Bonjour,
Quand j'utilise FO3edit pour créer un "merged patch"
je peux voir des erreurs dans le listage.
Il s'agit surement de soucis liés à l'ordre des mods.
Comment faire pour comprendre d'où elles viennent
afin de rectifier ?
FO3edit
Re: FO3edit
Met tes erreurs ici (ou une capture) on te dira.
Corax, Maître de la Raven Guard.
Vinctorus aut Mortis - Credo de la Raven Guard

Tuto installation mods Fallout 3/NV
Tuto installation mods Skyrim
Vinctorus aut Mortis - Credo de la Raven Guard

Tuto installation mods Fallout 3/NV
Tuto installation mods Skyrim
Re: FO3edit
Merci
mais encore un sacré boulot
avec tout ce que tu fais déjà...
mais encore un sacré boulot
avec tout ce que tu fais déjà...
Using Fallout3 Data Path: J:\Fallout 3\Data\
Using ini: K:\My Games\Fallout3\Fallout.ini
Using settings file: C:\Documents and Settings\Chris\Local Settings\Application Data\Fallout3\Plugins.fo3viewsettings
Loading active plugin list: C:\Documents and Settings\Chris\Local Settings\Application Data\Fallout3\Plugins.txt
[Fallout3.esm] Loading file
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Error: record TES4 contains unexpected (or out of order) subrecord SNAM
Errors were found in: [TES4:00000000]
Contained subrecords: HEDR CNAM MAST SNAM
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[TUPAM - The Pitt Addon.esp] Loading file
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[BringBackBael.esp] Loading file
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[Renforcement de la Citadel.esp] Loading file
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[MTC MoreGuardsInBigTown.esp] Loading file
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[Dogmeat Leather Armor - no crafting.esp] Loading file
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[Jumelles et lunettes de sniper.esp] Loading file
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[RZW_PortableRadios.esp] Loading file
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[Equipement Humungus.esp] Loading file
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[Cachette Souterraine v4.25.esp] Loading file
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[MERC Fr.esp] Loading file
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[Slam MP5.esp] Loading file
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[Point lookout new uniques.esp] Loading file
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[FreePlay addon - clean Potomac.esp] Loading file
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[CaRnAGe.esp] Loading file
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[BlackWolf Backpack.esp] Loading file
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[Xepha's Dynamic Weather - Main.esp] Loading file
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[09:53] Background Loader: starting...
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[00:00] Background Loader: [Fallout3.esm] Header processed. Expecting 809817 records
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GMST" processed
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[00:00] Background Loader: [Fallout3.esm] GRUP Top "COBJ" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "PROJ" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "WTHR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CLMT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "REGN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NAVI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CELL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "WRLD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DIAL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "QUST" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IDLE" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "PACK" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CSTY" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "LSCR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ANIO" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "WATR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "EFSH" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "EXPL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DEBR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IMGS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IMAD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "FLST" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "PERK" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "BPTD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ADDN" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "AVIF" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "RADS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CAMS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CPTH" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "VTYP" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IPCT" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IPDS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ARMA" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ECZN" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "MESG" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "RGDL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DOBJ" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "LGTM" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "MUSC" processed
[00:02] Background Loader: [Fallout3.esm] Building FormID index
[00:04] Background Loader: [Fallout3.esm] FormID index built
[00:04] Background Loader: [Fallout3.esm] Building EditorID index
[00:04] Background Loader: [Fallout3.esm] EditorID index built
[00:04] Background Loader: [Fallout3.esm] Processing completed
[00:04] Background Loader: loading "Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat"...
[00:04] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Loading file
[00:04] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] File loaded
[00:04] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Start processing
[00:04] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Adding master "Fallout3.esm"
[00:04] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Header processed. Expecting 43 records
[00:04] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "MICN" processed
[00:04] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "GLOB" processed
[00:04] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "MGEF" processed
[00:04] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "STAT" processed
[00:04] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "ECZN" processed
[00:04] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Building FormID index
[00:04] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] FormID index built
[00:04] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Building EditorID index
[00:04] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] EditorID index built
[00:04] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Processing completed
[00:04] Background Loader: loading "Correctif - Base.esm"...
[00:04] Background Loader: [Correctif - Base.esm] Loading file
[00:04] Background Loader: [Correctif - Base.esm] File loaded
[00:04] Background Loader: [Correctif - Base.esm] Start processing
[00:04] Background Loader: [Correctif - Base.esm] Adding master "Fallout3.esm"
[00:04] Background Loader: [Correctif - Base.esm] Header processed. Expecting 82 records
[00:04] Background Loader: [Correctif - Base.esm] GRUP Top "SCPT" processed
[00:04] Background Loader: [Correctif - Base.esm] GRUP Top "NPC_" processed
[00:04] Background Loader: [Correctif - Base.esm] GRUP Top "CELL" processed
[00:04] Background Loader: [Correctif - Base.esm] GRUP Top "WRLD" processed
[00:04] Background Loader: [Correctif - Base.esm] GRUP Top "QUST" processed
[00:04] Background Loader: [Correctif - Base.esm] Building FormID index
[00:04] Background Loader: [Correctif - Base.esm] FormID index built
[00:04] Background Loader: [Correctif - Base.esm] Building EditorID index
[00:04] Background Loader: [Correctif - Base.esm] EditorID index built
[00:04] Background Loader: [Correctif - Base.esm] Processing completed
[00:04] Background Loader: loading "Anchorage.esm"...
[00:04] Background Loader: [Anchorage.esm] Loading file
[00:04] Background Loader: [Anchorage.esm] File loaded
[00:04] Background Loader: [Anchorage.esm] Start processing
[00:04] Background Loader: [Anchorage.esm] Adding master "Fallout3.esm"
[00:04] Background Loader: [Anchorage.esm] Header processed. Expecting 46889 records
[00:04] Background Loader: [Anchorage.esm] GRUP Top "TXST" processed
[00:04] Background Loader: [Anchorage.esm] GRUP Top "GLOB" processed
[00:04] Background Loader: [Anchorage.esm] GRUP Top "CLAS" processed
[00:04] Background Loader: [Anchorage.esm] GRUP Top "FACT" processed
[00:04] Background Loader: [Anchorage.esm] GRUP Top "SOUN" processed
[00:04] Background Loader: [Anchorage.esm] GRUP Top "ASPC" processed
[00:04] Background Loader: [Anchorage.esm] GRUP Top "MGEF" processed
[00:04] Background Loader: [Anchorage.esm] GRUP Top "SCPT" processed
[00:04] Background Loader: [Anchorage.esm] GRUP Top "LTEX" processed
[00:04] Background Loader: [Anchorage.esm] GRUP Top "ENCH" processed
[00:04] Background Loader: [Anchorage.esm] GRUP Top "SPEL" processed
[00:04] Background Loader: [Anchorage.esm] GRUP Top "ACTI" processed
[00:04] Background Loader: [Anchorage.esm] GRUP Top "TACT" processed
[00:04] Background Loader: [Anchorage.esm] GRUP Top "TERM" processed
[00:04] Background Loader: [Anchorage.esm] GRUP Top "ARMO" processed
[00:04] Background Loader: [Anchorage.esm] GRUP Top "CONT" processed
[00:04] Background Loader: [Anchorage.esm] GRUP Top "DOOR" processed
[00:04] Background Loader: [Anchorage.esm] GRUP Top "LIGH" processed
[00:04] Background Loader: [Anchorage.esm] GRUP Top "MISC" processed
[00:04] Background Loader: [Anchorage.esm] GRUP Top "STAT" processed
[00:04] Background Loader: [Anchorage.esm] GRUP Top "SCOL" processed
[00:04] Background Loader: [Anchorage.esm] GRUP Top "MSTT" processed
[00:04] Background Loader: [Anchorage.esm] GRUP Top "FURN" processed
[00:04] Background Loader: [Anchorage.esm] GRUP Top "WEAP" processed
[00:04] Background Loader: [Anchorage.esm] GRUP Top "NPC_" processed
[00:04] Background Loader: [Anchorage.esm] GRUP Top "CREA" processed
[00:04] Background Loader: [Anchorage.esm] GRUP Top "LVLC" processed
[00:04] Background Loader: [Anchorage.esm] GRUP Top "LVLN" processed
[00:04] Background Loader: [Anchorage.esm] GRUP Top "IDLM" processed
[00:04] Background Loader: [Anchorage.esm] GRUP Top "NOTE" processed
[00:04] Background Loader: [Anchorage.esm] GRUP Top "PROJ" processed
[00:04] Background Loader: [Anchorage.esm] GRUP Top "LVLI" processed
[00:04] Background Loader: [Anchorage.esm] GRUP Top "WTHR" processed
[00:04] Background Loader: [Anchorage.esm] GRUP Top "CLMT" processed
[00:04] Background Loader: [Anchorage.esm] GRUP Top "REGN" processed
[00:04] Background Loader: [Anchorage.esm] GRUP Top "NAVI" processed
[00:04] Background Loader: [Anchorage.esm] GRUP Top "CELL" processed
[00:04] Background Loader: [Anchorage.esm] GRUP Top "WRLD" processed
[00:04] Background Loader: [Anchorage.esm] GRUP Top "DIAL" processed
[00:04] Background Loader: [Anchorage.esm] GRUP Top "QUST" processed
[00:04] Background Loader: [Anchorage.esm] GRUP Top "IDLE" processed
[00:04] Background Loader: [Anchorage.esm] GRUP Top "PACK" processed
[00:04] Background Loader: [Anchorage.esm] GRUP Top "CSTY" processed
[00:04] Background Loader: [Anchorage.esm] GRUP Top "LSCR" processed
[00:04] Background Loader: [Anchorage.esm] GRUP Top "ANIO" processed
[00:04] Background Loader: [Anchorage.esm] GRUP Top "WATR" processed
[00:04] Background Loader: [Anchorage.esm] GRUP Top "EFSH" processed
[00:04] Background Loader: [Anchorage.esm] GRUP Top "EXPL" processed
[00:04] Background Loader: [Anchorage.esm] GRUP Top "DEBR" processed
[00:04] Background Loader: [Anchorage.esm] GRUP Top "IMGS" processed
[00:04] Background Loader: [Anchorage.esm] GRUP Top "IMAD" processed
[00:04] Background Loader: [Anchorage.esm] GRUP Top "FLST" processed
[00:04] Background Loader: [Anchorage.esm] GRUP Top "PERK" processed
[00:04] Background Loader: [Anchorage.esm] GRUP Top "BPTD" processed
[00:04] Background Loader: [Anchorage.esm] GRUP Top "ADDN" processed
[00:04] Background Loader: [Anchorage.esm] GRUP Top "VTYP" processed
[00:04] Background Loader: [Anchorage.esm] GRUP Top "IPCT" processed
[00:04] Background Loader: [Anchorage.esm] GRUP Top "ARMA" processed
[00:04] Background Loader: [Anchorage.esm] GRUP Top "ECZN" processed
[00:04] Background Loader: [Anchorage.esm] GRUP Top "MESG" processed
[00:04] Background Loader: [Anchorage.esm] GRUP Top "LGTM" processed
[00:04] Background Loader: [Anchorage.esm] Building FormID index
[00:04] Background Loader: [Anchorage.esm] FormID index built
[00:04] Background Loader: [Anchorage.esm] Building EditorID index
[00:04] Background Loader: [Anchorage.esm] EditorID index built
[00:04] Background Loader: [Anchorage.esm] Processing completed
[00:04] Background Loader: loading "PointLookout.esm"...
[00:04] Background Loader: [PointLookout.esm] Loading file
[00:04] Background Loader: [PointLookout.esm] File loaded
[00:04] Background Loader: [PointLookout.esm] Start processing
[00:04] Background Loader: [PointLookout.esm] Adding master "Fallout3.esm"
[00:04] Background Loader: [PointLookout.esm] Header processed. Expecting 68566 records
[00:04] Background Loader: [PointLookout.esm] GRUP Top "TXST" processed
[00:04] Background Loader: [PointLookout.esm] GRUP Top "FACT" processed
[00:04] Background Loader: [PointLookout.esm] GRUP Top "RACE" processed
[00:04] Background Loader: [PointLookout.esm] GRUP Top "SOUN" processed
[00:04] Background Loader: [PointLookout.esm] GRUP Top "ASPC" processed
[00:04] Background Loader: [PointLookout.esm] GRUP Top "MGEF" processed
[00:04] Background Loader: [PointLookout.esm] GRUP Top "SCPT" processed
[00:04] Background Loader: [PointLookout.esm] GRUP Top "LTEX" processed
[00:04] Background Loader: [PointLookout.esm] GRUP Top "ENCH" processed
[00:04] Background Loader: [PointLookout.esm] GRUP Top "SPEL" processed
[00:04] Background Loader: [PointLookout.esm] GRUP Top "ACTI" processed
[00:04] Background Loader: [PointLookout.esm] GRUP Top "TACT" processed
[00:04] Background Loader: [PointLookout.esm] GRUP Top "TERM" processed
[00:04] Background Loader: [PointLookout.esm] GRUP Top "ARMO" processed
[00:04] Background Loader: [PointLookout.esm] GRUP Top "BOOK" processed
[00:04] Background Loader: [PointLookout.esm] GRUP Top "CONT" processed
[00:04] Background Loader: [PointLookout.esm] GRUP Top "DOOR" processed
[00:04] Background Loader: [PointLookout.esm] GRUP Top "LIGH" processed
[00:04] Background Loader: [PointLookout.esm] GRUP Top "MISC" processed
[00:04] Background Loader: [PointLookout.esm] GRUP Top "STAT" processed
[00:04] Background Loader: [PointLookout.esm] GRUP Top "SCOL" processed
[00:04] Background Loader: [PointLookout.esm] GRUP Top "MSTT" processed
[00:04] Background Loader: [PointLookout.esm] GRUP Top "PWAT" processed
[00:04] Background Loader: [PointLookout.esm] GRUP Top "GRAS" processed
[00:04] Background Loader: [PointLookout.esm] GRUP Top "FURN" processed
[00:04] Background Loader: [PointLookout.esm] GRUP Top "WEAP" processed
[00:04] Background Loader: [PointLookout.esm] GRUP Top "AMMO" processed
[00:04] Background Loader: [PointLookout.esm] GRUP Top "NPC_" processed
[00:04] Background Loader: [PointLookout.esm] GRUP Top "CREA" processed
[00:04] Background Loader: [PointLookout.esm] GRUP Top "LVLC" processed
[00:04] Background Loader: [PointLookout.esm] GRUP Top "LVLN" processed
[00:04] Background Loader: [PointLookout.esm] GRUP Top "KEYM" processed
[00:04] Background Loader: [PointLookout.esm] GRUP Top "ALCH" processed
[00:04] Background Loader: [PointLookout.esm] GRUP Top "IDLM" processed
[00:04] Background Loader: [PointLookout.esm] GRUP Top "NOTE" processed
[00:04] Background Loader: [PointLookout.esm] GRUP Top "PROJ" processed
[00:04] Background Loader: [PointLookout.esm] GRUP Top "LVLI" processed
[00:04] Background Loader: [PointLookout.esm] GRUP Top "WTHR" processed
[00:04] Background Loader: [PointLookout.esm] GRUP Top "CLMT" processed
[00:04] Background Loader: [PointLookout.esm] GRUP Top "REGN" processed
[00:04] Background Loader: [PointLookout.esm] GRUP Top "NAVI" processed
[00:04] Background Loader: [PointLookout.esm] GRUP Top "CELL" processed
[00:04] Background Loader: [PointLookout.esm] GRUP Top "WRLD" processed
[00:04] Background Loader: [PointLookout.esm] GRUP Top "DIAL" processed
[00:04] Background Loader: [PointLookout.esm] GRUP Top "QUST" processed
[00:04] Background Loader: [PointLookout.esm] GRUP Top "IDLE" processed
[00:04] Background Loader: [PointLookout.esm] GRUP Top "PACK" processed
[00:04] Background Loader: [PointLookout.esm] GRUP Top "CSTY" processed
[00:04] Background Loader: [PointLookout.esm] GRUP Top "LSCR" processed
[00:04] Background Loader: [PointLookout.esm] GRUP Top "ANIO" processed
[00:04] Background Loader: [PointLookout.esm] GRUP Top "WATR" processed
[00:04] Background Loader: [PointLookout.esm] GRUP Top "EFSH" processed
[00:04] Background Loader: [PointLookout.esm] GRUP Top "EXPL" processed
[00:04] Background Loader: [PointLookout.esm] GRUP Top "DEBR" processed
[00:04] Background Loader: [PointLookout.esm] GRUP Top "IMGS" processed
[00:04] Background Loader: [PointLookout.esm] GRUP Top "IMAD" processed
[00:04] Background Loader: [PointLookout.esm] GRUP Top "FLST" processed
[00:04] Background Loader: [PointLookout.esm] GRUP Top "PERK" processed
[00:04] Background Loader: [PointLookout.esm] GRUP Top "BPTD" processed
[00:04] Background Loader: [PointLookout.esm] GRUP Top "VTYP" processed
[00:04] Background Loader: [PointLookout.esm] GRUP Top "IPCT" processed
[00:04] Background Loader: [PointLookout.esm] GRUP Top "IPDS" processed
[00:04] Background Loader: [PointLookout.esm] GRUP Top "ARMA" processed
[00:04] Background Loader: [PointLookout.esm] GRUP Top "ECZN" processed
[00:04] Background Loader: [PointLookout.esm] GRUP Top "MESG" processed
[00:04] Background Loader: [PointLookout.esm] GRUP Top "RGDL" processed
[00:04] Background Loader: [PointLookout.esm] Building FormID index
[00:04] Background Loader: [PointLookout.esm] FormID index built
[00:04] Background Loader: [PointLookout.esm] Building EditorID index
[00:04] Background Loader: [PointLookout.esm] EditorID index built
[00:04] Background Loader: [PointLookout.esm] Processing completed
[00:04] Background Loader: loading "ThePitt.esm"...
[00:04] Background Loader: [ThePitt.esm] Loading file
[00:04] Background Loader: [ThePitt.esm] File loaded
[00:04] Background Loader: [ThePitt.esm] Start processing
[00:04] Background Loader: [ThePitt.esm] Adding master "Fallout3.esm"
[00:04] Background Loader: [ThePitt.esm] Header processed. Expecting 36012 records
[00:04] Background Loader: [ThePitt.esm] GRUP Top "TXST" processed
[00:04] Background Loader: [ThePitt.esm] GRUP Top "GLOB" processed
[00:04] Background Loader: [ThePitt.esm] GRUP Top "FACT" processed
[00:04] Background Loader: [ThePitt.esm] GRUP Top "EYES" processed
[00:04] Background Loader: [ThePitt.esm] GRUP Top "RACE" processed
[00:04] Background Loader: [ThePitt.esm] GRUP Top "SOUN" processed
[00:04] Background Loader: [ThePitt.esm] GRUP Top "ASPC" processed
[00:04] Background Loader: [ThePitt.esm] GRUP Top "MGEF" processed
[00:04] Background Loader: [ThePitt.esm] GRUP Top "SCPT" processed
[00:04] Background Loader: [ThePitt.esm] GRUP Top "LTEX" processed
[00:04] Background Loader: [ThePitt.esm] GRUP Top "ENCH" processed
[00:04] Background Loader: [ThePitt.esm] GRUP Top "SPEL" processed
[00:04] Background Loader: [ThePitt.esm] GRUP Top "ACTI" processed
[00:04] Background Loader: [ThePitt.esm] GRUP Top "TACT" processed
[00:04] Background Loader: [ThePitt.esm] GRUP Top "TERM" processed
[00:04] Background Loader: [ThePitt.esm] GRUP Top "ARMO" processed
[00:04] Background Loader: [ThePitt.esm] GRUP Top "CONT" processed
[00:04] Background Loader: [ThePitt.esm] GRUP Top "DOOR" processed
[00:04] Background Loader: [ThePitt.esm] GRUP Top "LIGH" processed
[00:04] Background Loader: [ThePitt.esm] GRUP Top "MISC" processed
[00:04] Background Loader: [ThePitt.esm] GRUP Top "STAT" processed
[00:04] Background Loader: [ThePitt.esm] GRUP Top "SCOL" processed
[00:04] Background Loader: [ThePitt.esm] GRUP Top "MSTT" processed
[00:04] Background Loader: [ThePitt.esm] GRUP Top "PWAT" processed
[00:04] Background Loader: [ThePitt.esm] GRUP Top "FURN" processed
[00:04] Background Loader: [ThePitt.esm] GRUP Top "WEAP" processed
[00:04] Background Loader: [ThePitt.esm] GRUP Top "AMMO" processed
[00:04] Background Loader: [ThePitt.esm] GRUP Top "NPC_" processed
[00:04] Background Loader: [ThePitt.esm] GRUP Top "CREA" processed
[00:04] Background Loader: [ThePitt.esm] GRUP Top "LVLC" processed
[00:04] Background Loader: [ThePitt.esm] GRUP Top "LVLN" processed
[00:04] Background Loader: [ThePitt.esm] GRUP Top "KEYM" processed
[00:04] Background Loader: [ThePitt.esm] GRUP Top "ALCH" processed
[00:04] Background Loader: [ThePitt.esm] GRUP Top "IDLM" processed
[00:04] Background Loader: [ThePitt.esm] GRUP Top "NOTE" processed
[00:04] Background Loader: [ThePitt.esm] GRUP Top "PROJ" processed
[00:04] Background Loader: [ThePitt.esm] GRUP Top "LVLI" processed
[00:04] Background Loader: [ThePitt.esm] GRUP Top "WTHR" processed
[00:04] Background Loader: [ThePitt.esm] GRUP Top "CLMT" processed
[00:04] Background Loader: [ThePitt.esm] GRUP Top "REGN" processed
[00:04] Background Loader: [ThePitt.esm] GRUP Top "NAVI" processed
[00:04] Background Loader: [ThePitt.esm] GRUP Top "CELL" processed
[00:04] Background Loader: [ThePitt.esm] GRUP Top "WRLD" processed
[00:04] Background Loader: [ThePitt.esm] GRUP Top "DIAL" processed
[00:04] Background Loader: [ThePitt.esm] GRUP Top "QUST" processed
[00:04] Background Loader: [ThePitt.esm] GRUP Top "IDLE" processed
[00:04] Background Loader: [ThePitt.esm] GRUP Top "PACK" processed
[00:04] Background Loader: [ThePitt.esm] GRUP Top "CSTY" processed
[00:04] Background Loader: [ThePitt.esm] GRUP Top "ANIO" processed
[00:04] Background Loader: [ThePitt.esm] GRUP Top "WATR" processed
[00:04] Background Loader: [ThePitt.esm] GRUP Top "IMGS" processed
[00:04] Background Loader: [ThePitt.esm] GRUP Top "IMAD" processed
[00:04] Background Loader: [ThePitt.esm] GRUP Top "FLST" processed
[00:04] Background Loader: [ThePitt.esm] GRUP Top "PERK" processed
[00:04] Background Loader: [ThePitt.esm] GRUP Top "BPTD" processed
[00:04] Background Loader: [ThePitt.esm] GRUP Top "VTYP" processed
[00:04] Background Loader: [ThePitt.esm] GRUP Top "ARMA" processed
[00:04] Background Loader: [ThePitt.esm] GRUP Top "ECZN" processed
[00:04] Background Loader: [ThePitt.esm] GRUP Top "MESG" processed
[00:04] Background Loader: [ThePitt.esm] GRUP Top "RGDL" processed
[00:04] Background Loader: [ThePitt.esm] GRUP Top "MUSC" processed
[00:04] Background Loader: [ThePitt.esm] Building FormID index
[00:04] Background Loader: [ThePitt.esm] FormID index built
[00:04] Background Loader: [ThePitt.esm] Building EditorID index
[00:04] Background Loader: [ThePitt.esm] EditorID index built
[00:04] Background Loader: [ThePitt.esm] Processing completed
[00:04] Background Loader: loading "BrokenSteel.esm"...
[00:04] Background Loader: [BrokenSteel.esm] Loading file
[00:04] Background Loader: [BrokenSteel.esm] File loaded
[00:04] Background Loader: [BrokenSteel.esm] Start processing
[00:04] Background Loader: [BrokenSteel.esm] Adding master "Fallout3.esm"
[00:04] Background Loader: [BrokenSteel.esm] Header processed. Expecting 43505 records
[00:04] Background Loader: [BrokenSteel.esm] GRUP Top "GMST" processed
[00:04] Background Loader: [BrokenSteel.esm] GRUP Top "TXST" processed
[00:04] Background Loader: [BrokenSteel.esm] GRUP Top "GLOB" processed
[00:04] Background Loader: [BrokenSteel.esm] GRUP Top "FACT" processed
[00:04] Background Loader: [BrokenSteel.esm] GRUP Top "SOUN" processed
[00:04] Background Loader: [BrokenSteel.esm] GRUP Top "ASPC" processed
[00:04] Background Loader: [BrokenSteel.esm] GRUP Top "MGEF" processed
[00:04] Background Loader: [BrokenSteel.esm] GRUP Top "SCPT" processed
[00:04] Background Loader: [BrokenSteel.esm] GRUP Top "LTEX" processed
[00:04] Background Loader: [BrokenSteel.esm] GRUP Top "ENCH" processed
[00:04] Background Loader: [BrokenSteel.esm] GRUP Top "SPEL" processed
[00:04] Background Loader: [BrokenSteel.esm] GRUP Top "ACTI" processed
[00:04] Background Loader: [BrokenSteel.esm] GRUP Top "TACT" processed
[00:04] Background Loader: [BrokenSteel.esm] GRUP Top "TERM" processed
[00:04] Background Loader: [BrokenSteel.esm] GRUP Top "ARMO" processed
[00:04] Background Loader: [BrokenSteel.esm] GRUP Top "CONT" processed
[00:04] Background Loader: [BrokenSteel.esm] GRUP Top "DOOR" processed
[00:04] Background Loader: [BrokenSteel.esm] GRUP Top "LIGH" processed
[00:04] Background Loader: [BrokenSteel.esm] GRUP Top "MISC" processed
[00:04] Background Loader: [BrokenSteel.esm] GRUP Top "STAT" processed
[00:04] Background Loader: [BrokenSteel.esm] GRUP Top "SCOL" processed
[00:04] Background Loader: [BrokenSteel.esm] GRUP Top "MSTT" processed
[00:04] Background Loader: [BrokenSteel.esm] GRUP Top "PWAT" processed
[00:04] Background Loader: [BrokenSteel.esm] GRUP Top "FURN" processed
[00:04] Background Loader: [BrokenSteel.esm] GRUP Top "WEAP" processed
[00:04] Background Loader: [BrokenSteel.esm] GRUP Top "NPC_" processed
[00:04] Background Loader: [BrokenSteel.esm] GRUP Top "CREA" processed
[00:04] Background Loader: [BrokenSteel.esm] GRUP Top "LVLC" processed
[00:04] Background Loader: [BrokenSteel.esm] GRUP Top "LVLN" processed
[00:04] Background Loader: [BrokenSteel.esm] GRUP Top "KEYM" processed
[00:04] Background Loader: [BrokenSteel.esm] GRUP Top "ALCH" processed
[00:04] Background Loader: [BrokenSteel.esm] GRUP Top "IDLM" processed
[00:04] Background Loader: [BrokenSteel.esm] GRUP Top "NOTE" processed
[00:04] Background Loader: [BrokenSteel.esm] GRUP Top "PROJ" processed
[00:04] Background Loader: [BrokenSteel.esm] GRUP Top "LVLI" processed
[00:04] Background Loader: [BrokenSteel.esm] GRUP Top "WTHR" processed
[00:04] Background Loader: [BrokenSteel.esm] GRUP Top "CLMT" processed
[00:04] Background Loader: [BrokenSteel.esm] GRUP Top "REGN" processed
[00:04] Background Loader: [BrokenSteel.esm] GRUP Top "NAVI" processed
[00:04] Background Loader: [BrokenSteel.esm] GRUP Top "CELL" processed
[00:04] Background Loader: [BrokenSteel.esm] GRUP Top "WRLD" processed
[00:04] Background Loader: [BrokenSteel.esm] GRUP Top "DIAL" processed
[00:04] Background Loader: [BrokenSteel.esm] GRUP Top "QUST" processed
[00:04] Background Loader: [BrokenSteel.esm] GRUP Top "IDLE" processed
[00:04] Background Loader: [BrokenSteel.esm] GRUP Top "PACK" processed
[00:04] Background Loader: [BrokenSteel.esm] GRUP Top "ANIO" processed
[00:04] Background Loader: [BrokenSteel.esm] GRUP Top "WATR" processed
[00:04] Background Loader: [BrokenSteel.esm] GRUP Top "EFSH" processed
[00:04] Background Loader: [BrokenSteel.esm] GRUP Top "EXPL" processed
[00:04] Background Loader: [BrokenSteel.esm] GRUP Top "DEBR" processed
[00:04] Background Loader: [BrokenSteel.esm] GRUP Top "IMGS" processed
[00:04] Background Loader: [BrokenSteel.esm] GRUP Top "IMAD" processed
[00:04] Background Loader: [BrokenSteel.esm] GRUP Top "FLST" processed
[00:04] Background Loader: [BrokenSteel.esm] GRUP Top "PERK" processed
[00:04] Background Loader: [BrokenSteel.esm] GRUP Top "BPTD" processed
[00:04] Background Loader: [BrokenSteel.esm] GRUP Top "ADDN" processed
[00:04] Background Loader: [BrokenSteel.esm] GRUP Top "VTYP" processed
[00:04] Background Loader: [BrokenSteel.esm] GRUP Top "ARMA" processed
[00:04] Background Loader: [BrokenSteel.esm] GRUP Top "ECZN" processed
[00:04] Background Loader: [BrokenSteel.esm] GRUP Top "MESG" processed
[00:04] Background Loader: [BrokenSteel.esm] GRUP Top "RGDL" processed
[00:04] Background Loader: [BrokenSteel.esm] GRUP Top "LGTM" processed
[00:04] Background Loader: [BrokenSteel.esm] Building FormID index
[00:04] Background Loader: [BrokenSteel.esm] FormID index built
[00:04] Background Loader: [BrokenSteel.esm] Building EditorID index
[00:04] Background Loader: [BrokenSteel.esm] EditorID index built
[00:04] Background Loader: [BrokenSteel.esm] Processing completed
[00:04] Background Loader: loading "Zeta.esm"...
[00:04] Background Loader: [Zeta.esm] Loading file
[00:04] Background Loader: [Zeta.esm] File loaded
[00:04] Background Loader: [Zeta.esm] Start processing
[00:04] Background Loader: [Zeta.esm] Adding master "Fallout3.esm"
[00:04] Background Loader: [Zeta.esm] Header processed. Expecting 37109 records
[00:04] Background Loader: [Zeta.esm] GRUP Top "TXST" processed
[00:04] Background Loader: [Zeta.esm] GRUP Top "GLOB" processed
[00:04] Background Loader: [Zeta.esm] GRUP Top "CLAS" processed
[00:04] Background Loader: [Zeta.esm] GRUP Top "FACT" processed
[00:04] Background Loader: [Zeta.esm] GRUP Top "SOUN" processed
[00:04] Background Loader: [Zeta.esm] GRUP Top "ASPC" processed
[00:04] Background Loader: [Zeta.esm] GRUP Top "MGEF" processed
[00:04] Background Loader: [Zeta.esm] GRUP Top "SCPT" processed
[00:04] Background Loader: [Zeta.esm] GRUP Top "ENCH" processed
[00:05] Background Loader: [Zeta.esm] GRUP Top "SPEL" processed
[00:05] Background Loader: [Zeta.esm] GRUP Top "ACTI" processed
[00:05] Background Loader: [Zeta.esm] GRUP Top "TACT" processed
[00:05] Background Loader: [Zeta.esm] GRUP Top "TERM" processed
[00:05] Background Loader: [Zeta.esm] GRUP Top "ARMO" processed
[00:05] Background Loader: [Zeta.esm] GRUP Top "CONT" processed
[00:05] Background Loader: [Zeta.esm] GRUP Top "DOOR" processed
[00:05] Background Loader: [Zeta.esm] GRUP Top "LIGH" processed
[00:05] Background Loader: [Zeta.esm] GRUP Top "MISC" processed
[00:05] Background Loader: [Zeta.esm] GRUP Top "STAT" processed
[00:05] Background Loader: [Zeta.esm] GRUP Top "SCOL" processed
[00:05] Background Loader: [Zeta.esm] GRUP Top "MSTT" processed
[00:05] Background Loader: [Zeta.esm] GRUP Top "PWAT" processed
[00:05] Background Loader: [Zeta.esm] GRUP Top "FURN" processed
[00:05] Background Loader: [Zeta.esm] GRUP Top "WEAP" processed
[00:05] Background Loader: [Zeta.esm] GRUP Top "AMMO" processed
[00:05] Background Loader: [Zeta.esm] GRUP Top "NPC_" processed
[00:05] Background Loader: [Zeta.esm] GRUP Top "CREA" processed
[00:05] Background Loader: [Zeta.esm] GRUP Top "LVLC" processed
[00:05] Background Loader: [Zeta.esm] GRUP Top "ALCH" processed
[00:05] Background Loader: [Zeta.esm] GRUP Top "IDLM" processed
[00:05] Background Loader: [Zeta.esm] GRUP Top "NOTE" processed
[00:05] Background Loader: [Zeta.esm] GRUP Top "PROJ" processed
[00:05] Background Loader: [Zeta.esm] GRUP Top "LVLI" processed
[00:05] Background Loader: [Zeta.esm] GRUP Top "REGN" processed
[00:05] Background Loader: [Zeta.esm] GRUP Top "NAVI" processed
[00:05] Background Loader: [Zeta.esm] GRUP Top "CELL" processed
[00:05] Background Loader: [Zeta.esm] GRUP Top "WRLD" processed
[00:05] Background Loader: [Zeta.esm] GRUP Top "DIAL" processed
[00:05] Background Loader: [Zeta.esm] GRUP Top "QUST" processed
[00:05] Background Loader: [Zeta.esm] GRUP Top "IDLE" processed
[00:05] Background Loader: [Zeta.esm] GRUP Top "PACK" processed
[00:05] Background Loader: [Zeta.esm] GRUP Top "CSTY" processed
[00:05] Background Loader: [Zeta.esm] GRUP Top "ANIO" processed
[00:05] Background Loader: [Zeta.esm] GRUP Top "WATR" processed
[00:05] Background Loader: [Zeta.esm] GRUP Top "EFSH" processed
[00:05] Background Loader: [Zeta.esm] GRUP Top "EXPL" processed
[00:05] Background Loader: [Zeta.esm] GRUP Top "DEBR" processed
[00:05] Background Loader: [Zeta.esm] GRUP Top "IMGS" processed
[00:05] Background Loader: [Zeta.esm] GRUP Top "IMAD" processed
[00:05] Background Loader: [Zeta.esm] GRUP Top "FLST" processed
[00:05] Background Loader: [Zeta.esm] GRUP Top "PERK" processed
[00:05] Background Loader: [Zeta.esm] GRUP Top "BPTD" processed
[00:05] Background Loader: [Zeta.esm] GRUP Top "ADDN" processed
[00:05] Background Loader: [Zeta.esm] GRUP Top "CAMS" processed
[00:05] Background Loader: [Zeta.esm] GRUP Top "CPTH" processed
[00:05] Background Loader: [Zeta.esm] GRUP Top "VTYP" processed
[00:05] Background Loader: [Zeta.esm] GRUP Top "IPCT" processed
[00:05] Background Loader: [Zeta.esm] GRUP Top "IPDS" processed
[00:05] Background Loader: [Zeta.esm] GRUP Top "ARMA" processed
[00:05] Background Loader: [Zeta.esm] GRUP Top "ECZN" processed
[00:05] Background Loader: [Zeta.esm] GRUP Top "MESG" processed
[00:05] Background Loader: [Zeta.esm] GRUP Top "RGDL" processed
[00:05] Background Loader: [Zeta.esm] Building FormID index
[00:05] Background Loader: [Zeta.esm] FormID index built
[00:05] Background Loader: [Zeta.esm] Building EditorID index
[00:05] Background Loader: [Zeta.esm] EditorID index built
[00:05] Background Loader: [Zeta.esm] Processing completed
[00:05] Background Loader: loading "VATSPerkWorkaround.esm"...
[00:05] Background Loader: [VATSPerkWorkaround.esm] Loading file
[00:05] Background Loader: [VATSPerkWorkaround.esm] File loaded
[00:05] Background Loader: [VATSPerkWorkaround.esm] Start processing
[00:05] Background Loader: [VATSPerkWorkaround.esm] Adding master "Fallout3.esm"
[00:05] Background Loader: [VATSPerkWorkaround.esm] Header processed. Expecting 21 records
[00:05] Background Loader: [VATSPerkWorkaround.esm] GRUP Top "GLOB" processed
[00:05] Background Loader: [VATSPerkWorkaround.esm] GRUP Top "SCPT" processed
[00:05] Background Loader: [VATSPerkWorkaround.esm] GRUP Top "QUST" processed
[00:05] Background Loader: [VATSPerkWorkaround.esm] Building FormID index
[00:05] Background Loader: [VATSPerkWorkaround.esm] FormID index built
[00:05] Background Loader: [VATSPerkWorkaround.esm] Building EditorID index
[00:05] Background Loader: [VATSPerkWorkaround.esm] EditorID index built
[00:05] Background Loader: [VATSPerkWorkaround.esm] Processing completed
[00:05] Background Loader: loading "Sharing and Caring Companions.esm"...
[00:05] Background Loader: [Sharing and Caring Companions.esm] Loading file
[00:05] Background Loader: [Sharing and Caring Companions.esm] File loaded
[00:05] Background Loader: [Sharing and Caring Companions.esm] Start processing
[00:05] Background Loader: [Sharing and Caring Companions.esm] Adding master "Fallout3.esm"
[00:05] Background Loader: [Sharing and Caring Companions.esm] Header processed. Expecting 170 records
[00:05] Background Loader: [Sharing and Caring Companions.esm] GRUP Top "FACT" processed
[00:05] Background Loader: [Sharing and Caring Companions.esm] GRUP Top "MGEF" processed
[00:05] Background Loader: [Sharing and Caring Companions.esm] GRUP Top "SCPT" processed
[00:05] Background Loader: [Sharing and Caring Companions.esm] GRUP Top "ARMO" processed
[00:05] Background Loader: [Sharing and Caring Companions.esm] GRUP Top "CONT" processed
[00:05] Background Loader: [Sharing and Caring Companions.esm] GRUP Top "NPC_" processed
[00:05] Background Loader: [Sharing and Caring Companions.esm] GRUP Top "LVLN" processed
[00:05] Background Loader: [Sharing and Caring Companions.esm] GRUP Top "ALCH" processed
[00:05] Background Loader: [Sharing and Caring Companions.esm] GRUP Top "CELL" processed
[00:05] Background Loader: [Sharing and Caring Companions.esm] GRUP Top "DIAL" processed
[00:05] Background Loader: [Sharing and Caring Companions.esm] GRUP Top "QUST" processed
[00:05] Background Loader: [Sharing and Caring Companions.esm] GRUP Top "PACK" processed
[00:05] Background Loader: [Sharing and Caring Companions.esm] GRUP Top "CSTY" processed
[00:05] Background Loader: [Sharing and Caring Companions.esm] GRUP Top "EFSH" processed
[00:05] Background Loader: [Sharing and Caring Companions.esm] GRUP Top "MESG" processed
[00:05] Background Loader: [Sharing and Caring Companions.esm] Building FormID index
[00:05] Background Loader: [Sharing and Caring Companions.esm] FormID index built
[00:05] Background Loader: [Sharing and Caring Companions.esm] Building EditorID index
[00:05] Background Loader: [Sharing and Caring Companions.esm] EditorID index built
[00:05] Background Loader: [Sharing and Caring Companions.esm] Processing completed
[00:05] Background Loader: loading "Xepha's Dynamic Weather.esm"...
[00:05] Background Loader: [Xepha's Dynamic Weather.esm] Loading file
[00:05] Background Loader: [Xepha's Dynamic Weather.esm] File loaded
[00:05] Background Loader: [Xepha's Dynamic Weather.esm] Start processing
[00:05] Background Loader: [Xepha's Dynamic Weather.esm] Adding master "Fallout3.esm"
[00:05] Background Loader: [Xepha's Dynamic Weather.esm] Header processed. Expecting 129 records
[00:05] Background Loader: [Xepha's Dynamic Weather.esm] GRUP Top "SCPT" processed
[00:05] Background Loader: [Xepha's Dynamic Weather.esm] GRUP Top "WTHR" processed
[00:05] Background Loader: [Xepha's Dynamic Weather.esm] GRUP Top "CLMT" processed
[00:05] Background Loader: [Xepha's Dynamic Weather.esm] GRUP Top "REGN" processed
[00:05] Background Loader: [Xepha's Dynamic Weather.esm] GRUP Top "WRLD" processed
[00:05] Background Loader: [Xepha's Dynamic Weather.esm] GRUP Top "QUST" processed
[00:05] Background Loader: [Xepha's Dynamic Weather.esm] GRUP Top "WATR" processed
[00:05] Background Loader: [Xepha's Dynamic Weather.esm] GRUP Top "IMGS" processed
[00:05] Background Loader: [Xepha's Dynamic Weather.esm] GRUP Top "IMAD" processed
[00:05] Background Loader: [Xepha's Dynamic Weather.esm] Building FormID index
[00:05] Background Loader: [Xepha's Dynamic Weather.esm] FormID index built
[00:05] Background Loader: [Xepha's Dynamic Weather.esm] Building EditorID index
[00:05] Background Loader: [Xepha's Dynamic Weather.esm] EditorID index built
[00:05] Background Loader: [Xepha's Dynamic Weather.esm] Processing completed
[00:05] Background Loader: loading "CRAFT.esm"...
[00:05] Background Loader: [CRAFT.esm] Loading file
[00:05] Background Loader: [CRAFT.esm] File loaded
[00:05] Background Loader: [CRAFT.esm] Start processing
[00:05] Background Loader: [CRAFT.esm] Adding master "Fallout3.esm"
[00:05] Background Loader: [CRAFT.esm] Header processed. Expecting 20 records
[00:05] Background Loader: [CRAFT.esm] GRUP Top "SCPT" processed
[00:05] Background Loader: [CRAFT.esm] GRUP Top "TACT" processed
[00:05] Background Loader: [CRAFT.esm] GRUP Top "CELL" processed
[00:05] Background Loader: [CRAFT.esm] GRUP Top "DIAL" processed
[00:05] Background Loader: [CRAFT.esm] GRUP Top "QUST" processed
[00:05] Background Loader: [CRAFT.esm] Building FormID index
[00:05] Background Loader: [CRAFT.esm] FormID index built
[00:05] Background Loader: [CRAFT.esm] Building EditorID index
[00:05] Background Loader: [CRAFT.esm] EditorID index built
[00:05] Background Loader: [CRAFT.esm] Processing completed
[00:05] Background Loader: loading "CALIBR.esm"...
[00:05] Background Loader: [CALIBR.esm] Loading file
[00:05] Background Loader: [CALIBR.esm] File loaded
[00:05] Background Loader: [CALIBR.esm] Start processing
[00:05] Background Loader: [CALIBR.esm] Adding master "Fallout3.esm"
[00:05] Background Loader: [CALIBR.esm] Header processed. Expecting 61 records
[00:05] Background Loader: [CALIBR.esm] GRUP Top "TXST" processed
[00:05] Background Loader: [CALIBR.esm] GRUP Top "AMMO" processed
[00:05] Background Loader: [CALIBR.esm] GRUP Top "FLST" processed
[00:05] Background Loader: [CALIBR.esm] Building FormID index
[00:05] Background Loader: [CALIBR.esm] FormID index built
[00:05] Background Loader: [CALIBR.esm] Building EditorID index
[00:05] Background Loader: [CALIBR.esm] EditorID index built
[00:05] Background Loader: [CALIBR.esm] Processing completed
[00:05] Background Loader: loading "xCALIBR.esm"...
[00:05] Background Loader: [xCALIBR.esm] Loading file
[00:05] Background Loader: [xCALIBR.esm] File loaded
[00:05] Background Loader: [xCALIBR.esm] Start processing
[00:05] Background Loader: [xCALIBR.esm] Adding master "Fallout3.esm"
[00:05] Background Loader: [xCALIBR.esm] Adding master "CALIBR.esm"
[00:05] Background Loader: [xCALIBR.esm] Header processed. Expecting 390 records
[00:05] Background Loader: [xCALIBR.esm] GRUP Top "CONT" processed
[00:05] Background Loader: [xCALIBR.esm] GRUP Top "AMMO" processed
[00:05] Background Loader: [xCALIBR.esm] GRUP Top "PROJ" processed
[00:05] Background Loader: [xCALIBR.esm] GRUP Top "LVLI" processed
[00:05] Background Loader: [xCALIBR.esm] Building FormID index
[00:05] Background Loader: [xCALIBR.esm] FormID index built
[00:05] Background Loader: [xCALIBR.esm] Building EditorID index
[00:05] Background Loader: [xCALIBR.esm] EditorID index built
[00:05] Background Loader: [xCALIBR.esm] Processing completed
[00:05] Background Loader: loading "CFWRv4.esm"...
[00:05] Background Loader: [CFWRv4.esm] Loading file
[00:05] Background Loader: [CFWRv4.esm] File loaded
[00:05] Background Loader: [CFWRv4.esm] Start processing
[00:05] Background Loader: [CFWRv4.esm] Adding master "Fallout3.esm"
[00:05] Background Loader: [CFWRv4.esm] Adding master "CALIBR.esm"
[00:05] Background Loader: [CFWRv4.esm] Header processed. Expecting 1127 records
[00:05] Background Loader: [CFWRv4.esm] GRUP Top "TXST" processed
[00:05] Background Loader: [CFWRv4.esm] GRUP Top "SOUN" processed
[00:05] Background Loader: [CFWRv4.esm] GRUP Top "MGEF" processed
[00:05] Background Loader: [CFWRv4.esm] GRUP Top "SCPT" processed
[00:05] Background Loader: [CFWRv4.esm] GRUP Top "ENCH" processed
[00:05] Background Loader: [CFWRv4.esm] GRUP Top "SPEL" processed
[00:05] Background Loader: [CFWRv4.esm] GRUP Top "TACT" processed
[00:05] Background Loader: [CFWRv4.esm] GRUP Top "ARMO" processed
[00:05] Background Loader: [CFWRv4.esm] GRUP Top "STAT" processed
[00:05] Background Loader: [CFWRv4.esm] GRUP Top "WEAP" processed
[00:05] Background Loader: [CFWRv4.esm] GRUP Top "AMMO" processed
[00:05] Background Loader: [CFWRv4.esm] GRUP Top "NPC_" processed
[00:05] Background Loader: [CFWRv4.esm] GRUP Top "PROJ" processed
[00:05] Background Loader: [CFWRv4.esm] GRUP Top "LVLI" processed
[00:05] Background Loader: [CFWRv4.esm] GRUP Top "CELL" processed
[00:05] Background Loader: [CFWRv4.esm] GRUP Top "WRLD" processed
[00:05] Background Loader: [CFWRv4.esm] GRUP Top "DIAL" processed
[00:05] Background Loader: [CFWRv4.esm] GRUP Top "QUST" processed
[00:05] Background Loader: [CFWRv4.esm] GRUP Top "EXPL" processed
[00:05] Background Loader: [CFWRv4.esm] GRUP Top "FLST" processed
[00:05] Background Loader: [CFWRv4.esm] GRUP Top "PERK" processed
[00:05] Background Loader: [CFWRv4.esm] GRUP Top "ARMA" processed
[00:05] Background Loader: [CFWRv4.esm] GRUP Top "MESG" processed
[00:05] Background Loader: [CFWRv4.esm] Building FormID index
[00:05] Background Loader: [CFWRv4.esm] FormID index built
[00:05] Background Loader: [CFWRv4.esm] Building EditorID index
[00:05] Background Loader: [CFWRv4.esm] EditorID index built
[00:05] Background Loader: [CFWRv4.esm] Processing completed
[00:05] Background Loader: loading "VaultPanic.esm"...
[00:05] Background Loader: [VaultPanic.esm] Loading file
[00:05] Background Loader: [VaultPanic.esm] File loaded
[00:05] Background Loader: [VaultPanic.esm] Start processing
[00:05] Background Loader: [VaultPanic.esm] Adding master "Fallout3.esm"
[00:05] Background Loader: [VaultPanic.esm] Header processed. Expecting 21784 records
[00:05] Background Loader: [VaultPanic.esm] GRUP Top "FACT" processed
[00:05] Background Loader: [VaultPanic.esm] GRUP Top "SOUN" processed
[00:05] Background Loader: [VaultPanic.esm] GRUP Top "SCPT" processed
[00:05] Background Loader: [VaultPanic.esm] GRUP Top "ACTI" processed
[00:05] Background Loader: [VaultPanic.esm] GRUP Top "TERM" processed
[00:05] Background Loader: [VaultPanic.esm] GRUP Top "BOOK" processed
[00:05] Background Loader: [VaultPanic.esm] GRUP Top "CONT" processed
[00:05] Background Loader: [VaultPanic.esm] GRUP Top "DOOR" processed
[00:05] Background Loader: [VaultPanic.esm] GRUP Top "MISC" processed
[00:05] Background Loader: [VaultPanic.esm] GRUP Top "STAT" processed
[00:05] Background Loader: [VaultPanic.esm] GRUP Top "WEAP" processed
[00:05] Background Loader: [VaultPanic.esm] GRUP Top "NPC_" processed
[00:05] Background Loader: [VaultPanic.esm] GRUP Top "CREA" processed
[00:05] Background Loader: [VaultPanic.esm] GRUP Top "LVLC" processed
[00:05] Background Loader: [VaultPanic.esm] GRUP Top "KEYM" processed
[00:05] Background Loader: [VaultPanic.esm] GRUP Top "NOTE" processed
[00:05] Background Loader: [VaultPanic.esm] GRUP Top "REGN" processed
[00:05] Background Loader: [VaultPanic.esm] GRUP Top "NAVI" processed
[00:05] Background Loader: [VaultPanic.esm] GRUP Top "CELL" processed
[00:05] Background Loader: [VaultPanic.esm] GRUP Top "WRLD" processed
[00:05] Background Loader: [VaultPanic.esm] GRUP Top "DIAL" processed
[00:05] Background Loader: [VaultPanic.esm] GRUP Top "QUST" processed
[00:05] Background Loader: [VaultPanic.esm] GRUP Top "PACK" processed
[00:05] Background Loader: [VaultPanic.esm] GRUP Top "ECZN" processed
[00:05] Background Loader: [VaultPanic.esm] Building FormID index
[00:05] Background Loader: [VaultPanic.esm] FormID index built
[00:05] Background Loader: [VaultPanic.esm] Building EditorID index
[00:05] Background Loader: [VaultPanic.esm] EditorID index built
[00:05] Background Loader: [VaultPanic.esm] Processing completed
[00:05] Background Loader: loading "CRAFT - Activation Perk.esp"...
[00:05] Background Loader: [CRAFT - Activation Perk.esp] Loading file
[00:05] Background Loader: [CRAFT - Activation Perk.esp] File loaded
[00:05] Background Loader: [CRAFT - Activation Perk.esp] Start processing
[00:05] Background Loader: [CRAFT - Activation Perk.esp] Adding master "Fallout3.esm"
[00:05] Background Loader: [CRAFT - Activation Perk.esp] Adding master "CRAFT.esm"
[00:05] Background Loader: [CRAFT - Activation Perk.esp] Header processed. Expecting 10 records
[00:05] Background Loader: [CRAFT - Activation Perk.esp] GRUP Top "SCPT" processed
[00:05] Background Loader: [CRAFT - Activation Perk.esp] GRUP Top "QUST" processed
[00:05] Background Loader: [CRAFT - Activation Perk.esp] GRUP Top "PERK" processed
[00:05] Background Loader: [CRAFT - Activation Perk.esp] GRUP Top "MESG" processed
[00:05] Background Loader: [CRAFT - Activation Perk.esp] Building FormID index
[00:05] Background Loader: [CRAFT - Activation Perk.esp] FormID index built
[00:05] Background Loader: [CRAFT - Activation Perk.esp] Building EditorID index
[00:05] Background Loader: [CRAFT - Activation Perk.esp] EditorID index built
[00:05] Background Loader: [CRAFT - Activation Perk.esp] Processing completed
[00:05] Background Loader: loading "Correctif - Fallout 3.esp"...
[00:05] Background Loader: [Correctif - Fallout 3.esp] Loading file
[00:05] Background Loader: [Correctif - Fallout 3.esp] File loaded
[00:05] Background Loader: [Correctif - Fallout 3.esp] Start processing
[00:05] Background Loader: [Correctif - Fallout 3.esp] Adding master "Fallout3.esm"
[00:05] Background Loader: [Correctif - Fallout 3.esp] Adding master "Correctif - Base.esm"
[00:05] Background Loader: [Correctif - Fallout 3.esp] Header processed. Expecting 3536 records
[00:05] Background Loader: [Correctif - Fallout 3.esp] GRUP Top "GMST" processed
[00:05] Background Loader: [Correctif - Fallout 3.esp] GRUP Top "SOUN" processed
[00:05] Background Loader: [Correctif - Fallout 3.esp] GRUP Top "SCPT" processed
[00:05] Background Loader: [Correctif - Fallout 3.esp] GRUP Top "ENCH" processed
[00:05] Background Loader: [Correctif - Fallout 3.esp] GRUP Top "SPEL" processed
[00:05] Background Loader: [Correctif - Fallout 3.esp] GRUP Top "ACTI" processed
[00:05] Background Loader: [Correctif - Fallout 3.esp] GRUP Top "TACT" processed
[00:05] Background Loader: [Correctif - Fallout 3.esp] GRUP Top "TERM" processed
[00:05] Background Loader: [Correctif - Fallout 3.esp] GRUP Top "ARMO" processed
[00:05] Background Loader: [Correctif - Fallout 3.esp] GRUP Top "BOOK" processed
[00:05] Background Loader: [Correctif - Fallout 3.esp] GRUP Top "CONT" processed
[00:05] Background Loader: [Correctif - Fallout 3.esp] GRUP Top "DOOR" processed
[00:05] Background Loader: [Correctif - Fallout 3.esp] GRUP Top "MISC" processed
[00:05] Background Loader: [Correctif - Fallout 3.esp] GRUP Top "STAT" processed
[00:05] Background Loader: [Correctif - Fallout 3.esp] GRUP Top "WEAP" processed
[00:05] Background Loader: [Correctif - Fallout 3.esp] GRUP Top "AMMO" processed
[00:05] Background Loader: [Correctif - Fallout 3.esp] GRUP Top "NPC_" processed
[00:05] Background Loader: [Correctif - Fallout 3.esp] GRUP Top "CREA" processed
[00:05] Background Loader: [Correctif - Fallout 3.esp] GRUP Top "LVLC" processed
[00:05] Background Loader: [Correctif - Fallout 3.esp] GRUP Top "LVLN" processed
[00:05] Background Loader: [Correctif - Fallout 3.esp] GRUP Top "KEYM" processed
[00:05] Background Loader: [Correctif - Fallout 3.esp] GRUP Top "ALCH" processed
[00:05] Background Loader: [Correctif - Fallout 3.esp] GRUP Top "NOTE" processed
[00:05] Background Loader: [Correctif - Fallout 3.esp] GRUP Top "PROJ" processed
[00:05] Background Loader: [Correctif - Fallout 3.esp] GRUP Top "LVLI" processed
[00:05] Background Loader: [Correctif - Fallout 3.esp] GRUP Top "NAVI" processed
[00:05] Background Loader: [Correctif - Fallout 3.esp] GRUP Top "CELL" processed
[00:05] Background Loader: [Correctif - Fallout 3.esp] GRUP Top "WRLD" processed
[00:05] Background Loader: [Correctif - Fallout 3.esp] GRUP Top "DIAL" processed
[00:05] Background Loader: [Correctif - Fallout 3.esp] GRUP Top "QUST" processed
[00:05] Background Loader: [Correctif - Fallout 3.esp] GRUP Top "IDLE" processed
[00:05] Background Loader: [Correctif - Fallout 3.esp] GRUP Top "PACK" processed
[00:05] Background Loader: [Correctif - Fallout 3.esp] GRUP Top "LSCR" processed
[00:05] Background Loader: [Correctif - Fallout 3.esp] GRUP Top "FLST" processed
[00:05] Background Loader: [Correctif - Fallout 3.esp] GRUP Top "BPTD" processed
[00:05] Background Loader: [Correctif - Fallout 3.esp] GRUP Top "CPTH" processed
[00:05] Background Loader: [Correctif - Fallout 3.esp] GRUP Top "ARMA" processed
[00:05] Background Loader: [Correctif - Fallout 3.esp] GRUP Top "MESG" processed
[00:05] Background Loader: [Correctif - Fallout 3.esp] Building FormID index
[00:05] Background Loader: [Correctif - Fallout 3.esp] FormID index built
[00:05] Background Loader: [Correctif - Fallout 3.esp] Building EditorID index
[00:05] Background Loader: [Correctif - Fallout 3.esp] EditorID index built
[00:05] Background Loader: [Correctif - Fallout 3.esp] Processing completed
[00:05] Background Loader: loading "Correctif - Operation Anchorage.esp"...
[00:05] Background Loader: [Correctif - Operation Anchorage.esp] Loading file
[00:05] Background Loader: [Correctif - Operation Anchorage.esp] File loaded
[00:05] Background Loader: [Correctif - Operation Anchorage.esp] Start processing
[00:05] Background Loader: [Correctif - Operation Anchorage.esp] Adding master "Fallout3.esm"
[00:05] Background Loader: [Correctif - Operation Anchorage.esp] Adding master "Anchorage.esm"
[00:05] Background Loader: [Correctif - Operation Anchorage.esp] Header processed. Expecting 738 records
[00:05] Background Loader: [Correctif - Operation Anchorage.esp] GRUP Top "FACT" processed
[00:05] Background Loader: [Correctif - Operation Anchorage.esp] GRUP Top "MGEF" processed
[00:05] Background Loader: [Correctif - Operation Anchorage.esp] GRUP Top "SCPT" processed
[00:05] Background Loader: [Correctif - Operation Anchorage.esp] GRUP Top "ENCH" processed
[00:05] Background Loader: [Correctif - Operation Anchorage.esp] GRUP Top "ACTI" processed
[00:05] Background Loader: [Correctif - Operation Anchorage.esp] GRUP Top "TACT" processed
[00:05] Background Loader: [Correctif - Operation Anchorage.esp] GRUP Top "TERM" processed
[00:05] Background Loader: [Correctif - Operation Anchorage.esp] GRUP Top "ARMO" processed
[00:05] Background Loader: [Correctif - Operation Anchorage.esp] GRUP Top "CONT" processed
[00:05] Background Loader: [Correctif - Operation Anchorage.esp] GRUP Top "MISC" processed
[00:05] Background Loader: [Correctif - Operation Anchorage.esp] GRUP Top "WEAP" processed
[00:05] Background Loader: [Correctif - Operation Anchorage.esp] GRUP Top "NPC_" processed
[00:05] Background Loader: [Correctif - Operation Anchorage.esp] GRUP Top "CREA" processed
[00:05] Background Loader: [Correctif - Operation Anchorage.esp] GRUP Top "NOTE" processed
[00:05] Background Loader: [Correctif - Operation Anchorage.esp] GRUP Top "CELL" processed
[00:05] Background Loader: [Correctif - Operation Anchorage.esp] GRUP Top "WRLD" processed
[00:05] Background Loader: [Correctif - Operation Anchorage.esp] GRUP Top "DIAL" processed
[00:05] Background Loader: [Correctif - Operation Anchorage.esp] GRUP Top "QUST" processed
[00:05] Background Loader: [Correctif - Operation Anchorage.esp] GRUP Top "PACK" processed
[00:05] Background Loader: [Correctif - Operation Anchorage.esp] GRUP Top "ANIO" processed
[00:05] Background Loader: [Correctif - Operation Anchorage.esp] GRUP Top "FLST" processed
[00:05] Background Loader: [Correctif - Operation Anchorage.esp] GRUP Top "PERK" processed
[00:05] Background Loader: [Correctif - Operation Anchorage.esp] GRUP Top "MESG" processed
[00:05] Background Loader: [Correctif - Operation Anchorage.esp] Building FormID index
[00:05] Background Loader: [Correctif - Operation Anchorage.esp] FormID index built
[00:05] Background Loader: [Correctif - Operation Anchorage.esp] Building EditorID index
[00:05] Background Loader: [Correctif - Operation Anchorage.esp] EditorID index built
[00:05] Background Loader: [Correctif - Operation Anchorage.esp] Processing completed
[00:05] Background Loader: loading "Correctif - Point Lookout.esp"...
[00:05] Background Loader: [Correctif - Point Lookout.esp] Loading file
[00:05] Background Loader: [Correctif - Point Lookout.esp] File loaded
[00:05] Background Loader: [Correctif - Point Lookout.esp] Start processing
[00:05] Background Loader: [Correctif - Point Lookout.esp] Adding master "Fallout3.esm"
[00:05] Background Loader: [Correctif - Point Lookout.esp] Adding master "PointLookout.esm"
[00:05] Background Loader: [Correctif - Point Lookout.esp] Adding master "Correctif - Base.esm"
[00:05] Background Loader: [Correctif - Point Lookout.esp] Header processed. Expecting 120 records
[00:05] Background Loader: [Correctif - Point Lookout.esp] GRUP Top "SCPT" processed
[00:05] Background Loader: [Correctif - Point Lookout.esp] GRUP Top "ACTI" processed
[00:05] Background Loader: [Correctif - Point Lookout.esp] GRUP Top "ARMO" processed
[00:05] Background Loader: [Correctif - Point Lookout.esp] GRUP Top "BOOK" processed
[00:05] Background Loader: [Correctif - Point Lookout.esp] GRUP Top "CONT" processed
[00:05] Background Loader: [Correctif - Point Lookout.esp] GRUP Top "MISC" processed
[00:05] Background Loader: [Correctif - Point Lookout.esp] GRUP Top "WEAP" processed
[00:05] Background Loader: [Correctif - Point Lookout.esp] GRUP Top "NPC_" processed
[00:05] Background Loader: [Correctif - Point Lookout.esp] GRUP Top "CREA" processed
[00:05] Background Loader: [Correctif - Point Lookout.esp] GRUP Top "KEYM" processed
[00:05] Background Loader: [Correctif - Point Lookout.esp] GRUP Top "CELL" processed
[00:05] Background Loader: [Correctif - Point Lookout.esp] GRUP Top "WRLD" processed
[00:05] Background Loader: [Correctif - Point Lookout.esp] GRUP Top "DIAL" processed
[00:05] Background Loader: [Correctif - Point Lookout.esp] GRUP Top "QUST" processed
[00:05] Background Loader: [Correctif - Point Lookout.esp] GRUP Top "PERK" processed
[00:05] Background Loader: [Correctif - Point Lookout.esp] Building FormID index
[00:05] Background Loader: [Correctif - Point Lookout.esp] FormID index built
[00:05] Background Loader: [Correctif - Point Lookout.esp] Building EditorID index
[00:05] Background Loader: [Correctif - Point Lookout.esp] EditorID index built
[00:05] Background Loader: [Correctif - Point Lookout.esp] Processing completed
[00:05] Background Loader: loading "Correctif - The pitt.esp"...
[00:05] Background Loader: [Correctif - The pitt.esp] Loading file
[00:05] Background Loader: [Correctif - The pitt.esp] File loaded
[00:05] Background Loader: [Correctif - The pitt.esp] Start processing
[00:05] Background Loader: [Correctif - The pitt.esp] Adding master "Fallout3.esm"
[00:05] Background Loader: [Correctif - The pitt.esp] Adding master "ThePitt.esm"
[00:05] Background Loader: [Correctif - The pitt.esp] Adding master "Correctif - Base.esm"
[00:05] Background Loader: [Correctif - The pitt.esp] Header processed. Expecting 509 records
[00:05] Background Loader: [Correctif - The pitt.esp] GRUP Top "SCPT" processed
[00:05] Background Loader: [Correctif - The pitt.esp] GRUP Top "ENCH" processed
[00:05] Background Loader: [Correctif - The pitt.esp] GRUP Top "ACTI" processed
[00:05] Background Loader: [Correctif - The pitt.esp] GRUP Top "TACT" processed
[00:05] Background Loader: [Correctif - The pitt.esp] GRUP Top "TERM" processed
[00:05] Background Loader: [Correctif - The pitt.esp] GRUP Top "ARMO" processed
[00:05] Background Loader: [Correctif - The pitt.esp] GRUP Top "MISC" processed
[00:05] Background Loader: [Correctif - The pitt.esp] GRUP Top "NPC_" processed
[00:05] Background Loader: [Correctif - The pitt.esp] GRUP Top "CREA" processed
[00:05] Background Loader: [Correctif - The pitt.esp] GRUP Top "KEYM" processed
[00:05] Background Loader: [Correctif - The pitt.esp] GRUP Top "NOTE" processed
[00:05] Background Loader: [Correctif - The pitt.esp] GRUP Top "CELL" processed
[00:05] Background Loader: [Correctif - The pitt.esp] GRUP Top "WRLD" processed
[00:05] Background Loader: [Correctif - The pitt.esp] GRUP Top "DIAL" processed
[00:05] Background Loader: [Correctif - The pitt.esp] GRUP Top "QUST" processed
[00:05] Background Loader: [Correctif - The pitt.esp] Building FormID index
[00:05] Background Loader: [Correctif - The pitt.esp] FormID index built
[00:05] Background Loader: [Correctif - The pitt.esp] Building EditorID index
[00:05] Background Loader: [Correctif - The pitt.esp] EditorID index built
[00:05] Background Loader: [Correctif - The pitt.esp] Processing completed
[00:05] Background Loader: loading "Correctif - Broken Steel.esp"...
[00:05] Background Loader: [Correctif - Broken Steel.esp] Loading file
[00:05] Background Loader: [Correctif - Broken Steel.esp] File loaded
[00:05] Background Loader: [Correctif - Broken Steel.esp] Start processing
[00:05] Background Loader: [Correctif - Broken Steel.esp] Adding master "Fallout3.esm"
[00:05] Background Loader: [Correctif - Broken Steel.esp] Adding master "BrokenSteel.esm"
[00:05] Background Loader: [Correctif - Broken Steel.esp] Adding master "Correctif - Base.esm"
[00:05] Background Loader: [Correctif - Broken Steel.esp] Header processed. Expecting 176 records
[00:05] Background Loader: [Correctif - Broken Steel.esp] GRUP Top "SCPT" processed
[00:05] Background Loader: [Correctif - Broken Steel.esp] GRUP Top "ACTI" processed
[00:05] Background Loader: [Correctif - Broken Steel.esp] GRUP Top "TERM" processed
[00:05] Background Loader: [Correctif - Broken Steel.esp] GRUP Top "ARMO" processed
[00:05] Background Loader: [Correctif - Broken Steel.esp] GRUP Top "DOOR" processed
[00:05] Background Loader: [Correctif - Broken Steel.esp] GRUP Top "MISC" processed
[00:05] Background Loader: [Correctif - Broken Steel.esp] GRUP Top "MSTT" processed
[00:05] Background Loader: [Correctif - Broken Steel.esp] GRUP Top "WEAP" processed
[00:05] Background Loader: [Correctif - Broken Steel.esp] GRUP Top "CREA" processed
[00:05] Background Loader: [Correctif - Broken Steel.esp] GRUP Top "NOTE" processed
[00:05] Background Loader: [Correctif - Broken Steel.esp] GRUP Top "CELL" processed
[00:05] Background Loader: [Correctif - Broken Steel.esp] GRUP Top "WRLD" processed
[00:05] Background Loader: [Correctif - Broken Steel.esp] GRUP Top "DIAL" processed
[00:05] Background Loader: [Correctif - Broken Steel.esp] GRUP Top "QUST" processed
[00:05] Background Loader: [Correctif - Broken Steel.esp] GRUP Top "FLST" processed
[00:05] Background Loader: [Correctif - Broken Steel.esp] GRUP Top "PERK" processed
[00:05] Background Loader: [Correctif - Broken Steel.esp] Building FormID index
[00:05] Background Loader: [Correctif - Broken Steel.esp] FormID index built
[00:05] Background Loader: [Correctif - Broken Steel.esp] Building EditorID index
[00:05] Background Loader: [Correctif - Broken Steel.esp] EditorID index built
[00:05] Background Loader: [Correctif - Broken Steel.esp] Processing completed
[00:05] Background Loader: loading "Correctif - Mothership Zeta.esp"...
[00:05] Background Loader: [Correctif - Mothership Zeta.esp] Loading file
[00:05] Background Loader: [Correctif - Mothership Zeta.esp] File loaded
[00:05] Background Loader: [Correctif - Mothership Zeta.esp] Start processing
[00:05] Background Loader: [Correctif - Mothership Zeta.esp] Adding master "Fallout3.esm"
[00:05] Background Loader: [Correctif - Mothership Zeta.esp] Adding master "Zeta.esm"
[00:05] Background Loader: [Correctif - Mothership Zeta.esp] Header processed. Expecting 79 records
[00:05] Background Loader: [Correctif - Mothership Zeta.esp] GRUP Top "ACTI" processed
[00:05] Background Loader: [Correctif - Mothership Zeta.esp] GRUP Top "ARMO" processed
[00:05] Background Loader: [Correctif - Mothership Zeta.esp] GRUP Top "MISC" processed
[00:05] Background Loader: [Correctif - Mothership Zeta.esp] GRUP Top "WEAP" processed
[00:05] Background Loader: [Correctif - Mothership Zeta.esp] GRUP Top "AMMO" processed
[00:05] Background Loader: [Correctif - Mothership Zeta.esp] GRUP Top "CREA" processed
[00:05] Background Loader: [Correctif - Mothership Zeta.esp] GRUP Top "ALCH" processed
[00:05] Background Loader: [Correctif - Mothership Zeta.esp] GRUP Top "NOTE" processed
[00:05] Background Loader: [Correctif - Mothership Zeta.esp] GRUP Top "CELL" processed
[00:05] Background Loader: [Correctif - Mothership Zeta.esp] GRUP Top "WRLD" processed
[00:05] Background Loader: [Correctif - Mothership Zeta.esp] GRUP Top "BPTD" processed
[00:05] Background Loader: [Correctif - Mothership Zeta.esp] Building FormID index
[00:05] Background Loader: [Correctif - Mothership Zeta.esp] FormID index built
[00:05] Background Loader: [Correctif - Mothership Zeta.esp] Building EditorID index
[00:05] Background Loader: [Correctif - Mothership Zeta.esp] EditorID index built
[00:05] Background Loader: [Correctif - Mothership Zeta.esp] Processing completed
[00:05] Background Loader: loading "Correctif - Fallout3 - Sons Casques Assistes.esp"...
[00:05] Background Loader: [Correctif - Fallout3 - Sons Casques Assistes.esp] Loading file
[00:05] Background Loader: [Correctif - Fallout3 - Sons Casques Assistes.esp] File loaded
[00:05] Background Loader: [Correctif - Fallout3 - Sons Casques Assistes.esp] Start processing
[00:05] Background Loader: [Correctif - Fallout3 - Sons Casques Assistes.esp] Adding master "Fallout3.esm"
[00:05] Background Loader: [Correctif - Fallout3 - Sons Casques Assistes.esp] Header processed. Expecting 11 records
[00:05] Background Loader: [Correctif - Fallout3 - Sons Casques Assistes.esp] GRUP Top "ARMO" processed
[00:05] Background Loader: [Correctif - Fallout3 - Sons Casques Assistes.esp] Building FormID index
[00:05] Background Loader: [Correctif - Fallout3 - Sons Casques Assistes.esp] FormID index built
[00:05] Background Loader: [Correctif - Fallout3 - Sons Casques Assistes.esp] Building EditorID index
[00:05] Background Loader: [Correctif - Fallout3 - Sons Casques Assistes.esp] EditorID index built
[00:05] Background Loader: [Correctif - Fallout3 - Sons Casques Assistes.esp] Processing completed
[00:05] Background Loader: loading "Correctif - Anchorage - Sons Casques Assistes.esp"...
[00:05] Background Loader: [Correctif - Anchorage - Sons Casques Assistes.esp] Loading file
[00:05] Background Loader: [Correctif - Anchorage - Sons Casques Assistes.esp] File loaded
[00:05] Background Loader: [Correctif - Anchorage - Sons Casques Assistes.esp] Start processing
[00:05] Background Loader: [Correctif - Anchorage - Sons Casques Assistes.esp] Adding master "Fallout3.esm"
[00:05] Background Loader: [Correctif - Anchorage - Sons Casques Assistes.esp] Adding master "Anchorage.esm"
[00:05] Background Loader: [Correctif - Anchorage - Sons Casques Assistes.esp] Header processed. Expecting 3 records
[00:05] Background Loader: [Correctif - Anchorage - Sons Casques Assistes.esp] GRUP Top "ARMO" processed
[00:05] Background Loader: [Correctif - Anchorage - Sons Casques Assistes.esp] Building FormID index
[00:05] Background Loader: [Correctif - Anchorage - Sons Casques Assistes.esp] FormID index built
[00:05] Background Loader: [Correctif - Anchorage - Sons Casques Assistes.esp] Building EditorID index
[00:05] Background Loader: [Correctif - Anchorage - Sons Casques Assistes.esp] EditorID index built
[00:05] Background Loader: [Correctif - Anchorage - Sons Casques Assistes.esp] Processing completed
[00:05] Background Loader: loading "Correctif - ThePitt - Sons Casques Assistes.esp"...
[00:05] Background Loader: [Correctif - ThePitt - Sons Casques Assistes.esp] Loading file
[00:05] Background Loader: [Correctif - ThePitt - Sons Casques Assistes.esp] File loaded
[00:05] Background Loader: [Correctif - ThePitt - Sons Casques Assistes.esp] Start processing
[00:05] Background Loader: [Correctif - ThePitt - Sons Casques Assistes.esp] Adding master "Fallout3.esm"
[00:05] Background Loader: [Correctif - ThePitt - Sons Casques Assistes.esp] Adding master "ThePitt.esm"
[00:05] Background Loader: [Correctif - ThePitt - Sons Casques Assistes.esp] Header processed. Expecting 3 records
[00:05] Background Loader: [Correctif - ThePitt - Sons Casques Assistes.esp] GRUP Top "ARMO" processed
[00:05] Background Loader: [Correctif - ThePitt - Sons Casques Assistes.esp] Building FormID index
[00:05] Background Loader: [Correctif - ThePitt - Sons Casques Assistes.esp] FormID index built
[00:05] Background Loader: [Correctif - ThePitt - Sons Casques Assistes.esp] Building EditorID index
[00:05] Background Loader: [Correctif - ThePitt - Sons Casques Assistes.esp] EditorID index built
[00:05] Background Loader: [Correctif - ThePitt - Sons Casques Assistes.esp] Processing completed
[00:05] Background Loader: loading "Correctif - BrokenSteel - Sons Casques Assistes.esp"...
[00:05] Background Loader: [Correctif - BrokenSteel - Sons Casques Assistes.esp] Loading file
[00:05] Background Loader: [Correctif - BrokenSteel - Sons Casques Assistes.esp] File loaded
[00:05] Background Loader: [Correctif - BrokenSteel - Sons Casques Assistes.esp] Start processing
[00:05] Background Loader: [Correctif - BrokenSteel - Sons Casques Assistes.esp] Adding master "Fallout3.esm"
[00:05] Background Loader: [Correctif - BrokenSteel - Sons Casques Assistes.esp] Adding master "BrokenSteel.esm"
[00:05] Background Loader: [Correctif - BrokenSteel - Sons Casques Assistes.esp] Header processed. Expecting 5 records
[00:05] Background Loader: [Correctif - BrokenSteel - Sons Casques Assistes.esp] GRUP Top "ARMO" processed
[00:05] Background Loader: [Correctif - BrokenSteel - Sons Casques Assistes.esp] GRUP Top "WRLD" processed
[00:05] Background Loader: [Correctif - BrokenSteel - Sons Casques Assistes.esp] Building FormID index
[00:05] Background Loader: [Correctif - BrokenSteel - Sons Casques Assistes.esp] FormID index built
[00:05] Background Loader: [Correctif - BrokenSteel - Sons Casques Assistes.esp] Building EditorID index
[00:05] Background Loader: [Correctif - BrokenSteel - Sons Casques Assistes.esp] EditorID index built
[00:05] Background Loader: [Correctif - BrokenSteel - Sons Casques Assistes.esp] Processing completed
[00:05] Background Loader: loading "Console Key Binder.esp"...
[00:05] Background Loader: [Console Key Binder.esp] Loading file
[00:05] Background Loader: [Console Key Binder.esp] File loaded
[00:05] Background Loader: [Console Key Binder.esp] Start processing
[00:05] Background Loader: [Console Key Binder.esp] Adding master "Fallout3.esm"
[00:05] Background Loader: [Console Key Binder.esp] Header processed. Expecting 6 records
[00:05] Background Loader: [Console Key Binder.esp] GRUP Top "GLOB" processed
[00:05] Background Loader: [Console Key Binder.esp] GRUP Top "SCPT" processed
[00:05] Background Loader: [Console Key Binder.esp] GRUP Top "QUST" processed
[00:05] Background Loader: [Console Key Binder.esp] Building FormID index
[00:05] Background Loader: [Console Key Binder.esp] FormID index built
[00:05] Background Loader: [Console Key Binder.esp] Building EditorID index
[00:05] Background Loader: [Console Key Binder.esp] EditorID index built
[00:05] Background Loader: [Console Key Binder.esp] Processing completed
[00:05] Background Loader: loading "MaxLevel100.esp"...
[00:05] Background Loader: [MaxLevel100.esp] Loading file
[00:05] Background Loader: [MaxLevel100.esp] File loaded
[00:05] Background Loader: [MaxLevel100.esp] Start processing
[00:05] Background Loader: [MaxLevel100.esp] Header processed. Expecting 808698 records
[00:05] Background Loader: [MaxLevel100.esp] iMaxCharacterLevel [GMST:1B0CC622] processed
[00:05] Background Loader: [MaxLevel100.esp] Building FormID index
[00:05] Background Loader: [MaxLevel100.esp] FormID index built
[00:05] Background Loader: [MaxLevel100.esp] Building EditorID index
[00:05] Background Loader: [MaxLevel100.esp] EditorID index built
[00:05] Background Loader: [MaxLevel100.esp] Processing completed
[00:05] Background Loader: loading "FreePlayAfterMQ_V05.esp"...
[00:05] Background Loader: [FreePlayAfterMQ_V05.esp] Loading file
[00:05] Background Loader: [FreePlayAfterMQ_V05.esp] File loaded
[00:05] Background Loader: [FreePlayAfterMQ_V05.esp] Start processing
[00:05] Background Loader: Error: record TES4 contains unexpected (or out of order) subrecord SNAM
[00:05] Background Loader: Errors were found in: [TES4:00000000]
[00:05] Background Loader: Contained subrecords: HEDR CNAM MAST SNAM
[00:05] Background Loader: [FreePlayAfterMQ_V05.esp] Adding master "Fallout3.esm"
[00:05] Background Loader: [FreePlayAfterMQ_V05.esp] Header processed. Expecting 30 records
[00:05] Background Loader: [FreePlayAfterMQ_V05.esp] GRUP Top "SCPT" processed
[00:05] Background Loader: [FreePlayAfterMQ_V05.esp] GRUP Top "MISC" processed
[00:05] Background Loader: <Note: ZALPostMQMessage01 "Note found on the dead Enclave scientist" [NOTE:00F19423] was injected into Fallout3.esm>
[00:05] Background Loader: [FreePlayAfterMQ_V05.esp] GRUP Top "NOTE" processed
[00:05] Background Loader: <Note: ZALSarahLyonsSandboxCitadelpostMQ [PACK:00F30243] was injected into Fallout3.esm>
[00:05] Background Loader: [FreePlayAfterMQ_V05.esp] GRUP Top "PACK" processed
[00:05] Background Loader: <Note: MrAutumnName "Mr. Autumn" [MESG:00FF1234] was injected into Fallout3.esm>
[00:05] Background Loader: [FreePlayAfterMQ_V05.esp] GRUP Top "MESG" processed
[00:05] Background Loader: <Note: ZALPostMQ [MUSC:00FBAD30] was injected into Fallout3.esm>
[00:05] Background Loader: [FreePlayAfterMQ_V05.esp] GRUP Top "MUSC" processed
[00:05] Background Loader: [FreePlayAfterMQ_V05.esp] Building FormID index
[00:05] Background Loader: [FreePlayAfterMQ_V05.esp] FormID index built
[00:05] Background Loader: [FreePlayAfterMQ_V05.esp] Building EditorID index
[00:05] Background Loader: [FreePlayAfterMQ_V05.esp] EditorID index built
[00:05] Background Loader: [FreePlayAfterMQ_V05.esp] Processing completed
[00:05] Background Loader: loading "DK BulletTime Fr.esp"...
[00:05] Background Loader: [DK BulletTime Fr.esp] Loading file
[00:05] Background Loader: [DK BulletTime Fr.esp] File loaded
[00:05] Background Loader: [DK BulletTime Fr.esp] Start processing
[00:05] Background Loader: [DK BulletTime Fr.esp] Adding master "Fallout3.esm"
[00:05] Background Loader: [DK BulletTime Fr.esp] Header processed. Expecting 35 records
[00:05] Background Loader: [DK BulletTime Fr.esp] GRUP Top "GLOB" processed
[00:05] Background Loader: [DK BulletTime Fr.esp] GRUP Top "MGEF" processed
[00:05] Background Loader: [DK BulletTime Fr.esp] GRUP Top "SCPT" processed
[00:05] Background Loader: [DK BulletTime Fr.esp] GRUP Top "MISC" processed
[00:05] Background Loader: [DK BulletTime Fr.esp] GRUP Top "ALCH" processed
[00:05] Background Loader: [DK BulletTime Fr.esp] GRUP Top "NOTE" processed
[00:05] Background Loader: [DK BulletTime Fr.esp] GRUP Top "QUST" processed
[00:05] Background Loader: [DK BulletTime Fr.esp] GRUP Top "IMAD" processed
[00:05] Background Loader: [DK BulletTime Fr.esp] GRUP Top "MESG" processed
[00:05] Background Loader: [DK BulletTime Fr.esp] Building FormID index
[00:05] Background Loader: [DK BulletTime Fr.esp] FormID index built
[00:05] Background Loader: [DK BulletTime Fr.esp] Building EditorID index
[00:05] Background Loader: [DK BulletTime Fr.esp] EditorID index built
[00:05] Background Loader: [DK BulletTime Fr.esp] Processing completed
[00:05] Background Loader: loading "MZAllAccessPass.esp"...
[00:05] Background Loader: [MZAllAccessPass.esp] Loading file
[00:05] Background Loader: [MZAllAccessPass.esp] File loaded
[00:05] Background Loader: [MZAllAccessPass.esp] Start processing
[00:05] Background Loader: [MZAllAccessPass.esp] Adding master "Fallout3.esm"
[00:05] Background Loader: [MZAllAccessPass.esp] Adding master "Zeta.esm"
[00:05] Background Loader: [MZAllAccessPass.esp] Header processed. Expecting 71 records
[00:05] Background Loader: [MZAllAccessPass.esp] GRUP Top "SCPT" processed
[00:05] Background Loader: [MZAllAccessPass.esp] GRUP Top "KEYM" processed
[00:05] Background Loader: [MZAllAccessPass.esp] GRUP Top "CELL" processed
[00:05] Background Loader: [MZAllAccessPass.esp] Building FormID index
[00:05] Background Loader: [MZAllAccessPass.esp] FormID index built
[00:05] Background Loader: [MZAllAccessPass.esp] Building EditorID index
[00:05] Background Loader: [MZAllAccessPass.esp] EditorID index built
[00:05] Background Loader: [MZAllAccessPass.esp] Processing completed
[00:05] Background Loader: loading "VATS Normal Weapon Degradation.esp"...
[00:05] Background Loader: [VATS Normal Weapon Degradation.esp] Loading file
[00:05] Background Loader: [VATS Normal Weapon Degradation.esp] File loaded
[00:05] Background Loader: [VATS Normal Weapon Degradation.esp] Start processing
[00:05] Background Loader: [VATS Normal Weapon Degradation.esp] Adding master "fallout3.esm"
[00:05] Background Loader: [VATS Normal Weapon Degradation.esp] Header processed. Expecting 808698 records
[00:05] Background Loader: [VATS Normal Weapon Degradation.esp] GRUP Top "GMST" processed
[00:05] Background Loader: [VATS Normal Weapon Degradation.esp] Building FormID index
[00:05] Background Loader: [VATS Normal Weapon Degradation.esp] FormID index built
[00:05] Background Loader: [VATS Normal Weapon Degradation.esp] Building EditorID index
[00:05] Background Loader: [VATS Normal Weapon Degradation.esp] EditorID index built
[00:05] Background Loader: [VATS Normal Weapon Degradation.esp] Processing completed
[00:05] Background Loader: loading "ReparationPlus.esp"...
[00:05] Background Loader: [ReparationPlus.esp] Loading file
[00:05] Background Loader: [ReparationPlus.esp] File loaded
[00:05] Background Loader: [ReparationPlus.esp] Start processing
[00:05] Background Loader: [ReparationPlus.esp] Adding master "Fallout3.esm"
[00:05] Background Loader: [ReparationPlus.esp] Header processed. Expecting 62 records
[00:05] Background Loader: [ReparationPlus.esp] GRUP Top "WEAP" processed
[00:05] Background Loader: [ReparationPlus.esp] GRUP Top "FLST" processed
[00:05] Background Loader: [ReparationPlus.esp] Building FormID index
[00:05] Background Loader: [ReparationPlus.esp] FormID index built
[00:05] Background Loader: [ReparationPlus.esp] Building EditorID index
[00:05] Background Loader: [ReparationPlus.esp] EditorID index built
[00:05] Background Loader: [ReparationPlus.esp] Processing completed
[00:05] Background Loader: loading "ReparationPlusAnchorage.esp"...
[00:05] Background Loader: [ReparationPlusAnchorage.esp] Loading file
[00:05] Background Loader: [ReparationPlusAnchorage.esp] File loaded
[00:05] Background Loader: [ReparationPlusAnchorage.esp] Start processing
[00:05] Background Loader: [ReparationPlusAnchorage.esp] Adding master "Fallout3.esm"
[00:05] Background Loader: [ReparationPlusAnchorage.esp] Adding master "Anchorage.esm"
[00:05] Background Loader: [ReparationPlusAnchorage.esp] Header processed. Expecting 2 records
[00:05] Background Loader: [ReparationPlusAnchorage.esp] GRUP Top "FLST" processed
[00:05] Background Loader: [ReparationPlusAnchorage.esp] Building FormID index
[00:05] Background Loader: [ReparationPlusAnchorage.esp] FormID index built
[00:05] Background Loader: [ReparationPlusAnchorage.esp] Building EditorID index
[00:05] Background Loader: [ReparationPlusAnchorage.esp] EditorID index built
[00:05] Background Loader: [ReparationPlusAnchorage.esp] Processing completed
[00:05] Background Loader: loading "ReparationPlusThePitt.esp"...
[00:05] Background Loader: [ReparationPlusThePitt.esp] Loading file
[00:05] Background Loader: [ReparationPlusThePitt.esp] File loaded
[00:05] Background Loader: [ReparationPlusThePitt.esp] Start processing
[00:05] Background Loader: [ReparationPlusThePitt.esp] Adding master "Fallout3.esm"
[00:05] Background Loader: [ReparationPlusThePitt.esp] Adding master "ThePitt.esm"
[00:05] Background Loader: [ReparationPlusThePitt.esp] Header processed. Expecting 8 records
[00:05] Background Loader: [ReparationPlusThePitt.esp] GRUP Top "FLST" processed
[00:05] Background Loader: [ReparationPlusThePitt.esp] Building FormID index
[00:05] Background Loader: [ReparationPlusThePitt.esp] FormID index built
[00:05] Background Loader: [ReparationPlusThePitt.esp] Building EditorID index
[00:05] Background Loader: [ReparationPlusThePitt.esp] EditorID index built
[00:05] Background Loader: [ReparationPlusThePitt.esp] Processing completed
[00:05] Background Loader: loading "ReparationPlusBrokenSteel.esp"...
[00:05] Background Loader: [ReparationPlusBrokenSteel.esp] Loading file
[00:05] Background Loader: [ReparationPlusBrokenSteel.esp] File loaded
[00:05] Background Loader: [ReparationPlusBrokenSteel.esp] Start processing
[00:05] Background Loader: [ReparationPlusBrokenSteel.esp] Adding master "Fallout3.esm"
[00:05] Background Loader: [ReparationPlusBrokenSteel.esp] Adding master "BrokenSteel.esm"
[00:05] Background Loader: [ReparationPlusBrokenSteel.esp] Header processed. Expecting 30 records
[00:05] Background Loader: [ReparationPlusBrokenSteel.esp] GRUP Top "CELL" processed
[00:05] Background Loader: [ReparationPlusBrokenSteel.esp] GRUP Top "WRLD" processed
[00:05] Background Loader: [ReparationPlusBrokenSteel.esp] GRUP Top "FLST" processed
[00:05] Background Loader: [ReparationPlusBrokenSteel.esp] Building FormID index
[00:05] Background Loader: [ReparationPlusBrokenSteel.esp] FormID index built
[00:05] Background Loader: [ReparationPlusBrokenSteel.esp] Building EditorID index
[00:05] Background Loader: [ReparationPlusBrokenSteel.esp] EditorID index built
[00:05] Background Loader: [ReparationPlusBrokenSteel.esp] Processing completed
[00:05] Background Loader: loading "ReparationPlusPointLookout.esp"...
[00:05] Background Loader: [ReparationPlusPointLookout.esp] Loading file
[00:05] Background Loader: [ReparationPlusPointLookout.esp] File loaded
[00:05] Background Loader: [ReparationPlusPointLookout.esp] Start processing
[00:05] Background Loader: [ReparationPlusPointLookout.esp] Adding master "Fallout3.esm"
[00:05] Background Loader: [ReparationPlusPointLookout.esp] Adding master "PointLookout.esm"
[00:05] Background Loader: [ReparationPlusPointLookout.esp] Header processed. Expecting 7 records
[00:05] Background Loader: [ReparationPlusPointLookout.esp] GRUP Top "WRLD" processed
[00:05] Background Loader: [ReparationPlusPointLookout.esp] GRUP Top "FLST" processed
[00:05] Background Loader: [ReparationPlusPointLookout.esp] Building FormID index
[00:05] Background Loader: [ReparationPlusPointLookout.esp] FormID index built
[00:05] Background Loader: [ReparationPlusPointLookout.esp] Building EditorID index
[00:05] Background Loader: [ReparationPlusPointLookout.esp] EditorID index built
[00:05] Background Loader: [ReparationPlusPointLookout.esp] Processing completed
[00:05] Background Loader: loading "ReparationPlusMothershipZeta.esp"...
[00:05] Background Loader: [ReparationPlusMothershipZeta.esp] Loading file
[00:05] Background Loader: [ReparationPlusMothershipZeta.esp] File loaded
[00:05] Background Loader: [ReparationPlusMothershipZeta.esp] Start processing
[00:05] Background Loader: [ReparationPlusMothershipZeta.esp] Adding master "Fallout3.esm"
[00:05] Background Loader: [ReparationPlusMothershipZeta.esp] Adding master "Zeta.esm"
[00:05] Background Loader: [ReparationPlusMothershipZeta.esp] Header processed. Expecting 8 records
[00:05] Background Loader: [ReparationPlusMothershipZeta.esp] GRUP Top "WRLD" processed
[00:05] Background Loader: [ReparationPlusMothershipZeta.esp] GRUP Top "FLST" processed
[00:05] Background Loader: [ReparationPlusMothershipZeta.esp] Building FormID index
[00:05] Background Loader: [ReparationPlusMothershipZeta.esp] FormID index built
[00:05] Background Loader: [ReparationPlusMothershipZeta.esp] Building EditorID index
[00:05] Background Loader: [ReparationPlusMothershipZeta.esp] EditorID index built
[00:05] Background Loader: [ReparationPlusMothershipZeta.esp] Processing completed
[00:05] Background Loader: loading "Retour Anchorage v4.esp"...
[00:05] Background Loader: [Retour Anchorage v4.esp] Loading file
[00:05] Background Loader: [Retour Anchorage v4.esp] File loaded
[00:05] Background Loader: [Retour Anchorage v4.esp] Start processing
[00:05] Background Loader: [Retour Anchorage v4.esp] Adding master "Fallout3.esm"
[00:05] Background Loader: [Retour Anchorage v4.esp] Adding master "Anchorage.esm"
[00:05] Background Loader: [Retour Anchorage v4.esp] Header processed. Expecting 268 records
[00:05] Background Loader: [Retour Anchorage v4.esp] GRUP Top "SCPT" processed
[00:05] Background Loader: [Retour Anchorage v4.esp] GRUP Top "ARMO" processed
[00:05] Background Loader: [Retour Anchorage v4.esp] GRUP Top "DOOR" processed
[00:05] Background Loader: [Retour Anchorage v4.esp] GRUP Top "NPC_" processed
[00:05] Background Loader: [Retour Anchorage v4.esp] GRUP Top "CELL" processed
[00:05] Background Loader: [Retour Anchorage v4.esp] GRUP Top "WRLD" processed
[00:05] Background Loader: [Retour Anchorage v4.esp] GRUP Top "DIAL" processed
[00:05] Background Loader: [Retour Anchorage v4.esp] GRUP Top "QUST" processed
[00:05] Background Loader: [Retour Anchorage v4.esp] GRUP Top "PACK" processed
[00:05] Background Loader: [Retour Anchorage v4.esp] Building FormID index
[00:05] Background Loader: [Retour Anchorage v4.esp] FormID index built
[00:05] Background Loader: [Retour Anchorage v4.esp] Building EditorID index
[00:05] Background Loader: [Retour Anchorage v4.esp] EditorID index built
[00:05] Background Loader: [Retour Anchorage v4.esp] Processing completed
[00:05] Background Loader: loading "Selection Mode de Tir.esp"...
[00:05] Background Loader: [Selection Mode de Tir.esp] Loading file
[00:05] Background Loader: [Selection Mode de Tir.esp] File loaded
[00:05] Background Loader: [Selection Mode de Tir.esp] Start processing
[00:05] Background Loader: [Selection Mode de Tir.esp] Adding master "Fallout3.esm"
[00:05] Background Loader: [Selection Mode de Tir.esp] Header processed. Expecting 16 records
[00:05] Background Loader: [Selection Mode de Tir.esp] GRUP Top "SCPT" processed
[00:05] Background Loader: [Selection Mode de Tir.esp] GRUP Top "QUST" processed
[00:05] Background Loader: [Selection Mode de Tir.esp] GRUP Top "FLST" processed
[00:05] Background Loader: [Selection Mode de Tir.esp] GRUP Top "MESG" processed
[00:05] Background Loader: [Selection Mode de Tir.esp] Building FormID index
[00:05] Background Loader: [Selection Mode de Tir.esp] FormID index built
[00:05] Background Loader: [Selection Mode de Tir.esp] Building EditorID index
[00:05] Background Loader: [Selection Mode de Tir.esp] EditorID index built
[00:05] Background Loader: [Selection Mode de Tir.esp] Processing completed
[00:05] Background Loader: loading "EVE.esp"...
[00:05] Background Loader: [EVE.esp] Loading file
[00:05] Background Loader: [EVE.esp] File loaded
[00:05] Background Loader: [EVE.esp] Start processing
[00:05] Background Loader: [EVE.esp] Adding master "Fallout3.esm"
[00:05] Background Loader: [EVE.esp] Header processed. Expecting 1493 records
[00:05] Background Loader: [EVE.esp] GRUP Top "TXST" processed
[00:05] Background Loader: [EVE.esp] GRUP Top "SOUN" processed
[00:05] Background Loader: [EVE.esp] GRUP Top "MGEF" processed
[00:05] Background Loader: [EVE.esp] GRUP Top "SCPT" processed
[00:05] Background Loader: [EVE.esp] GRUP Top "ENCH" processed
[00:05] Background Loader: [EVE.esp] GRUP Top "SPEL" processed
[00:05] Background Loader: [EVE.esp] GRUP Top "ACTI" processed
[00:05] Background Loader: [EVE.esp] GRUP Top "ARMO" processed
[00:05] Background Loader: [EVE.esp] GRUP Top "CONT" processed
[00:05] Background Loader: [EVE.esp] GRUP Top "MISC" processed
[00:05] Background Loader: [EVE.esp] GRUP Top "STAT" processed
[00:05] Background Loader: [EVE.esp] GRUP Top "MSTT" processed
[00:05] Background Loader: [EVE.esp] GRUP Top "FURN" processed
[00:05] Background Loader: [EVE.esp] GRUP Top "WEAP" processed
[00:05] Background Loader: [EVE.esp] GRUP Top "NPC_" processed
[00:05] Background Loader: [EVE.esp] GRUP Top "CREA" processed
[00:05] Background Loader: [EVE.esp] GRUP Top "PROJ" processed
[00:05] Background Loader: [EVE.esp] GRUP Top "LVLI" processed
[00:05] Background Loader: [EVE.esp] GRUP Top "CELL" processed
[00:05] Background Loader: [EVE.esp] GRUP Top "WRLD" processed
[00:05] Background Loader: [EVE.esp] GRUP Top "DIAL" processed
[00:05] Background Loader: [EVE.esp] GRUP Top "QUST" processed
[00:05] Background Loader: [EVE.esp] GRUP Top "IDLE" processed
[00:05] Background Loader: [EVE.esp] GRUP Top "EFSH" processed
[00:05] Background Loader: [EVE.esp] GRUP Top "EXPL" processed
[00:05] Background Loader: [EVE.esp] GRUP Top "DEBR" processed
[00:05] Background Loader: [EVE.esp] GRUP Top "IMAD" processed
[00:05] Background Loader: [EVE.esp] GRUP Top "FLST" processed
[00:05] Background Loader: [EVE.esp] GRUP Top "CPTH" processed
[00:05] Background Loader: [EVE.esp] GRUP Top "IPCT" processed
[00:05] Background Loader: [EVE.esp] GRUP Top "IPDS" processed
[00:05] Background Loader: [EVE.esp] GRUP Top "ARMA" processed
[00:05] Background Loader: [EVE.esp] GRUP Top "MESG" processed
[00:05] Background Loader: [EVE.esp] GRUP Top "DOBJ" processed
[00:05] Background Loader: [EVE.esp] Building FormID index
[00:05] Background Loader: [EVE.esp] FormID index built
[00:05] Background Loader: [EVE.esp] Building EditorID index
[00:05] Background Loader: [EVE.esp] EditorID index built
[00:05] Background Loader: [EVE.esp] Processing completed
[00:05] Background Loader: loading "CFWRloadlastEVE.esp"...
[00:05] Background Loader: [CFWRloadlastEVE.esp] Loading file
[00:05] Background Loader: [CFWRloadlastEVE.esp] File loaded
[00:05] Background Loader: [CFWRloadlastEVE.esp] Start processing
[00:05] Background Loader: [CFWRloadlastEVE.esp] Adding master "Fallout3.esm"
[00:05] Background Loader: [CFWRloadlastEVE.esp] Adding master "CFWRv4.esm"
[00:05] Background Loader: [CFWRloadlastEVE.esp] Adding master "EVE.esp"
[00:05] Background Loader: [CFWRloadlastEVE.esp] Header processed. Expecting 31 records
[00:05] Background Loader: <Note: WJSWeapPulseRifle "Fusil à impulsion YK42B" [WEAP:280443D4] was injected into EVE.esp>
[00:05] Background Loader: [CFWRloadlastEVE.esp] GRUP Top "WEAP" processed
[00:05] Background Loader: [CFWRloadlastEVE.esp] Building FormID index
[00:05] Background Loader: [CFWRloadlastEVE.esp] FormID index built
[00:05] Background Loader: [CFWRloadlastEVE.esp] Building EditorID index
[00:05] Background Loader: [CFWRloadlastEVE.esp] EditorID index built
[00:05] Background Loader: [CFWRloadlastEVE.esp] Processing completed
[00:05] Background Loader: loading "1.Arwen Tweaks - Module Principal.esp"...
[00:05] Background Loader: [1.Arwen Tweaks - Module Principal.esp] Loading file
[00:05] Background Loader: [1.Arwen Tweaks - Module Principal.esp] File loaded
[00:05] Background Loader: [1.Arwen Tweaks - Module Principal.esp] Start processing
[00:05] Background Loader: [1.Arwen Tweaks - Module Principal.esp] Adding master "Fallout3.esm"
[00:05] Background Loader: [1.Arwen Tweaks - Module Principal.esp] Header processed. Expecting 67 records
[00:05] Background Loader: [1.Arwen Tweaks - Module Principal.esp] GRUP Top "GMST" processed
[00:05] Background Loader: [1.Arwen Tweaks - Module Principal.esp] GRUP Top "SCPT" processed
[00:05] Background Loader: [1.Arwen Tweaks - Module Principal.esp] GRUP Top "SPEL" processed
[00:05] Background Loader: [1.Arwen Tweaks - Module Principal.esp] GRUP Top "LVLI" processed
[00:05] Background Loader: [1.Arwen Tweaks - Module Principal.esp] GRUP Top "QUST" processed
[00:05] Background Loader: [1.Arwen Tweaks - Module Principal.esp] Building FormID index
[00:05] Background Loader: [1.Arwen Tweaks - Module Principal.esp] FormID index built
[00:05] Background Loader: [1.Arwen Tweaks - Module Principal.esp] Building EditorID index
[00:05] Background Loader: [1.Arwen Tweaks - Module Principal.esp] EditorID index built
[00:05] Background Loader: [1.Arwen Tweaks - Module Principal.esp] Processing completed
[00:05] Background Loader: loading "2.Arwen Tweaks - Module IA.esp"...
[00:05] Background Loader: [2.Arwen Tweaks - Module IA.esp] Loading file
[00:05] Background Loader: [2.Arwen Tweaks - Module IA.esp] File loaded
[00:05] Background Loader: [2.Arwen Tweaks - Module IA.esp] Start processing
[00:05] Background Loader: [2.Arwen Tweaks - Module IA.esp] Adding master "Fallout3.esm"
[00:05] Background Loader: [2.Arwen Tweaks - Module IA.esp] Header processed. Expecting 161 records
[00:05] Background Loader: [2.Arwen Tweaks - Module IA.esp] GRUP Top "GMST" processed
[00:05] Background Loader: [2.Arwen Tweaks - Module IA.esp] GRUP Top "CSTY" processed
[00:05] Background Loader: [2.Arwen Tweaks - Module IA.esp] Building FormID index
[00:05] Background Loader: [2.Arwen Tweaks - Module IA.esp] FormID index built
[00:05] Background Loader: [2.Arwen Tweaks - Module IA.esp] Building EditorID index
[00:05] Background Loader: [2.Arwen Tweaks - Module IA.esp] EditorID index built
[00:05] Background Loader: [2.Arwen Tweaks - Module IA.esp] Processing completed
[00:05] Background Loader: loading "3.Arwen Tweaks - Module Survie.esp"...
[00:05] Background Loader: [3.Arwen Tweaks - Module Survie.esp] Loading file
[00:05] Background Loader: [3.Arwen Tweaks - Module Survie.esp] File loaded
[00:05] Background Loader: [3.Arwen Tweaks - Module Survie.esp] Start processing
[00:05] Background Loader: [3.Arwen Tweaks - Module Survie.esp] Adding master "Fallout3.esm"
[00:05] Background Loader: [3.Arwen Tweaks - Module Survie.esp] Header processed. Expecting 213 records
[00:05] Background Loader: [3.Arwen Tweaks - Module Survie.esp] GRUP Top "GMST" processed
[00:05] Background Loader: [3.Arwen Tweaks - Module Survie.esp] GRUP Top "CLAS" processed
[00:05] Background Loader: [3.Arwen Tweaks - Module Survie.esp] GRUP Top "SPEL" processed
[00:05] Background Loader: [3.Arwen Tweaks - Module Survie.esp] GRUP Top "MSTT" processed
[00:05] Background Loader: [3.Arwen Tweaks - Module Survie.esp] GRUP Top "LVLI" processed
[00:05] Background Loader: [3.Arwen Tweaks - Module Survie.esp] Building FormID index
[00:05] Background Loader: [3.Arwen Tweaks - Module Survie.esp] FormID index built
[00:05] Background Loader: [3.Arwen Tweaks - Module Survie.esp] Building EditorID index
[00:05] Background Loader: [3.Arwen Tweaks - Module Survie.esp] EditorID index built
[00:05] Background Loader: [3.Arwen Tweaks - Module Survie.esp] Processing completed
[00:05] Background Loader: loading "4.Arwen Tweaks - Module Armures.esp"...
[00:05] Background Loader: [4.Arwen Tweaks - Module Armures.esp] Loading file
[00:05] Background Loader: [4.Arwen Tweaks - Module Armures.esp] File loaded
[00:05] Background Loader: [4.Arwen Tweaks - Module Armures.esp] Start processing
[00:05] Background Loader: [4.Arwen Tweaks - Module Armures.esp] Adding master "Fallout3.esm"
[00:05] Background Loader: [4.Arwen Tweaks - Module Armures.esp] Header processed. Expecting 330 records
[00:05] Background Loader: [4.Arwen Tweaks - Module Armures.esp] GRUP Top "GMST" processed
[00:05] Background Loader: [4.Arwen Tweaks - Module Armures.esp] GRUP Top "ENCH" processed
[00:05] Background Loader: [4.Arwen Tweaks - Module Armures.esp] GRUP Top "ARMO" processed
[00:05] Background Loader: [4.Arwen Tweaks - Module Armures.esp] GRUP Top "FLST" processed
[00:05] Background Loader: [4.Arwen Tweaks - Module Armures.esp] Building FormID index
[00:05] Background Loader: [4.Arwen Tweaks - Module Armures.esp] FormID index built
[00:05] Background Loader: [4.Arwen Tweaks - Module Armures.esp] Building EditorID index
[00:05] Background Loader: [4.Arwen Tweaks - Module Armures.esp] EditorID index built
[00:05] Background Loader: [4.Arwen Tweaks - Module Armures.esp] Processing completed
[00:05] Background Loader: loading "5.Arwen Tweaks - Module Armement.esp"...
[00:05] Background Loader: [5.Arwen Tweaks - Module Armement.esp] Loading file
[00:05] Background Loader: [5.Arwen Tweaks - Module Armement.esp] File loaded
[00:05] Background Loader: [5.Arwen Tweaks - Module Armement.esp] Start processing
[00:05] Background Loader: [5.Arwen Tweaks - Module Armement.esp] Adding master "Fallout3.esm"
[00:05] Background Loader: [5.Arwen Tweaks - Module Armement.esp] Header processed. Expecting 195 records
[00:05] Background Loader: [5.Arwen Tweaks - Module Armement.esp] GRUP Top "GMST" processed
[00:05] Background Loader: [5.Arwen Tweaks - Module Armement.esp] GRUP Top "MGEF" processed
[00:05] Background Loader: [5.Arwen Tweaks - Module Armement.esp] GRUP Top "SCPT" processed
[00:05] Background Loader: [5.Arwen Tweaks - Module Armement.esp] GRUP Top "ENCH" processed
[00:05] Background Loader: [5.Arwen Tweaks - Module Armement.esp] GRUP Top "ARMO" processed
[00:05] Background Loader: [5.Arwen Tweaks - Module Armement.esp] GRUP Top "WEAP" processed
[00:05] Background Loader: [5.Arwen Tweaks - Module Armement.esp] GRUP Top "PROJ" processed
[00:05] Background Loader: [5.Arwen Tweaks - Module Armement.esp] GRUP Top "EXPL" processed
[00:05] Background Loader: [5.Arwen Tweaks - Module Armement.esp] GRUP Top "FLST" processed
[00:05] Background Loader: [5.Arwen Tweaks - Module Armement.esp] GRUP Top "MESG" processed
[00:05] Background Loader: [5.Arwen Tweaks - Module Armement.esp] Building FormID index
[00:05] Background Loader: [5.Arwen Tweaks - Module Armement.esp] FormID index built
[00:05] Background Loader: [5.Arwen Tweaks - Module Armement.esp] Building EditorID index
[00:05] Background Loader: [5.Arwen Tweaks - Module Armement.esp] EditorID index built
[00:05] Background Loader: [5.Arwen Tweaks - Module Armement.esp] Processing completed
[00:05] Background Loader: loading "6.Arwen Tweaks - Module Localisation des Degats.esp"...
[00:05] Background Loader: [6.Arwen Tweaks - Module Localisation des Degats.esp] Loading file
[00:05] Background Loader: [6.Arwen Tweaks - Module Localisation des Degats.esp] File loaded
[00:05] Background Loader: [6.Arwen Tweaks - Module Localisation des Degats.esp] Start processing
[00:05] Background Loader: [6.Arwen Tweaks - Module Localisation des Degats.esp] Adding master "Fallout3.esm"
[00:05] Background Loader: [6.Arwen Tweaks - Module Localisation des Degats.esp] Header processed. Expecting 33 records
[00:05] Background Loader: [6.Arwen Tweaks - Module Localisation des Degats.esp] GRUP Top "BPTD" processed
[00:05] Background Loader: [6.Arwen Tweaks - Module Localisation des Degats.esp] Building FormID index
[00:05] Background Loader: [6.Arwen Tweaks - Module Localisation des Degats.esp] FormID index built
[00:05] Background Loader: [6.Arwen Tweaks - Module Localisation des Degats.esp] Building EditorID index
[00:05] Background Loader: [6.Arwen Tweaks - Module Localisation des Degats.esp] EditorID index built
[00:05] Background Loader: [6.Arwen Tweaks - Module Localisation des Degats.esp] Processing completed
[00:05] Background Loader: loading "WeaponModKits.esp"...
[00:05] Background Loader: [WeaponModKits.esp] Loading file
[00:05] Background Loader: [WeaponModKits.esp] File loaded
[00:05] Background Loader: [WeaponModKits.esp] Start processing
[00:05] Background Loader: [WeaponModKits.esp] Adding master "Fallout3.esm"
[00:05] Background Loader: [WeaponModKits.esp] Header processed. Expecting 817 records
[00:05] Background Loader: [WeaponModKits.esp] GRUP Top "TXST" processed
[00:05] Background Loader: [WeaponModKits.esp] GRUP Top "SOUN" processed
[00:05] Background Loader: [WeaponModKits.esp] GRUP Top "MGEF" processed
[00:05] Background Loader: [WeaponModKits.esp] GRUP Top "SCPT" processed
[00:05] Background Loader: [WeaponModKits.esp] GRUP Top "SPEL" processed
[00:05] Background Loader: [WeaponModKits.esp] GRUP Top "ACTI" processed
[00:05] Background Loader: [WeaponModKits.esp] GRUP Top "CONT" processed
[00:05] Background Loader: [WeaponModKits.esp] GRUP Top "MISC" processed
[00:05] Background Loader: [WeaponModKits.esp] GRUP Top "STAT" processed
[00:05] Background Loader: [WeaponModKits.esp] GRUP Top "WEAP" processed
[00:05] Background Loader: [WeaponModKits.esp] GRUP Top "NPC_" processed
[00:05] Background Loader: [WeaponModKits.esp] GRUP Top "NOTE" processed
[00:05] Background Loader: [WeaponModKits.esp] GRUP Top "PROJ" processed
[00:05] Background Loader: [WeaponModKits.esp] GRUP Top "LVLI" processed
[00:05] Background Loader: [WeaponModKits.esp] GRUP Top "CELL" processed
[00:05] Background Loader: [WeaponModKits.esp] GRUP Top "WRLD" processed
[00:05] Background Loader: [WeaponModKits.esp] GRUP Top "QUST" processed
[00:05] Background Loader: [WeaponModKits.esp] GRUP Top "IDLE" processed
[00:05] Background Loader: [WeaponModKits.esp] GRUP Top "FLST" processed
[00:05] Background Loader: [WeaponModKits.esp] GRUP Top "PERK" processed
[00:05] Background Loader: [WeaponModKits.esp] GRUP Top "MESG" processed
[00:05] Background Loader: [WeaponModKits.esp] Building FormID index
[00:05] Background Loader: [WeaponModKits.esp] FormID index built
[00:05] Background Loader: [WeaponModKits.esp] Building EditorID index
[00:05] Background Loader: [WeaponModKits.esp] EditorID index built
[00:05] Background Loader: [WeaponModKits.esp] Processing completed
[00:05] Background Loader: loading "WeaponModKits - OperationAnchorage.esp"...
[00:05] Background Loader: [WeaponModKits - OperationAnchorage.esp] Loading file
[00:05] Background Loader: [WeaponModKits - OperationAnchorage.esp] File loaded
[00:05] Background Loader: [WeaponModKits - OperationAnchorage.esp] Start processing
[00:05] Background Loader: [WeaponModKits - OperationAnchorage.esp] Adding master "Fallout3.esm"
[00:05] Background Loader: [WeaponModKits - OperationAnchorage.esp] Adding master "Anchorage.esm"
[00:05] Background Loader: [WeaponModKits - OperationAnchorage.esp] Adding master "WeaponModKits.esp"
[00:05] Background Loader: [WeaponModKits - OperationAnchorage.esp] Header processed. Expecting 99 records
[00:05] Background Loader: [WeaponModKits - OperationAnchorage.esp] GRUP Top "CONT" processed
[00:05] Background Loader: [WeaponModKits - OperationAnchorage.esp] GRUP Top "STAT" processed
[00:05] Background Loader: [WeaponModKits - OperationAnchorage.esp] GRUP Top "WEAP" processed
[00:05] Background Loader: [WeaponModKits - OperationAnchorage.esp] GRUP Top "PROJ" processed
[00:05] Background Loader: [WeaponModKits - OperationAnchorage.esp] GRUP Top "CELL" processed
[00:05] Background Loader: [WeaponModKits - OperationAnchorage.esp] GRUP Top "FLST" processed
[00:05] Background Loader: [WeaponModKits - OperationAnchorage.esp] Building FormID index
[00:05] Background Loader: [WeaponModKits - OperationAnchorage.esp] FormID index built
[00:05] Background Loader: [WeaponModKits - OperationAnchorage.esp] Building EditorID index
[00:05] Background Loader: [WeaponModKits - OperationAnchorage.esp] EditorID index built
[00:05] Background Loader: [WeaponModKits - OperationAnchorage.esp] Processing completed
[00:05] Background Loader: loading "WeaponModKits - ThePitt.esp"...
[00:05] Background Loader: [WeaponModKits - ThePitt.esp] Loading file
[00:05] Background Loader: [WeaponModKits - ThePitt.esp] File loaded
[00:05] Background Loader: [WeaponModKits - ThePitt.esp] Start processing
[00:05] Background Loader: [WeaponModKits - ThePitt.esp] Adding master "Fallout3.esm"
[00:05] Background Loader: [WeaponModKits - ThePitt.esp] Adding master "ThePitt.esm"
[00:05] Background Loader: [WeaponModKits - ThePitt.esp] Adding master "WeaponModKits.esp"
[00:05] Background Loader: [WeaponModKits - ThePitt.esp] Header processed. Expecting 58 records
[00:05] Background Loader: [WeaponModKits - ThePitt.esp] GRUP Top "STAT" processed
[00:05] Background Loader: [WeaponModKits - ThePitt.esp] GRUP Top "WEAP" processed
[00:05] Background Loader: [WeaponModKits - ThePitt.esp] GRUP Top "PROJ" processed
[00:05] Background Loader: [WeaponModKits - ThePitt.esp] GRUP Top "CELL" processed
[00:05] Background Loader: [WeaponModKits - ThePitt.esp] GRUP Top "WRLD" processed
[00:05] Background Loader: [WeaponModKits - ThePitt.esp] GRUP Top "FLST" processed
[00:05] Background Loader: [WeaponModKits - ThePitt.esp] Building FormID index
[00:05] Background Loader: [WeaponModKits - ThePitt.esp] FormID index built
[00:05] Background Loader: [WeaponModKits - ThePitt.esp] Building EditorID index
[00:05] Background Loader: [WeaponModKits - ThePitt.esp] EditorID index built
[00:05] Background Loader: [WeaponModKits - ThePitt.esp] Processing completed
[00:05] Background Loader: loading "WeaponModKits - PointLookout.esp"...
[00:05] Background Loader: [WeaponModKits - PointLookout.esp] Loading file
[00:05] Background Loader: [WeaponModKits - PointLookout.esp] File loaded
[00:05] Background Loader: [WeaponModKits - PointLookout.esp] Start processing
[00:05] Background Loader: [WeaponModKits - PointLookout.esp] Adding master "Fallout3.esm"
[00:05] Background Loader: [WeaponModKits - PointLookout.esp] Adding master "PointLookout.esm"
[00:05] Background Loader: [WeaponModKits - PointLookout.esp] Adding master "WeaponModKits.esp"
[00:05] Background Loader: [WeaponModKits - PointLookout.esp] Header processed. Expecting 51 records
[00:05] Background Loader: [WeaponModKits - PointLookout.esp] GRUP Top "TXST" processed
[00:05] Background Loader: [WeaponModKits - PointLookout.esp] GRUP Top "STAT" processed
[00:05] Background Loader: [WeaponModKits - PointLookout.esp] GRUP Top "WEAP" processed
[00:05] Background Loader: [WeaponModKits - PointLookout.esp] GRUP Top "CELL" processed
[00:05] Background Loader: [WeaponModKits - PointLookout.esp] GRUP Top "FLST" processed
[00:05] Background Loader: [WeaponModKits - PointLookout.esp] Building FormID index
[00:05] Background Loader: [WeaponModKits - PointLookout.esp] FormID index built
[00:05] Background Loader: [WeaponModKits - PointLookout.esp] Building EditorID index
[00:05] Background Loader: [WeaponModKits - PointLookout.esp] EditorID index built
[00:05] Background Loader: [WeaponModKits - PointLookout.esp] Processing completed
[00:05] Background Loader: loading "WeaponModKits - BrokenSteel.esp"...
[00:05] Background Loader: [WeaponModKits - BrokenSteel.esp] Loading file
[00:05] Background Loader: [WeaponModKits - BrokenSteel.esp] File loaded
[00:05] Background Loader: [WeaponModKits - BrokenSteel.esp] Start processing
[00:05] Background Loader: [WeaponModKits - BrokenSteel.esp] Adding master "Fallout3.esm"
[00:05] Background Loader: [WeaponModKits - BrokenSteel.esp] Adding master "BrokenSteel.esm"
[00:05] Background Loader: [WeaponModKits - BrokenSteel.esp] Adding master "WeaponModKits.esp"
[00:05] Background Loader: [WeaponModKits - BrokenSteel.esp] Header processed. Expecting 80 records
[00:05] Background Loader: [WeaponModKits - BrokenSteel.esp] GRUP Top "STAT" processed
[00:05] Background Loader: [WeaponModKits - BrokenSteel.esp] GRUP Top "WEAP" processed
[00:05] Background Loader: [WeaponModKits - BrokenSteel.esp] GRUP Top "PROJ" processed
[00:05] Background Loader: [WeaponModKits - BrokenSteel.esp] GRUP Top "CELL" processed
[00:05] Background Loader: [WeaponModKits - BrokenSteel.esp] GRUP Top "FLST" processed
[00:05] Background Loader: [WeaponModKits - BrokenSteel.esp] Building FormID index
[00:05] Background Loader: [WeaponModKits - BrokenSteel.esp] FormID index built
[00:05] Background Loader: [WeaponModKits - BrokenSteel.esp] Building EditorID index
[00:05] Background Loader: [WeaponModKits - BrokenSteel.esp] EditorID index built
[00:05] Background Loader: [WeaponModKits - BrokenSteel.esp] Processing completed
[00:05] Background Loader: loading "WeaponModKits - Zeta.esp"...
[00:05] Background Loader: [WeaponModKits - Zeta.esp] Loading file
[00:05] Background Loader: [WeaponModKits - Zeta.esp] File loaded
[00:05] Background Loader: [WeaponModKits - Zeta.esp] Start processing
[00:05] Background Loader: [WeaponModKits - Zeta.esp] Adding master "Fallout3.esm"
[00:05] Background Loader: [WeaponModKits - Zeta.esp] Adding master "Zeta.esm"
[00:05] Background Loader: [WeaponModKits - Zeta.esp] Adding master "WeaponModKits.esp"
[00:05] Background Loader: [WeaponModKits - Zeta.esp] Header processed. Expecting 83 records
[00:05] Background Loader: [WeaponModKits - Zeta.esp] GRUP Top "WEAP" processed
[00:05] Background Loader: [WeaponModKits - Zeta.esp] GRUP Top "PROJ" processed
[00:05] Background Loader: [WeaponModKits - Zeta.esp] GRUP Top "CELL" processed
[00:05] Background Loader: [WeaponModKits - Zeta.esp] GRUP Top "FLST" processed
[00:05] Background Loader: [WeaponModKits - Zeta.esp] GRUP Top "PERK" processed
[00:05] Background Loader: [WeaponModKits - Zeta.esp] Building FormID index
[00:05] Background Loader: [WeaponModKits - Zeta.esp] FormID index built
[00:05] Background Loader: [WeaponModKits - Zeta.esp] Building EditorID index
[00:05] Background Loader: [WeaponModKits - Zeta.esp] EditorID index built
[00:05] Background Loader: [WeaponModKits - Zeta.esp] Processing completed
[00:05] Background Loader: loading "WMKAA12Shotgun.esp"...
[00:05] Background Loader: [WMKAA12Shotgun.esp] Loading file
[00:05] Background Loader: [WMKAA12Shotgun.esp] File loaded
[00:05] Background Loader: [WMKAA12Shotgun.esp] Start processing
[00:05] Background Loader: [WMKAA12Shotgun.esp] Adding master "Fallout3.esm"
[00:05] Background Loader: [WMKAA12Shotgun.esp] Adding master "WeaponModKits.esp"
[00:05] Background Loader: [WMKAA12Shotgun.esp] Header processed. Expecting 17 records
[00:05] Background Loader: [WMKAA12Shotgun.esp] GRUP Top "TXST" processed
[00:05] Background Loader: [WMKAA12Shotgun.esp] GRUP Top "STAT" processed
[00:05] Background Loader: [WMKAA12Shotgun.esp] GRUP Top "WEAP" processed
[00:05] Background Loader: [WMKAA12Shotgun.esp] Building FormID index
[00:05] Background Loader: [WMKAA12Shotgun.esp] FormID index built
[00:05] Background Loader: [WMKAA12Shotgun.esp] Building EditorID index
[00:05] Background Loader: [WMKAA12Shotgun.esp] EditorID index built
[00:05] Background Loader: [WMKAA12Shotgun.esp] Processing completed
[00:05] Background Loader: loading "Night Time Sneak Boost.esp"...
[00:05] Background Loader: [Night Time Sneak Boost.esp] Loading file
[00:05] Background Loader: [Night Time Sneak Boost.esp] File loaded
[00:05] Background Loader: [Night Time Sneak Boost.esp] Start processing
[00:05] Background Loader: [Night Time Sneak Boost.esp] Adding master "Fallout3.esm"
[00:05] Background Loader: [Night Time Sneak Boost.esp] Header processed. Expecting 6 records
[00:05] Background Loader: [Night Time Sneak Boost.esp] GRUP Top "SCPT" processed
[00:05] Background Loader: [Night Time Sneak Boost.esp] GRUP Top "SPEL" processed
[00:05] Background Loader: [Night Time Sneak Boost.esp] GRUP Top "QUST" processed
[00:05] Background Loader: [Night Time Sneak Boost.esp] Building FormID index
[00:05] Background Loader: [Night Time Sneak Boost.esp] FormID index built
[00:05] Background Loader: [Night Time Sneak Boost.esp] Building EditorID index
[00:05] Background Loader: [Night Time Sneak Boost.esp] EditorID index built
[00:05] Background Loader: [Night Time Sneak Boost.esp] Processing completed
[00:05] Background Loader: loading "TUPAM.esp"...
[00:05] Background Loader: [TUPAM.esp] Loading file
[00:05] Background Loader: [TUPAM.esp] File loaded
[00:05] Background Loader: [TUPAM.esp] Start processing
[00:05] Background Loader: [TUPAM.esp] Adding master "Fallout3.esm"
[00:05] Background Loader: [TUPAM.esp] Header processed. Expecting 147 records
[00:05] Background Loader: [TUPAM.esp] GRUP Top "TXST" processed
[00:05] Background Loader: [TUPAM.esp] GRUP Top "MGEF" processed
[00:05] Background Loader: [TUPAM.esp] GRUP Top "SCPT" processed
[00:05] Background Loader: [TUPAM.esp] GRUP Top "ENCH" processed
[00:05] Background Loader: [TUPAM.esp] GRUP Top "ARMO" processed
[00:05] Background Loader: [TUPAM.esp] GRUP Top "BOOK" processed
[00:05] Background Loader: [TUPAM.esp] GRUP Top "NPC_" processed
[00:05] Background Loader: [TUPAM.esp] GRUP Top "CREA" processed
[00:05] Background Loader: [TUPAM.esp] GRUP Top "CELL" processed
[00:05] Background Loader: [TUPAM.esp] GRUP Top "WRLD" processed
[00:05] Background Loader: [TUPAM.esp] GRUP Top "QUST" processed
[00:05] Background Loader: [TUPAM.esp] GRUP Top "IMAD" processed
[00:05] Background Loader: [TUPAM.esp] GRUP Top "FLST" processed
[00:05] Background Loader: <Note: AVSpeedMult [AVIF:00000455] was injected into Fallout3.esm>
[00:05] Background Loader: <Note: AVFrostResist [AVIF:000005E9] was injected into Fallout3.esm>
[00:05] Background Loader: <Note: AVElectricResist [AVIF:000005E8] was injected into Fallout3.esm>
[00:05] Background Loader: <Note: AVEmpResist [AVIF:000005EB] was injected into Fallout3.esm>
[00:05] Background Loader: [TUPAM.esp] GRUP Top "AVIF" processed
[00:05] Background Loader: [TUPAM.esp] GRUP Top "MESG" processed
[00:05] Background Loader: [TUPAM.esp] Building FormID index
[00:05] Background Loader: [TUPAM.esp] FormID index built
[00:05] Background Loader: [TUPAM.esp] Building EditorID index
[00:05] Background Loader: [TUPAM.esp] EditorID index built
[00:05] Background Loader: [TUPAM.esp] Processing completed
[00:05] Background Loader: loading "TUPAM - Anchorage Addon.esp"...
[00:05] Background Loader: [TUPAM - Anchorage Addon.esp] Loading file
[00:05] Background Loader: [TUPAM - Anchorage Addon.esp] File loaded
[00:05] Background Loader: [TUPAM - Anchorage Addon.esp] Start processing
[00:05] Background Loader: [TUPAM - Anchorage Addon.esp] Adding master "Fallout3.esm"
[00:05] Background Loader: [TUPAM - Anchorage Addon.esp] Adding master "Anchorage.esm"
[00:05] Background Loader: [TUPAM - Anchorage Addon.esp] Header processed. Expecting 68 records
[00:05] Background Loader: [TUPAM - Anchorage Addon.esp] GRUP Top "MGEF" processed
[00:05] Background Loader: [TUPAM - Anchorage Addon.esp] GRUP Top "SCPT" processed
[00:05] Background Loader: [TUPAM - Anchorage Addon.esp] GRUP Top "ENCH" processed
[00:05] Background Loader: [TUPAM - Anchorage Addon.esp] GRUP Top "ARMO" processed
[00:05] Background Loader: [TUPAM - Anchorage Addon.esp] GRUP Top "QUST" processed
[00:05] Background Loader: [TUPAM - Anchorage Addon.esp] GRUP Top "IMAD" processed
[00:05] Background Loader: [TUPAM - Anchorage Addon.esp] GRUP Top "FLST" processed
[00:05] Background Loader: [TUPAM - Anchorage Addon.esp] GRUP Top "AVIF" processed
[00:05] Background Loader: [TUPAM - Anchorage Addon.esp] Building FormID index
[00:05] Background Loader: [TUPAM - Anchorage Addon.esp] FormID index built
[00:05] Background Loader: [TUPAM - Anchorage Addon.esp] Building EditorID index
[00:05] Background Loader: [TUPAM - Anchorage Addon.esp] EditorID index built
[00:05] Background Loader: [TUPAM - Anchorage Addon.esp] Processing completed
[00:05] Background Loader: loading "TUPAM - The Pitt Addon.esp"...
[00:05] Background Loader: [TUPAM - The Pitt Addon.esp] Loading file
[00:05] Background Loader: [TUPAM - The Pitt Addon.esp] File loaded
[00:05] Background Loader: [TUPAM - The Pitt Addon.esp] Start processing
[00:05] Background Loader: [TUPAM - The Pitt Addon.esp] Adding master "Fallout3.esm"
[00:05] Background Loader: [TUPAM - The Pitt Addon.esp] Adding master "ThePitt.esm"
[00:05] Background Loader: [TUPAM - The Pitt Addon.esp] Header processed. Expecting 61 records
[00:05] Background Loader: [TUPAM - The Pitt Addon.esp] GRUP Top "MGEF" processed
[00:05] Background Loader: [TUPAM - The Pitt Addon.esp] GRUP Top "ENCH" processed
[00:05] Background Loader: [TUPAM - The Pitt Addon.esp] GRUP Top "ARMO" processed
[00:05] Background Loader: [TUPAM - The Pitt Addon.esp] GRUP Top "IMAD" processed
[00:05] Background Loader: [TUPAM - The Pitt Addon.esp] GRUP Top "FLST" processed
[00:05] Background Loader: [TUPAM - The Pitt Addon.esp] GRUP Top "AVIF" processed
[00:05] Background Loader: [TUPAM - The Pitt Addon.esp] Building FormID index
[00:05] Background Loader: [TUPAM - The Pitt Addon.esp] FormID index built
[00:05] Background Loader: [TUPAM - The Pitt Addon.esp] Building EditorID index
[00:05] Background Loader: [TUPAM - The Pitt Addon.esp] EditorID index built
[00:05] Background Loader: [TUPAM - The Pitt Addon.esp] Processing completed
[00:05] Background Loader: loading "TUPAM - Broken Steel Addon.esp"...
[00:05] Background Loader: [TUPAM - Broken Steel Addon.esp] Loading file
[00:05] Background Loader: [TUPAM - Broken Steel Addon.esp] File loaded
[00:05] Background Loader: [TUPAM - Broken Steel Addon.esp] Start processing
[00:05] Background Loader: [TUPAM - Broken Steel Addon.esp] Adding master "Fallout3.esm"
[00:05] Background Loader: [TUPAM - Broken Steel Addon.esp] Adding master "BrokenSteel.esm"
[00:05] Background Loader: [TUPAM - Broken Steel Addon.esp] Header processed. Expecting 70 records
[00:05] Background Loader: [TUPAM - Broken Steel Addon.esp] GRUP Top "MGEF" processed
[00:05] Background Loader: [TUPAM - Broken Steel Addon.esp] GRUP Top "SCPT" processed
[00:05] Background Loader: [TUPAM - Broken Steel Addon.esp] GRUP Top "ENCH" processed
[00:05] Background Loader: [TUPAM - Broken Steel Addon.esp] GRUP Top "ARMO" processed
[00:05] Background Loader: [TUPAM - Broken Steel Addon.esp] GRUP Top "QUST" processed
[00:05] Background Loader: [TUPAM - Broken Steel Addon.esp] GRUP Top "IMAD" processed
[00:05] Background Loader: [TUPAM - Broken Steel Addon.esp] GRUP Top "FLST" processed
[00:05] Background Loader: [TUPAM - Broken Steel Addon.esp] GRUP Top "AVIF" processed
[00:05] Background Loader: [TUPAM - Broken Steel Addon.esp] Building FormID index
[00:05] Background Loader: [TUPAM - Broken Steel Addon.esp] FormID index built
[00:05] Background Loader: [TUPAM - Broken Steel Addon.esp] Building EditorID index
[00:05] Background Loader: [TUPAM - Broken Steel Addon.esp] EditorID index built
[00:05] Background Loader: [TUPAM - Broken Steel Addon.esp] Processing completed
[00:05] Background Loader: loading "DarNifiedUIF3.esp"...
[00:05] Background Loader: [DarNifiedUIF3.esp] Loading file
[00:05] Background Loader: [DarNifiedUIF3.esp] File loaded
[00:05] Background Loader: [DarNifiedUIF3.esp] Start processing
[00:05] Background Loader: [DarNifiedUIF3.esp] Adding master "Fallout3.esm"
[00:05] Background Loader: [DarNifiedUIF3.esp] Header processed. Expecting 3 records
[00:05] Background Loader: [DarNifiedUIF3.esp] GRUP Top "GMST" processed
[00:05] Background Loader: [DarNifiedUIF3.esp] Building FormID index
[00:05] Background Loader: [DarNifiedUIF3.esp] FormID index built
[00:05] Background Loader: [DarNifiedUIF3.esp] Building EditorID index
[00:05] Background Loader: [DarNifiedUIF3.esp] EditorID index built
[00:05] Background Loader: [DarNifiedUIF3.esp] Processing completed
[00:05] Background Loader: loading "BringBackBael.esp"...
[00:05] Background Loader: [BringBackBael.esp] Loading file
[00:05] Background Loader: [BringBackBael.esp] File loaded
[00:05] Background Loader: [BringBackBael.esp] Start processing
[00:05] Background Loader: [BringBackBael.esp] Adding master "Fallout3.esm"
[00:05] Background Loader: [BringBackBael.esp] Header processed. Expecting 6 records
[00:05] Background Loader: [BringBackBael.esp] GRUP Top "SCPT" processed
[00:05] Background Loader: [BringBackBael.esp] GRUP Top "DOOR" processed
[00:05] Background Loader: [BringBackBael.esp] GRUP Top "MESG" processed
[00:05] Background Loader: [BringBackBael.esp] Building FormID index
[00:05] Background Loader: [BringBackBael.esp] FormID index built
[00:05] Background Loader: [BringBackBael.esp] Building EditorID index
[00:05] Background Loader: [BringBackBael.esp] EditorID index built
[00:05] Background Loader: [BringBackBael.esp] Processing completed
[00:05] Background Loader: loading "Renforcement de la Citadel.esp"...
[00:05] Background Loader: [Renforcement de la Citadel.esp] Loading file
[00:05] Background Loader: [Renforcement de la Citadel.esp] File loaded
[00:05] Background Loader: [Renforcement de la Citadel.esp] Start processing
[00:05] Background Loader: [Renforcement de la Citadel.esp] Adding master "Fallout3.esm"
[00:05] Background Loader: [Renforcement de la Citadel.esp] Header processed. Expecting 1184 records
[00:05] Background Loader: [Renforcement de la Citadel.esp] GRUP Top "WRLD" processed
[00:05] Background Loader: [Renforcement de la Citadel.esp] Building FormID index
[00:05] Background Loader: [Renforcement de la Citadel.esp] FormID index built
[00:05] Background Loader: [Renforcement de la Citadel.esp] Building EditorID index
[00:05] Background Loader: [Renforcement de la Citadel.esp] EditorID index built
[00:05] Background Loader: [Renforcement de la Citadel.esp] Processing completed
[00:05] Background Loader: loading "MTC MoreGuardsInBigTown.esp"...
[00:05] Background Loader: [MTC MoreGuardsInBigTown.esp] Loading file
[00:05] Background Loader: [MTC MoreGuardsInBigTown.esp] File loaded
[00:05] Background Loader: [MTC MoreGuardsInBigTown.esp] Start processing
[00:05] Background Loader: [MTC MoreGuardsInBigTown.esp] Adding master "Fallout3.esm"
[00:05] Background Loader: [MTC MoreGuardsInBigTown.esp] Header processed. Expecting 19 records
[00:05] Background Loader: [MTC MoreGuardsInBigTown.esp] GRUP Top "NPC_" processed
[00:05] Background Loader: [MTC MoreGuardsInBigTown.esp] GRUP Top "WRLD" processed
[00:05] Background Loader: [MTC MoreGuardsInBigTown.esp] GRUP Top "PACK" processed
[00:05] Background Loader: [MTC MoreGuardsInBigTown.esp] Building FormID index
[00:05] Background Loader: [MTC MoreGuardsInBigTown.esp] FormID index built
[00:05] Background Loader: [MTC MoreGuardsInBigTown.esp] Building EditorID index
[00:05] Background Loader: [MTC MoreGuardsInBigTown.esp] EditorID index built
[00:05] Background Loader: [MTC MoreGuardsInBigTown.esp] Processing completed
[00:05] Background Loader: loading "12BoltDivingHelmetFR.esp"...
[00:05] Background Loader: [12BoltDivingHelmetFR.esp] Loading file
[00:05] Background Loader: [12BoltDivingHelmetFR.esp] File loaded
[00:05] Background Loader: [12BoltDivingHelmetFR.esp] Start processing
[00:05] Background Loader: [12BoltDivingHelmetFR.esp] Adding master "Fallout3.esm"
[00:05] Background Loader: [12BoltDivingHelmetFR.esp] Header processed. Expecting 26 records
[00:05] Background Loader: [12BoltDivingHelmetFR.esp] GRUP Top "TXST" processed
[00:05] Background Loader: [12BoltDivingHelmetFR.esp] GRUP Top "SCPT" processed
[00:05] Background Loader: [12BoltDivingHelmetFR.esp] GRUP Top "ENCH" processed
[00:05] Background Loader: [12BoltDivingHelmetFR.esp] GRUP Top "ARMO" processed
[00:05] Background Loader: [12BoltDivingHelmetFR.esp] GRUP Top "CELL" processed
[00:05] Background Loader: [12BoltDivingHelmetFR.esp] GRUP Top "QUST" processed
[00:05] Background Loader: [12BoltDivingHelmetFR.esp] Building FormID index
[00:05] Background Loader: [12BoltDivingHelmetFR.esp] FormID index built
[00:05] Background Loader: [12BoltDivingHelmetFR.esp] Building EditorID index
[00:05] Background Loader: [12BoltDivingHelmetFR.esp] EditorID index built
[00:05] Background Loader: [12BoltDivingHelmetFR.esp] Processing completed
[00:05] Background Loader: loading "Classic Fallout Weapons BETA.esp"...
[00:05] Background Loader: [Classic Fallout Weapons BETA.esp] Loading file
[00:05] Background Loader: [Classic Fallout Weapons BETA.esp] File loaded
[00:05] Background Loader: [Classic Fallout Weapons BETA.esp] Start processing
[00:05] Background Loader: [Classic Fallout Weapons BETA.esp] Adding master "Fallout3.esm"
[00:05] Background Loader: [Classic Fallout Weapons BETA.esp] Header processed. Expecting 582 records
[00:05] Background Loader: [Classic Fallout Weapons BETA.esp] GRUP Top "TXST" processed
[00:05] Background Loader: [Classic Fallout Weapons BETA.esp] GRUP Top "SOUN" processed
[00:05] Background Loader: [Classic Fallout Weapons BETA.esp] GRUP Top "MGEF" processed
[00:05] Background Loader: [Classic Fallout Weapons BETA.esp] GRUP Top "SCPT" processed
[00:05] Background Loader: [Classic Fallout Weapons BETA.esp] GRUP Top "ENCH" processed
[00:05] Background Loader: [Classic Fallout Weapons BETA.esp] GRUP Top "CONT" processed
[00:05] Background Loader: [Classic Fallout Weapons BETA.esp] GRUP Top "LIGH" processed
[00:05] Background Loader: [Classic Fallout Weapons BETA.esp] GRUP Top "STAT" processed
[00:05] Background Loader: [Classic Fallout Weapons BETA.esp] GRUP Top "WEAP" processed
[00:05] Background Loader: [Classic Fallout Weapons BETA.esp] GRUP Top "AMMO" processed
[00:05] Background Loader: [Classic Fallout Weapons BETA.esp] GRUP Top "NPC_" processed
[00:05] Background Loader: [Classic Fallout Weapons BETA.esp] GRUP Top "CREA" processed
[00:05] Background Loader: [Classic Fallout Weapons BETA.esp] GRUP Top "PROJ" processed
[00:05] Background Loader: [Classic Fallout Weapons BETA.esp] GRUP Top "LVLI" processed
[00:05] Background Loader: [Classic Fallout Weapons BETA.esp] GRUP Top "NAVI" processed
[00:05] Background Loader: [Classic Fallout Weapons BETA.esp] GRUP Top "CELL" processed
[00:05] Background Loader: [Classic Fallout Weapons BETA.esp] GRUP Top "EFSH" processed
[00:05] Background Loader: [Classic Fallout Weapons BETA.esp] GRUP Top "EXPL" processed
[00:05] Background Loader: [Classic Fallout Weapons BETA.esp] GRUP Top "FLST" processed
[00:05] Background Loader: [Classic Fallout Weapons BETA.esp] Building FormID index
[00:05] Background Loader: [Classic Fallout Weapons BETA.esp] FormID index built
[00:05] Background Loader: [Classic Fallout Weapons BETA.esp] Building EditorID index
[00:05] Background Loader: [Classic Fallout Weapons BETA.esp] EditorID index built
[00:05] Background Loader: [Classic Fallout Weapons BETA.esp] Processing completed
[00:05] Background Loader: loading "Armures et tenues de survivant.esp"...
[00:05] Background Loader: [Armures et tenues de survivant.esp] Loading file
[00:05] Background Loader: [Armures et tenues de survivant.esp] File loaded
[00:05] Background Loader: [Armures et tenues de survivant.esp] Start processing
[00:05] Background Loader: [Armures et tenues de survivant.esp] Adding master "Fallout3.esm"
[00:05] Background Loader: [Armures et tenues de survivant.esp] Header processed. Expecting 55 records
[00:05] Background Loader: [Armures et tenues de survivant.esp] GRUP Top "ENCH" processed
[00:05] Background Loader: [Armures et tenues de survivant.esp] GRUP Top "ARMO" processed
[00:05] Background Loader: [Armures et tenues de survivant.esp] GRUP Top "CONT" processed
[00:05] Background Loader: [Armures et tenues de survivant.esp] GRUP Top "STAT" processed
[00:05] Background Loader: [Armures et tenues de survivant.esp] GRUP Top "WEAP" processed
[00:05] Background Loader: [Armures et tenues de survivant.esp] GRUP Top "WRLD" processed
[00:05] Background Loader: [Armures et tenues de survivant.esp] GRUP Top "FLST" processed
[00:05] Background Loader: [Armures et tenues de survivant.esp] Building FormID index
[00:05] Background Loader: [Armures et tenues de survivant.esp] FormID index built
[00:05] Background Loader: [Armures et tenues de survivant.esp] Building EditorID index
[00:05] Background Loader: [Armures et tenues de survivant.esp] EditorID index built
[00:05] Background Loader: [Armures et tenues de survivant.esp] Processing completed
[00:05] Background Loader: loading "Stealthboy Recon Armor - CRAFT.esp"...
[00:05] Background Loader: [Stealthboy Recon Armor - CRAFT.esp] Loading file
[00:05] Background Loader: [Stealthboy Recon Armor - CRAFT.esp] File loaded
[00:05] Background Loader: [Stealthboy Recon Armor - CRAFT.esp] Start processing
[00:05] Background Loader: [Stealthboy Recon Armor - CRAFT.esp] Adding master "Fallout3.esm"
[00:05] Background Loader: [Stealthboy Recon Armor - CRAFT.esp] Adding master "CRAFT.esm"
[00:05] Background Loader: [Stealthboy Recon Armor - CRAFT.esp] Header processed. Expecting 43 records
[00:05] Background Loader: [Stealthboy Recon Armor - CRAFT.esp] GRUP Top "GLOB" processed
[00:05] Background Loader: [Stealthboy Recon Armor - CRAFT.esp] GRUP Top "SCPT" processed
[00:05] Background Loader: [Stealthboy Recon Armor - CRAFT.esp] GRUP Top "ENCH" processed
[00:05] Background Loader: [Stealthboy Recon Armor - CRAFT.esp] GRUP Top "ARMO" processed
[00:05] Background Loader: [Stealthboy Recon Armor - CRAFT.esp] GRUP Top "CONT" processed
[00:05] Background Loader: [Stealthboy Recon Armor - CRAFT.esp] GRUP Top "MISC" processed
[00:05] Background Loader: [Stealthboy Recon Armor - CRAFT.esp] GRUP Top "NOTE" processed
[00:05] Background Loader: [Stealthboy Recon Armor - CRAFT.esp] GRUP Top "CELL" processed
[00:05] Background Loader: [Stealthboy Recon Armor - CRAFT.esp] GRUP Top "DIAL" processed
[00:05] Background Loader: [Stealthboy Recon Armor - CRAFT.esp] GRUP Top "MESG" processed
[00:05] Background Loader: [Stealthboy Recon Armor - CRAFT.esp] Building FormID index
[00:05] Background Loader: [Stealthboy Recon Armor - CRAFT.esp] FormID index built
[00:05] Background Loader: [Stealthboy Recon Armor - CRAFT.esp] Building EditorID index
[00:05] Background Loader: [Stealthboy Recon Armor - CRAFT.esp] EditorID index built
[00:05] Background Loader: [Stealthboy Recon Armor - CRAFT.esp] Processing completed
[00:05] Background Loader: loading "Dogmeat Leather Armor - no crafting.esp"...
[00:05] Background Loader: [Dogmeat Leather Armor - no crafting.esp] Loading file
[00:05] Background Loader: [Dogmeat Leather Armor - no crafting.esp] File loaded
[00:05] Background Loader: [Dogmeat Leather Armor - no crafting.esp] Start processing
[00:05] Background Loader: [Dogmeat Leather Armor - no crafting.esp] Adding master "Fallout3.esm"
[00:05] Background Loader: [Dogmeat Leather Armor - no crafting.esp] Header processed. Expecting 344 records
[00:05] Background Loader: [Dogmeat Leather Armor - no crafting.esp] GRUP Top "SOUN" processed
[00:05] Background Loader: [Dogmeat Leather Armor - no crafting.esp] GRUP Top "MGEF" processed
[00:05] Background Loader: [Dogmeat Leather Armor - no crafting.esp] GRUP Top "SCPT" processed
[00:05] Background Loader: [Dogmeat Leather Armor - no crafting.esp] GRUP Top "SPEL" processed
[00:05] Background Loader: [Dogmeat Leather Armor - no crafting.esp] GRUP Top "CONT" processed
[00:05] Background Loader: [Dogmeat Leather Armor - no crafting.esp] GRUP Top "MISC" processed
[00:05] Background Loader: [Dogmeat Leather Armor - no crafting.esp] GRUP Top "CREA" processed
[00:05] Background Loader: [Dogmeat Leather Armor - no crafting.esp] GRUP Top "ALCH" processed
[00:05] Background Loader: [Dogmeat Leather Armor - no crafting.esp] GRUP Top "NOTE" processed
[00:05] Background Loader: [Dogmeat Leather Armor - no crafting.esp] GRUP Top "NAVI" processed
[00:05] Background Loader: [Dogmeat Leather Armor - no crafting.esp] GRUP Top "CELL" processed
[00:05] Background Loader: [Dogmeat Leather Armor - no crafting.esp] GRUP Top "WRLD" processed
[00:05] Background Loader: [Dogmeat Leather Armor - no crafting.esp] GRUP Top "DIAL" processed
[00:05] Background Loader: [Dogmeat Leather Armor - no crafting.esp] GRUP Top "QUST" processed
[00:05] Background Loader: [Dogmeat Leather Armor - no crafting.esp] GRUP Top "PACK" processed
[00:05] Background Loader: [Dogmeat Leather Armor - no crafting.esp] GRUP Top "FLST" processed
[00:05] Background Loader: [Dogmeat Leather Armor - no crafting.esp] GRUP Top "MESG" processed
[00:05] Background Loader: [Dogmeat Leather Armor - no crafting.esp] Building FormID index
[00:05] Background Loader: [Dogmeat Leather Armor - no crafting.esp] FormID index built
[00:05] Background Loader: [Dogmeat Leather Armor - no crafting.esp] Building EditorID index
[00:05] Background Loader: [Dogmeat Leather Armor - no crafting.esp] EditorID index built
[00:05] Background Loader: [Dogmeat Leather Armor - no crafting.esp] Processing completed
[00:05] Background Loader: loading "Canyon de la Mort v3.esp"...
[00:05] Background Loader: [Canyon de la Mort v3.esp] Loading file
[00:05] Background Loader: [Canyon de la Mort v3.esp] File loaded
[00:05] Background Loader: [Canyon de la Mort v3.esp] Start processing
[00:05] Background Loader: [Canyon de la Mort v3.esp] Adding master "Fallout3.esm"
[00:05] Background Loader: [Canyon de la Mort v3.esp] Header processed. Expecting 2890 records
[00:05] Background Loader: [Canyon de la Mort v3.esp] GRUP Top "FACT" processed
[00:05] Background Loader: [Canyon de la Mort v3.esp] GRUP Top "TERM" processed
[00:05] Background Loader: [Canyon de la Mort v3.esp] GRUP Top "CONT" processed
[00:05] Background Loader: [Canyon de la Mort v3.esp] GRUP Top "DOOR" processed
[00:05] Background Loader: [Canyon de la Mort v3.esp] GRUP Top "NPC_" processed
[00:05] Background Loader: [Canyon de la Mort v3.esp] GRUP Top "NOTE" processed
[00:05] Background Loader: [Canyon de la Mort v3.esp] GRUP Top "LVLI" processed
[00:05] Background Loader: [Canyon de la Mort v3.esp] GRUP Top "NAVI" processed
[00:05] Background Loader: [Canyon de la Mort v3.esp] GRUP Top "CELL" processed
[00:05] Background Loader: [Canyon de la Mort v3.esp] GRUP Top "WRLD" processed
[00:05] Background Loader: [Canyon de la Mort v3.esp] Building FormID index
[00:05] Background Loader: [Canyon de la Mort v3.esp] FormID index built
[00:05] Background Loader: [Canyon de la Mort v3.esp] Building EditorID index
[00:05] Background Loader: [Canyon de la Mort v3.esp] EditorID index built
[00:05] Background Loader: [Canyon de la Mort v3.esp] Processing completed
[00:05] Background Loader: loading "Sky Forest.esp"...
[00:05] Background Loader: [Sky Forest.esp] Loading file
[00:05] Background Loader: [Sky Forest.esp] File loaded
[00:05] Background Loader: [Sky Forest.esp] Start processing
[00:05] Background Loader: [Sky Forest.esp] Adding master "Fallout3.esm"
[00:05] Background Loader: [Sky Forest.esp] Header processed. Expecting 2189 records
[00:05] Background Loader: [Sky Forest.esp] GRUP Top "FACT" processed
[00:05] Background Loader: [Sky Forest.esp] GRUP Top "SOUN" processed
[00:05] Background Loader: [Sky Forest.esp] GRUP Top "ACTI" processed
[00:05] Background Loader: [Sky Forest.esp] GRUP Top "TERM" processed
[00:05] Background Loader: [Sky Forest.esp] GRUP Top "CONT" processed
[00:05] Background Loader: [Sky Forest.esp] GRUP Top "DOOR" processed
[00:05] Background Loader: [Sky Forest.esp] GRUP Top "WEAP" processed
[00:05] Background Loader: [Sky Forest.esp] GRUP Top "NPC_" processed
[00:05] Background Loader: [Sky Forest.esp] GRUP Top "KEYM" processed
[00:05] Background Loader: [Sky Forest.esp] GRUP Top "NAVI" processed
[00:05] Background Loader: [Sky Forest.esp] GRUP Top "CELL" processed
[00:05] Background Loader: [Sky Forest.esp] GRUP Top "WRLD" processed
[00:05] Background Loader: [Sky Forest.esp] GRUP Top "PACK" processed
[00:05] Background Loader: [Sky Forest.esp] Building FormID index
[00:05] Background Loader: [Sky Forest.esp] FormID index built
[00:05] Background Loader: [Sky Forest.esp] Building EditorID index
[00:05] Background Loader: [Sky Forest.esp] EditorID index built
[00:05] Background Loader: [Sky Forest.esp] Processing completed
[00:05] Background Loader: loading "Barrett M468.esp"...
[00:05] Background Loader: [Barrett M468.esp] Loading file
[00:05] Background Loader: [Barrett M468.esp] File loaded
[00:05] Background Loader: [Barrett M468.esp] Start processing
[00:05] Background Loader: [Barrett M468.esp] Adding master "Fallout3.esm"
[00:05] Background Loader: [Barrett M468.esp] Adding master "CALIBR.esm"
[00:05] Background Loader: [Barrett M468.esp] Header processed. Expecting 20 records
[00:05] Background Loader: [Barrett M468.esp] GRUP Top "SOUN" processed
[00:05] Background Loader: [Barrett M468.esp] GRUP Top "CONT" processed
[00:05] Background Loader: [Barrett M468.esp] GRUP Top "WEAP" processed
[00:05] Background Loader: [Barrett M468.esp] GRUP Top "AMMO" processed
[00:05] Background Loader: [Barrett M468.esp] GRUP Top "WRLD" processed
[00:05] Background Loader: [Barrett M468.esp] Building FormID index
[00:05] Background Loader: [Barrett M468.esp] FormID index built
[00:05] Background Loader: [Barrett M468.esp] Building EditorID index
[00:05] Background Loader: [Barrett M468.esp] EditorID index built
[00:05] Background Loader: [Barrett M468.esp] Processing completed
[00:05] Background Loader: loading "Barrett M468 v4.esp"...
[00:05] Background Loader: [Barrett M468 v4.esp] Loading file
[00:05] Background Loader: [Barrett M468 v4.esp] File loaded
[00:05] Background Loader: [Barrett M468 v4.esp] Start processing
[00:05] Background Loader: [Barrett M468 v4.esp] Adding master "Fallout3.esm"
[00:05] Background Loader: [Barrett M468 v4.esp] Adding master "CALIBR.esm"
[00:05] Background Loader: [Barrett M468 v4.esp] Header processed. Expecting 27 records
[00:05] Background Loader: [Barrett M468 v4.esp] GRUP Top "SOUN" processed
[00:05] Background Loader: [Barrett M468 v4.esp] GRUP Top "CONT" processed
[00:05] Background Loader: [Barrett M468 v4.esp] GRUP Top "WEAP" processed
[00:05] Background Loader: [Barrett M468 v4.esp] GRUP Top "AMMO" processed
[00:05] Background Loader: [Barrett M468 v4.esp] GRUP Top "WRLD" processed
[00:05] Background Loader: [Barrett M468 v4.esp] Building FormID index
[00:05] Background Loader: [Barrett M468 v4.esp] FormID index built
[00:05] Background Loader: [Barrett M468 v4.esp] Building EditorID index
[00:05] Background Loader: [Barrett M468 v4.esp] EditorID index built
[00:05] Background Loader: [Barrett M468 v4.esp] Processing completed
[00:05] Background Loader: loading "ZL-LambdaPowerArmor.esp"...
[00:05] Background Loader: [ZL-LambdaPowerArmor.esp] Loading file
[00:05] Background Loader: [ZL-LambdaPowerArmor.esp] File loaded
[00:05] Background Loader: [ZL-LambdaPowerArmor.esp] Start processing
[00:05] Background Loader: [ZL-LambdaPowerArmor.esp] Adding master "Fallout3.esm"
[00:05] Background Loader: [ZL-LambdaPowerArmor.esp] Header processed. Expecting 22 records
[00:05] Background Loader: [ZL-LambdaPowerArmor.esp] GRUP Top "ENCH" processed
[00:05] Background Loader: [ZL-LambdaPowerArmor.esp] GRUP Top "ARMO" processed
[00:05] Background Loader: [ZL-LambdaPowerArmor.esp] GRUP Top "CELL" processed
[00:05] Background Loader: [ZL-LambdaPowerArmor.esp] GRUP Top "FLST" processed
[00:05] Background Loader: [ZL-LambdaPowerArmor.esp] GRUP Top "ARMA" processed
[00:05] Background Loader: [ZL-LambdaPowerArmor.esp] Building FormID index
[00:05] Background Loader: [ZL-LambdaPowerArmor.esp] FormID index built
[00:05] Background Loader: [ZL-LambdaPowerArmor.esp] Building EditorID index
[00:05] Background Loader: [ZL-LambdaPowerArmor.esp] EditorID index built
[00:05] Background Loader: [ZL-LambdaPowerArmor.esp] Processing completed
[00:05] Background Loader: loading "RadImmunityFR.esp"...
[00:05] Background Loader: [RadImmunityFR.esp] Loading file
[00:05] Background Loader: [RadImmunityFR.esp] File loaded
[00:05] Background Loader: [RadImmunityFR.esp] Start processing
[00:05] Background Loader: [RadImmunityFR.esp] Adding master "Fallout3.esm"
[00:05] Background Loader: [RadImmunityFR.esp] Header processed. Expecting 11 records
[00:05] Background Loader: [RadImmunityFR.esp] GRUP Top "ENCH" processed
[00:05] Background Loader: [RadImmunityFR.esp] GRUP Top "ARMO" processed
[00:05] Background Loader: [RadImmunityFR.esp] GRUP Top "CELL" processed
[00:05] Background Loader: [RadImmunityFR.esp] Building FormID index
[00:05] Background Loader: [RadImmunityFR.esp] FormID index built
[00:05] Background Loader: [RadImmunityFR.esp] Building EditorID index
[00:05] Background Loader: [RadImmunityFR.esp] EditorID index built
[00:05] Background Loader: [RadImmunityFR.esp] Processing completed
[00:05] Background Loader: loading "Explosive Entry.esp"...
[00:05] Background Loader: [Explosive Entry.esp] Loading file
[00:05] Background Loader: [Explosive Entry.esp] File loaded
[00:05] Background Loader: [Explosive Entry.esp] Start processing
[00:05] Background Loader: [Explosive Entry.esp] Adding master "Fallout3.esm"
[00:05] Background Loader: [Explosive Entry.esp] Header processed. Expecting 49 records
[00:05] Background Loader: [Explosive Entry.esp] GRUP Top "GLOB" processed
[00:05] Background Loader: [Explosive Entry.esp] GRUP Top "MGEF" processed
[00:05] Background Loader: [Explosive Entry.esp] GRUP Top "SCPT" processed
[00:05] Background Loader: [Explosive Entry.esp] GRUP Top "ENCH" processed
[00:05] Background Loader: [Explosive Entry.esp] GRUP Top "QUST" processed
[00:05] Background Loader: [Explosive Entry.esp] GRUP Top "EXPL" processed
[00:05] Background Loader: [Explosive Entry.esp] GRUP Top "FLST" processed
[00:05] Background Loader: [Explosive Entry.esp] GRUP Top "PERK" processed
[00:05] Background Loader: [Explosive Entry.esp] GRUP Top "MESG" processed
[00:05] Background Loader: [Explosive Entry.esp] Building FormID index
[00:05] Background Loader: [Explosive Entry.esp] FormID index built
[00:05] Background Loader: [Explosive Entry.esp] Building EditorID index
[00:05] Background Loader: [Explosive Entry.esp] EditorID index built
[00:05] Background Loader: [Explosive Entry.esp] Processing completed
[00:05] Background Loader: loading "Slam M16 Pack.esp"...
[00:05] Background Loader: [Slam M16 Pack.esp] Loading file
[00:05] Background Loader: [Slam M16 Pack.esp] File loaded
[00:05] Background Loader: [Slam M16 Pack.esp] Start processing
[00:05] Background Loader: [Slam M16 Pack.esp] Adding master "Fallout3.esm"
[00:05] Background Loader: [Slam M16 Pack.esp] Header processed. Expecting 37 records
[00:05] Background Loader: [Slam M16 Pack.esp] GRUP Top "SOUN" processed
[00:05] Background Loader: [Slam M16 Pack.esp] GRUP Top "WEAP" processed
[00:05] Background Loader: [Slam M16 Pack.esp] GRUP Top "CELL" processed
[00:05] Background Loader: [Slam M16 Pack.esp] Building FormID index
[00:05] Background Loader: [Slam M16 Pack.esp] FormID index built
[00:05] Background Loader: [Slam M16 Pack.esp] Building EditorID index
[00:05] Background Loader: [Slam M16 Pack.esp] EditorID index built
[00:05] Background Loader: [Slam M16 Pack.esp] Processing completed
[00:05] Background Loader: loading "Casier kits armes.esp"...
[00:05] Background Loader: [Casier kits armes.esp] Loading file
[00:05] Background Loader: [Casier kits armes.esp] File loaded
[00:05] Background Loader: [Casier kits armes.esp] Start processing
[00:05] Background Loader: [Casier kits armes.esp] Adding master "Fallout3.esm"
[00:05] Background Loader: [Casier kits armes.esp] Adding master "WeaponModKits.esp"
[00:05] Background Loader: [Casier kits armes.esp] Header processed. Expecting 19 records
[00:05] Background Loader: [Casier kits armes.esp] GRUP Top "CONT" processed
[00:05] Background Loader: [Casier kits armes.esp] GRUP Top "MISC" processed
[00:05] Background Loader: [Casier kits armes.esp] GRUP Top "WRLD" processed
[00:05] Background Loader: [Casier kits armes.esp] Building FormID index
[00:05] Background Loader: [Casier kits armes.esp] FormID index built
[00:05] Background Loader: [Casier kits armes.esp] Building EditorID index
[00:05] Background Loader: [Casier kits armes.esp] EditorID index built
[00:05] Background Loader: [Casier kits armes.esp] Processing completed
[00:05] Background Loader: loading "UJOS (sans lunette).esp"...
[00:05] Background Loader: [UJOS (sans lunette).esp] Loading file
[00:05] Background Loader: [UJOS (sans lunette).esp] File loaded
[00:05] Background Loader: [UJOS (sans lunette).esp] Start processing
[00:05] Background Loader: [UJOS (sans lunette).esp] Adding master "Fallout3.esm"
[00:05] Background Loader: [UJOS (sans lunette).esp] Header processed. Expecting 9 records
[00:05] Background Loader: [UJOS (sans lunette).esp] GRUP Top "SOUN" processed
[00:05] Background Loader: [UJOS (sans lunette).esp] GRUP Top "CONT" processed
[00:05] Background Loader: [UJOS (sans lunette).esp] GRUP Top "STAT" processed
[00:05] Background Loader: [UJOS (sans lunette).esp] GRUP Top "WEAP" processed
[00:05] Background Loader: [UJOS (sans lunette).esp] Building FormID index
[00:05] Background Loader: [UJOS (sans lunette).esp] FormID index built
[00:05] Background Loader: [UJOS (sans lunette).esp] Building EditorID index
[00:05] Background Loader: [UJOS (sans lunette).esp] EditorID index built
[00:05] Background Loader: [UJOS (sans lunette).esp] Processing completed
[00:05] Background Loader: loading "UJOS (avec lunette).esp"...
[00:05] Background Loader: [UJOS (avec lunette).esp] Loading file
[00:05] Background Loader: [UJOS (avec lunette).esp] File loaded
[00:05] Background Loader: [UJOS (avec lunette).esp] Start processing
[00:05] Background Loader: [UJOS (avec lunette).esp] Adding master "Fallout3.esm"
[00:05] Background Loader: [UJOS (avec lunette).esp] Header processed. Expecting 9 records
[00:05] Background Loader: [UJOS (avec lunette).esp] GRUP Top "SOUN" processed
[00:05] Background Loader: [UJOS (avec lunette).esp] GRUP Top "CONT" processed
[00:05] Background Loader: [UJOS (avec lunette).esp] GRUP Top "STAT" processed
[00:05] Background Loader: [UJOS (avec lunette).esp] GRUP Top "WEAP" processed
[00:05] Background Loader: [UJOS (avec lunette).esp] Building FormID index
[00:05] Background Loader: [UJOS (avec lunette).esp] FormID index built
[00:05] Background Loader: [UJOS (avec lunette).esp] Building EditorID index
[00:05] Background Loader: [UJOS (avec lunette).esp] EditorID index built
[00:05] Background Loader: [UJOS (avec lunette).esp] Processing completed
[00:05] Background Loader: loading "Jumelles et lunettes de sniper.esp"...
[00:05] Background Loader: [Jumelles et lunettes de sniper.esp] Loading file
[00:05] Background Loader: [Jumelles et lunettes de sniper.esp] File loaded
[00:05] Background Loader: [Jumelles et lunettes de sniper.esp] Start processing
[00:05] Background Loader: [Jumelles et lunettes de sniper.esp] Adding master "Fallout3.esm"
[00:05] Background Loader: [Jumelles et lunettes de sniper.esp] Header processed. Expecting 226 records
[00:05] Background Loader: [Jumelles et lunettes de sniper.esp] GRUP Top "SOUN" processed
[00:05] Background Loader: [Jumelles et lunettes de sniper.esp] GRUP Top "SCPT" processed
[00:05] Background Loader: [Jumelles et lunettes de sniper.esp] GRUP Top "CONT" processed
[00:05] Background Loader: [Jumelles et lunettes de sniper.esp] GRUP Top "MISC" processed
[00:05] Background Loader: [Jumelles et lunettes de sniper.esp] GRUP Top "STAT" processed
[00:05] Background Loader: [Jumelles et lunettes de sniper.esp] GRUP Top "WEAP" processed
[00:05] Background Loader: [Jumelles et lunettes de sniper.esp] GRUP Top "NPC_" processed
[00:05] Background Loader: [Jumelles et lunettes de sniper.esp] GRUP Top "CELL" processed
[00:05] Background Loader: [Jumelles et lunettes de sniper.esp] GRUP Top "WRLD" processed
[00:05] Background Loader: [Jumelles et lunettes de sniper.esp] GRUP Top "FLST" processed
[00:05] Background Loader: [Jumelles et lunettes de sniper.esp] GRUP Top "MESG" processed
[00:05] Background Loader: [Jumelles et lunettes de sniper.esp] Building FormID index
[00:05] Background Loader: [Jumelles et lunettes de sniper.esp] FormID index built
[00:05] Background Loader: [Jumelles et lunettes de sniper.esp] Building EditorID index
[00:05] Background Loader: [Jumelles et lunettes de sniper.esp] EditorID index built
[00:05] Background Loader: [Jumelles et lunettes de sniper.esp] Processing completed
[00:05] Background Loader: loading "RZW_PortableLamps.esp"...
[00:05] Background Loader: [RZW_PortableLamps.esp] Loading file
[00:05] Background Loader: [RZW_PortableLamps.esp] File loaded
[00:05] Background Loader: [RZW_PortableLamps.esp] Start processing
[00:05] Background Loader: [RZW_PortableLamps.esp] Adding master "Fallout3.esm"
[00:05] Background Loader: [RZW_PortableLamps.esp] Header processed. Expecting 18 records
[00:05] Background Loader: [RZW_PortableLamps.esp] GRUP Top "SCPT" processed
[00:05] Background Loader: [RZW_PortableLamps.esp] GRUP Top "LIGH" processed
[00:05] Background Loader: [RZW_PortableLamps.esp] GRUP Top "MISC" processed
[00:05] Background Loader: [RZW_PortableLamps.esp] GRUP Top "QUST" processed
[00:05] Background Loader: [RZW_PortableLamps.esp] GRUP Top "MESG" processed
[00:05] Background Loader: [RZW_PortableLamps.esp] Building FormID index
[00:05] Background Loader: [RZW_PortableLamps.esp] FormID index built
[00:05] Background Loader: [RZW_PortableLamps.esp] Building EditorID index
[00:05] Background Loader: [RZW_PortableLamps.esp] EditorID index built
[00:05] Background Loader: [RZW_PortableLamps.esp] Processing completed
[00:05] Background Loader: loading "RZW_PortableRadios.esp"...
[00:05] Background Loader: [RZW_PortableRadios.esp] Loading file
[00:05] Background Loader: [RZW_PortableRadios.esp] File loaded
[00:05] Background Loader: [RZW_PortableRadios.esp] Start processing
[00:05] Background Loader: [RZW_PortableRadios.esp] Adding master "Fallout3.esm"
[00:05] Background Loader: [RZW_PortableRadios.esp] Header processed. Expecting 20 records
[00:05] Background Loader: [RZW_PortableRadios.esp] GRUP Top "SCPT" processed
[00:05] Background Loader: [RZW_PortableRadios.esp] GRUP Top "ACTI" processed
[00:05] Background Loader: [RZW_PortableRadios.esp] GRUP Top "MISC" processed
[00:05] Background Loader: [RZW_PortableRadios.esp] GRUP Top "QUST" processed
[00:05] Background Loader: [RZW_PortableRadios.esp] GRUP Top "MESG" processed
[00:05] Background Loader: [RZW_PortableRadios.esp] Building FormID index
[00:05] Background Loader: [RZW_PortableRadios.esp] FormID index built
[00:05] Background Loader: [RZW_PortableRadios.esp] Building EditorID index
[00:05] Background Loader: [RZW_PortableRadios.esp] EditorID index built
[00:05] Background Loader: [RZW_PortableRadios.esp] Processing completed
[00:05] Background Loader: loading "FN SCAR (5.56mm+lunette).esp"...
[00:05] Background Loader: [FN SCAR (5.56mm+lunette).esp] Loading file
[00:05] Background Loader: [FN SCAR (5.56mm+lunette).esp] File loaded
[00:05] Background Loader: [FN SCAR (5.56mm+lunette).esp] Start processing
[00:05] Background Loader: [FN SCAR (5.56mm+lunette).esp] Adding master "Fallout3.esm"
[00:05] Background Loader: [FN SCAR (5.56mm+lunette).esp] Header processed. Expecting 32 records
[00:05] Background Loader: [FN SCAR (5.56mm+lunette).esp] GRUP Top "SOUN" processed
[00:05] Background Loader: [FN SCAR (5.56mm+lunette).esp] GRUP Top "CONT" processed
[00:05] Background Loader: [FN SCAR (5.56mm+lunette).esp] GRUP Top "WEAP" processed
[00:05] Background Loader: [FN SCAR (5.56mm+lunette).esp] GRUP Top "AMMO" processed
[00:05] Background Loader: [FN SCAR (5.56mm+lunette).esp] GRUP Top "NPC_" processed
[00:05] Background Loader: [FN SCAR (5.56mm+lunette).esp] GRUP Top "LVLI" processed
[00:05] Background Loader: [FN SCAR (5.56mm+lunette).esp] GRUP Top "CELL" processed
[00:05] Background Loader: [FN SCAR (5.56mm+lunette).esp] Building FormID index
[00:05] Background Loader: [FN SCAR (5.56mm+lunette).esp] FormID index built
[00:05] Background Loader: [FN SCAR (5.56mm+lunette).esp] Building EditorID index
[00:05] Background Loader: [FN SCAR (5.56mm+lunette).esp] EditorID index built
[00:05] Background Loader: [FN SCAR (5.56mm+lunette).esp] Processing completed
[00:05] Background Loader: loading "FN SCAR (5.56mm).esp"...
[00:05] Background Loader: [FN SCAR (5.56mm).esp] Loading file
[00:05] Background Loader: [FN SCAR (5.56mm).esp] File loaded
[00:05] Background Loader: [FN SCAR (5.56mm).esp] Start processing
[00:05] Background Loader: [FN SCAR (5.56mm).esp] Adding master "Fallout3.esm"
[00:05] Background Loader: [FN SCAR (5.56mm).esp] Header processed. Expecting 32 records
[00:05] Background Loader: [FN SCAR (5.56mm).esp] GRUP Top "SOUN" processed
[00:05] Background Loader: [FN SCAR (5.56mm).esp] GRUP Top "CONT" processed
[00:05] Background Loader: [FN SCAR (5.56mm).esp] GRUP Top "WEAP" processed
[00:05] Background Loader: [FN SCAR (5.56mm).esp] GRUP Top "AMMO" processed
[00:05] Background Loader: [FN SCAR (5.56mm).esp] GRUP Top "NPC_" processed
[00:05] Background Loader: [FN SCAR (5.56mm).esp] GRUP Top "LVLI" processed
[00:05] Background Loader: [FN SCAR (5.56mm).esp] GRUP Top "CELL" processed
[00:05] Background Loader: [FN SCAR (5.56mm).esp] Building FormID index
[00:05] Background Loader: [FN SCAR (5.56mm).esp] FormID index built
[00:05] Background Loader: [FN SCAR (5.56mm).esp] Building EditorID index
[00:05] Background Loader: [FN SCAR (5.56mm).esp] EditorID index built
[00:05] Background Loader: [FN SCAR (5.56mm).esp] Processing completed
[00:05] Background Loader: loading "Equipement Humungus.esp"...
[00:05] Background Loader: [Equipement Humungus.esp] Loading file
[00:05] Background Loader: [Equipement Humungus.esp] File loaded
[00:05] Background Loader: [Equipement Humungus.esp] Start processing
[00:05] Background Loader: [Equipement Humungus.esp] Adding master "Fallout3.esm"
[00:05] Background Loader: [Equipement Humungus.esp] Adding master "Anchorage.esm"
[00:05] Background Loader: [Equipement Humungus.esp] Header processed. Expecting 28 records
[00:05] Background Loader: [Equipement Humungus.esp] GRUP Top "SCPT" processed
[00:05] Background Loader: [Equipement Humungus.esp] GRUP Top "ENCH" processed
[00:05] Background Loader: [Equipement Humungus.esp] GRUP Top "ARMO" processed
[00:05] Background Loader: [Equipement Humungus.esp] GRUP Top "WEAP" processed
[00:05] Background Loader: [Equipement Humungus.esp] GRUP Top "CELL" processed
[00:05] Background Loader: [Equipement Humungus.esp] GRUP Top "FLST" processed
[00:05] Background Loader: [Equipement Humungus.esp] GRUP Top "ARMA" processed
[00:05] Background Loader: [Equipement Humungus.esp] Building FormID index
[00:05] Background Loader: [Equipement Humungus.esp] FormID index built
[00:05] Background Loader: [Equipement Humungus.esp] Building EditorID index
[00:05] Background Loader: [Equipement Humungus.esp] EditorID index built
[00:05] Background Loader: [Equipement Humungus.esp] Processing completed
[00:05] Background Loader: loading "Cachette Souterraine v4.25.esp"...
[00:05] Background Loader: [Cachette Souterraine v4.25.esp] Loading file
[00:05] Background Loader: [Cachette Souterraine v4.25.esp] File loaded
[00:05] Background Loader: [Cachette Souterraine v4.25.esp] Start processing
[00:05] Background Loader: [Cachette Souterraine v4.25.esp] Adding master "Fallout3.esm"
[00:05] Background Loader: [Cachette Souterraine v4.25.esp] Adding master "BrokenSteel.esm"
[00:05] Background Loader: [Cachette Souterraine v4.25.esp] Adding master "Anchorage.esm"
[00:05] Background Loader: [Cachette Souterraine v4.25.esp] Adding master "ThePitt.esm"
[00:05] Background Loader: [Cachette Souterraine v4.25.esp] Adding master "PointLookout.esm"
[00:05] Background Loader: [Cachette Souterraine v4.25.esp] Adding master "Zeta.esm"
[00:05] Background Loader: [Cachette Souterraine v4.25.esp] Header processed. Expecting 4974 records
[00:05] Background Loader: [Cachette Souterraine v4.25.esp] GRUP Top "GLOB" processed
[00:05] Background Loader: [Cachette Souterraine v4.25.esp] GRUP Top "EYES" processed
[00:05] Background Loader: [Cachette Souterraine v4.25.esp] GRUP Top "RACE" processed
[00:05] Background Loader: [Cachette Souterraine v4.25.esp] GRUP Top "SOUN" processed
[00:05] Background Loader: [Cachette Souterraine v4.25.esp] GRUP Top "MGEF" processed
[00:05] Background Loader: [Cachette Souterraine v4.25.esp] GRUP Top "SCPT" processed
[00:05] Background Loader: [Cachette Souterraine v4.25.esp] GRUP Top "SPEL" processed
[00:05] Background Loader: [Cachette Souterraine v4.25.esp] GRUP Top "ACTI" processed
[00:05] Background Loader: [Cachette Souterraine v4.25.esp] GRUP Top "TERM" processed
[00:05] Background Loader: [Cachette Souterraine v4.25.esp] GRUP Top "ARMO" processed
[00:05] Background Loader: [Cachette Souterraine v4.25.esp] GRUP Top "CONT" processed
[00:05] Background Loader: [Cachette Souterraine v4.25.esp] GRUP Top "DOOR" processed
[00:05] Background Loader: [Cachette Souterraine v4.25.esp] GRUP Top "MISC" processed
[00:05] Background Loader: [Cachette Souterraine v4.25.esp] GRUP Top "STAT" processed
[00:05] Background Loader: [Cachette Souterraine v4.25.esp] GRUP Top "MSTT" processed
[00:05] Background Loader: [Cachette Souterraine v4.25.esp] GRUP Top "PWAT" processed
[00:05] Background Loader: [Cachette Souterraine v4.25.esp] GRUP Top "TREE" processed
[00:05] Background Loader: [Cachette Souterraine v4.25.esp] GRUP Top "FURN" processed
[00:05] Background Loader: [Cachette Souterraine v4.25.esp] GRUP Top "WEAP" processed
[00:05] Background Loader: [Cachette Souterraine v4.25.esp] GRUP Top "NPC_" processed
[00:05] Background Loader: [Cachette Souterraine v4.25.esp] GRUP Top "CREA" processed
[00:05] Background Loader: [Cachette Souterraine v4.25.esp] GRUP Top "KEYM" processed
[00:05] Background Loader: [Cachette Souterraine v4.25.esp] GRUP Top "ALCH" processed
[00:05] Background Loader: [Cachette Souterraine v4.25.esp] GRUP Top "NOTE" processed
[00:05] Background Loader: [Cachette Souterraine v4.25.esp] GRUP Top "PROJ" processed
[00:05] Background Loader: [Cachette Souterraine v4.25.esp] GRUP Top "NAVI" processed
[00:05] Background Loader: [Cachette Souterraine v4.25.esp] GRUP Top "CELL" processed
[00:05] Background Loader: [Cachette Souterraine v4.25.esp] GRUP Top "WRLD" processed
[00:05] Background Loader: [Cachette Souterraine v4.25.esp] GRUP Top "QUST" processed
[00:05] Background Loader: [Cachette Souterraine v4.25.esp] GRUP Top "PACK" processed
[00:05] Background Loader: [Cachette Souterraine v4.25.esp] GRUP Top "WATR" processed
[00:05] Background Loader: [Cachette Souterraine v4.25.esp] GRUP Top "FLST" processed
[00:05] Background Loader: [Cachette Souterraine v4.25.esp] GRUP Top "MESG" processed
[00:05] Background Loader: [Cachette Souterraine v4.25.esp] Building FormID index
[00:05] Background Loader: [Cachette Souterraine v4.25.esp] FormID index built
[00:05] Background Loader: [Cachette Souterraine v4.25.esp] Building EditorID index
[00:05] Background Loader: [Cachette Souterraine v4.25.esp] EditorID index built
[00:05] Background Loader: [Cachette Souterraine v4.25.esp] Processing completed
[00:05] Background Loader: loading "MERC Fr.esp"...
[00:05] Background Loader: [MERC Fr.esp] Loading file
[00:05] Background Loader: [MERC Fr.esp] File loaded
[00:05] Background Loader: [MERC Fr.esp] Start processing
[00:05] Background Loader: [MERC Fr.esp] Adding master "Fallout3.esm"
[00:05] Background Loader: [MERC Fr.esp] Adding master "Anchorage.esm"
[00:05] Background Loader: [MERC Fr.esp] Header processed. Expecting 4163 records
[00:05] Background Loader: [MERC Fr.esp] GRUP Top "GLOB" processed
[00:05] Background Loader: [MERC Fr.esp] GRUP Top "CLAS" processed
[00:05] Background Loader: [MERC Fr.esp] GRUP Top "FACT" processed
[00:05] Background Loader: [MERC Fr.esp] GRUP Top "SOUN" processed
[00:05] Background Loader: [MERC Fr.esp] GRUP Top "SCPT" processed
[00:05] Background Loader: [MERC Fr.esp] GRUP Top "ENCH" processed
[00:05] Background Loader: [MERC Fr.esp] GRUP Top "SPEL" processed
[00:05] Background Loader: [MERC Fr.esp] GRUP Top "ACTI" processed
[00:05] Background Loader: [MERC Fr.esp] GRUP Top "TERM" processed
[00:05] Background Loader: [MERC Fr.esp] GRUP Top "ARMO" processed
[00:05] Background Loader: [MERC Fr.esp] GRUP Top "CONT" processed
[00:05] Background Loader: [MERC Fr.esp] GRUP Top "DOOR" processed
[00:05] Background Loader: [MERC Fr.esp] GRUP Top "STAT" processed
[00:05] Background Loader: [MERC Fr.esp] GRUP Top "WEAP" processed
[00:05] Background Loader: [MERC Fr.esp] GRUP Top "NPC_" processed
[00:05] Background Loader: [MERC Fr.esp] GRUP Top "CREA" processed
[00:05] Background Loader: [MERC Fr.esp] GRUP Top "KEYM" processed
[00:05] Background Loader: [MERC Fr.esp] GRUP Top "IDLM" processed
[00:05] Background Loader: [MERC Fr.esp] GRUP Top "NOTE" processed
[00:05] Background Loader: [MERC Fr.esp] GRUP Top "PROJ" processed
[00:05] Background Loader: [MERC Fr.esp] GRUP Top "LVLI" processed
[00:05] Background Loader: [MERC Fr.esp] GRUP Top "NAVI" processed
[00:05] Background Loader: [MERC Fr.esp] GRUP Top "CELL" processed
[00:05] Background Loader: [MERC Fr.esp] GRUP Top "WRLD" processed
[00:05] Background Loader: [MERC Fr.esp] GRUP Top "DIAL" processed
[00:05] Background Loader: [MERC Fr.esp] GRUP Top "QUST" processed
[00:05] Background Loader: [MERC Fr.esp] GRUP Top "PACK" processed
[00:05] Background Loader: [MERC Fr.esp] GRUP Top "FLST" processed
[00:05] Background Loader: [MERC Fr.esp] GRUP Top "PERK" processed
[00:05] Background Loader: [MERC Fr.esp] GRUP Top "BPTD" processed
[00:05] Background Loader: [MERC Fr.esp] GRUP Top "VTYP" processed
[00:05] Background Loader: [MERC Fr.esp] GRUP Top "ARMA" processed
[00:05] Background Loader: [MERC Fr.esp] GRUP Top "ECZN" processed
[00:05] Background Loader: [MERC Fr.esp] GRUP Top "MESG" processed
[00:05] Background Loader: [MERC Fr.esp] Building FormID index
[00:05] Background Loader: [MERC Fr.esp] FormID index built
[00:05] Background Loader: [MERC Fr.esp] Building EditorID index
[00:05] Background Loader: [MERC Fr.esp] EditorID index built
[00:05] Background Loader: [MERC Fr.esp] Processing completed
[00:05] Background Loader: loading "gw_MRK_Anchorage.esp"...
[00:05] Background Loader: [gw_MRK_Anchorage.esp] Loading file
[00:05] Background Loader: [gw_MRK_Anchorage.esp] File loaded
[00:05] Background Loader: [gw_MRK_Anchorage.esp] Start processing
[00:05] Background Loader: [gw_MRK_Anchorage.esp] Adding master "Fallout3.esm"
[00:05] Background Loader: [gw_MRK_Anchorage.esp] Adding master "Anchorage.esm"
[00:05] Background Loader: [gw_MRK_Anchorage.esp] Header processed. Expecting 79 records
[00:05] Background Loader: [gw_MRK_Anchorage.esp] GRUP Top "SCPT" processed
[00:05] Background Loader: [gw_MRK_Anchorage.esp] GRUP Top "ACTI" processed
[00:05] Background Loader: [gw_MRK_Anchorage.esp] GRUP Top "NPC_" processed
[00:05] Background Loader: [gw_MRK_Anchorage.esp] GRUP Top "CELL" processed
[00:05] Background Loader: [gw_MRK_Anchorage.esp] GRUP Top "WRLD" processed
[00:05] Background Loader: [gw_MRK_Anchorage.esp] GRUP Top "DIAL" processed
[00:05] Background Loader: [gw_MRK_Anchorage.esp] GRUP Top "MUSC" processed
[00:05] Background Loader: [gw_MRK_Anchorage.esp] Building FormID index
[00:05] Background Loader: [gw_MRK_Anchorage.esp] FormID index built
[00:05] Background Loader: [gw_MRK_Anchorage.esp] Building EditorID index
[00:05] Background Loader: [gw_MRK_Anchorage.esp] EditorID index built
[00:05] Background Loader: [gw_MRK_Anchorage.esp] Processing completed
[00:05] Background Loader: loading "Slam MP5.esp"...
[00:05] Background Loader: [Slam MP5.esp] Loading file
[00:05] Background Loader: [Slam MP5.esp] File loaded
[00:05] Background Loader: [Slam MP5.esp] Start processing
[00:05] Background Loader: [Slam MP5.esp] Adding master "Fallout3.esm"
[00:05] Background Loader: [Slam MP5.esp] Header processed. Expecting 16 records
[00:05] Background Loader: [Slam MP5.esp] GRUP Top "SOUN" processed
[00:05] Background Loader: [Slam MP5.esp] GRUP Top "WEAP" processed
[00:05] Background Loader: [Slam MP5.esp] GRUP Top "CELL" processed
[00:05] Background Loader: [Slam MP5.esp] Building FormID index
[00:05] Background Loader: [Slam MP5.esp] FormID index built
[00:05] Background Loader: [Slam MP5.esp] Building EditorID index
[00:05] Background Loader: [Slam MP5.esp] EditorID index built
[00:05] Background Loader: [Slam MP5.esp] Processing completed
[00:05] Background Loader: loading "ZL-ACR.esp"...
[00:05] Background Loader: [ZL-ACR.esp] Loading file
[00:05] Background Loader: [ZL-ACR.esp] File loaded
[00:05] Background Loader: [ZL-ACR.esp] Start processing
[00:05] Background Loader: [ZL-ACR.esp] Adding master "Fallout3.esm"
[00:05] Background Loader: [ZL-ACR.esp] Header processed. Expecting 321 records
[00:05] Background Loader: [ZL-ACR.esp] GRUP Top "TXST" processed
[00:05] Background Loader: [ZL-ACR.esp] GRUP Top "GLOB" processed
[00:05] Background Loader: [ZL-ACR.esp] GRUP Top "SOUN" processed
[00:05] Background Loader: [ZL-ACR.esp] GRUP Top "MGEF" processed
[00:05] Background Loader: [ZL-ACR.esp] GRUP Top "SCPT" processed
[00:05] Background Loader: [ZL-ACR.esp] GRUP Top "CONT" processed
[00:05] Background Loader: [ZL-ACR.esp] GRUP Top "STAT" processed
[00:05] Background Loader: [ZL-ACR.esp] GRUP Top "WEAP" processed
[00:05] Background Loader: [ZL-ACR.esp] GRUP Top "ALCH" processed
[00:05] Background Loader: [ZL-ACR.esp] GRUP Top "LVLI" processed
[00:05] Background Loader: [ZL-ACR.esp] GRUP Top "CELL" processed
[00:05] Background Loader: [ZL-ACR.esp] GRUP Top "QUST" processed
[00:05] Background Loader: [ZL-ACR.esp] GRUP Top "FLST" processed
[00:05] Background Loader: [ZL-ACR.esp] GRUP Top "MESG" processed
[00:05] Background Loader: [ZL-ACR.esp] Building FormID index
[00:05] Background Loader: [ZL-ACR.esp] FormID index built
[00:05] Background Loader: [ZL-ACR.esp] Building EditorID index
[00:05] Background Loader: [ZL-ACR.esp] EditorID index built
[00:05] Background Loader: [ZL-ACR.esp] Processing completed
[00:05] Background Loader: loading "AK-103.esp"...
[00:05] Background Loader: [AK-103.esp] Loading file
[00:05] Background Loader: [AK-103.esp] File loaded
[00:05] Background Loader: [AK-103.esp] Start processing
[00:05] Background Loader: [AK-103.esp] Adding master "Fallout3.esm"
[00:05] Background Loader: [AK-103.esp] Header processed. Expecting 59 records
[00:05] Background Loader: [AK-103.esp] GRUP Top "SOUN" processed
[00:05] Background Loader: [AK-103.esp] GRUP Top "STAT" processed
[00:05] Background Loader: [AK-103.esp] GRUP Top "WEAP" processed
[00:05] Background Loader: [AK-103.esp] GRUP Top "WRLD" processed
[00:05] Background Loader: [AK-103.esp] Building FormID index
[00:05] Background Loader: [AK-103.esp] FormID index built
[00:05] Background Loader: [AK-103.esp] Building EditorID index
[00:05] Background Loader: [AK-103.esp] EditorID index built
[00:05] Background Loader: [AK-103.esp] Processing completed
[00:05] Background Loader: loading "Fusil Gauss Automatique.esp"...
[00:05] Background Loader: [Fusil Gauss Automatique.esp] Loading file
[00:05] Background Loader: [Fusil Gauss Automatique.esp] File loaded
[00:05] Background Loader: [Fusil Gauss Automatique.esp] Start processing
[00:05] Background Loader: [Fusil Gauss Automatique.esp] Adding master "Fallout3.esm"
[00:05] Background Loader: [Fusil Gauss Automatique.esp] Adding master "Anchorage.esm"
[00:05] Background Loader: [Fusil Gauss Automatique.esp] Header processed. Expecting 9 records
[00:05] Background Loader: [Fusil Gauss Automatique.esp] GRUP Top "WEAP" processed
[00:05] Background Loader: [Fusil Gauss Automatique.esp] GRUP Top "CELL" processed
[00:05] Background Loader: [Fusil Gauss Automatique.esp] Building FormID index
[00:05] Background Loader: [Fusil Gauss Automatique.esp] FormID index built
[00:05] Background Loader: [Fusil Gauss Automatique.esp] Building EditorID index
[00:05] Background Loader: [Fusil Gauss Automatique.esp] EditorID index built
[00:05] Background Loader: [Fusil Gauss Automatique.esp] Processing completed
[00:05] Background Loader: loading "Armes Aus Tec.esp"...
[00:05] Background Loader: [Armes Aus Tec.esp] Loading file
[00:05] Background Loader: [Armes Aus Tec.esp] File loaded
[00:05] Background Loader: [Armes Aus Tec.esp] Start processing
[00:05] Background Loader: [Armes Aus Tec.esp] Adding master "Fallout3.esm"
[00:05] Background Loader: [Armes Aus Tec.esp] Header processed. Expecting 52 records
[00:05] Background Loader: [Armes Aus Tec.esp] GRUP Top "TXST" processed
[00:05] Background Loader: [Armes Aus Tec.esp] GRUP Top "SOUN" processed
[00:05] Background Loader: [Armes Aus Tec.esp] GRUP Top "ENCH" processed
[00:05] Background Loader: [Armes Aus Tec.esp] GRUP Top "ARMO" processed
[00:05] Background Loader: [Armes Aus Tec.esp] GRUP Top "CONT" processed
[00:05] Background Loader: [Armes Aus Tec.esp] GRUP Top "STAT" processed
[00:05] Background Loader: [Armes Aus Tec.esp] GRUP Top "WEAP" processed
[00:05] Background Loader: [Armes Aus Tec.esp] GRUP Top "NOTE" processed
[00:05] Background Loader: [Armes Aus Tec.esp] GRUP Top "PROJ" processed
[00:05] Background Loader: [Armes Aus Tec.esp] GRUP Top "CELL" processed
[00:05] Background Loader: [Armes Aus Tec.esp] GRUP Top "EXPL" processed
[00:05] Background Loader: [Armes Aus Tec.esp] GRUP Top "FLST" processed
[00:05] Background Loader: [Armes Aus Tec.esp] Building FormID index
[00:05] Background Loader: [Armes Aus Tec.esp] FormID index built
[00:05] Background Loader: [Armes Aus Tec.esp] Building EditorID index
[00:05] Background Loader: [Armes Aus Tec.esp] EditorID index built
[00:05] Background Loader: [Armes Aus Tec.esp] Processing completed
[00:05] Background Loader: loading "AK-74.esp"...
[00:05] Background Loader: [AK-74.esp] Loading file
[00:05] Background Loader: [AK-74.esp] File loaded
[00:05] Background Loader: [AK-74.esp] Start processing
[00:05] Background Loader: [AK-74.esp] Adding master "Fallout3.esm"
[00:05] Background Loader: [AK-74.esp] Header processed. Expecting 10 records
[00:05] Background Loader: [AK-74.esp] GRUP Top "SOUN" processed
[00:05] Background Loader: [AK-74.esp] GRUP Top "SCPT" processed
[00:05] Background Loader: [AK-74.esp] GRUP Top "WEAP" processed
[00:05] Background Loader: [AK-74.esp] GRUP Top "QUST" processed
[00:05] Background Loader: [AK-74.esp] Building FormID index
[00:05] Background Loader: [AK-74.esp] FormID index built
[00:05] Background Loader: [AK-74.esp] Building EditorID index
[00:05] Background Loader: [AK-74.esp] EditorID index built
[00:05] Background Loader: [AK-74.esp] Processing completed
[00:05] Background Loader: loading "AS50.esp"...
[00:05] Background Loader: [AS50.esp] Loading file
[00:05] Background Loader: [AS50.esp] File loaded
[00:05] Background Loader: [AS50.esp] Start processing
[00:05] Background Loader: [AS50.esp] Adding master "Fallout3.esm"
[00:05] Background Loader: [AS50.esp] Header processed. Expecting 9 records
[00:05] Background Loader: [AS50.esp] GRUP Top "SOUN" processed
[00:05] Background Loader: [AS50.esp] GRUP Top "SCPT" processed
[00:05] Background Loader: [AS50.esp] GRUP Top "WEAP" processed
[00:05] Background Loader: [AS50.esp] GRUP Top "QUST" processed
[00:05] Background Loader: [AS50.esp] Building FormID index
[00:05] Background Loader: [AS50.esp] FormID index built
[00:05] Background Loader: [AS50.esp] Building EditorID index
[00:05] Background Loader: [AS50.esp] EditorID index built
[00:05] Background Loader: [AS50.esp] Processing completed
[00:05] Background Loader: loading "HK 416.esp"...
[00:05] Background Loader: [HK 416.esp] Loading file
[00:05] Background Loader: [HK 416.esp] File loaded
[00:05] Background Loader: [HK 416.esp] Start processing
[00:05] Background Loader: [HK 416.esp] Adding master "Fallout3.esm"
[00:05] Background Loader: [HK 416.esp] Header processed. Expecting 22 records
[00:05] Background Loader: [HK 416.esp] GRUP Top "SOUN" processed
[00:05] Background Loader: [HK 416.esp] GRUP Top "SCPT" processed
[00:05] Background Loader: [HK 416.esp] GRUP Top "WEAP" processed
[00:05] Background Loader: [HK 416.esp] GRUP Top "QUST" processed
[00:05] Background Loader: [HK 416.esp] GRUP Top "FLST" processed
[00:05] Background Loader: [HK 416.esp] Building FormID index
[00:05] Background Loader: [HK 416.esp] FormID index built
[00:05] Background Loader: [HK 416.esp] Building EditorID index
[00:05] Background Loader: [HK 416.esp] EditorID index built
[00:05] Background Loader: [HK 416.esp] Processing completed
[00:05] Background Loader: loading "SIG552.esp"...
[00:05] Background Loader: [SIG552.esp] Loading file
[00:05] Background Loader: [SIG552.esp] File loaded
[00:05] Background Loader: [SIG552.esp] Start processing
[00:05] Background Loader: [SIG552.esp] Adding master "Fallout3.esm"
[00:05] Background Loader: [SIG552.esp] Header processed. Expecting 10 records
[00:05] Background Loader: [SIG552.esp] GRUP Top "SOUN" processed
[00:05] Background Loader: [SIG552.esp] GRUP Top "SCPT" processed
[00:05] Background Loader: [SIG552.esp] GRUP Top "WEAP" processed
[00:05] Background Loader: [SIG552.esp] GRUP Top "QUST" processed
[00:05] Background Loader: [SIG552.esp] Building FormID index
[00:05] Background Loader: [SIG552.esp] FormID index built
[00:05] Background Loader: [SIG552.esp] Building EditorID index
[00:05] Background Loader: [SIG552.esp] EditorID index built
[00:05] Background Loader: [SIG552.esp] Processing completed
[00:05] Background Loader: loading "Fabarm SDASS.esp"...
[00:05] Background Loader: [Fabarm SDASS.esp] Loading file
[00:05] Background Loader: [Fabarm SDASS.esp] File loaded
[00:05] Background Loader: [Fabarm SDASS.esp] Start processing
[00:05] Background Loader: [Fabarm SDASS.esp] Adding master "Fallout3.esm"
[00:05] Background Loader: [Fabarm SDASS.esp] Header processed. Expecting 11 records
[00:05] Background Loader: [Fabarm SDASS.esp] GRUP Top "SOUN" processed
[00:05] Background Loader: [Fabarm SDASS.esp] GRUP Top "SCPT" processed
[00:05] Background Loader: [Fabarm SDASS.esp] GRUP Top "WEAP" processed
[00:05] Background Loader: [Fabarm SDASS.esp] GRUP Top "QUST" processed
[00:05] Background Loader: [Fabarm SDASS.esp] GRUP Top "FLST" processed
[00:05] Background Loader: [Fabarm SDASS.esp] Building FormID index
[00:05] Background Loader: [Fabarm SDASS.esp] FormID index built
[00:05] Background Loader: [Fabarm SDASS.esp] Building EditorID index
[00:05] Background Loader: [Fabarm SDASS.esp] EditorID index built
[00:05] Background Loader: [Fabarm SDASS.esp] Processing completed
[00:05] Background Loader: loading "HK UMP45.esp"...
[00:05] Background Loader: [HK UMP45.esp] Loading file
[00:05] Background Loader: [HK UMP45.esp] File loaded
[00:05] Background Loader: [HK UMP45.esp] Start processing
[00:05] Background Loader: [HK UMP45.esp] Adding master "Fallout3.esm"
[00:05] Background Loader: [HK UMP45.esp] Header processed. Expecting 14 records
[00:05] Background Loader: [HK UMP45.esp] GRUP Top "SOUN" processed
[00:05] Background Loader: [HK UMP45.esp] GRUP Top "SCPT" processed
[00:05] Background Loader: [HK UMP45.esp] GRUP Top "WEAP" processed
[00:05] Background Loader: [HK UMP45.esp] GRUP Top "QUST" processed
[00:05] Background Loader: [HK UMP45.esp] Building FormID index
[00:05] Background Loader: [HK UMP45.esp] FormID index built
[00:05] Background Loader: [HK UMP45.esp] Building EditorID index
[00:05] Background Loader: [HK UMP45.esp] EditorID index built
[00:05] Background Loader: [HK UMP45.esp] Processing completed
[00:05] Background Loader: loading "HK G36C.esp"...
[00:05] Background Loader: [HK G36C.esp] Loading file
[00:05] Background Loader: [HK G36C.esp] File loaded
[00:05] Background Loader: [HK G36C.esp] Start processing
[00:05] Background Loader: [HK G36C.esp] Adding master "Fallout3.esm"
[00:05] Background Loader: [HK G36C.esp] Header processed. Expecting 10 records
[00:05] Background Loader: [HK G36C.esp] GRUP Top "SOUN" processed
[00:05] Background Loader: [HK G36C.esp] GRUP Top "SCPT" processed
[00:05] Background Loader: [HK G36C.esp] GRUP Top "WEAP" processed
[00:05] Background Loader: [HK G36C.esp] GRUP Top "QUST" processed
[00:05] Background Loader: [HK G36C.esp] Building FormID index
[00:05] Background Loader: [HK G36C.esp] FormID index built
[00:05] Background Loader: [HK G36C.esp] Building EditorID index
[00:05] Background Loader: [HK G36C.esp] EditorID index built
[00:05] Background Loader: [HK G36C.esp] Processing completed
[00:05] Background Loader: loading "M60.esp"...
[00:05] Background Loader: [M60.esp] Loading file
[00:05] Background Loader: [M60.esp] File loaded
[00:05] Background Loader: [M60.esp] Start processing
[00:05] Background Loader: [M60.esp] Adding master "Fallout3.esm"
[00:05] Background Loader: [M60.esp] Header processed. Expecting 9 records
[00:05] Background Loader: [M60.esp] GRUP Top "SOUN" processed
[00:05] Background Loader: [M60.esp] GRUP Top "SCPT" processed
[00:05] Background Loader: [M60.esp] GRUP Top "WEAP" processed
[00:05] Background Loader: [M60.esp] GRUP Top "QUST" processed
[00:05] Background Loader: [M60.esp] Building FormID index
[00:05] Background Loader: [M60.esp] FormID index built
[00:05] Background Loader: [M60.esp] Building EditorID index
[00:05] Background Loader: [M60.esp] EditorID index built
[00:05] Background Loader: [M60.esp] Processing completed
[00:05] Background Loader: loading "M16.esp"...
[00:05] Background Loader: [M16.esp] Loading file
[00:05] Background Loader: [M16.esp] File loaded
[00:05] Background Loader: [M16.esp] Start processing
[00:05] Background Loader: [M16.esp] Adding master "Fallout3.esm"
[00:05] Background Loader: [M16.esp] Header processed. Expecting 6 records
[00:05] Background Loader: [M16.esp] GRUP Top "SOUN" processed
[00:05] Background Loader: [M16.esp] GRUP Top "WEAP" processed
[00:05] Background Loader: [M16.esp] Building FormID index
[00:05] Background Loader: [M16.esp] FormID index built
[00:05] Background Loader: [M16.esp] Building EditorID index
[00:05] Background Loader: [M16.esp] EditorID index built
[00:05] Background Loader: [M16.esp] Processing completed
[00:05] Background Loader: loading "SPAS-12.esp"...
[00:05] Background Loader: [SPAS-12.esp] Loading file
[00:05] Background Loader: [SPAS-12.esp] File loaded
[00:05] Background Loader: [SPAS-12.esp] Start processing
[00:05] Background Loader: [SPAS-12.esp] Adding master "Fallout3.esm"
[00:05] Background Loader: [SPAS-12.esp] Header processed. Expecting 10 records
[00:05] Background Loader: [SPAS-12.esp] GRUP Top "SOUN" processed
[00:05] Background Loader: [SPAS-12.esp] GRUP Top "SCPT" processed
[00:05] Background Loader: [SPAS-12.esp] GRUP Top "WEAP" processed
[00:05] Background Loader: [SPAS-12.esp] GRUP Top "QUST" processed
[00:05] Background Loader: [SPAS-12.esp] Building FormID index
[00:05] Background Loader: [SPAS-12.esp] FormID index built
[00:05] Background Loader: [SPAS-12.esp] Building EditorID index
[00:05] Background Loader: [SPAS-12.esp] EditorID index built
[00:05] Background Loader: [SPAS-12.esp] Processing completed
[00:05] Background Loader: loading "WA2000.esp"...
[00:05] Background Loader: [WA2000.esp] Loading file
[00:05] Background Loader: [WA2000.esp] File loaded
[00:05] Background Loader: [WA2000.esp] Start processing
[00:05] Background Loader: [WA2000.esp] Adding master "Fallout3.esm"
[00:05] Background Loader: [WA2000.esp] Header processed. Expecting 9 records
[00:05] Background Loader: [WA2000.esp] GRUP Top "SOUN" processed
[00:05] Background Loader: [WA2000.esp] GRUP Top "SCPT" processed
[00:05] Background Loader: [WA2000.esp] GRUP Top "WEAP" processed
[00:05] Background Loader: [WA2000.esp] GRUP Top "QUST" processed
[00:05] Background Loader: [WA2000.esp] Building FormID index
[00:05] Background Loader: [WA2000.esp] FormID index built
[00:05] Background Loader: [WA2000.esp] Building EditorID index
[00:05] Background Loader: [WA2000.esp] EditorID index built
[00:05] Background Loader: [WA2000.esp] Processing completed
[00:05] Background Loader: loading "Walther P99.esp"...
[00:05] Background Loader: [Walther P99.esp] Loading file
[00:05] Background Loader: [Walther P99.esp] File loaded
[00:05] Background Loader: [Walther P99.esp] Start processing
[00:05] Background Loader: [Walther P99.esp] Adding master "Fallout3.esm"
[00:05] Background Loader: [Walther P99.esp] Header processed. Expecting 14 records
[00:05] Background Loader: [Walther P99.esp] GRUP Top "SOUN" processed
[00:05] Background Loader: [Walther P99.esp] GRUP Top "SCPT" processed
[00:05] Background Loader: [Walther P99.esp] GRUP Top "WEAP" processed
[00:05] Background Loader: [Walther P99.esp] GRUP Top "QUST" processed
[00:05] Background Loader: [Walther P99.esp] Building FormID index
[00:05] Background Loader: [Walther P99.esp] FormID index built
[00:05] Background Loader: [Walther P99.esp] Building EditorID index
[00:05] Background Loader: [Walther P99.esp] EditorID index built
[00:05] Background Loader: [Walther P99.esp] Processing completed
[00:05] Background Loader: loading "WA2000 Retex.esp"...
[00:05] Background Loader: [WA2000 Retex.esp] Loading file
[00:05] Background Loader: [WA2000 Retex.esp] File loaded
[00:05] Background Loader: [WA2000 Retex.esp] Start processing
[00:05] Background Loader: [WA2000 Retex.esp] Adding master "Fallout3.esm"
[00:05] Background Loader: [WA2000 Retex.esp] Header processed. Expecting 225 records
[00:05] Background Loader: [WA2000 Retex.esp] GRUP Top "TXST" processed
[00:05] Background Loader: [WA2000 Retex.esp] GRUP Top "SOUN" processed
[00:05] Background Loader: [WA2000 Retex.esp] GRUP Top "MGEF" processed
[00:05] Background Loader: [WA2000 Retex.esp] GRUP Top "SCPT" processed
[00:05] Background Loader: [WA2000 Retex.esp] GRUP Top "ENCH" processed
[00:05] Background Loader: [WA2000 Retex.esp] GRUP Top "SPEL" processed
[00:05] Background Loader: [WA2000 Retex.esp] GRUP Top "ARMO" processed
[00:05] Background Loader: [WA2000 Retex.esp] GRUP Top "CONT" processed
[00:05] Background Loader: [WA2000 Retex.esp] GRUP Top "WEAP" processed
[00:05] Background Loader: [WA2000 Retex.esp] GRUP Top "NOTE" processed
[00:05] Background Loader: [WA2000 Retex.esp] GRUP Top "LVLI" processed
[00:05] Background Loader: [WA2000 Retex.esp] GRUP Top "WRLD" processed
[00:05] Background Loader: [WA2000 Retex.esp] GRUP Top "QUST" processed
[00:05] Background Loader: [WA2000 Retex.esp] GRUP Top "FLST" processed
[00:05] Background Loader: [WA2000 Retex.esp] Building FormID index
[00:05] Background Loader: [WA2000 Retex.esp] FormID index built
[00:05] Background Loader: [WA2000 Retex.esp] Building EditorID index
[00:05] Background Loader: [WA2000 Retex.esp] EditorID index built
[00:05] Background Loader: [WA2000 Retex.esp] Processing completed
[00:05] Background Loader: loading "CGW_Beta.esp"...
[00:05] Background Loader: [CGW_Beta.esp] Loading file
[00:05] Background Loader: [CGW_Beta.esp] File loaded
[00:05] Background Loader: [CGW_Beta.esp] Start processing
[00:05] Background Loader: [CGW_Beta.esp] Adding master "Fallout3.esm"
[00:05] Background Loader: [CGW_Beta.esp] Adding master "CALIBR.esm"
[00:05] Background Loader: [CGW_Beta.esp] Adding master "xCALIBR.esm"
[00:05] Background Loader: [CGW_Beta.esp] Header processed. Expecting 13 records
[00:05] Background Loader: [CGW_Beta.esp] GRUP Top "SOUN" processed
[00:05] Background Loader: [CGW_Beta.esp] GRUP Top "CONT" processed
[00:05] Background Loader: [CGW_Beta.esp] GRUP Top "STAT" processed
[00:05] Background Loader: [CGW_Beta.esp] GRUP Top "WEAP" processed
[00:05] Background Loader: [CGW_Beta.esp] GRUP Top "FLST" processed
[00:05] Background Loader: [CGW_Beta.esp] Building FormID index
[00:05] Background Loader: [CGW_Beta.esp] FormID index built
[00:05] Background Loader: [CGW_Beta.esp] Building EditorID index
[00:05] Background Loader: [CGW_Beta.esp] EditorID index built
[00:05] Background Loader: [CGW_Beta.esp] Processing completed
[00:05] Background Loader: loading "HZ_M14.esp"...
[00:05] Background Loader: [HZ_M14.esp] Loading file
[00:05] Background Loader: [HZ_M14.esp] File loaded
[00:05] Background Loader: [HZ_M14.esp] Start processing
[00:05] Background Loader: [HZ_M14.esp] Adding master "Fallout3.esm"
[00:05] Background Loader: [HZ_M14.esp] Header processed. Expecting 16 records
[00:05] Background Loader: [HZ_M14.esp] GRUP Top "SOUN" processed
[00:05] Background Loader: [HZ_M14.esp] GRUP Top "WEAP" processed
[00:05] Background Loader: [HZ_M14.esp] GRUP Top "PROJ" processed
[00:05] Background Loader: [HZ_M14.esp] GRUP Top "WRLD" processed
[00:05] Background Loader: [HZ_M14.esp] Building FormID index
[00:05] Background Loader: [HZ_M14.esp] FormID index built
[00:05] Background Loader: [HZ_M14.esp] Building EditorID index
[00:05] Background Loader: [HZ_M14.esp] EditorID index built
[00:05] Background Loader: [HZ_M14.esp] Processing completed
[00:05] Background Loader: loading "MG42.esp"...
[00:05] Background Loader: [MG42.esp] Loading file
[00:05] Background Loader: [MG42.esp] File loaded
[00:05] Background Loader: [MG42.esp] Start processing
[00:05] Background Loader: [MG42.esp] Adding master "Fallout3.esm"
[00:05] Background Loader: [MG42.esp] Header processed. Expecting 14 records
[00:05] Background Loader: [MG42.esp] GRUP Top "SOUN" processed
[00:05] Background Loader: [MG42.esp] GRUP Top "WEAP" processed
[00:05] Background Loader: [MG42.esp] GRUP Top "WRLD" processed
[00:05] Background Loader: [MG42.esp] Building FormID index
[00:05] Background Loader: [MG42.esp] FormID index built
[00:05] Background Loader: [MG42.esp] Building EditorID index
[00:05] Background Loader: [MG42.esp] EditorID index built
[00:05] Background Loader: [MG42.esp] Processing completed
[00:05] Background Loader: loading "Mitrailleuse Legere Chinoise.esp"...
[00:05] Background Loader: [Mitrailleuse Legere Chinoise.esp] Loading file
[00:05] Background Loader: [Mitrailleuse Legere Chinoise.esp] File loaded
[00:05] Background Loader: [Mitrailleuse Legere Chinoise.esp] Start processing
[00:05] Background Loader: [Mitrailleuse Legere Chinoise.esp] Adding master "Fallout3.esm"
[00:05] Background Loader: [Mitrailleuse Legere Chinoise.esp] Header processed. Expecting 16 records
[00:05] Background Loader: [Mitrailleuse Legere Chinoise.esp] GRUP Top "CONT" processed
[00:05] Background Loader: [Mitrailleuse Legere Chinoise.esp] GRUP Top "WEAP" processed
[00:05] Background Loader: [Mitrailleuse Legere Chinoise.esp] GRUP Top "NPC_" processed
[00:05] Background Loader: [Mitrailleuse Legere Chinoise.esp] GRUP Top "LVLI" processed
[00:05] Background Loader: [Mitrailleuse Legere Chinoise.esp] Building FormID index
[00:05] Background Loader: [Mitrailleuse Legere Chinoise.esp] FormID index built
[00:05] Background Loader: [Mitrailleuse Legere Chinoise.esp] Building EditorID index
[00:05] Background Loader: [Mitrailleuse Legere Chinoise.esp] EditorID index built
[00:05] Background Loader: [Mitrailleuse Legere Chinoise.esp] Processing completed
[00:05] Background Loader: loading "Slam Sniper Package.esp"...
[00:05] Background Loader: [Slam Sniper Package.esp] Loading file
[00:05] Background Loader: [Slam Sniper Package.esp] File loaded
[00:05] Background Loader: [Slam Sniper Package.esp] Start processing
[00:05] Background Loader: [Slam Sniper Package.esp] Adding master "Fallout3.esm"
[00:05] Background Loader: [Slam Sniper Package.esp] Header processed. Expecting 26 records
[00:05] Background Loader: [Slam Sniper Package.esp] GRUP Top "SOUN" processed
[00:05] Background Loader: [Slam Sniper Package.esp] GRUP Top "WEAP" processed
[00:05] Background Loader: [Slam Sniper Package.esp] GRUP Top "CELL" processed
[00:05] Background Loader: [Slam Sniper Package.esp] Building FormID index
[00:05] Background Loader: [Slam Sniper Package.esp] FormID index built
[00:05] Background Loader: [Slam Sniper Package.esp] Building EditorID index
[00:05] Background Loader: [Slam Sniper Package.esp] EditorID index built
[00:05] Background Loader: [Slam Sniper Package.esp] Processing completed
[00:05] Background Loader: loading "Slam MK46_48.esp"...
[00:05] Background Loader: [Slam MK46_48.esp] Loading file
[00:05] Background Loader: [Slam MK46_48.esp] File loaded
[00:05] Background Loader: [Slam MK46_48.esp] Start processing
[00:05] Background Loader: [Slam MK46_48.esp] Adding master "Fallout3.esm"
[00:05] Background Loader: [Slam MK46_48.esp] Header processed. Expecting 28 records
[00:05] Background Loader: [Slam MK46_48.esp] GRUP Top "SOUN" processed
[00:05] Background Loader: [Slam MK46_48.esp] GRUP Top "WEAP" processed
[00:05] Background Loader: [Slam MK46_48.esp] GRUP Top "CELL" processed
[00:05] Background Loader: [Slam MK46_48.esp] Building FormID index
[00:05] Background Loader: [Slam MK46_48.esp] FormID index built
[00:05] Background Loader: [Slam MK46_48.esp] Building EditorID index
[00:05] Background Loader: [Slam MK46_48.esp] EditorID index built
[00:05] Background Loader: [Slam MK46_48.esp] Processing completed
[00:05] Background Loader: loading "I am real Sniper.esp"...
[00:05] Background Loader: [I am real Sniper.esp] Loading file
[00:05] Background Loader: [I am real Sniper.esp] File loaded
[00:05] Background Loader: [I am real Sniper.esp] Start processing
[00:05] Background Loader: [I am real Sniper.esp] Adding master "Fallout3.esm"
[00:05] Background Loader: [I am real Sniper.esp] Adding master "CALIBR.esm"
[00:05] Background Loader: [I am real Sniper.esp] Header processed. Expecting 149 records
[00:05] Background Loader: [I am real Sniper.esp] GRUP Top "SOUN" processed
[00:05] Background Loader: [I am real Sniper.esp] GRUP Top "CONT" processed
[00:05] Background Loader: [I am real Sniper.esp] GRUP Top "DOOR" processed
[00:05] Background Loader: [I am real Sniper.esp] GRUP Top "WEAP" processed
[00:05] Background Loader: [I am real Sniper.esp] GRUP Top "NAVI" processed
[00:05] Background Loader: [I am real Sniper.esp] GRUP Top "CELL" processed
[00:05] Background Loader: [I am real Sniper.esp] GRUP Top "WRLD" processed
[00:05] Background Loader: [I am real Sniper.esp] Building FormID index
[00:05] Background Loader: [I am real Sniper.esp] FormID index built
[00:05] Background Loader: [I am real Sniper.esp] Building EditorID index
[00:05] Background Loader: [I am real Sniper.esp] EditorID index built
[00:05] Background Loader: [I am real Sniper.esp] Processing completed
[00:05] Background Loader: loading "STG44.esp"...
[00:05] Background Loader: [STG44.esp] Loading file
[00:05] Background Loader: [STG44.esp] File loaded
[00:05] Background Loader: [STG44.esp] Start processing
[00:05] Background Loader: [STG44.esp] Adding master "Fallout3.esm"
[00:05] Background Loader: [STG44.esp] Header processed. Expecting 16 records
[00:05] Background Loader: [STG44.esp] GRUP Top "SOUN" processed
[00:05] Background Loader: [STG44.esp] GRUP Top "WEAP" processed
[00:05] Background Loader: [STG44.esp] GRUP Top "WRLD" processed
[00:05] Background Loader: [STG44.esp] GRUP Top "FLST" processed
[00:05] Background Loader: [STG44.esp] Building FormID index
[00:05] Background Loader: [STG44.esp] FormID index built
[00:05] Background Loader: [STG44.esp] Building EditorID index
[00:05] Background Loader: [STG44.esp] EditorID index built
[00:05] Background Loader: [STG44.esp] Processing completed
[00:05] Background Loader: loading "ZL-SVD-FR.esp"...
[00:05] Background Loader: [ZL-SVD-FR.esp] Loading file
[00:05] Background Loader: [ZL-SVD-FR.esp] File loaded
[00:05] Background Loader: [ZL-SVD-FR.esp] Start processing
[00:05] Background Loader: [ZL-SVD-FR.esp] Adding master "Fallout3.esm"
[00:05] Background Loader: [ZL-SVD-FR.esp] Header processed. Expecting 57 records
[00:05] Background Loader: [ZL-SVD-FR.esp] GRUP Top "SOUN" processed
[00:05] Background Loader: [ZL-SVD-FR.esp] GRUP Top "SCPT" processed
[00:05] Background Loader: [ZL-SVD-FR.esp] GRUP Top "STAT" processed
[00:05] Background Loader: [ZL-SVD-FR.esp] GRUP Top "WEAP" processed
[00:05] Background Loader: [ZL-SVD-FR.esp] GRUP Top "LVLI" processed
[00:05] Background Loader: [ZL-SVD-FR.esp] GRUP Top "CELL" processed
[00:05] Background Loader: [ZL-SVD-FR.esp] GRUP Top "WRLD" processed
[00:05] Background Loader: [ZL-SVD-FR.esp] GRUP Top "QUST" processed
[00:05] Background Loader: [ZL-SVD-FR.esp] GRUP Top "FLST" processed
[00:05] Background Loader: [ZL-SVD-FR.esp] Building FormID index
[00:05] Background Loader: [ZL-SVD-FR.esp] FormID index built
[00:05] Background Loader: [ZL-SVD-FR.esp] Building EditorID index
[00:05] Background Loader: [ZL-SVD-FR.esp] EditorID index built
[00:05] Background Loader: [ZL-SVD-FR.esp] Processing completed
[00:05] Background Loader: loading "ZL-SVD-FR-CALIBR.esp"...
[00:05] Background Loader: [ZL-SVD-FR-CALIBR.esp] Loading file
[00:05] Background Loader: [ZL-SVD-FR-CALIBR.esp] File loaded
[00:05] Background Loader: [ZL-SVD-FR-CALIBR.esp] Start processing
[00:05] Background Loader: [ZL-SVD-FR-CALIBR.esp] Adding master "Fallout3.esm"
[00:05] Background Loader: [ZL-SVD-FR-CALIBR.esp] Adding master "CALIBR.esm"
[00:05] Background Loader: [ZL-SVD-FR-CALIBR.esp] Header processed. Expecting 64 records
[00:05] Background Loader: [ZL-SVD-FR-CALIBR.esp] GRUP Top "SOUN" processed
[00:05] Background Loader: [ZL-SVD-FR-CALIBR.esp] GRUP Top "SCPT" processed
[00:05] Background Loader: [ZL-SVD-FR-CALIBR.esp] GRUP Top "CONT" processed
[00:05] Background Loader: [ZL-SVD-FR-CALIBR.esp] GRUP Top "STAT" processed
[00:05] Background Loader: [ZL-SVD-FR-CALIBR.esp] GRUP Top "WEAP" processed
[00:05] Background Loader: [ZL-SVD-FR-CALIBR.esp] GRUP Top "LVLI" processed
[00:05] Background Loader: [ZL-SVD-FR-CALIBR.esp] GRUP Top "CELL" processed
[00:05] Background Loader: [ZL-SVD-FR-CALIBR.esp] GRUP Top "WRLD" processed
[00:05] Background Loader: [ZL-SVD-FR-CALIBR.esp] GRUP Top "QUST" processed
[00:05] Background Loader: [ZL-SVD-FR-CALIBR.esp] GRUP Top "FLST" processed
[00:05] Background Loader: [ZL-SVD-FR-CALIBR.esp] Building FormID index
[00:05] Background Loader: [ZL-SVD-FR-CALIBR.esp] FormID index built
[00:05] Background Loader: [ZL-SVD-FR-CALIBR.esp] Building EditorID index
[00:05] Background Loader: [ZL-SVD-FR-CALIBR.esp] EditorID index built
[00:05] Background Loader: [ZL-SVD-FR-CALIBR.esp] Processing completed
[00:05] Background Loader: loading "Point lookout new uniques.esp"...
[00:05] Background Loader: [Point lookout new uniques.esp] Loading file
[00:05] Background Loader: [Point lookout new uniques.esp] File loaded
[00:05] Background Loader: [Point lookout new uniques.esp] Start processing
[00:05] Background Loader: [Point lookout new uniques.esp] Adding master "Fallout3.esm"
[00:05] Background Loader: [Point lookout new uniques.esp] Adding master "PointLookout.esm"
[00:05] Background Loader: [Point lookout new uniques.esp] Header processed. Expecting 76 records
[00:05] Background Loader: [Point lookout new uniques.esp] GRUP Top "WEAP" processed
[00:05] Background Loader: [Point lookout new uniques.esp] GRUP Top "CELL" processed
[00:05] Background Loader: [Point lookout new uniques.esp] GRUP Top "WRLD" processed
[00:05] Background Loader: [Point lookout new uniques.esp] Building FormID index
[00:05] Background Loader: [Point lookout new uniques.esp] FormID index built
[00:05] Background Loader: [Point lookout new uniques.esp] Building EditorID index
[00:05] Background Loader: [Point lookout new uniques.esp] EditorID index built
[00:05] Background Loader: [Point lookout new uniques.esp] Processing completed
[00:05] Background Loader: loading "FreePlay addon - clean Potomac.esp"...
[00:05] Background Loader: [FreePlay addon - clean Potomac.esp] Loading file
[00:05] Background Loader: [FreePlay addon - clean Potomac.esp] File loaded
[00:05] Background Loader: [FreePlay addon - clean Potomac.esp] Start processing
[00:05] Background Loader: [FreePlay addon - clean Potomac.esp] Adding master "Fallout3.esm"
[00:05] Background Loader: [FreePlay addon - clean Potomac.esp] Header processed. Expecting 808698 records
[00:05] Background Loader: [FreePlay addon - clean Potomac.esp] GRUP Top "WATR" processed
[00:05] Background Loader: [FreePlay addon - clean Potomac.esp] Building FormID index
[00:05] Background Loader: [FreePlay addon - clean Potomac.esp] FormID index built
[00:05] Background Loader: [FreePlay addon - clean Potomac.esp] Building EditorID index
[00:05] Background Loader: [FreePlay addon - clean Potomac.esp] EditorID index built
[00:05] Background Loader: [FreePlay addon - clean Potomac.esp] Processing completed
[00:05] Background Loader: loading "CaRnAGe.esp"...
[00:05] Background Loader: [CaRnAGe.esp] Loading file
[00:05] Background Loader: [CaRnAGe.esp] File loaded
[00:05] Background Loader: [CaRnAGe.esp] Start processing
[00:05] Background Loader: [CaRnAGe.esp] Adding master "Fallout3.esm"
[00:05] Background Loader: [CaRnAGe.esp] Header processed. Expecting 36306 records
[00:05] Background Loader: [CaRnAGe.esp] GRUP Top "TXST" processed
[00:05] Background Loader: [CaRnAGe.esp] GRUP Top "SOUN" processed
[00:05] Background Loader: [CaRnAGe.esp] GRUP Top "MGEF" processed
[00:05] Background Loader: [CaRnAGe.esp] GRUP Top "SCPT" processed
[00:05] Background Loader: [CaRnAGe.esp] GRUP Top "LTEX" processed
[00:05] Background Loader: [CaRnAGe.esp] GRUP Top "ENCH" processed
[00:05] Background Loader: [CaRnAGe.esp] GRUP Top "ACTI" processed
[00:05] Background Loader: [CaRnAGe.esp] GRUP Top "ARMO" processed
[00:05] Background Loader: [CaRnAGe.esp] GRUP Top "CONT" processed
[00:05] Background Loader: [CaRnAGe.esp] GRUP Top "DOOR" processed
[00:05] Background Loader: [CaRnAGe.esp] GRUP Top "LIGH" processed
[00:05] Background Loader: [CaRnAGe.esp] GRUP Top "MISC" processed
[00:05] Background Loader: [CaRnAGe.esp] GRUP Top "STAT" processed
[00:05] Background Loader: [CaRnAGe.esp] GRUP Top "MSTT" processed
[00:05] Background Loader: [CaRnAGe.esp] GRUP Top "TREE" processed
[00:05] Background Loader: [CaRnAGe.esp] GRUP Top "WEAP" processed
[00:05] Background Loader: [CaRnAGe.esp] GRUP Top "AMMO" processed
[00:05] Background Loader: [CaRnAGe.esp] GRUP Top "NPC_" processed
[00:05] Background Loader: [CaRnAGe.esp] GRUP Top "CREA" processed
[00:05] Background Loader: [CaRnAGe.esp] GRUP Top "KEYM" processed
[00:05] Background Loader: [CaRnAGe.esp] GRUP Top "ALCH" processed
[00:05] Background Loader: [CaRnAGe.esp] GRUP Top "NOTE" processed
[00:05] Background Loader: [CaRnAGe.esp] GRUP Top "LVLI" processed
[00:05] Background Loader: [CaRnAGe.esp] GRUP Top "WTHR" processed
[00:05] Background Loader: [CaRnAGe.esp] GRUP Top "CLMT" processed
[00:05] Background Loader: [CaRnAGe.esp] GRUP Top "REGN" processed
[00:05] Background Loader: [CaRnAGe.esp] GRUP Top "NAVI" processed
[00:05] Background Loader: [CaRnAGe.esp] GRUP Top "CELL" processed
[00:05] Background Loader: [CaRnAGe.esp] GRUP Top "WRLD" processed
[00:05] Background Loader: [CaRnAGe.esp] GRUP Top "DIAL" processed
[00:05] Background Loader: [CaRnAGe.esp] GRUP Top "QUST" processed
[00:05] Background Loader: [CaRnAGe.esp] GRUP Top "PACK" processed
[00:05] Background Loader: [CaRnAGe.esp] GRUP Top "WATR" processed
[00:05] Background Loader: [CaRnAGe.esp] GRUP Top "FLST" processed
[00:05] Background Loader: [CaRnAGe.esp] GRUP Top "MESG" processed
[00:05] Background Loader: [CaRnAGe.esp] GRUP Top "MUSC" processed
[00:05] Background Loader: [CaRnAGe.esp] Building FormID index
[00:06] Background Loader: [CaRnAGe.esp] FormID index built
[00:06] Background Loader: [CaRnAGe.esp] Building EditorID index
[00:06] Background Loader: [CaRnAGe.esp] EditorID index built
[00:06] Background Loader: [CaRnAGe.esp] Processing completed
[00:06] Background Loader: loading "Menace Japonaise FR.esp"...
[00:06] Background Loader: [Menace Japonaise FR.esp] Loading file
[00:06] Background Loader: [Menace Japonaise FR.esp] File loaded
[00:06] Background Loader: [Menace Japonaise FR.esp] Start processing
[00:06] Background Loader: [Menace Japonaise FR.esp] Adding master "Fallout3.esm"
[00:06] Background Loader: [Menace Japonaise FR.esp] Adding master "Anchorage.esm"
[00:06] Background Loader: [Menace Japonaise FR.esp] Header processed. Expecting 6263 records
[00:06] Background Loader: [Menace Japonaise FR.esp] GRUP Top "SOUN" processed
[00:06] Background Loader: [Menace Japonaise FR.esp] GRUP Top "MGEF" processed
[00:06] Background Loader: [Menace Japonaise FR.esp] GRUP Top "SCPT" processed
[00:06] Background Loader: [Menace Japonaise FR.esp] GRUP Top "ENCH" processed
[00:06] Background Loader: [Menace Japonaise FR.esp] GRUP Top "SPEL" processed
[00:06] Background Loader: [Menace Japonaise FR.esp] GRUP Top "ACTI" processed
[00:06] Background Loader: [Menace Japonaise FR.esp] GRUP Top "TERM" processed
[00:06] Background Loader: [Menace Japonaise FR.esp] GRUP Top "ARMO" processed
[00:06] Background Loader: [Menace Japonaise FR.esp] GRUP Top "CONT" processed
[00:06] Background Loader: [Menace Japonaise FR.esp] GRUP Top "MISC" processed
[00:06] Background Loader: <Note: 1stPersonRustedKatanaDUPLICATE000 [STAT:02001C24] was injected into Anchorage.esm>
[00:06] Background Loader: <Note: KatanaStandDUPLICATE000 [STAT:0200154F] was injected into Anchorage.esm>
[00:06] Background Loader: <Note: 1stPersonScrapKatanaDUPLICATE000 [STAT:0200157C] was injected into Anchorage.esm>
[00:06] Background Loader: <Note: 1stPersonFullKatanaDUPLICATE000 [STAT:0200157D] was injected into Anchorage.esm>
[00:06] Background Loader: [Menace Japonaise FR.esp] GRUP Top "STAT" processed
[00:06] Background Loader: [Menace Japonaise FR.esp] GRUP Top "SCOL" processed
[00:06] Background Loader: <Note: WeapFullKatanaRustedDUPLICATE000 "Katana Rouillé" [WEAP:02001C25] was injected into Anchorage.esm>
[00:06] Background Loader: [Menace Japonaise FR.esp] GRUP Top "WEAP" processed
[00:06] Background Loader: [Menace Japonaise FR.esp] GRUP Top "AMMO" processed
[00:06] Background Loader: [Menace Japonaise FR.esp] GRUP Top "NPC_" processed
[00:06] Background Loader: [Menace Japonaise FR.esp] GRUP Top "CREA" processed
[00:06] Background Loader: [Menace Japonaise FR.esp] GRUP Top "LVLN" processed
[00:06] Background Loader: [Menace Japonaise FR.esp] GRUP Top "NOTE" processed
[00:06] Background Loader: [Menace Japonaise FR.esp] GRUP Top "PROJ" processed
[00:06] Background Loader: [Menace Japonaise FR.esp] GRUP Top "NAVI" processed
[00:06] Background Loader: [Menace Japonaise FR.esp] GRUP Top "CELL" processed
[00:06] Background Loader: [Menace Japonaise FR.esp] GRUP Top "WRLD" processed
[00:06] Background Loader: [Menace Japonaise FR.esp] GRUP Top "QUST" processed
[00:06] Background Loader: [Menace Japonaise FR.esp] GRUP Top "IDLE" processed
[00:06] Background Loader: [Menace Japonaise FR.esp] GRUP Top "PACK" processed
[00:06] Background Loader: [Menace Japonaise FR.esp] GRUP Top "EXPL" processed
[00:06] Background Loader: [Menace Japonaise FR.esp] GRUP Top "IMAD" processed
[00:06] Background Loader: Warning: Record [REFR:0008F573] in file Fallout3.esm is being overridden by record [FLST:0008F573] in file Menace Japonaise FR.esp.
[00:06] Background Loader: <Note: RepairKatanaRDUPLICATE000 [FLST:02001C26] was injected into Anchorage.esm>
[00:06] Background Loader: Warning: Record [REFR:0100CC2B] in file Anchorage.esm is being overridden by record [FLST:0100CC2B] in file Menace Japonaise FR.esp.
[00:06] Background Loader: [Menace Japonaise FR.esp] GRUP Top "FLST" processed
[00:06] Background Loader: [Menace Japonaise FR.esp] GRUP Top "ARMA" processed
[00:06] Background Loader: [Menace Japonaise FR.esp] GRUP Top "MESG" processed
[00:06] Background Loader: [Menace Japonaise FR.esp] Building FormID index
[00:06] Background Loader: [Menace Japonaise FR.esp] FormID index built
[00:06] Background Loader: [Menace Japonaise FR.esp] Building EditorID index
[00:06] Background Loader: [Menace Japonaise FR.esp] EditorID index built
[00:06] Background Loader: [Menace Japonaise FR.esp] Processing completed
[00:06] Background Loader: loading "NotSoFast.esp"...
[00:06] Background Loader: [NotSoFast.esp] Loading file
[00:06] Background Loader: [NotSoFast.esp] File loaded
[00:06] Background Loader: [NotSoFast.esp] Start processing
[00:06] Background Loader: [NotSoFast.esp] Adding master "Fallout3.esm"
[00:06] Background Loader: [NotSoFast.esp] Header processed. Expecting 1787 records
[00:06] Background Loader: [NotSoFast.esp] GRUP Top "TXST" processed
[00:06] Background Loader: [NotSoFast.esp] GRUP Top "GLOB" processed
[00:06] Background Loader: [NotSoFast.esp] GRUP Top "SOUN" processed
[00:06] Background Loader: [NotSoFast.esp] GRUP Top "MGEF" processed
[00:06] Background Loader: [NotSoFast.esp] GRUP Top "SCPT" processed
[00:06] Background Loader: [NotSoFast.esp] GRUP Top "ACTI" processed
[00:06] Background Loader: [NotSoFast.esp] GRUP Top "TERM" processed
[00:06] Background Loader: [NotSoFast.esp] GRUP Top "CONT" processed
[00:06] Background Loader: [NotSoFast.esp] GRUP Top "MISC" processed
[00:06] Background Loader: [NotSoFast.esp] GRUP Top "STAT" processed
[00:06] Background Loader: [NotSoFast.esp] GRUP Top "MSTT" processed
[00:06] Background Loader: [NotSoFast.esp] GRUP Top "WEAP" processed
[00:06] Background Loader: [NotSoFast.esp] GRUP Top "KEYM" processed
[00:06] Background Loader: [NotSoFast.esp] GRUP Top "ALCH" processed
[00:06] Background Loader: [NotSoFast.esp] GRUP Top "NOTE" processed
[00:06] Background Loader: [NotSoFast.esp] GRUP Top "LVLI" processed
[00:06] Background Loader: [NotSoFast.esp] GRUP Top "CELL" processed
[00:06] Background Loader: [NotSoFast.esp] GRUP Top "WRLD" processed
[00:06] Background Loader: [NotSoFast.esp] GRUP Top "DIAL" processed
[00:06] Background Loader: [NotSoFast.esp] GRUP Top "QUST" processed
[00:06] Background Loader: [NotSoFast.esp] GRUP Top "EXPL" processed
[00:06] Background Loader: [NotSoFast.esp] GRUP Top "MESG" processed
[00:06] Background Loader: [NotSoFast.esp] Building FormID index
[00:06] Background Loader: [NotSoFast.esp] FormID index built
[00:06] Background Loader: [NotSoFast.esp] Building EditorID index
[00:06] Background Loader: [NotSoFast.esp] EditorID index built
[00:06] Background Loader: [NotSoFast.esp] Processing completed
[00:06] Background Loader: loading "Vaisseau Enclave.esp"...
[00:06] Background Loader: [Vaisseau Enclave.esp] Loading file
[00:06] Background Loader: [Vaisseau Enclave.esp] File loaded
[00:06] Background Loader: [Vaisseau Enclave.esp] Start processing
[00:06] Background Loader: [Vaisseau Enclave.esp] Adding master "Fallout3.esm"
[00:06] Background Loader: [Vaisseau Enclave.esp] Adding master "BrokenSteel.esm"
[00:06] Background Loader: [Vaisseau Enclave.esp] Adding master "Anchorage.esm"
[00:06] Background Loader: [Vaisseau Enclave.esp] Adding master "ThePitt.esm"
[00:06] Background Loader: [Vaisseau Enclave.esp] Adding master "PointLookout.esm"
[00:06] Background Loader: [Vaisseau Enclave.esp] Adding master "Zeta.esm"
[00:06] Background Loader: [Vaisseau Enclave.esp] Header processed. Expecting 9951 records
[00:06] Background Loader: [Vaisseau Enclave.esp] GRUP Top "SOUN" processed
[00:06] Background Loader: [Vaisseau Enclave.esp] GRUP Top "ACTI" processed
[00:06] Background Loader: [Vaisseau Enclave.esp] GRUP Top "TERM" processed
[00:06] Background Loader: [Vaisseau Enclave.esp] GRUP Top "CONT" processed
[00:06] Background Loader: [Vaisseau Enclave.esp] GRUP Top "LIGH" processed
[00:06] Background Loader: [Vaisseau Enclave.esp] GRUP Top "PWAT" processed
[00:06] Background Loader: [Vaisseau Enclave.esp] GRUP Top "NPC_" processed
[00:06] Background Loader: [Vaisseau Enclave.esp] GRUP Top "CREA" processed
[00:06] Background Loader: [Vaisseau Enclave.esp] GRUP Top "NOTE" processed
[00:06] Background Loader: [Vaisseau Enclave.esp] GRUP Top "NAVI" processed
[00:06] Background Loader: [Vaisseau Enclave.esp] GRUP Top "CELL" processed
[00:06] Background Loader: [Vaisseau Enclave.esp] GRUP Top "WRLD" processed
[00:06] Background Loader: [Vaisseau Enclave.esp] GRUP Top "PACK" processed
[00:06] Background Loader: [Vaisseau Enclave.esp] Building FormID index
[00:06] Background Loader: [Vaisseau Enclave.esp] FormID index built
[00:06] Background Loader: [Vaisseau Enclave.esp] Building EditorID index
[00:06] Background Loader: [Vaisseau Enclave.esp] EditorID index built
[00:06] Background Loader: [Vaisseau Enclave.esp] Processing completed
[00:06] Background Loader: loading "attaque des clones Gary.esp"...
[00:06] Background Loader: [attaque des clones Gary.esp] Loading file
[00:06] Background Loader: [attaque des clones Gary.esp] File loaded
[00:06] Background Loader: [attaque des clones Gary.esp] Start processing
[00:06] Background Loader: [attaque des clones Gary.esp] Adding master "Fallout3.esm"
[00:06] Background Loader: [attaque des clones Gary.esp] Header processed. Expecting 758 records
[00:06] Background Loader: [attaque des clones Gary.esp] GRUP Top "SCPT" processed
[00:06] Background Loader: [attaque des clones Gary.esp] GRUP Top "ACTI" processed
[00:06] Background Loader: [attaque des clones Gary.esp] GRUP Top "WEAP" processed
[00:06] Background Loader: [attaque des clones Gary.esp] GRUP Top "NPC_" processed
[00:06] Background Loader: [attaque des clones Gary.esp] GRUP Top "NAVI" processed
[00:06] Background Loader: [attaque des clones Gary.esp] GRUP Top "CELL" processed
[00:06] Background Loader: [attaque des clones Gary.esp] GRUP Top "WRLD" processed
[00:06] Background Loader: [attaque des clones Gary.esp] Building FormID index
[00:06] Background Loader: [attaque des clones Gary.esp] FormID index built
[00:06] Background Loader: [attaque des clones Gary.esp] Building EditorID index
[00:06] Background Loader: [attaque des clones Gary.esp] EditorID index built
[00:06] Background Loader: [attaque des clones Gary.esp] Processing completed
[00:06] Background Loader: loading "Treasure Maps_A Fist Full of Caps.esp"...
[00:06] Background Loader: [Treasure Maps_A Fist Full of Caps.esp] Loading file
[00:06] Background Loader: [Treasure Maps_A Fist Full of Caps.esp] File loaded
[00:06] Background Loader: [Treasure Maps_A Fist Full of Caps.esp] Start processing
[00:06] Background Loader: [Treasure Maps_A Fist Full of Caps.esp] Adding master "Fallout3.esm"
[00:06] Background Loader: [Treasure Maps_A Fist Full of Caps.esp] Header processed. Expecting 241 records
[00:06] Background Loader: [Treasure Maps_A Fist Full of Caps.esp] GRUP Top "CONT" processed
[00:06] Background Loader: [Treasure Maps_A Fist Full of Caps.esp] GRUP Top "NOTE" processed
[00:06] Background Loader: [Treasure Maps_A Fist Full of Caps.esp] GRUP Top "CELL" processed
[00:06] Background Loader: [Treasure Maps_A Fist Full of Caps.esp] GRUP Top "WRLD" processed
[00:06] Background Loader: [Treasure Maps_A Fist Full of Caps.esp] Building FormID index
[00:06] Background Loader: [Treasure Maps_A Fist Full of Caps.esp] FormID index built
[00:06] Background Loader: [Treasure Maps_A Fist Full of Caps.esp] Building EditorID index
[00:06] Background Loader: [Treasure Maps_A Fist Full of Caps.esp] EditorID index built
[00:06] Background Loader: [Treasure Maps_A Fist Full of Caps.esp] Processing completed
[00:06] Background Loader: loading "Treasure Maps_Secrets of the Wasteland.esp"...
[00:06] Background Loader: [Treasure Maps_Secrets of the Wasteland.esp] Loading file
[00:06] Background Loader: [Treasure Maps_Secrets of the Wasteland.esp] File loaded
[00:06] Background Loader: [Treasure Maps_Secrets of the Wasteland.esp] Start processing
[00:06] Background Loader: [Treasure Maps_Secrets of the Wasteland.esp] Adding master "Fallout3.esm"
[00:06] Background Loader: [Treasure Maps_Secrets of the Wasteland.esp] Header processed. Expecting 242 records
[00:06] Background Loader: [Treasure Maps_Secrets of the Wasteland.esp] GRUP Top "CONT" processed
[00:06] Background Loader: [Treasure Maps_Secrets of the Wasteland.esp] GRUP Top "NOTE" processed
[00:06] Background Loader: [Treasure Maps_Secrets of the Wasteland.esp] GRUP Top "CELL" processed
[00:06] Background Loader: [Treasure Maps_Secrets of the Wasteland.esp] GRUP Top "WRLD" processed
[00:06] Background Loader: [Treasure Maps_Secrets of the Wasteland.esp] Building FormID index
[00:06] Background Loader: [Treasure Maps_Secrets of the Wasteland.esp] FormID index built
[00:06] Background Loader: [Treasure Maps_Secrets of the Wasteland.esp] Building EditorID index
[00:06] Background Loader: [Treasure Maps_Secrets of the Wasteland.esp] EditorID index built
[00:06] Background Loader: [Treasure Maps_Secrets of the Wasteland.esp] Processing completed
[00:06] Background Loader: loading "Treasure Maps_Bobblehead Edition.esp"...
[00:06] Background Loader: [Treasure Maps_Bobblehead Edition.esp] Loading file
[00:06] Background Loader: [Treasure Maps_Bobblehead Edition.esp] File loaded
[00:06] Background Loader: [Treasure Maps_Bobblehead Edition.esp] Start processing
[00:06] Background Loader: [Treasure Maps_Bobblehead Edition.esp] Adding master "Fallout3.esm"
[00:06] Background Loader: [Treasure Maps_Bobblehead Edition.esp] Header processed. Expecting 71 records
[00:06] Background Loader: [Treasure Maps_Bobblehead Edition.esp] GRUP Top "NOTE" processed
[00:06] Background Loader: [Treasure Maps_Bobblehead Edition.esp] GRUP Top "CELL" processed
[00:06] Background Loader: [Treasure Maps_Bobblehead Edition.esp] Building FormID index
[00:06] Background Loader: [Treasure Maps_Bobblehead Edition.esp] FormID index built
[00:06] Background Loader: [Treasure Maps_Bobblehead Edition.esp] Building EditorID index
[00:06] Background Loader: [Treasure Maps_Bobblehead Edition.esp] EditorID index built
[00:06] Background Loader: [Treasure Maps_Bobblehead Edition.esp] Processing completed
[00:06] Background Loader: loading "Treasure Maps_Underground.esp"...
[00:06] Background Loader: [Treasure Maps_Underground.esp] Loading file
[00:06] Background Loader: [Treasure Maps_Underground.esp] File loaded
[00:06] Background Loader: [Treasure Maps_Underground.esp] Start processing
[00:06] Background Loader: [Treasure Maps_Underground.esp] Adding master "Fallout3.esm"
[00:06] Background Loader: [Treasure Maps_Underground.esp] Header processed. Expecting 306 records
[00:06] Background Loader: [Treasure Maps_Underground.esp] GRUP Top "CONT" processed
[00:06] Background Loader: [Treasure Maps_Underground.esp] GRUP Top "STAT" processed
[00:06] Background Loader: [Treasure Maps_Underground.esp] GRUP Top "CELL" processed
[00:06] Background Loader: [Treasure Maps_Underground.esp] Building FormID index
[00:06] Background Loader: [Treasure Maps_Underground.esp] FormID index built
[00:06] Background Loader: [Treasure Maps_Underground.esp] Building EditorID index
[00:06] Background Loader: [Treasure Maps_Underground.esp] EditorID index built
[00:06] Background Loader: [Treasure Maps_Underground.esp] Processing completed
[00:06] Background Loader: loading "BlackWolf Backpack.esp"...
[00:06] Background Loader: [BlackWolf Backpack.esp] Loading file
[00:06] Background Loader: [BlackWolf Backpack.esp] File loaded
[00:06] Background Loader: [BlackWolf Backpack.esp] Start processing
[00:06] Background Loader: [BlackWolf Backpack.esp] Adding master "Fallout3.esm"
[00:06] Background Loader: [BlackWolf Backpack.esp] Header processed. Expecting 140 records
[00:06] Background Loader: [BlackWolf Backpack.esp] GRUP Top "TXST" processed
[00:06] Background Loader: [BlackWolf Backpack.esp] GRUP Top "SCPT" processed
[00:06] Background Loader: [BlackWolf Backpack.esp] GRUP Top "ENCH" processed
[00:06] Background Loader: [BlackWolf Backpack.esp] GRUP Top "ARMO" processed
[00:06] Background Loader: [BlackWolf Backpack.esp] GRUP Top "CELL" processed
[00:06] Background Loader: [BlackWolf Backpack.esp] GRUP Top "QUST" processed
[00:06] Background Loader: [BlackWolf Backpack.esp] GRUP Top "FLST" processed
[00:06] Background Loader: [BlackWolf Backpack.esp] GRUP Top "ARMA" processed
[00:06] Background Loader: [BlackWolf Backpack.esp] GRUP Top "MESG" processed
[00:06] Background Loader: [BlackWolf Backpack.esp] Building FormID index
[00:06] Background Loader: [BlackWolf Backpack.esp] FormID index built
[00:06] Background Loader: [BlackWolf Backpack.esp] Building EditorID index
[00:06] Background Loader: [BlackWolf Backpack.esp] EditorID index built
[00:06] Background Loader: [BlackWolf Backpack.esp] Processing completed
[00:06] Background Loader: loading "BlackWolf Backpack - Vendor Script Replenish.esp"...
[00:06] Background Loader: [BlackWolf Backpack - Vendor Script Replenish.esp] Loading file
[00:06] Background Loader: [BlackWolf Backpack - Vendor Script Replenish.esp] File loaded
[00:06] Background Loader: [BlackWolf Backpack - Vendor Script Replenish.esp] Start processing
[00:06] Background Loader: [BlackWolf Backpack - Vendor Script Replenish.esp] Adding master "Fallout3.esm"
[00:06] Background Loader: [BlackWolf Backpack - Vendor Script Replenish.esp] Adding master "BlackWolf Backpack.esp"
[00:06] Background Loader: [BlackWolf Backpack - Vendor Script Replenish.esp] Header processed. Expecting 6 records
[00:06] Background Loader: [BlackWolf Backpack - Vendor Script Replenish.esp] GRUP Top "SCPT" processed
[00:06] Background Loader: [BlackWolf Backpack - Vendor Script Replenish.esp] GRUP Top "QUST" processed
[00:06] Background Loader: [BlackWolf Backpack - Vendor Script Replenish.esp] GRUP Top "MESG" processed
[00:06] Background Loader: [BlackWolf Backpack - Vendor Script Replenish.esp] Building FormID index
[00:06] Background Loader: [BlackWolf Backpack - Vendor Script Replenish.esp] FormID index built
[00:06] Background Loader: [BlackWolf Backpack - Vendor Script Replenish.esp] Building EditorID index
[00:06] Background Loader: [BlackWolf Backpack - Vendor Script Replenish.esp] EditorID index built
[00:06] Background Loader: [BlackWolf Backpack - Vendor Script Replenish.esp] Processing completed
[00:06] Background Loader: loading "BlackWolf Backpack - Blank's Container Patch.esp"...
[00:06] Background Loader: [BlackWolf Backpack - Blank's Container Patch.esp] Loading file
[00:06] Background Loader: [BlackWolf Backpack - Blank's Container Patch.esp] File loaded
[00:06] Background Loader: [BlackWolf Backpack - Blank's Container Patch.esp] Start processing
[00:06] Background Loader: [BlackWolf Backpack - Blank's Container Patch.esp] Adding master "Fallout3.esm"
[00:06] Background Loader: [BlackWolf Backpack - Blank's Container Patch.esp] Adding master "BlackWolf Backpack.esp"
[00:06] Background Loader: [BlackWolf Backpack - Blank's Container Patch.esp] Header processed. Expecting 30 records
[00:06] Background Loader: [BlackWolf Backpack - Blank's Container Patch.esp] GRUP Top "SCPT" processed
[00:06] Background Loader: [BlackWolf Backpack - Blank's Container Patch.esp] GRUP Top "ARMO" processed
[00:06] Background Loader: [BlackWolf Backpack - Blank's Container Patch.esp] GRUP Top "CONT" processed
[00:06] Background Loader: [BlackWolf Backpack - Blank's Container Patch.esp] Building FormID index
[00:06] Background Loader: [BlackWolf Backpack - Blank's Container Patch.esp] FormID index built
[00:06] Background Loader: [BlackWolf Backpack - Blank's Container Patch.esp] Building EditorID index
[00:06] Background Loader: [BlackWolf Backpack - Blank's Container Patch.esp] EditorID index built
[00:06] Background Loader: [BlackWolf Backpack - Blank's Container Patch.esp] Processing completed
[00:06] Background Loader: loading "UpgradedCaravanMerchants.esp"...
[00:06] Background Loader: [UpgradedCaravanMerchants.esp] Loading file
[00:06] Background Loader: [UpgradedCaravanMerchants.esp] File loaded
[00:06] Background Loader: [UpgradedCaravanMerchants.esp] Start processing
[00:06] Background Loader: [UpgradedCaravanMerchants.esp] Adding master "Fallout3.esm"
[00:06] Background Loader: [UpgradedCaravanMerchants.esp] Header processed. Expecting 93 records
[00:06] Background Loader: [UpgradedCaravanMerchants.esp] GRUP Top "SCPT" processed
[00:06] Background Loader: [UpgradedCaravanMerchants.esp] GRUP Top "ARMO" processed
[00:06] Background Loader: [UpgradedCaravanMerchants.esp] GRUP Top "WEAP" processed
[00:06] Background Loader: [UpgradedCaravanMerchants.esp] GRUP Top "NPC_" processed
[00:06] Background Loader: [UpgradedCaravanMerchants.esp] GRUP Top "CREA" processed
[00:06] Background Loader: [UpgradedCaravanMerchants.esp] GRUP Top "LVLI" processed
[00:06] Background Loader: [UpgradedCaravanMerchants.esp] GRUP Top "WRLD" processed
[00:06] Background Loader: [UpgradedCaravanMerchants.esp] GRUP Top "DIAL" processed
[00:06] Background Loader: [UpgradedCaravanMerchants.esp] GRUP Top "PACK" processed
[00:06] Background Loader: [UpgradedCaravanMerchants.esp] GRUP Top "FLST" processed
[00:06] Background Loader: [UpgradedCaravanMerchants.esp] GRUP Top "ARMA" processed
[00:06] Background Loader: [UpgradedCaravanMerchants.esp] Building FormID index
[00:06] Background Loader: [UpgradedCaravanMerchants.esp] FormID index built
[00:06] Background Loader: [UpgradedCaravanMerchants.esp] Building EditorID index
[00:06] Background Loader: [UpgradedCaravanMerchants.esp] EditorID index built
[00:06] Background Loader: [UpgradedCaravanMerchants.esp] Processing completed
[00:06] Background Loader: loading "RaiderMercenaryExpanded[WMK].esp"...
[00:06] Background Loader: [RaiderMercenaryExpanded[WMK].esp] Loading file
[00:06] Background Loader: [RaiderMercenaryExpanded[WMK].esp] File loaded
[00:06] Background Loader: [RaiderMercenaryExpanded[WMK].esp] Start processing
[00:06] Background Loader: [RaiderMercenaryExpanded[WMK].esp] Adding master "Fallout3.esm"
[00:06] Background Loader: [RaiderMercenaryExpanded[WMK].esp] Adding master "WeaponModKits.esp"
[00:06] Background Loader: [RaiderMercenaryExpanded[WMK].esp] Header processed. Expecting 285 records
[00:06] Background Loader: [RaiderMercenaryExpanded[WMK].esp] GRUP Top "ENCH" processed
[00:06] Background Loader: [RaiderMercenaryExpanded[WMK].esp] GRUP Top "ARMO" processed
[00:06] Background Loader: [RaiderMercenaryExpanded[WMK].esp] GRUP Top "NPC_" processed
[00:06] Background Loader: [RaiderMercenaryExpanded[WMK].esp] GRUP Top "LVLN" processed
[00:06] Background Loader: [RaiderMercenaryExpanded[WMK].esp] GRUP Top "LVLI" processed
[00:06] Background Loader: [RaiderMercenaryExpanded[WMK].esp] GRUP Top "FLST" processed
[00:06] Background Loader: [RaiderMercenaryExpanded[WMK].esp] Building FormID index
[00:06] Background Loader: [RaiderMercenaryExpanded[WMK].esp] FormID index built
[00:06] Background Loader: [RaiderMercenaryExpanded[WMK].esp] Building EditorID index
[00:06] Background Loader: [RaiderMercenaryExpanded[WMK].esp] EditorID index built
[00:06] Background Loader: [RaiderMercenaryExpanded[WMK].esp] Processing completed
[00:06] Background Loader: loading "CALIBRxMerchant.esp"...
[00:06] Background Loader: [CALIBRxMerchant.esp] Loading file
[00:06] Background Loader: [CALIBRxMerchant.esp] File loaded
[00:06] Background Loader: [CALIBRxMerchant.esp] Start processing
[00:06] Background Loader: [CALIBRxMerchant.esp] Adding master "Fallout3.esm"
[00:06] Background Loader: [CALIBRxMerchant.esp] Adding master "CALIBR.esm"
[00:06] Background Loader: [CALIBRxMerchant.esp] Header processed. Expecting 48 records
[00:06] Background Loader: [CALIBRxMerchant.esp] GRUP Top "CONT" processed
[00:06] Background Loader: [CALIBRxMerchant.esp] GRUP Top "WEAP" processed
[00:06] Background Loader: [CALIBRxMerchant.esp] GRUP Top "NPC_" processed
[00:06] Background Loader: [CALIBRxMerchant.esp] GRUP Top "LVLI" processed
[00:06] Background Loader: [CALIBRxMerchant.esp] GRUP Top "CELL" processed
[00:06] Background Loader: [CALIBRxMerchant.esp] GRUP Top "WRLD" processed
[00:06] Background Loader: [CALIBRxMerchant.esp] GRUP Top "DIAL" processed
[00:06] Background Loader: [CALIBRxMerchant.esp] GRUP Top "QUST" processed
[00:06] Background Loader: [CALIBRxMerchant.esp] GRUP Top "PACK" processed
[00:06] Background Loader: [CALIBRxMerchant.esp] Building FormID index
[00:06] Background Loader: [CALIBRxMerchant.esp] FormID index built
[00:06] Background Loader: [CALIBRxMerchant.esp] Building EditorID index
[00:06] Background Loader: [CALIBRxMerchant.esp] EditorID index built
[00:06] Background Loader: [CALIBRxMerchant.esp] Processing completed
[00:06] Background Loader: loading "xCALIBR_override_FWE5.esp"...
[00:06] Background Loader: [xCALIBR_override_FWE5.esp] Loading file
[00:06] Background Loader: [xCALIBR_override_FWE5.esp] File loaded
[00:06] Background Loader: [xCALIBR_override_FWE5.esp] Start processing
[00:06] Background Loader: [xCALIBR_override_FWE5.esp] Adding master "Fallout3.esm"
[00:06] Background Loader: [xCALIBR_override_FWE5.esp] Header processed. Expecting 33 records
[00:06] Background Loader: [xCALIBR_override_FWE5.esp] GRUP Top "AMMO" processed
[00:06] Background Loader: [xCALIBR_override_FWE5.esp] GRUP Top "PROJ" processed
[00:06] Background Loader: [xCALIBR_override_FWE5.esp] Building FormID index
[00:06] Background Loader: [xCALIBR_override_FWE5.esp] FormID index built
[00:06] Background Loader: [xCALIBR_override_FWE5.esp] Building EditorID index
[00:06] Background Loader: [xCALIBR_override_FWE5.esp] EditorID index built
[00:06] Background Loader: [xCALIBR_override_FWE5.esp] Processing completed
[00:06] Background Loader: loading "xCALIBR_override_unsorted.esp"...
[00:06] Background Loader: [xCALIBR_override_unsorted.esp] Loading file
[00:06] Background Loader: [xCALIBR_override_unsorted.esp] File loaded
[00:06] Background Loader: [xCALIBR_override_unsorted.esp] Start processing
[00:06] Background Loader: [xCALIBR_override_unsorted.esp] Adding master "Fallout3.esm"
[00:06] Background Loader: [xCALIBR_override_unsorted.esp] Adding master "CALIBR.esm"
[00:06] Background Loader: [xCALIBR_override_unsorted.esp] Adding master "xCALIBR.esm"
[00:06] Background Loader: [xCALIBR_override_unsorted.esp] Header processed. Expecting 195 records
[00:06] Background Loader: [xCALIBR_override_unsorted.esp] GRUP Top "AMMO" processed
[00:06] Background Loader: [xCALIBR_override_unsorted.esp] GRUP Top "PROJ" processed
[00:06] Background Loader: [xCALIBR_override_unsorted.esp] Building FormID index
[00:06] Background Loader: [xCALIBR_override_unsorted.esp] FormID index built
[00:06] Background Loader: [xCALIBR_override_unsorted.esp] Building EditorID index
[00:06] Background Loader: [xCALIBR_override_unsorted.esp] EditorID index built
[00:06] Background Loader: [xCALIBR_override_unsorted.esp] Processing completed
[00:06] Background Loader: loading "xCALIBR_override.esp"...
[00:06] Background Loader: [xCALIBR_override.esp] Loading file
[00:06] Background Loader: [xCALIBR_override.esp] File loaded
[00:06] Background Loader: [xCALIBR_override.esp] Start processing
[00:06] Background Loader: [xCALIBR_override.esp] Adding master "Fallout3.esm"
[00:06] Background Loader: [xCALIBR_override.esp] Adding master "CALIBR.esm"
[00:06] Background Loader: [xCALIBR_override.esp] Adding master "xCALIBR.esm"
[00:06] Background Loader: [xCALIBR_override.esp] Header processed. Expecting 195 records
[00:06] Background Loader: [xCALIBR_override.esp] GRUP Top "AMMO" processed
[00:06] Background Loader: [xCALIBR_override.esp] GRUP Top "PROJ" processed
[00:06] Background Loader: [xCALIBR_override.esp] Building FormID index
[00:06] Background Loader: [xCALIBR_override.esp] FormID index built
[00:06] Background Loader: [xCALIBR_override.esp] Building EditorID index
[00:06] Background Loader: [xCALIBR_override.esp] EditorID index built
[00:06] Background Loader: [xCALIBR_override.esp] Processing completed
[00:06] Background Loader: loading "Wanderer Gear and Mufflers.esp"...
[00:06] Background Loader: [Wanderer Gear and Mufflers.esp] Loading file
[00:06] Background Loader: [Wanderer Gear and Mufflers.esp] File loaded
[00:06] Background Loader: [Wanderer Gear and Mufflers.esp] Start processing
[00:06] Background Loader: [Wanderer Gear and Mufflers.esp] Adding master "Fallout3.esm"
[00:06] Background Loader: [Wanderer Gear and Mufflers.esp] Header processed. Expecting 63 records
[00:06] Background Loader: [Wanderer Gear and Mufflers.esp] GRUP Top "ENCH" processed
[00:06] Background Loader: [Wanderer Gear and Mufflers.esp] GRUP Top "ARMO" processed
[00:06] Background Loader: [Wanderer Gear and Mufflers.esp] GRUP Top "CONT" processed
[00:06] Background Loader: [Wanderer Gear and Mufflers.esp] GRUP Top "CELL" processed
[00:06] Background Loader: [Wanderer Gear and Mufflers.esp] Building FormID index
[00:06] Background Loader: [Wanderer Gear and Mufflers.esp] FormID index built
[00:06] Background Loader: [Wanderer Gear and Mufflers.esp] Building EditorID index
[00:06] Background Loader: [Wanderer Gear and Mufflers.esp] EditorID index built
[00:06] Background Loader: [Wanderer Gear and Mufflers.esp] Processing completed
[00:06] Background Loader: loading "Xepha's Dynamic Weather - Main.esp"...
[00:06] Background Loader: [Xepha's Dynamic Weather - Main.esp] Loading file
[00:06] Background Loader: [Xepha's Dynamic Weather - Main.esp] File loaded
[00:06] Background Loader: [Xepha's Dynamic Weather - Main.esp] Start processing
[00:06] Background Loader: [Xepha's Dynamic Weather - Main.esp] Adding master "Fallout3.esm"
[00:06] Background Loader: [Xepha's Dynamic Weather - Main.esp] Adding master "Xepha's Dynamic Weather.esm"
[00:06] Background Loader: [Xepha's Dynamic Weather - Main.esp] Header processed. Expecting 42 records
[00:06] Background Loader: [Xepha's Dynamic Weather - Main.esp] GRUP Top "REGN" processed
[00:06] Background Loader: [Xepha's Dynamic Weather - Main.esp] GRUP Top "WRLD" processed
[00:06] Background Loader: [Xepha's Dynamic Weather - Main.esp] GRUP Top "WATR" processed
[00:06] Background Loader: [Xepha's Dynamic Weather - Main.esp] Building FormID index
[00:06] Background Loader: [Xepha's Dynamic Weather - Main.esp] FormID index built
[00:06] Background Loader: [Xepha's Dynamic Weather - Main.esp] Building EditorID index
[00:06] Background Loader: [Xepha's Dynamic Weather - Main.esp] EditorID index built
[00:06] Background Loader: [Xepha's Dynamic Weather - Main.esp] Processing completed
[00:06] Background Loader: loading "Xepha's Dynamic Weather - Anchorage.esp"...
[00:06] Background Loader: [Xepha's Dynamic Weather - Anchorage.esp] Loading file
[00:06] Background Loader: [Xepha's Dynamic Weather - Anchorage.esp] File loaded
[00:06] Background Loader: [Xepha's Dynamic Weather - Anchorage.esp] Start processing
[00:06] Background Loader: [Xepha's Dynamic Weather - Anchorage.esp] Adding master "Fallout3.esm"
[00:06] Background Loader: [Xepha's Dynamic Weather - Anchorage.esp] Adding master "Anchorage.esm"
[00:06] Background Loader: [Xepha's Dynamic Weather - Anchorage.esp] Adding master "Xepha's Dynamic Weather.esm"
[00:06] Background Loader: [Xepha's Dynamic Weather - Anchorage.esp] Header processed. Expecting 8 records
[00:06] Background Loader: [Xepha's Dynamic Weather - Anchorage.esp] GRUP Top "SCPT" processed
[00:06] Background Loader: <Note: 0WastelandOACloud [WTHR:09015041] was injected into Xepha's Dynamic Weather.esm>
[00:06] Background Loader: [Xepha's Dynamic Weather - Anchorage.esp] GRUP Top "WTHR" processed
[00:06] Background Loader: [Xepha's Dynamic Weather - Anchorage.esp] GRUP Top "CLMT" processed
[00:06] Background Loader: [Xepha's Dynamic Weather - Anchorage.esp] GRUP Top "WRLD" processed
[00:06] Background Loader: [Xepha's Dynamic Weather - Anchorage.esp] Building FormID index
[00:06] Background Loader: [Xepha's Dynamic Weather - Anchorage.esp] FormID index built
[00:06] Background Loader: [Xepha's Dynamic Weather - Anchorage.esp] Building EditorID index
[00:06] Background Loader: [Xepha's Dynamic Weather - Anchorage.esp] EditorID index built
[00:06] Background Loader: [Xepha's Dynamic Weather - Anchorage.esp] Processing completed
[00:06] Background Loader: loading "Xepha's Dynamic Weather - The Pitt.esp"...
[00:06] Background Loader: [Xepha's Dynamic Weather - The Pitt.esp] Loading file
[00:06] Background Loader: [Xepha's Dynamic Weather - The Pitt.esp] File loaded
[00:06] Background Loader: [Xepha's Dynamic Weather - The Pitt.esp] Start processing
[00:06] Background Loader: [Xepha's Dynamic Weather - The Pitt.esp] Adding master "Fallout3.esm"
[00:06] Background Loader: [Xepha's Dynamic Weather - The Pitt.esp] Adding master "ThePitt.esm"
[00:06] Background Loader: [Xepha's Dynamic Weather - The Pitt.esp] Adding master "Xepha's Dynamic Weather.esm"
[00:06] Background Loader: [Xepha's Dynamic Weather - The Pitt.esp] Header processed. Expecting 12 records
[00:06] Background Loader: [Xepha's Dynamic Weather - The Pitt.esp] GRUP Top "CLMT" processed
[00:06] Background Loader: [Xepha's Dynamic Weather - The Pitt.esp] GRUP Top "REGN" processed
[00:06] Background Loader: [Xepha's Dynamic Weather - The Pitt.esp] GRUP Top "WRLD" processed
[00:06] Background Loader: [Xepha's Dynamic Weather - The Pitt.esp] GRUP Top "IMGS" processed
[00:06] Background Loader: [Xepha's Dynamic Weather - The Pitt.esp] Building FormID index
[00:06] Background Loader: [Xepha's Dynamic Weather - The Pitt.esp] FormID index built
[00:06] Background Loader: [Xepha's Dynamic Weather - The Pitt.esp] Building EditorID index
[00:06] Background Loader: [Xepha's Dynamic Weather - The Pitt.esp] EditorID index built
[00:06] Background Loader: [Xepha's Dynamic Weather - The Pitt.esp] Processing completed
[00:06] Background Loader: loading "Xepha's Dynamic Weather - Point Lookout.esp"...
[00:06] Background Loader: [Xepha's Dynamic Weather - Point Lookout.esp] Loading file
[00:06] Background Loader: [Xepha's Dynamic Weather - Point Lookout.esp] File loaded
[00:06] Background Loader: [Xepha's Dynamic Weather - Point Lookout.esp] Start processing
[00:06] Background Loader: [Xepha's Dynamic Weather - Point Lookout.esp] Adding master "Fallout3.esm"
[00:06] Background Loader: [Xepha's Dynamic Weather - Point Lookout.esp] Adding master "PointLookout.esm"
[00:06] Background Loader: [Xepha's Dynamic Weather - Point Lookout.esp] Adding master "Xepha's Dynamic Weather.esm"
[00:06] Background Loader: [Xepha's Dynamic Weather - Point Lookout.esp] Header processed. Expecting 12 records
[00:06] Background Loader: [Xepha's Dynamic Weather - Point Lookout.esp] GRUP Top "CLMT" processed
[00:06] Background Loader: [Xepha's Dynamic Weather - Point Lookout.esp] GRUP Top "REGN" processed
[00:06] Background Loader: [Xepha's Dynamic Weather - Point Lookout.esp] GRUP Top "WRLD" processed
[00:06] Background Loader: [Xepha's Dynamic Weather - Point Lookout.esp] GRUP Top "IMGS" processed
[00:06] Background Loader: [Xepha's Dynamic Weather - Point Lookout.esp] Building FormID index
[00:06] Background Loader: [Xepha's Dynamic Weather - Point Lookout.esp] FormID index built
[00:06] Background Loader: [Xepha's Dynamic Weather - Point Lookout.esp] Building EditorID index
[00:06] Background Loader: [Xepha's Dynamic Weather - Point Lookout.esp] EditorID index built
[00:06] Background Loader: [Xepha's Dynamic Weather - Point Lookout.esp] Processing completed
[00:06] Background Loader: loading "Xepha's Dynamic Weather - Broken Steel.esp"...
[00:06] Background Loader: [Xepha's Dynamic Weather - Broken Steel.esp] Loading file
[00:06] Background Loader: [Xepha's Dynamic Weather - Broken Steel.esp] File loaded
[00:06] Background Loader: [Xepha's Dynamic Weather - Broken Steel.esp] Start processing
[00:06] Background Loader: [Xepha's Dynamic Weather - Broken Steel.esp] Adding master "Fallout3.esm"
[00:06] Background Loader: [Xepha's Dynamic Weather - Broken Steel.esp] Adding master "BrokenSteel.esm"
[00:06] Background Loader: [Xepha's Dynamic Weather - Broken Steel.esp] Adding master "Xepha's Dynamic Weather.esm"
[00:06] Background Loader: [Xepha's Dynamic Weather - Broken Steel.esp] Header processed. Expecting 10 records
[00:06] Background Loader: [Xepha's Dynamic Weather - Broken Steel.esp] GRUP Top "REGN" processed
[00:06] Background Loader: [Xepha's Dynamic Weather - Broken Steel.esp] GRUP Top "WRLD" processed
[00:06] Background Loader: [Xepha's Dynamic Weather - Broken Steel.esp] Building FormID index
[00:06] Background Loader: [Xepha's Dynamic Weather - Broken Steel.esp] FormID index built
[00:06] Background Loader: [Xepha's Dynamic Weather - Broken Steel.esp] Building EditorID index
[00:06] Background Loader: [Xepha's Dynamic Weather - Broken Steel.esp] EditorID index built
[00:06] Background Loader: [Xepha's Dynamic Weather - Broken Steel.esp] Processing completed
[00:06] Background Loader: loading "Xepha's Dynamic Weather - Night Eye Edition.esp"...
[00:06] Background Loader: [Xepha's Dynamic Weather - Night Eye Edition.esp] Loading file
[00:06] Background Loader: [Xepha's Dynamic Weather - Night Eye Edition.esp] File loaded
[00:06] Background Loader: [Xepha's Dynamic Weather - Night Eye Edition.esp] Start processing
[00:06] Background Loader: [Xepha's Dynamic Weather - Night Eye Edition.esp] Adding master "Fallout3.esm"
[00:06] Background Loader: [Xepha's Dynamic Weather - Night Eye Edition.esp] Adding master "Xepha's Dynamic Weather.esm"
[00:06] Background Loader: [Xepha's Dynamic Weather - Night Eye Edition.esp] Header processed. Expecting 19 records
[00:06] Background Loader: [Xepha's Dynamic Weather - Night Eye Edition.esp] GRUP Top "WTHR" processed
[00:06] Background Loader: [Xepha's Dynamic Weather - Night Eye Edition.esp] Building FormID index
[00:06] Background Loader: [Xepha's Dynamic Weather - Night Eye Edition.esp] FormID index built
[00:06] Background Loader: [Xepha's Dynamic Weather - Night Eye Edition.esp] Building EditorID index
[00:06] Background Loader: [Xepha's Dynamic Weather - Night Eye Edition.esp] EditorID index built
[00:06] Background Loader: [Xepha's Dynamic Weather - Night Eye Edition.esp] Processing completed
[00:06] Background Loader: loading "Xepha's Dynamic Weather - Night Eye Edition (Anchorage).esp"...
[00:06] Background Loader: [Xepha's Dynamic Weather - Night Eye Edition (Anchorage).esp] Loading file
[00:06] Background Loader: [Xepha's Dynamic Weather - Night Eye Edition (Anchorage).esp] File loaded
[00:06] Background Loader: [Xepha's Dynamic Weather - Night Eye Edition (Anchorage).esp] Start processing
[00:06] Background Loader: [Xepha's Dynamic Weather - Night Eye Edition (Anchorage).esp] Adding master "Fallout3.esm"
[00:06] Background Loader: [Xepha's Dynamic Weather - Night Eye Edition (Anchorage).esp] Adding master "Xepha's Dynamic Weather.esm"
[00:06] Background Loader: [Xepha's Dynamic Weather - Night Eye Edition (Anchorage).esp] Header processed. Expecting 20 records
[00:06] Background Loader: [Xepha's Dynamic Weather - Night Eye Edition (Anchorage).esp] GRUP Top "WTHR" processed
[00:06] Background Loader: [Xepha's Dynamic Weather - Night Eye Edition (Anchorage).esp] Building FormID index
[00:06] Background Loader: [Xepha's Dynamic Weather - Night Eye Edition (Anchorage).esp] FormID index built
[00:06] Background Loader: [Xepha's Dynamic Weather - Night Eye Edition (Anchorage).esp] Building EditorID index
[00:06] Background Loader: [Xepha's Dynamic Weather - Night Eye Edition (Anchorage).esp] EditorID index built
[00:06] Background Loader: [Xepha's Dynamic Weather - Night Eye Edition (Anchorage).esp] Processing completed
[00:06] Background Loader: loading "Merged Patch.esp"...
[00:06] Background Loader: [Merged Patch.esp] Loading file
[00:06] Background Loader: [Merged Patch.esp] File loaded
[00:06] Background Loader: [Merged Patch.esp] Start processing
[00:06] Background Loader: [Merged Patch.esp] Adding master "Fallout3.esm"
[00:06] Background Loader: [Merged Patch.esp] Adding master "Anchorage.esm"
[00:06] Background Loader: [Merged Patch.esp] Adding master "PointLookout.esm"
[00:06] Background Loader: [Merged Patch.esp] Adding master "ThePitt.esm"
[00:06] Background Loader: [Merged Patch.esp] Adding master "BrokenSteel.esm"
[00:06] Background Loader: [Merged Patch.esp] Adding master "Zeta.esm"
[00:06] Background Loader: [Merged Patch.esp] Adding master "CALIBR.esm"
[00:06] Background Loader: [Merged Patch.esp] Adding master "CFWRv4.esm"
[00:06] Background Loader: [Merged Patch.esp] Adding master "Correctif - Fallout 3.esp"
[00:06] Background Loader: [Merged Patch.esp] Adding master "EVE.esp"
[00:06] Background Loader: [Merged Patch.esp] Adding master "WeaponModKits.esp"
[00:06] Background Loader: [Merged Patch.esp] Adding master "WeaponModKits - OperationAnchorage.esp"
[00:06] Background Loader: [Merged Patch.esp] Adding master "WeaponModKits - ThePitt.esp"
[00:06] Background Loader: [Merged Patch.esp] Adding master "WeaponModKits - PointLookout.esp"
[00:06] Background Loader: [Merged Patch.esp] Adding master "WeaponModKits - BrokenSteel.esp"
[00:06] Background Loader: [Merged Patch.esp] Adding master "WeaponModKits - Zeta.esp"
[00:06] Background Loader: [Merged Patch.esp] Adding master "Classic Fallout Weapons BETA.esp"
[00:06] Background Loader: [Merged Patch.esp] Adding master "UJOS (sans lunette).esp"
[00:06] Background Loader: [Merged Patch.esp] Adding master "UJOS (avec lunette).esp"
[00:06] Background Loader: [Merged Patch.esp] Adding master "Jumelles et lunettes de sniper.esp"
[00:06] Background Loader: [Merged Patch.esp] Adding master "FN SCAR (5.56mm+lunette).esp"
[00:06] Background Loader: [Merged Patch.esp] Adding master "FN SCAR (5.56mm).esp"
[00:06] Background Loader: [Merged Patch.esp] Adding master "WA2000 Retex.esp"
[00:06] Background Loader: [Merged Patch.esp] Adding master "CGW_Beta.esp"
[00:06] Background Loader: [Merged Patch.esp] Adding master "Mitrailleuse Legere Chinoise.esp"
[00:06] Background Loader: [Merged Patch.esp] Adding master "RaiderMercenaryExpanded[WMK].esp"
[00:06] Background Loader: [Merged Patch.esp] Header processed. Expecting 175 records
[00:06] Background Loader: [Merged Patch.esp] GRUP Top "CONT" processed
[00:06] Background Loader: [Merged Patch.esp] GRUP Top "NPC_" processed
[00:06] Background Loader: [Merged Patch.esp] GRUP Top "LVLI" processed
[00:06] Background Loader: [Merged Patch.esp] GRUP Top "FLST" processed
[00:06] Background Loader: [Merged Patch.esp] Building FormID index
[00:06] Background Loader: [Merged Patch.esp] FormID index built
[00:06] Background Loader: [Merged Patch.esp] Building EditorID index
[00:06] Background Loader: [Merged Patch.esp] EditorID index built
[00:06] Background Loader: [Merged Patch.esp] Processing completed
[00:06] Background Loader: [Correctif - Base.esm] Building reference info.
[00:06] Background Loader: [Anchorage.esm] Building reference info.
[00:08] Background Loader: [PointLookout.esm] Building reference info.
[00:08] Background Loader: Error: record TACT contains unexpected (or out of order) subrecord VNAM
[00:08] Background Loader: Errors were found in: DLC04FF02MarcellaSpeaker "Haut-parleur" [TACT:0301004F]
[00:08] Background Loader: Contained subrecords: EDID OBND FULL MODL SNAM VNAM
[00:11] Background Loader: [ThePitt.esm] Building reference info.
[00:12] Background Loader: [BrokenSteel.esm] Building reference info.
[00:14] Background Loader: [Zeta.esm] Building reference info.
[00:16] Background Loader: [VATSPerkWorkaround.esm] Building reference info.
[00:16] Background Loader: [Sharing and Caring Companions.esm] Building reference info.
[00:16] Background Loader: [Xepha's Dynamic Weather.esm] Building reference info.
[00:16] Background Loader: [CRAFT.esm] Building reference info.
[00:16] Background Loader: [CALIBR.esm] Building reference info.
[00:16] Background Loader: [xCALIBR.esm] Building reference info.
[00:16] Background Loader: [CFWRv4.esm] Building reference info.
[00:16] Background Loader: [VaultPanic.esm] Building reference info.
[00:17] Background Loader: [CRAFT - Activation Perk.esp] Building reference info.
[00:17] Background Loader: [Correctif - Fallout 3.esp] Building reference info.
[00:17] Background Loader: [Correctif - Operation Anchorage.esp] Building reference info.
[00:17] Background Loader: [Correctif - Point Lookout.esp] Building reference info.
[00:17] Background Loader: [Correctif - The pitt.esp] Building reference info.
[00:17] Background Loader: [Correctif - Broken Steel.esp] Building reference info.
[00:17] Background Loader: [Correctif - Mothership Zeta.esp] Building reference info.
[00:17] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord MICO 4F43494D
[00:17] Background Loader: Errors were found in: DLC05WeapRobotCannonNonPlayer "Canon de drone" [WEAP:06007BA1]
[00:17] Background Loader: Contained subrecords: EDID OBND FULL MODL MICO SCRI NAM0 ETYP MOD4 NNAM INAM SNAM XNAM TNAM UNAM NAM9 NAM8 DATA DNAM CRDT VNAM
[00:17] Background Loader: [Correctif - Fallout3 - Sons Casques Assistes.esp] Building reference info.
[00:17] Background Loader: [Correctif - Anchorage - Sons Casques Assistes.esp] Building reference info.
[00:17] Background Loader: [Correctif - ThePitt - Sons Casques Assistes.esp] Building reference info.
[00:17] Background Loader: [Correctif - BrokenSteel - Sons Casques Assistes.esp] Building reference info.
[00:17] Background Loader: [Console Key Binder.esp] Building reference info.
[00:17] Background Loader: [MaxLevel100.esp] Building reference info.
[00:17] Background Loader: Error: record GMST contains unexpected (or out of order) subrecord MAST 5453414D
[00:17] Background Loader: Errors were found in: iMaxCharacterLevel [GMST:1B0CC622]
[00:17] Background Loader: Contained subrecords: EDID DATA MAST
[00:17] Background Loader: [FreePlayAfterMQ_V05.esp] Building reference info.
[00:17] Background Loader: Error: record TES4 contains unexpected (or out of order) subrecord SNAM
[00:17] Background Loader: Errors were found in: [TES4:00000000]
[00:17] Background Loader: Contained subrecords: HEDR CNAM MAST SNAM
[00:17] Background Loader: [DK BulletTime Fr.esp] Building reference info.
[00:17] Background Loader: [MZAllAccessPass.esp] Building reference info.
[00:17] Background Loader: [VATS Normal Weapon Degradation.esp] Building reference info.
[00:17] Background Loader: [ReparationPlus.esp] Building reference info.
[00:17] Background Loader: [ReparationPlusAnchorage.esp] Building reference info.
[00:17] Background Loader: [ReparationPlusThePitt.esp] Building reference info.
[00:17] Background Loader: [ReparationPlusBrokenSteel.esp] Building reference info.
[00:17] Background Loader: [ReparationPlusPointLookout.esp] Building reference info.
[00:17] Background Loader: [ReparationPlusMothershipZeta.esp] Building reference info.
[00:17] Background Loader: [Retour Anchorage v4.esp] Building reference info.
[00:17] Background Loader: [Selection Mode de Tir.esp] Building reference info.
[00:17] Background Loader: [EVE.esp] Building reference info.
[00:17] Background Loader: Error: record IPCT contains unexpected (or out of order) subrecord NAM1 314D414E
[00:17] Background Loader: Errors were found in: EnergyImpactRed [IPCT:0001F4C2]
[00:17] Background Loader: Contained subrecords: EDID MODL MODT DATA DODT DNAM SNAM NAM1
[00:17] Background Loader: Error: record IPCT contains unexpected (or out of order) subrecord NAM1 314D414E
[00:17] Background Loader: Errors were found in: EnergyImpactRed02 [IPCT:28000EA9]
[00:17] Background Loader: Contained subrecords: EDID MODL DATA DODT DNAM SNAM NAM1
[00:17] Background Loader: Error: record IPCT contains unexpected (or out of order) subrecord NAM1 314D414E
[00:17] Background Loader: Errors were found in: ImpactEnergyGreenFlesh01 [IPCT:000361E6]
[00:17] Background Loader: Contained subrecords: EDID MODL MODT DATA DODT DNAM SNAM NAM1
[00:17] Background Loader: Error: record IPCT contains unexpected (or out of order) subrecord NAM1 314D414E
[00:17] Background Loader: Errors were found in: EnergyImpactRed03 [IPCT:28025F49]
[00:17] Background Loader: Contained subrecords: EDID MODL DATA DODT DNAM SNAM NAM1
[00:17] Background Loader: Error: record IPCT contains unexpected (or out of order) subrecord NAM1 314D414E
[00:17] Background Loader: Errors were found in: ImpactEnergyGreen01 [IPCT:000361E5]
[00:17] Background Loader: Contained subrecords: EDID MODL MODT DATA DODT DNAM SNAM NAM1
[00:17] Background Loader: Error: record IPCT contains unexpected (or out of order) subrecord NAM1 314D414E
[00:17] Background Loader: Errors were found in: ImpactEnergyGreen02 [IPCT:28007FD9]
[00:17] Background Loader: Contained subrecords: EDID MODL DATA DODT DNAM SNAM NAM1
[00:17] Background Loader: [CFWRloadlastEVE.esp] Building reference info.
[00:17] Background Loader: [1.Arwen Tweaks - Module Principal.esp] Building reference info.
[00:17] Background Loader: [2.Arwen Tweaks - Module IA.esp] Building reference info.
[00:17] Background Loader: [3.Arwen Tweaks - Module Survie.esp] Building reference info.
[00:17] Background Loader: [4.Arwen Tweaks - Module Armures.esp] Building reference info.
[00:17] Background Loader: [5.Arwen Tweaks - Module Armement.esp] Building reference info.
[00:17] Background Loader: [6.Arwen Tweaks - Module Localisation des Degats.esp] Building reference info.
[00:17] Background Loader: [WeaponModKits.esp] Building reference info.
[00:17] Background Loader: [WeaponModKits - OperationAnchorage.esp] Building reference info.
[00:17] Background Loader: [WeaponModKits - ThePitt.esp] Building reference info.
[00:17] Background Loader: [WeaponModKits - PointLookout.esp] Building reference info.
[00:17] Background Loader: [WeaponModKits - BrokenSteel.esp] Building reference info.
[00:17] Background Loader: [WeaponModKits - Zeta.esp] Building reference info.
[00:18] Background Loader: [WMKAA12Shotgun.esp] Building reference info.
[00:18] Background Loader: [Night Time Sneak Boost.esp] Building reference info.
[00:18] Background Loader: [TUPAM.esp] Building reference info.
[00:18] Background Loader: [TUPAM - Anchorage Addon.esp] Building reference info.
[00:18] Background Loader: [TUPAM - The Pitt Addon.esp] Building reference info.
[00:18] Background Loader: [TUPAM - Broken Steel Addon.esp] Building reference info.
[00:18] Background Loader: [DarNifiedUIF3.esp] Building reference info.
[00:18] Background Loader: [BringBackBael.esp] Building reference info.
[00:18] Background Loader: [Renforcement de la Citadel.esp] Building reference info.
[00:18] Background Loader: [MTC MoreGuardsInBigTown.esp] Building reference info.
[00:18] Background Loader: [12BoltDivingHelmetFR.esp] Building reference info.
[00:18] Background Loader: [Classic Fallout Weapons BETA.esp] Building reference info.
[00:18] Background Loader: [Armures et tenues de survivant.esp] Building reference info.
[00:18] Background Loader: [Stealthboy Recon Armor - CRAFT.esp] Building reference info.
[00:18] Background Loader: [Dogmeat Leather Armor - no crafting.esp] Building reference info.
[00:18] Background Loader: [Canyon de la Mort v3.esp] Building reference info.
[00:18] Background Loader: [Sky Forest.esp] Building reference info.
[00:18] Background Loader: [Barrett M468.esp] Building reference info.
[00:18] Background Loader: [Barrett M468 v4.esp] Building reference info.
[00:18] Background Loader: [ZL-LambdaPowerArmor.esp] Building reference info.
[00:18] Background Loader: [RadImmunityFR.esp] Building reference info.
[00:18] Background Loader: [Explosive Entry.esp] Building reference info.
[00:18] Background Loader: [Slam M16 Pack.esp] Building reference info.
[00:18] Background Loader: [Casier kits armes.esp] Building reference info.
[00:18] Background Loader: [UJOS (sans lunette).esp] Building reference info.
[00:18] Background Loader: [UJOS (avec lunette).esp] Building reference info.
[00:18] Background Loader: [Jumelles et lunettes de sniper.esp] Building reference info.
[00:18] Background Loader: [RZW_PortableLamps.esp] Building reference info.
[00:18] Background Loader: [RZW_PortableRadios.esp] Building reference info.
[00:18] Background Loader: [FN SCAR (5.56mm+lunette).esp] Building reference info.
[00:18] Background Loader: [FN SCAR (5.56mm).esp] Building reference info.
[00:18] Background Loader: [Equipement Humungus.esp] Building reference info.
[00:18] Background Loader: [Cachette Souterraine v4.25.esp] Building reference info.
[00:18] Background Loader: [MERC Fr.esp] Building reference info.
[00:18] Background Loader: [gw_MRK_Anchorage.esp] Building reference info.
[00:18] Background Loader: [Slam MP5.esp] Building reference info.
[00:18] Background Loader: [ZL-ACR.esp] Building reference info.
[00:19] Background Loader: [AK-103.esp] Building reference info.
[00:19] Background Loader: [Fusil Gauss Automatique.esp] Building reference info.
[00:19] Background Loader: [Armes Aus Tec.esp] Building reference info.
[00:19] Background Loader: [AK-74.esp] Building reference info.
[00:19] Background Loader: [AS50.esp] Building reference info.
[00:19] Background Loader: [HK 416.esp] Building reference info.
[00:19] Background Loader: [SIG552.esp] Building reference info.
[00:19] Background Loader: [Fabarm SDASS.esp] Building reference info.
[00:19] Background Loader: [HK UMP45.esp] Building reference info.
[00:19] Background Loader: [HK G36C.esp] Building reference info.
[00:19] Background Loader: [M60.esp] Building reference info.
[00:19] Background Loader: [M16.esp] Building reference info.
[00:19] Background Loader: [SPAS-12.esp] Building reference info.
[00:19] Background Loader: [WA2000.esp] Building reference info.
[00:19] Background Loader: [Walther P99.esp] Building reference info.
[00:19] Background Loader: [WA2000 Retex.esp] Building reference info.
[00:19] Background Loader: [CGW_Beta.esp] Building reference info.
[00:19] Background Loader: [HZ_M14.esp] Building reference info.
[00:19] Background Loader: [MG42.esp] Building reference info.
[00:19] Background Loader: [Mitrailleuse Legere Chinoise.esp] Building reference info.
[00:19] Background Loader: [Slam Sniper Package.esp] Building reference info.
[00:19] Background Loader: [Slam MK46_48.esp] Building reference info.
[00:19] Background Loader: [I am real Sniper.esp] Building reference info.
[00:19] Background Loader: [STG44.esp] Building reference info.
[00:19] Background Loader: [ZL-SVD-FR.esp] Building reference info.
[00:19] Background Loader: [ZL-SVD-FR-CALIBR.esp] Building reference info.
[00:19] Background Loader: [Point lookout new uniques.esp] Building reference info.
[00:19] Background Loader: [FreePlay addon - clean Potomac.esp] Building reference info.
[00:19] Background Loader: [CaRnAGe.esp] Building reference info.
[00:20] Background Loader: [Menace Japonaise FR.esp] Building reference info.
[00:20] Background Loader: [NotSoFast.esp] Building reference info.
[00:20] Background Loader: [Vaisseau Enclave.esp] Building reference info.
[00:20] Background Loader: [attaque des clones Gary.esp] Building reference info.
[00:20] Background Loader: [Treasure Maps_A Fist Full of Caps.esp] Building reference info.
[00:20] Background Loader: [Treasure Maps_Secrets of the Wasteland.esp] Building reference info.
[00:20] Background Loader: [Treasure Maps_Bobblehead Edition.esp] Building reference info.
[00:20] Background Loader: [Treasure Maps_Underground.esp] Building reference info.
[00:20] Background Loader: [BlackWolf Backpack.esp] Building reference info.
[00:20] Background Loader: [BlackWolf Backpack - Vendor Script Replenish.esp] Building reference info.
[00:20] Background Loader: [BlackWolf Backpack - Blank's Container Patch.esp] Building reference info.
[00:20] Background Loader: [UpgradedCaravanMerchants.esp] Building reference info.
[00:20] Background Loader: [RaiderMercenaryExpanded[WMK].esp] Building reference info.
[00:20] Background Loader: [CALIBRxMerchant.esp] Building reference info.
[00:20] Background Loader: [xCALIBR_override_FWE5.esp] Building reference info.
[00:20] Background Loader: [xCALIBR_override_unsorted.esp] Building reference info.
[00:20] Background Loader: [xCALIBR_override.esp] Building reference info.
[00:20] Background Loader: [Wanderer Gear and Mufflers.esp] Building reference info.
[00:20] Background Loader: [Xepha's Dynamic Weather - Main.esp] Building reference info.
[00:20] Background Loader: [Xepha's Dynamic Weather - Anchorage.esp] Building reference info.
[00:20] Background Loader: [Xepha's Dynamic Weather - The Pitt.esp] Building reference info.
[00:20] Background Loader: [Xepha's Dynamic Weather - Point Lookout.esp] Building reference info.
[00:20] Background Loader: [Xepha's Dynamic Weather - Broken Steel.esp] Building reference info.
[00:20] Background Loader: [Xepha's Dynamic Weather - Night Eye Edition.esp] Building reference info.
[00:20] Background Loader: [Xepha's Dynamic Weather - Night Eye Edition (Anchorage).esp] Building reference info.
[00:20] Background Loader: [Merged Patch.esp] Building reference info.
[00:20] Background Loader: [ArchiveInvalidationInvalidated!.bsa] Loading Resources.
[00:20] Background Loader: [Fallout - Textures.bsa] Loading Resources.
[00:21] Background Loader: [Fallout - Meshes.bsa] Loading Resources.
[00:21] Background Loader: [Fallout - Voices.bsa] Loading Resources.
[00:24] Background Loader: [Fallout - Sound.bsa] Loading Resources.
[00:24] Background Loader: [Fallout - MenuVoices.bsa] Loading Resources.
[00:27] Background Loader: [Fallout - Misc.bsa] Loading Resources.
[00:27] Background Loader: Warning: <Can't find J:\Fallout 3\Data\Akira - Simple Silenced SMG.bsa>
[00:27] Background Loader: [BlackWolf Backpack.bsa] Loading Resources.
[00:27] Background Loader: [Anchorage - Main.bsa] Loading Resources.
[00:27] Background Loader: [Anchorage - Sounds.bsa] Loading Resources.
[00:27] Background Loader: [PointLookout - Main.bsa] Loading Resources.
[00:28] Background Loader: [PointLookout - Sounds.bsa] Loading Resources.
[00:28] Background Loader: [ThePitt - Main.bsa] Loading Resources.
[00:29] Background Loader: [ThePitt - Sounds.bsa] Loading Resources.
[00:29] Background Loader: [BrokenSteel - Main.bsa] Loading Resources.
[00:30] Background Loader: [BrokenSteel - Sounds.bsa] Loading Resources.
[00:30] Background Loader: [Zeta - Main.bsa] Loading Resources.
[00:30] Background Loader: [Zeta - Sounds.bsa] Loading Resources.
[00:30] Background Loader: [xCALIBR.bsa] Loading Resources.
[00:30] Background Loader: [BlackWolf Backpack.bsa] Loading Resources.
[00:30] Background Loader: [J:\Fallout 3\Data\] Setting Resource Path.
[00:30] Background Loader: finished
Modifié en dernier par Sharp le 20 juin 2015, 18:06, modifié 5 fois.
Raison : La balise spoiler est [spoil][/spoil] tu as un raccouci lors de la création du message (carré blanc a coté du panneau à coté de la bulle jaune).
Raison : La balise spoiler est [spoil][/spoil] tu as un raccouci lors de la création du message (carré blanc a coté du panneau à coté de la bulle jaune).
Re: FO3edit
Le mod Free After MQ ne sert à rien si tu as Broken Steel.
Ensuite je vois certains mods mal placés (le mod Climat dynamique doit être chargé en dernier) ou certains qui risquent d'être incompatible (j'ai un doute entre TUPAM et Arwen).
Tu peux mettre ta liste de mod (via FOMM, on verra mieux).
Ensuite je vois certains mods mal placés (le mod Climat dynamique doit être chargé en dernier) ou certains qui risquent d'être incompatible (j'ai un doute entre TUPAM et Arwen).
Tu peux mettre ta liste de mod (via FOMM, on verra mieux).
Corax, Maître de la Raven Guard.
Vinctorus aut Mortis - Credo de la Raven Guard

Tuto installation mods Fallout 3/NV
Tuto installation mods Skyrim
Vinctorus aut Mortis - Credo de la Raven Guard

Tuto installation mods Fallout 3/NV
Tuto installation mods Skyrim
Re: FO3edit
Oki voici l'ordre
Il me semble que Broken Steel débloque seulement jusqu'au niveau 30
oups pas la même fonction :=)
Il me semble que Broken Steel débloque seulement jusqu'au niveau 30
oups pas la même fonction :=)
► Afficher le texte
Re: FO3edit
J'ai bien sur décoché Free After MQ
Après vérification dans les readme, Arwen et Tupam semblent compatibles
à la condition que ce dernier soit chargé après.
Je poursuis mes recherches.
Après vérification dans les readme, Arwen et Tupam semblent compatibles
à la condition que ce dernier soit chargé après.
Je poursuis mes recherches.
Re: FO3edit
Bon Corax, laisse tomber
je vais commencer une nouvelle partie
avec le FWE complet, çà promet d'être bien difficile
d'après le readme.
Nouvelle approche du jeu, va falloir m'adapter
comme un survivant quoi. :=))
je vais commencer une nouvelle partie
avec le FWE complet, çà promet d'être bien difficile
d'après le readme.
Nouvelle approche du jeu, va falloir m'adapter
comme un survivant quoi. :=))