelligence and rendering texture data to be the first things to be calculated if you have 8 cores i would ask of you to try this (iAIThread2HWThread=5) and (iRenderingThread2HWThread=4) to give less stress on the first four cores.. And please post the output..!
iRenderingThread2HWThread=4
// => This string covers for rendering textures this is every thing
iRenderingThread1HWThread=0
// => you see on display this is why the first core are dedicated to this one we dont want "lag" when new building appear or npc´s the second thread for rendering i set to my 3rd = (2) core because its for backup if core 1 = (0) gets tied up
bRunHighLevelProcess=1
bMultiThreadMovement=1
bUseThreadedParticleSystem=1
bUseThreadedBlood=1
bUseThreadedMorpher=1
bUseThreadedTempEffects=1
bUseThreadedTextures=1
bUseThreadedMeshes=1
bUseThreadedLOD=1
bUseThreadedAI=1
bUseHardDriveCache=0
fFlickeringLightDistance=8192
bBorderRegionsEnabled=1 ;<---0 pour supprimer le mur invisible autour de la carte.
bDisableAllGore=0 ;<---Setting to 1 will remove all blood decals from the game.
[BackgroundLoad]
bUseMultiThreadedFaceGen=1
bBackgroundCellLoads=1
bUseMultiThreadedTrees=1
bUseBackgroundFileLoader=1
------
[Display]
fDefaultWorldFOV=75
fDefault1stPersonFOV=75
fSunShadowUpdateTime=1.000 ; <--- MAJ de l'ombre du déplacement du soleil
fSunUpdateThreshold=0.500 ; <--- MAJ de l'ombre du déplacement du soleil
fShadowLODMaxStartFade=1500.0
fSpecularLODMaxStartFade=4500.0
fLightLODMaxStartFade=4000.0
bShadowsOnGrass=1
bAllowScreenshot=0 ;<--- 1 si vous n'utilisez pas ENB.
bSimpleLighting=0
fDecalLifetime=256.5000
iAdapter=0
iPresentInterval=1
[Animation]
bMultiThreadBoneUpdate=1
[HAVOK]
iNumThreads=4 ;<--- For "iNumThreads" set this to the number of CPU cores your PC has. If you have 4 or more leave this as 5 (maximum).
------
[Audio]
fMusicDuckingSeconds=6.0
fMusicUnDuckingSeconds=8.0
fMenuModeFadeOutTime=3.0
fMenuModeFadeInTime=1.0
------
[Grass]
iGrassCellRadius=2.0
bAllowCreateGrass=1
bAllowLoadGrass=0
bGrassPointLighting=1
b30GrassVS=1
iMaxGrassTypesPerTexure=7 ; <--- unique grasses or Skyrim Flora Overhaul users set it to 8.
iMinGrassSize=30 ; <--- Grass on Steroids user set it to 75 for best look, 120 for best performance.
------
[GeneralWarnings]
SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
[Archive]
sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa
sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa
------
[Combat]
fMagnetismStrafeHeadingMult=0.0
fMagnetismLookingMult=0.0
f1PArrowTiltUpAngle=0.7 ; <---Ces paramètres déterminent la gravité de la flèche.
f3PArrowTiltUpAngle=0.7 ; <---Mettre à 0 pour les effets de la gravité complètes sur les flèches.
f1PBoltTiltUpAngle=0.7
f3PBoltTiltUpAngle=0.7
------
[Actor]
fVisibleNavmeshMoveDist=12288.0000
------
[Papyrus]
//S.T.E.P. Community http://wiki.step-project.com/Guide_talk:Troubleshooting
fUpdateBudgetMS=1.6 <---slight increase, hedging my bets to make allowance for NPC additions/SPERG/iNeeds/Real Clouds, etc
//This setting controls how much time the main Papyrus update loop gets. This loop mainly controls function dispatch. If a lot of function calls are being made and a lot of scripts are running, increasing this value may improve script performance at the cost of reduced game framerate. However most of the time the VM won't take this entire time slice and increasing the value will have no effect.
fExtraTaskletBudgetMS=1.6 <---slight increase, same as above
//This setting controls how much time taken out of another game thread is taken up by running script tasklets (the code that runs the raw script byte code). This time is on top of the time that the tasklets normally get in their own thread, but because that thread is shared they may end up being starved if other systems are highly stressed. If the game is not stressed, this time will not be used. Increasing this value may improve script performance in high-stress situations at the expense of framerate.
fPostLoadUpdateTimeMS=1000.0 <--- I can afford a slightly longer load screen if it will ensure that the Alik'r actually talks to a Whiterun Guard versus thin air and Fralia Gray-Mane has two Battle-Borns to contend with versus one or none.
//This setting controls how much time is added onto the load screen to do additional script processing in case the cell being loaded into needs to set itself up. Adjusting the time will adjust your visible load screen time. Adjust this setting if a cell with very complicated scripting is not getting quite set up in time by the time the player loads. This also may depend on the story manager since quests may not start until the load screen finishes if they are started up right before the player hits a load door. If the quest initial stage has a lot of scripting then it may need the extra time to run before the load screen is pulled down.
iMinMemoryPageSize=256 <--- Max: 2147483647 (2GB)
//This is the smallest amount of memory the VM will allocate for a single stack page, in bytes. Smaller values will waste less memory on small stacks, but larger values will reduce the number of allocations for stacks with many small frames (which improves performance).
iMaxMemoryPageSize=8192 <--- Max: 2147483647 (2GB)
//This is the largest amount of memory the VM will allocate for a single stack page, in bytes. Smaller values may force the VM to allocate more pages for large stack frames. Larger values may cause the memory allocator to allocate differently, decreasing performance for large stack frames.
iMaxAllocatedMemoryBytes=8388608 <--- Max: 2147483647 (2GB)
//This is the maximum amount of memory the VM will allocate in total for stack frames. If an allocation would push memory usage over this limit, the VM will instead wait for more memory to be freed. Increasing this value may improve performance in high-stress situations with lots of scripts running, but will use more memory. Note that it is possible to exceed this value temporarily while loading a save game due to slightly different allocation ordering.
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0
bEnableProfiling=0
------
[Water]
bUseWaterReflectionBlur=1
bReflectExplosions=1
iWaterBlurAmount=4
bAutoWaterSilhouetteReflections=1
bForceHighDetailReflections=0
bUseWaterHiRes=1
bUseWaterLOD=1
bReflectLODObjects=1
bReflectLODLand=1
bReflectSky=1
bReflectLODTrees=1
bUseWaterShader=1
------
[Trees]
bForceFullDetail=1
------
[TerrainManager]
bKeepLowDetailTerrain=0
------
[Controls]
bMouseAcceleration=0
------
[SaveGame]
bAllowProfileTransfer=1
bUseSaveGameHistory=1
------
[Decals]
bDecalMultithreaded=1
bForceAllDecals=1
------
[Interface]
bShowTutorials=0
fBookOpenTime=700.0000
------
[MapMenu]
sMapCloudNIF=0
bWorldMapNoSkyDepthBlur=1
fWorldMapNearDepthBlurScale=0
fWorldMapDepthBlurScale=0
fWorldMapMaximumDepthBlur=0
fMapWorldYawRange=3600.0000
fMapWorldMaxHeight=130000.0000
fMapWorldMinHeight=5000.0000
Pour SkyrimPrefs.ini
► Afficher le texte
[General]
fBrightLightColorB=1.0000
fBrightLightColorG=1.0000
fBrightLightColorR=1.0000
iStoryManagerLoggingEvent=-1
bEnableStoryManagerLogging=0
fDefaultFOV=75
------
[Imagespace]
bDoDepthOfField=0 ;<--- 1 si vous n'utilisez pas ENB.
iRadialBlurLevel=1 ;<--- 2 si vous n'utilisez pas ENB.
------
[Display]
iBlurDeferredShadowMask=2 ; <---vous permet d'altérer la netteté des ombres. 0 étant le meilleur et 7 le pire. Une valeur de 2 semble la plus appropriée pour s'approcher des ombres naturelles.
fInteriorShadowDistance=3500.0000
fShadowDistance=4000.0000 ; <---va déterminer à quelle distance les ombres apparaissent à l'extérieur et leur qualité. La valeur de base (8000) est bon compromis. En baissant cette valeur, vous permettrez au jeu d'augmenter la qualité des ombres en les faisant apparaître de plus en plus prêt. En l'augmentant, vous diminuez leur qualité, mais permettez un affichage plus lointain. A vous de tester et de trouver ce qui vous convient.
iShadowMapResolutionSecondary=1024 ; <--va améliorer la résolution des ombres. Évitez de pousser cette valeur à 8192, cette valeur ayant tendance à faire cracher du sang à n'importe quelle configuration dans certaines zones. Contentez vous plutôt d'une valeur à 2048, voir 4096 si votre configuration le permet.
iShadowMapResolutionPrimary=2048 ; <--permet la même chose qu'au dessus, mais peut être poussé plus facilement à 4096, sa valeur de base étant déjà à 2048 (contre 1024 pour la valeur secondary).
iShadowSplitCount=2
iMaxAnisotropy=0 ;<--- 16 si vous n'utilisez pas ENB.
fLeafAnimDampenDistEnd=6400.0000
fLeafAnimDampenDistStart=4600.0000
fTreesMidLODSwitchDist=25000.0000
iTexMipMapMinimum=4
iTexMipMapSkip=0
fGamma=1.2400 ; <--- Change if your ENB preset wants a different value.
iShadowFilter=4
fDecalLOD2=1500.0000
fDecalLOD1=1000.0000
iActorShadowCountInt=6
iActorShadowCountExt=4
fSpecularLODStartFade=2000.0000
fShadowLODStartFade=1000.0000
fLightLODStartFade=3500.0000
bTransparencyMultisampling=0 ; <--- 1 si vous n'utilisez pas ENB ou EnableTransparencyAA es sur disabled dans le enblocal.ini.
iWaterMultiSamples=4
iMultiSample=0 ;<--- 8 si vous n'utilisez pas ENB (Anti-Aliasing (AA)).
iShadowMode=3
bTreesReceiveShadows=1 ;<--- permet tout simplement d'activer les ombres SUR les arbres, 1 si vous utilisez ENB.
bDrawLandShadows=1 ;<--- 0 si vous n'utilisez pas ENB.
bDrawShadows=1
bDeferredShadows=1
bFull Screen=1
iSize H=1080 ; <--- Change to your screen height.
iSize W=1920 ; <--- Change to your screen width.
fMeshLODFadePercentDefault=1.2000
fMeshLODFadeBoundDefault=256.0000
fMeshLODLevel2FadeTreeDistance=2048.0000
fMeshLODLevel1FadeTreeDistance=2844.0000
fMeshLODLevel2FadeDist=9999999.0000
fMeshLODLevel1FadeDist=9999999.0000
bShadowMaskZPrepass=0
bMainZPrepass=0
iMaxSkinDecalsPerFrame=25
iMaxDecalsPerFrame=100
sD3DDevice="NVIDIA GeForce GTX 780 Ti" ; <--- Change to your card.
bFXAAEnabled=0 ;<--- 1 si vous n'utilisez pas ENB.
iShadowMapResolution=2048 ; <--- Set to 4096 if you really need ultra shadows.
fShadowBiasScale=0.4500
iShadowMaskQuarter=4
bFloatPointRenderTarget=1 ;<--- 0 si vous n'utilisez pas ENB.
iScreenShotIndex=0
iAdapter=0
iPresentInterval=1 ;<--- permet d'éviter les effets de déchirures verticales sur l'image(Vsync).
bShadowsOnGrass=1
------
[Grass]
b30GrassVS=0
fGrassStartFadeDistance=10000.0000
fGrassMaxStartFadeDistance=10000.0000 ; <--- Can be set up to 20000 but probably not worth it.
fGrassMinStartFadeDistance=0.0000
// fGrassWindMagnitudeMin=5.0000 ; <---Set both min and max to 0 to disable grass movement.
// fGrassWindMagnitudeMax=125.0000 ; <---Set both min and max to 0 to disable grass movement.
------
[MAIN]
bGamepadEnable=0
bCrosshairEnabled=1
fHUDOpacity=1.0000
bSaveOnPause=1
bSaveOnTravel=1
bSaveOnWait=1
bSaveOnRest=1
fSkyCellRefFadeDistance=150000.0000
------
[GamePlay]
bShowFloatingQuestMarkers=1
bShowQuestMarkers=1
iDifficulty=2 ; <--- Change to your preferred game difficulty. 0 (Novice), 1 (Apprentice), 2 (Adept), 3 (Expert), 4 (Master), 5 (Legendary)
[Interface]
bDialogueSubtitles=0
bGeneralSubtitles=0
fMouseCursorSpeed=1.0000
bShowCompass=1
------
[Controls]
fGamepadHeadingSensitivity=1.0000
fMouseHeadingSensitivity=0.0180
bAlwaysRunByDefault=1
bInvertYValues=0
bGamePadRumble=1
bMouseAcceleration=0
bUseKinect=0
------
[Particles]
iMaxDesired=750 ; <--- if you use the CoT Weather patch increase [Particles] to iMaxDesired=1750 for fog effects.
------
[SaveGame]
fAutosaveEveryXMins=10.0000
------
[AudioMenu]
fAudioMasterVolume=1.0000
fVal7=1.0000
uID7=0
fVal6=1.0000
uID6=0
fVal5=1.0000
uID5=0
fVal4=1.0000
uID4=0
fVal3=1.0000
uID3=94881
fVal2=0.4000
uID2=466532
fVal1=1.0000
uID1=554685
fVal0=0.8000
uID0=1007612
------
[Clouds]
fCloudLevel2Distance=262144.0000
fCloudLevel1Distance=32768.0000
fCloudLevel0Distance=16384.0000
fCloudNearFadeDistance=9000.0000
------
[TerrainManager]
fTreeLoadDistance=125000.0000
fBlockMaximumDistance=80000.0000
fBlockLevel1Distance=80000.0000
fBlockLevel0Distance=80000.0000
fSplitDistanceMult=4.5000
bShowLODInEditor=0
------
[NavMesh]
fObstacleAlpha=0.5000
fCoverSideHighAlpha=0.8000
fCoverSideLowAlpha=0.6500
fEdgeFullAlpha=1.0000
fEdgeHighAlpha=0.7500
fEdgeLowAlpha=0.5000
fTriangleFullAlpha=0.7000
fTriangleHighAlpha=0.3500
fTriangleLowAlpha=0.2000
fLedgeBoxHalfHeight=25.0000
fEdgeDistFromVert=10.0000
fEdgeThickness=10.0000
fPointSize=2.5000
------
[Trees]
bRenderSkinnedTrees=1
uiMaxSkinnedTreesToRender=20
bEnableTreeAnimations=1
------
[Decals]
uMaxDecals=1000
bDecals=1
bSkinnedDecals=1
uMaxSkinDecals=100
uMaxSkinDecalsPerActor=60
bDecalsOnSkinnedGeometry=1
------
[LOD]
fLODFadeOutMultObjects=10.0000
fLODFadeOutMultItems=9.0000
fLODFadeOutMultActors=8.0000
fLODFadeOutMultSkyCell=1.0000
------
[Launcher]
bEnableFileSelection=1
bShowAllResolutions=1
uLastAspectRatio=3
------
[BlurShader]
bUseBlurShader=1
------
[BlurShaderHDR]
bDoHighDynamicRange=1
------
[Water]
iWaterReflectHeight=1024 ; <--- Change ReflectHeight and Width to 512, if you need more fps or having issues with any watermod.
iWaterReflectWidth=1024
bUseWaterDisplacements=1
bUseWaterRefractions=1
bUseWaterReflections=1
bUseWaterDepth=1
fBrightLightColorB=1.0000
fBrightLightColorG=1.0000
fBrightLightColorR=1.0000
iStoryManagerLoggingEvent=-1
bEnableStoryManagerLogging=0
fDefaultFOV=75
------
[Imagespace]
bDoDepthOfField=0 ;<--- 1 si vous n'utilisez pas ENB.
iRadialBlurLevel=1 ;<--- 2 si vous n'utilisez pas ENB.
------
[Display]
iBlurDeferredShadowMask=2 ; <---vous permet d'altérer la netteté des ombres. 0 étant le meilleur et 7 le pire. Une valeur de 2 semble la plus appropriée pour s'approcher des ombres naturelles.
fInteriorShadowDistance=3500.0000
fShadowDistance=4000.0000 ; <---va déterminer à quelle distance les ombres apparaissent à l'extérieur et leur qualité. La valeur de base (8000) est bon compromis. En baissant cette valeur, vous permettrez au jeu d'augmenter la qualité des ombres en les faisant apparaître de plus en plus prêt. En l'augmentant, vous diminuez leur qualité, mais permettez un affichage plus lointain. A vous de tester et de trouver ce qui vous convient.
iShadowMapResolutionSecondary=1024 ; <--va améliorer la résolution des ombres. Évitez de pousser cette valeur à 8192, cette valeur ayant tendance à faire cracher du sang à n'importe quelle configuration dans certaines zones. Contentez vous plutôt d'une valeur à 2048, voir 4096 si votre configuration le permet.
iShadowMapResolutionPrimary=2048 ; <--permet la même chose qu'au dessus, mais peut être poussé plus facilement à 4096, sa valeur de base étant déjà à 2048 (contre 1024 pour la valeur secondary).
iShadowSplitCount=2
iMaxAnisotropy=0 ;<--- 16 si vous n'utilisez pas ENB.
fLeafAnimDampenDistEnd=6400.0000
fLeafAnimDampenDistStart=4600.0000
fTreesMidLODSwitchDist=25000.0000
iTexMipMapMinimum=4
iTexMipMapSkip=0
fGamma=1.2400 ; <--- Change if your ENB preset wants a different value.
iShadowFilter=4
fDecalLOD2=1500.0000
fDecalLOD1=1000.0000
iActorShadowCountInt=6
iActorShadowCountExt=4
fSpecularLODStartFade=2000.0000
fShadowLODStartFade=1000.0000
fLightLODStartFade=3500.0000
bTransparencyMultisampling=0 ; <--- 1 si vous n'utilisez pas ENB ou EnableTransparencyAA es sur disabled dans le enblocal.ini.
iWaterMultiSamples=4
iMultiSample=0 ;<--- 8 si vous n'utilisez pas ENB (Anti-Aliasing (AA)).
iShadowMode=3
bTreesReceiveShadows=1 ;<--- permet tout simplement d'activer les ombres SUR les arbres, 1 si vous utilisez ENB.
bDrawLandShadows=1 ;<--- 0 si vous n'utilisez pas ENB.
bDrawShadows=1
bDeferredShadows=1
bFull Screen=1
iSize H=1080 ; <--- Change to your screen height.
iSize W=1920 ; <--- Change to your screen width.
fMeshLODFadePercentDefault=1.2000
fMeshLODFadeBoundDefault=256.0000
fMeshLODLevel2FadeTreeDistance=2048.0000
fMeshLODLevel1FadeTreeDistance=2844.0000
fMeshLODLevel2FadeDist=9999999.0000
fMeshLODLevel1FadeDist=9999999.0000
bShadowMaskZPrepass=0
bMainZPrepass=0
iMaxSkinDecalsPerFrame=25
iMaxDecalsPerFrame=100
sD3DDevice="NVIDIA GeForce GTX 780 Ti" ; <--- Change to your card.
bFXAAEnabled=0 ;<--- 1 si vous n'utilisez pas ENB.
iShadowMapResolution=2048 ; <--- Set to 4096 if you really need ultra shadows.
fShadowBiasScale=0.4500
iShadowMaskQuarter=4
bFloatPointRenderTarget=1 ;<--- 0 si vous n'utilisez pas ENB.
iScreenShotIndex=0
iAdapter=0
iPresentInterval=1 ;<--- permet d'éviter les effets de déchirures verticales sur l'image(Vsync).
bShadowsOnGrass=1
------
[Grass]
b30GrassVS=0
fGrassStartFadeDistance=10000.0000
fGrassMaxStartFadeDistance=10000.0000 ; <--- Can be set up to 20000 but probably not worth it.
fGrassMinStartFadeDistance=0.0000
// fGrassWindMagnitudeMin=5.0000 ; <---Set both min and max to 0 to disable grass movement.
// fGrassWindMagnitudeMax=125.0000 ; <---Set both min and max to 0 to disable grass movement.
------
[MAIN]
bGamepadEnable=0
bCrosshairEnabled=1
fHUDOpacity=1.0000
bSaveOnPause=1
bSaveOnTravel=1
bSaveOnWait=1
bSaveOnRest=1
fSkyCellRefFadeDistance=150000.0000
------
[GamePlay]
bShowFloatingQuestMarkers=1
bShowQuestMarkers=1
iDifficulty=2 ; <--- Change to your preferred game difficulty. 0 (Novice), 1 (Apprentice), 2 (Adept), 3 (Expert), 4 (Master), 5 (Legendary)
[Interface]
bDialogueSubtitles=0
bGeneralSubtitles=0
fMouseCursorSpeed=1.0000
bShowCompass=1
------
[Controls]
fGamepadHeadingSensitivity=1.0000
fMouseHeadingSensitivity=0.0180
bAlwaysRunByDefault=1
bInvertYValues=0
bGamePadRumble=1
bMouseAcceleration=0
bUseKinect=0
------
[Particles]
iMaxDesired=750 ; <--- if you use the CoT Weather patch increase [Particles] to iMaxDesired=1750 for fog effects.
------
[SaveGame]
fAutosaveEveryXMins=10.0000
------
[AudioMenu]
fAudioMasterVolume=1.0000
fVal7=1.0000
uID7=0
fVal6=1.0000
uID6=0
fVal5=1.0000
uID5=0
fVal4=1.0000
uID4=0
fVal3=1.0000
uID3=94881
fVal2=0.4000
uID2=466532
fVal1=1.0000
uID1=554685
fVal0=0.8000
uID0=1007612
------
[Clouds]
fCloudLevel2Distance=262144.0000
fCloudLevel1Distance=32768.0000
fCloudLevel0Distance=16384.0000
fCloudNearFadeDistance=9000.0000
------
[TerrainManager]
fTreeLoadDistance=125000.0000
fBlockMaximumDistance=80000.0000
fBlockLevel1Distance=80000.0000
fBlockLevel0Distance=80000.0000
fSplitDistanceMult=4.5000
bShowLODInEditor=0
------
[NavMesh]
fObstacleAlpha=0.5000
fCoverSideHighAlpha=0.8000
fCoverSideLowAlpha=0.6500
fEdgeFullAlpha=1.0000
fEdgeHighAlpha=0.7500
fEdgeLowAlpha=0.5000
fTriangleFullAlpha=0.7000
fTriangleHighAlpha=0.3500
fTriangleLowAlpha=0.2000
fLedgeBoxHalfHeight=25.0000
fEdgeDistFromVert=10.0000
fEdgeThickness=10.0000
fPointSize=2.5000
------
[Trees]
bRenderSkinnedTrees=1
uiMaxSkinnedTreesToRender=20
bEnableTreeAnimations=1
------
[Decals]
uMaxDecals=1000
bDecals=1
bSkinnedDecals=1
uMaxSkinDecals=100
uMaxSkinDecalsPerActor=60
bDecalsOnSkinnedGeometry=1
------
[LOD]
fLODFadeOutMultObjects=10.0000
fLODFadeOutMultItems=9.0000
fLODFadeOutMultActors=8.0000
fLODFadeOutMultSkyCell=1.0000
------
[Launcher]
bEnableFileSelection=1
bShowAllResolutions=1
uLastAspectRatio=3
------
[BlurShader]
bUseBlurShader=1
------
[BlurShaderHDR]
bDoHighDynamicRange=1
------
[Water]
iWaterReflectHeight=1024 ; <--- Change ReflectHeight and Width to 512, if you need more fps or having issues with any watermod.
iWaterReflectWidth=1024
bUseWaterDisplacements=1
bUseWaterRefractions=1
bUseWaterReflections=1
bUseWaterDepth=1
Enregistrer les en lecture seul faire une sauvegarde de vos fichier ini.
4-Bon Les Mod
► Afficher le texte
Skyrim.esm
Update.esm
Unofficial Skyrim Patch.esp
Dawnguard.esm DLC
Unofficial Dawnguard Patch.esp
Hearth Fire.esm DLC
Unofficial Hearth Fire Patch.esp
Dragonborn.esm DLC
Unofficial Dragonborn Patch.esp
ClimatesOfTamriel.esm 7.0.1 (recommander)
ApachiHair.esm 1.5
Skyrim Projet Optimization - Full Version 1.6
SPIKE.esm (s'installe avec un autre mod)
RaceCompatibility.esm 1.86
enb_reference.esp 2.3 (si vous avez enb)
HighResTexturePack01.esp (option pas pour moi)
HighResTexturePack02.esp (option pas pour moi)
HighResTexturePack03.esp (option pas pour moi)
Unofficial HighRes Patch.esp 1.1.7 (option pas pour moi)
dB-Realistic Ragdoll Force - Realistic.esp 1.9
mintylightningmod.esp 23.0 (recommander)
mintylightningMOD_COT_Patch.esp (recommander)
IHUD.esp 2.4 (recommander)
MoreForests.esp 1.32 (recommander)
AmazingFallowerTweaks.esp 1.66 (recommander)
Correctif – Skyrim.esp
Correctif – Dawnguard.esp
Correctif – Heartfire.esp
Correctif – Dragonborn.esp
Cutting Room Floor.esp
BarenziahQuestMarkers.esp
Better Skill and Quest Books Names.esp
BirdsHF.esp
ClimatesOfTamriel-Dawnguard-Patch.esp
ClimatesOfTamriel-Dragonborn-Patch.esp
Supreme Storms – Cot Version.esp
Cot-WeatherPatch.esp
Cot-WeatherPatch_DB.esp
ClimatesOfTamriel-Sound.esp
People Have Torches.esp
MoreSnowWindyand 150percentlessView.esp
Cloaks.esp
1nivWICCloaks.esp
1nivWICSkyCloaksPatch.esp
Compatibility Patch – PHT.Cos WIC.esp
Crimsonquestmarkers.esp
Customizable Camera.esp
DLC –ParagonPortalMapMaker.esp
Dynamic fires.esp
Footprints.esp
Footprints - Ash.esp
Glowingeyefix.esp
Headtracking.esp
DynamicTorches.esp
PersonalizedMusic_No VanillaMusic_v5.0.esp
PM_CollegeMusic_v1.0
PM_DawnguardMusic_v1.0
PM_DragonbornMusic_v1.1
PM_PlayerHomeMusic_v1.0
PM_PlayerHomeMusic_DB_v1.0
PM_TownUniqueMusic_NoVanilla_v1.0
Immersive Patrols.esp
JiubQuestMarkers.esp
MAQ S.esp
MoonGlow.esp
My Home Is Your Home.esp
OpenFaceGuardHelmets.esp
Provincial Courier Service.esp
Locational Damage.esp
Further Dark Dungeons for ENB.esp (si vous avez enb)
Lanterns Of Skyrim - Villages.esp
Lanterns Of Skyrim - Bridges x2 - OnOff_bright.esp
Lanterns Of Skyrim - Around Cities_bright.esp
RabbitsPlus.esp
Alternate Start - Live Another Life.esp
WetandCold.esp
WetandCold - Holidays.esp
101Bugs French.esp
EnhancedCharacterEdit.esp
RaceMenu.esp
RaceMenuPlugin.esp
CharacterMakingExtender.esp
Radiant and Unique Potions and Poisons.esp
RealisticWaterTwo.esp
RealisticWaterTwo - Legendary.esp
RealisticWaterTwo - Waves.esp
RealisticWaterTwo - Waves - Dawnguard.esp
Watercolor_for_ENB_RWT.esp
ShootingStars.esp
SignTown.esp
SkyrimChimneysRW.esp
SkyUI.esp
SLFC.esp
smakit_house_markers_french.esp
Smoking Torches.esp
AchieveThat.esp
Run For Your Lives.esp
TimingIsEverything.esp
TimingIsEverything_RunForYourLives_Patch.esp
Amazing Riverwood Starter Home.esp
betternighteye.esp
UnreadBooksGlow.esp
whiterun spruce by revan1199.esp
Prometheus_No_snow_Under_the_roof.esp
AMatterOfTime.esp
Delphine Makeover.esp
drop_skulls_sp0ckrates.esp
ScopedBows.esp
BFSEffects.esp
Morning Fogs.esp
LiFE.esp
erikmature.esp
WSCO - OcciFemaleUNP.esp
WSCO - OcciBetterMale.esp
WSCO - Better NPCs.esp
TheEyesOfBeauty.esp
Vivid Landscapes.esp
WEBS extended.esp
SkyFalls + SkyMills + DG + DB.esp
Rebirth Monster.esp
Windfull Skyrim.esp
AOS.esp
AOS2_CoT3_1_patch.esp
AOS2_DGDB_USKP Patch.esp
AOS_RealisticWater2 patch.esp
AOS_WetandCold Patch.esp
Immersive Sounds - Compendium.esp
ISCompendium AOS Patch.esp
NoxWCC.esp
StenvarGB.esp
BeansIona.esp
dD - Enhanced Blood Main.esp
dD-Dragonborn-Dawnguard-EBT Patch.esp
stranger_danger.esp
When Vampires Attack.esp
Tamriel Reloaded.esp
Update.esm
Unofficial Skyrim Patch.esp
Dawnguard.esm DLC
Unofficial Dawnguard Patch.esp
Hearth Fire.esm DLC
Unofficial Hearth Fire Patch.esp
Dragonborn.esm DLC
Unofficial Dragonborn Patch.esp
ClimatesOfTamriel.esm 7.0.1 (recommander)
ApachiHair.esm 1.5
Skyrim Projet Optimization - Full Version 1.6
SPIKE.esm (s'installe avec un autre mod)
RaceCompatibility.esm 1.86
enb_reference.esp 2.3 (si vous avez enb)
HighResTexturePack01.esp (option pas pour moi)
HighResTexturePack02.esp (option pas pour moi)
HighResTexturePack03.esp (option pas pour moi)
Unofficial HighRes Patch.esp 1.1.7 (option pas pour moi)
dB-Realistic Ragdoll Force - Realistic.esp 1.9
mintylightningmod.esp 23.0 (recommander)
mintylightningMOD_COT_Patch.esp (recommander)
IHUD.esp 2.4 (recommander)
MoreForests.esp 1.32 (recommander)
AmazingFallowerTweaks.esp 1.66 (recommander)
Correctif – Skyrim.esp
Correctif – Dawnguard.esp
Correctif – Heartfire.esp
Correctif – Dragonborn.esp
Cutting Room Floor.esp
BarenziahQuestMarkers.esp
Better Skill and Quest Books Names.esp
BirdsHF.esp
ClimatesOfTamriel-Dawnguard-Patch.esp
ClimatesOfTamriel-Dragonborn-Patch.esp
Supreme Storms – Cot Version.esp
Cot-WeatherPatch.esp
Cot-WeatherPatch_DB.esp
ClimatesOfTamriel-Sound.esp
People Have Torches.esp
MoreSnowWindyand 150percentlessView.esp
Cloaks.esp
1nivWICCloaks.esp
1nivWICSkyCloaksPatch.esp
Compatibility Patch – PHT.Cos WIC.esp
Crimsonquestmarkers.esp
Customizable Camera.esp
DLC –ParagonPortalMapMaker.esp
Dynamic fires.esp
Footprints.esp
Footprints - Ash.esp
Glowingeyefix.esp
Headtracking.esp
DynamicTorches.esp
PersonalizedMusic_No VanillaMusic_v5.0.esp
PM_CollegeMusic_v1.0
PM_DawnguardMusic_v1.0
PM_DragonbornMusic_v1.1
PM_PlayerHomeMusic_v1.0
PM_PlayerHomeMusic_DB_v1.0
PM_TownUniqueMusic_NoVanilla_v1.0
Immersive Patrols.esp
JiubQuestMarkers.esp
MAQ S.esp
MoonGlow.esp
My Home Is Your Home.esp
OpenFaceGuardHelmets.esp
Provincial Courier Service.esp
Locational Damage.esp
Further Dark Dungeons for ENB.esp (si vous avez enb)
Lanterns Of Skyrim - Villages.esp
Lanterns Of Skyrim - Bridges x2 - OnOff_bright.esp
Lanterns Of Skyrim - Around Cities_bright.esp
RabbitsPlus.esp
Alternate Start - Live Another Life.esp
WetandCold.esp
WetandCold - Holidays.esp
101Bugs French.esp
EnhancedCharacterEdit.esp
RaceMenu.esp
RaceMenuPlugin.esp
CharacterMakingExtender.esp
Radiant and Unique Potions and Poisons.esp
RealisticWaterTwo.esp
RealisticWaterTwo - Legendary.esp
RealisticWaterTwo - Waves.esp
RealisticWaterTwo - Waves - Dawnguard.esp
Watercolor_for_ENB_RWT.esp
ShootingStars.esp
SignTown.esp
SkyrimChimneysRW.esp
SkyUI.esp
SLFC.esp
smakit_house_markers_french.esp
Smoking Torches.esp
AchieveThat.esp
Run For Your Lives.esp
TimingIsEverything.esp
TimingIsEverything_RunForYourLives_Patch.esp
Amazing Riverwood Starter Home.esp
betternighteye.esp
UnreadBooksGlow.esp
whiterun spruce by revan1199.esp
Prometheus_No_snow_Under_the_roof.esp
AMatterOfTime.esp
Delphine Makeover.esp
drop_skulls_sp0ckrates.esp
ScopedBows.esp
BFSEffects.esp
Morning Fogs.esp
LiFE.esp
erikmature.esp
WSCO - OcciFemaleUNP.esp
WSCO - OcciBetterMale.esp
WSCO - Better NPCs.esp
TheEyesOfBeauty.esp
Vivid Landscapes.esp
WEBS extended.esp
SkyFalls + SkyMills + DG + DB.esp
Rebirth Monster.esp
Windfull Skyrim.esp
AOS.esp
AOS2_CoT3_1_patch.esp
AOS2_DGDB_USKP Patch.esp
AOS_RealisticWater2 patch.esp
AOS_WetandCold Patch.esp
Immersive Sounds - Compendium.esp
ISCompendium AOS Patch.esp
NoxWCC.esp
StenvarGB.esp
BeansIona.esp
dD - Enhanced Blood Main.esp
dD-Dragonborn-Dawnguard-EBT Patch.esp
stranger_danger.esp
When Vampires Attack.esp
Tamriel Reloaded.esp
► Afficher le texte
Airdale Dog Replacer – Airdale Terriers
Alternative Smoke MD
Better Vampire Fangs and Eyes
Green Kelp Grass
Heart of the Beast – Werewolf Sound and Texture Overhaul
Hectrol CAVES DELUXE HighRes Retex 1K
High_Resolution_Scars
Nord Casttle – HD cows – nord castelle – high res
SC - Khajiit Improvement - Males only
Tobes Highres Textures
Ultimate HD Fire Effects -Medium Resolution
Ultimate HD Torch MedRes
Vampire Lord Unarmoured
Vandr Presents- HD Falmer Pod
Vandr Presents- HD Imperial Tower
Vandr Presents- HD Spiders Nests
Visible Windows Medium
HD Banners v2 – Unique Textures
HD Rabbits Plus
Main Menu Spinning Skyrim Emblem Average Speed
Superior Lore-Friendly Hair
Visible Windows Medium
Alternative Snow
Skyrim -Community- Uncapper
Realistic Mushrooms
Skyrim Flora Overhaul - LOD Basic Edition
TreesHD_Skyrim_Variation
aMidianborn Book of Silence weapons, Unique Item, Dragonborn, Créatures, Armors
Skyrim Realistic Texture Overhaul Mountains 1k
Semitransparent Stalhrim Deposits
Detailed Rug
Windy Skyrim
Skill interface Re-Texture
Real Ice
Draugr Audio Enhancement mod
A Quality World Map
SOLVEIG - Skyrim Cinematic Sunglare
XCE - Xenius Character Enhancement
Vivid Landscapes - All in One
Vivid Landscapes – Birthsigns
Vivid Landscapes - Castle Volkihar
DUST
LEAVES
Epic-Companion-Compilation
Nude Males v0_4
Draugr Nasty Retexture
Enhanced Night Skyrim
Elaborate Textiles - NPC Clothing Retexture
Realistic Transparent Glass Armors and Weapons v3
Transparent and Refracting Icicle and Frost Atronach
More Dramatic Alduin Retexture
White Phial Replacer
Dawnguard Parallax
DANDELION SEEDS
RUSTIC WINDOWS
Realistic Water Two - ENB Textures
Ice of Skyrim
ApachiiSkyHair natural Retexture
Bloody Dragon Bones
The Eyes Of Beauty player et NPC
Ewis alternative Rock
Tamriel Reloaded - Textures and Parallax for ENB
Fores New Idles in Skyrim – FNIS
XP32 Maximum Skeleton –XPMS
Women of Skyrim-Enhanced female normalmaps
Dramatic Clouds
Unique Dragon Priest Masks
Quality SnowFlakes
New Thinner Torch
Whiterun Dragonreach HD wood Carvings and wall spikes
Alternative Smoke MD
Better Vampire Fangs and Eyes
Green Kelp Grass
Heart of the Beast – Werewolf Sound and Texture Overhaul
Hectrol CAVES DELUXE HighRes Retex 1K
High_Resolution_Scars
Nord Casttle – HD cows – nord castelle – high res
SC - Khajiit Improvement - Males only
Tobes Highres Textures
Ultimate HD Fire Effects -Medium Resolution
Ultimate HD Torch MedRes
Vampire Lord Unarmoured
Vandr Presents- HD Falmer Pod
Vandr Presents- HD Imperial Tower
Vandr Presents- HD Spiders Nests
Visible Windows Medium
HD Banners v2 – Unique Textures
HD Rabbits Plus
Main Menu Spinning Skyrim Emblem Average Speed
Superior Lore-Friendly Hair
Visible Windows Medium
Alternative Snow
Skyrim -Community- Uncapper
Realistic Mushrooms
Skyrim Flora Overhaul - LOD Basic Edition
TreesHD_Skyrim_Variation
aMidianborn Book of Silence weapons, Unique Item, Dragonborn, Créatures, Armors
Skyrim Realistic Texture Overhaul Mountains 1k
Semitransparent Stalhrim Deposits
Detailed Rug
Windy Skyrim
Skill interface Re-Texture
Real Ice
Draugr Audio Enhancement mod
A Quality World Map
SOLVEIG - Skyrim Cinematic Sunglare
XCE - Xenius Character Enhancement
Vivid Landscapes - All in One
Vivid Landscapes – Birthsigns
Vivid Landscapes - Castle Volkihar
DUST
LEAVES
Epic-Companion-Compilation
Nude Males v0_4
Draugr Nasty Retexture
Enhanced Night Skyrim
Elaborate Textiles - NPC Clothing Retexture
Realistic Transparent Glass Armors and Weapons v3
Transparent and Refracting Icicle and Frost Atronach
More Dramatic Alduin Retexture
White Phial Replacer
Dawnguard Parallax
DANDELION SEEDS
RUSTIC WINDOWS
Realistic Water Two - ENB Textures
Ice of Skyrim
ApachiiSkyHair natural Retexture
Bloody Dragon Bones
The Eyes Of Beauty player et NPC
Ewis alternative Rock
Tamriel Reloaded - Textures and Parallax for ENB
Fores New Idles in Skyrim – FNIS
XP32 Maximum Skeleton –XPMS
Women of Skyrim-Enhanced female normalmaps
Dramatic Clouds
Unique Dragon Priest Masks
Quality SnowFlakes
New Thinner Torch
Whiterun Dragonreach HD wood Carvings and wall spikes
http://enbseries.enbdev.com/forum/viewt ... f=6&t=1499
PARTICLE PATCH ALL-IN-ONE
6-Voilà, télécharger Ordenador sélectionné le dossier data/textures
Coché la case Resize down sélectioné sur 1024 et start
7- bon maintenant TES5Edit
http://www.nexusmods.com/skyrim/mods/25859/?
Suivre les instructions de la page.
8-pour traduire les esp un a un
ESP-ESM Translation
http://www.confrerie-des-traducteurs.fr ... ranslation
8- ENBSeries v0.254 for TES Skyrim
http://www.nexusmods.com/skyrim/mods/30936/?
Placer les fichiers dans de dossier du jeu.
Dans enblocal.ini, inscrires les lignes suivantes si tu disposes d'un système 64 bits:
► Afficher le texte
[MEMORY]
ExpandSystemMemoryX64=false // true pour 32 bits
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=false
DisablePreloadToVRAM=false
EnableUnsafeMemoryHacks=true
ReservedMemorySizeMb=256
VideoMemorySizeMb=0
EnableCompression=false
AutodetectVideoMemorySize=true
ExpandSystemMemoryX64=false // true pour 32 bits
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=false
DisablePreloadToVRAM=false
EnableUnsafeMemoryHacks=true
ReservedMemorySizeMb=256
VideoMemorySizeMb=0
EnableCompression=false
AutodetectVideoMemorySize=true
http://enbdev.com/enbseries/forum/viewt ... 6d9#p32747
ENB resources for Skyrim
http://www.nexusmods.com/skyrim/mods/36720/?
Mod Organizer de S.T.E.P. je le recommande fortement
http://www.nexusmods.com/skyrim/mods/1334/?
Tuto anglais et vidéo:
http://wiki.step-project.com/Guide:Mod_ ... stallation
http://www.youtube.com/playlist?list=PL ... FUQIIQewcK
Voilà mon résultat en image :

