Bonjour,
Tout d'abord merci pour l'explication de la partie gauche de MO et je suis également d'accord avec toi Redondepremière en ce qui concernent MO contre NMM.
MO n'est pas si compliqué et pour les personnes qui comme moi sont sujettes à beaucoup de modifications, il est même plus sécurisant car possibilité de revenir en arrière.
Pour la partie gauche j'ai donc essayé d'ordonner le mieux possible. En regardant de plus près, il y a surtout des textures qui écrasent le fichier data principal donc pas trop de soucis de priorités. Les gros morceaux concernent SMIM, ELFX etc...
Voici mon ordre actuel. si vous voyez des choses à modifier, n'hésitez pas à m'en faire part.
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+Overwrite Profil 1
+APPARENCE_JOUEUR_coverkhajiits male version
+APPARENCE_JOUEUR_coverkhajiits female version
+APPARENCE_JOUEUR_SkySight Skins - Ultra HD Male Textures and Real Feet Meshes (4K2K HIGH)
-APPARENCE_JOUEUR_HDT Bounce and Jiggles - Easy Bounce Kits
+APPARENCE_BASE_HDT Physics Extensions
+APPARENCE_BASE_XP32 Maximum Skeleton Extended
+APPARENCE_BASE_ Realistic Ragdolls and Force
+APPARENCE_BASE_BodySlide and Outfit Studio
+APPARENCE_JOUEUR_SG Textures Renewal CBBE + femalehead.nif
+APPARENCE_JOUEUR_Calientes Beautiful Bodies Edition -CBBE-
+GRAPHISME_ENVIRONNEMENT_Stunning Statues of Skyrim
+GRAPHISME_ENVIRONNEMENT_Ruffled Feather version
+GRAPHISME_ENVIRONNEMENT_Hybrids Hires Plant and Herb Retexture
+GRAPHISME_ENVIRONNEMENT_AOF HD Tree LODs 2k
+GRAPHISME_ENVIRONNEMENT_HD Ivy - 2014 EDITION - 2K
+GRAPHISME_ENVIRONNEMENT_TreesHD Skyrim variation HIGH NEW
+GRAPHISME_EVIRONNEMENT_Verdant Grass
+GRAPHISME_ENVIRONNEMENT_SFO - No grass
+GRAPHISME_ENVIRONNEMENT_Skyrim Landscape Overhaul - Stone Walls
+GRAPHISME_LUMIERE_Unofficial ELFX SMIM ENB fps performance patch
+GRAPHISME_LUMIERE_ELFX - Amélioration des effets lumineux
+GRAPHISME_ENVIRONNEMENT_ NobleSkyrim HD patch SMIM sans landscape
+GRAPHISME_ENVIRONNEMENT_ NobleSkyrim HD sans landscape
+GRAPHISME_ENVIRONNEMENT_ Arri's Snow Elf Ruins Fix
+GRAPHISME_ENVIRONNEMENT_ Arri's Snow Elf Ruins
+GRAPHISME_ENVIRONNEMENT_Hectrol SPIDER WEBS Deluxe HighRes Retex
+GRAPHISME_ENVIRONNEMENT_aMidianBorn Imperial Forts
+GRAPHISME_ENVIRONNEMENT_aMidianBorn Caves and Mines 1k
+GRAPHISME_OBJETS RUGNAROK - 1K
+GRAPHISME_OBJETS HQ FOOD-INGREDIENTS 1-6 CUMULATIVE
+GRAPHISME_OBJETS_RUSTIC STRONGBOX 1K
+GRAPHISME_OBJETS_RUSTIC HAPPY HORKER - 2K
+GRAPHISME-OBJETS_Rustic Farmhouses - Regular - Wrye Bash version
+GRAPHISME_OBJETS_RUSTIC SILVERWARE - 1K
+GRAPHISME_OBJEYS_RUSTIC POTTERY 2 0 - 1K
+GRAPHISME_OBJETS_RUSTIC DINNERWARE 1K
+GRAPHISME_OBJETS_RUSTIC GARGOYLE - 2K-1K
+GRAPHISME_OBJETS_RUSTIC DEATH HOUND - 2K-1K
+GRAPHISME_OBJETS_RUSTIC EAST EMPIRE COMPANY SIGNAGE - Light Version
+GRAPHISME_OBJETS_RUSTIC FORSWORN - 2K-1K
+GRAPHISME_OBJETS_RUSTIC OVEN - Hearthfires 1K
+GRAPHISME_OBJETS_RUSTIC ELDERSCROLL - 2K
+GRAPHISME_OBJETS_RUSTIC CHILDREN
+GRAPHISME_OBJETS_RUSTIC MONUMENTS AND TOMBSTONES
+GRAPHISME_OBJETS_RUSTIC DRAGON CORPSE 2K
+GRAPHISME_OBJETS_RUSTIC NORDIC MURALS
+GRAPHISME_OBJETS_RUSTIC POTIONS and POISONS - 1K
+GRAPHISME_OBJETS_RUSTIC ALCHEMY and ENCHANTING TABLES 1K
+GRAPHISME_OBJETS_RUSTIC SOULGEMS 1K - SORTED
+GRAPHISM_OBJETS_RUSTIC CLUTTER COLLECTION - 1K
+GRAPHISME_OBJETS_RUSTIC_WINDOWS 1K - Skyrim and Dragonborn
+GRAPHISME_EAU_SPRAY with RW2 mesh and wave water texture
+GRAPHISME_EAU_SPRAY v1 x1024
+GRAPHISME_EAU_Realistic Water Two
+GRAPHISME_OBJETS_Static Mesh Improvement Mod
+GRAPHISME_ENVIRONNEMENT_Ruins Clutter Improved
+GRAPHISME_OBJETS_RUSTIC WORD WALLS 1K
+GRAPHISME_OBJETS_RUSTIC STANDING STONES - 1K
+GRAPHISME_DIVERS_SkyFalls + SkyMills
+GRAPHISME_VILLE-BATIMENT_Better Docks All in One - DLC Compatible
+GRAPHISME_VILLE_BATIMENT_JKs LITE and Dawn of Skyrim Directors Cut Patch
+GRAPHISME_VILLE-BATIMENT_JKs Cities - Lite and SuperLite
+GRAPHISME_VILLE_BATIMENT_Dawn Of Skyrim DC FR
+GRAPHISME_VILLE-BATIMENT_Dawn of Skyrim Director's cut
+GRAPHISME_LANDSCAPES_Real Ice
+GRAPHISME_LANDSCAPES_Vivid Landscapes - All in One - NON ENB patch for 1024 AND Better Performance
+GRAPHISME_LANDSCAPES_Vivid Landscapes - Enhanced Lights and FX Compatibility patch
+GRAPHISME_LANDSCAPES_Vivid Landscapes - All in One - Smim Farmhouse stuff
+GRAPHISME_LANDSCPAES_Vivid Landscapes - All in One - BSA Archive - Better Performance-49344-2-8
+GRAPHISME_LUMIERE_Dust Effects
+GRAPHISME_METEO_Wonders of Weather
+GRAPHISME_METEO_MintyLightningModV23
+GRAPHISME_METEO_Météo vive (vivid weather)
+CORRECTION_Better MessageBox Controls
+CORRECTION_EZ2C DIALOGUE MENU - FULLY CONFIGURABLE -
+CORRECTION_WM Flora Fixes SMIM Patch
+CORRECTION_Wiseman303's Flora Fixes
+CORRECTION_Landscape Transition Fix
+CORRECTION_Enchantment Reload Fix
+CORRECTION_Fuz Ro Doh
+APPARENCE_BASE_ RaceMenu Overlays Plugin v2-5
+APPARENCE_BASE_RaceMenu v3-4
+INTERFACE_SkyUI
+SKSE_ Enhanced Camera 1.4-57859-1-4
+SKSE_Bug Fixes
+SKSE_MemoryBlockLog
+APPARENCE_BASE_FNIS Creature Pack
+APPARENCE_BASE_FNIS Behavior
+SKSE_skse 1.7.3
*Unmanaged: Correctif Legendaire
*Unmanaged: Cutting Room Floor
*Unmanaged: Unofficial Skyrim Legendary Edition Patch
+Optimized Dragonborn Textures - HD
*Unmanaged: Dragonborn
+Optimized HearthFires Textures - HD
*Unmanaged: HearthFires
+Optimized Dawnguard Textures - HD
*Unmanaged: Dawnguard
+Optimized Vanilla Textures - HD
*Unmanaged: Correctif Haute Resolution
J'ai également apporté une modification en supprimant le pack de texture HD de steam au profit de l'Optimized HD texture.
Le seul point noir, c'est que j'ai installé le PNOSL avant cette modification et donc le patch correctif haute définition, Il faudra donc que je réinstalle le PNOSL proprement.
En attendant j'ai simplement désactivé le CorrectifHauteRésolution.esp dans le load order et remonté le Unmanaged: Correctif Haute Resolution tout en haut pour qu'il soit écrasé par les nouveaux.
J'ai aussi vérifié les caches du jeu via steam en sauvegardant les string du data au préalable pour les écraser par la suite.
Malgré toutes ces modifications, je continue à avoir des CTD de la même manière. Entrer et sortir des boutiques, auberges...
Les CTD ne sont pas définies et se produisent à des temps ou endroits différents. Je peux entrer dans 2, 3, 4 ou 5 boutiques et auberges dans des ordres différents mais les CTD arrivent toujours. Parfois même dès la première entrée.
Mes rapports papyrus sont tous ressemblant et ne m'aident pas beaucoup.
Le dernier en date:
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[06/28/2017 - 03:35:49] Papyrus log opened (PC)
[06/28/2017 - 03:35:49] Function GetEffectMagnitudes in the empty state on type Ingredient does not exist. Function will not be flagged as callable from tasklets.
[06/28/2017 - 03:35:49] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)
[06/28/2017 - 03:35:49] Memory page: 128 (min) 512 (max) 76800 (max total)
[06/28/2017 - 03:36:07] Error: Property TreeSapSpigot on script usleepretroactive307script attached to USLEEPRetroactive307 (0614EB3D) cannot be bound because <NULL form> (000AED8B) is not the right type
[06/28/2017 - 03:36:07] VM is freezing...
[06/28/2017 - 03:36:07] VM is frozen
[06/28/2017 - 03:36:08] Reverting game...
[06/28/2017 - 03:36:08] Error: Property TreeSapSpigot on script usleepretroactive307script attached to USLEEPRetroactive307 (0614EB3D) cannot be bound because <NULL form> (000AED8B) is not the right type
[06/28/2017 - 03:36:10] Loading game...
[06/28/2017 - 03:36:11] VM is thawing...
[06/28/2017 - 03:36:11] FNIS AA started (load)
[06/28/2017 - 03:36:11] Error: File "Unofficial Skyrim Patch.esp" does not exist or is not currently loaded.
stack:
<unknown self>.Game.GetFormFromFile() - "<native>" Line ?
[USLEEPVersionTracking (0600F458)].USLEEP_VersionTrackingScript.ProcessRetroScripts() - "USLEEP_VersionTrackingScript.psc" Line 25
[alias Player on quest USLEEPVersionTracking (0600F458)].USLEEP_VersionTrackingAliasScript.OnPlayerLoadGame() - "USLEEP_VersionTrackingAliasScript.psc" Line 6
[06/28/2017 - 03:36:11] Error: File "Unofficial Dawnguard Patch.esp" does not exist or is not currently loaded.
stack:
<unknown self>.Game.GetFormFromFile() - "<native>" Line ?
[USLEEPVersionTracking (0600F458)].USLEEP_VersionTrackingScript.ProcessRetroScripts() - "USLEEP_VersionTrackingScript.psc" Line 29
[alias Player on quest USLEEPVersionTracking (0600F458)].USLEEP_VersionTrackingAliasScript.OnPlayerLoadGame() - "USLEEP_VersionTrackingAliasScript.psc" Line 6
[06/28/2017 - 03:36:11] Error: File "Unofficial Hearthfire Patch.esp" does not exist or is not currently loaded.
stack:
<unknown self>.Game.GetFormFromFile() - "<native>" Line ?
[USLEEPVersionTracking (0600F458)].USLEEP_VersionTrackingScript.ProcessRetroScripts() - "USLEEP_VersionTrackingScript.psc" Line 33
[alias Player on quest USLEEPVersionTracking (0600F458)].USLEEP_VersionTrackingAliasScript.OnPlayerLoadGame() - "USLEEP_VersionTrackingAliasScript.psc" Line 6
[06/28/2017 - 03:36:11] Error: File "Unofficial Dragonborn Patch.esp" does not exist or is not currently loaded.
stack:
<unknown self>.Game.GetFormFromFile() - "<native>" Line ?
[USLEEPVersionTracking (0600F458)].USLEEP_VersionTrackingScript.ProcessRetroScripts() - "USLEEP_VersionTrackingScript.psc" Line 37
[alias Player on quest USLEEPVersionTracking (0600F458)].USLEEP_VersionTrackingAliasScript.OnPlayerLoadGame() - "USLEEP_VersionTrackingAliasScript.psc" Line 6
[06/28/2017 - 03:36:11] InitWidgetLoader()
[06/28/2017 - 03:36:11] FNIS aa (load game) started
[06/28/2017 - 03:36:11] FNIS aa nMods:1 nSets:16 crc:836524 crcOld:836524
[06/28/2017 - 03:36:11] FNIS aa GetAAprefixList mod: FNIS aa nMods: 1
[06/28/2017 - 03:36:11] FNIS aa GetAAsets mod: FNIS aa nSets: 16
[06/28/2017 - 03:36:11] FNIS aa GetAAsetList mod: FNIS aa nSets: 16
[06/28/2017 - 03:36:11] FNIS aa GetAAprefixList mod: XPMSE nMods: 1
[06/28/2017 - 03:36:11] FNIS aa GetAAsetList mod: XPMSE nSets: 16
[06/28/2017 - 03:36:11] FNIS aa GetAAsetList mod: XPMSE nSets: 16
[06/28/2017 - 03:36:11] FNIS aa GetAAsetList mod: XPMSE nSets: 16
[06/28/2017 - 03:36:11] FNIS aa GetAAsetList mod: XPMSE nSets: 16
[06/28/2017 - 03:36:11] FNIS aa GetAAsetList mod: XPMSE nSets: 16
[06/28/2017 - 03:36:11] FNIS aa GetAAsetList mod: XPMSE nSets: 16
[06/28/2017 - 03:36:11] FNIS aa GetAAsetList mod: XPMSE nSets: 16
[06/28/2017 - 03:36:11] FNIS aa GetAAsetList mod: XPMSE nSets: 16
[06/28/2017 - 03:36:11] FNIS aa GetAAsetList mod: XPMSE nSets: 16
[06/28/2017 - 03:36:11] FNIS aa GetAAsetList mod: XPMSE nSets: 16
[06/28/2017 - 03:36:11] FNIS aa GetAAsetList mod: XPMSE nSets: 16
[06/28/2017 - 03:36:11] FNIS aa GetAAsetList mod: XPMSE nSets: 16
[06/28/2017 - 03:36:11] FNIS aa GetAAsetList mod: XPMSE nSets: 16
[06/28/2017 - 03:36:11] FNIS aa GetAAsetList mod: XPMSE nSets: 16
[06/28/2017 - 03:36:11] FNIS aa GetAAsetList mod: XPMSE nSets: 16
[06/28/2017 - 03:36:11] FNIS aa GetAAsetList mod: XPMSE nSets: 16
[06/28/2017 - 03:36:11] XPMSE MainQuest Initialization successful.
[06/28/2017 - 03:36:12] Error: File "WetandCold.esp" does not exist or is not currently loaded.
stack:
<unknown self>.Game.GetFormFromFile() - "<native>" Line ?
[_SPLQuest (10000D65)]._splquestscript.Maintenance() - "_splquestscript.psc" Line 94
[alias _SPLPlayer on quest _SPLQuest (10000D65)]._SPLPlayerAlias.OnPlayerLoadGame() - "_splplayeralias.psc" Line 6
[06/28/2017 - 03:36:12] Error: File "TrueStorms.esp" does not exist or is not currently loaded.
stack:
<unknown self>.Game.GetFormFromFile() - "<native>" Line ?
[_SPLQuest (10000D65)]._splquestscript.Maintenance() - "_splquestscript.psc" Line 98
[alias _SPLPlayer on quest _SPLQuest (10000D65)]._SPLPlayerAlias.OnPlayerLoadGame() - "_splplayeralias.psc" Line 6
[06/28/2017 - 03:36:12] Error: Cannot call GetValue() on a None object, aborting function call
stack:
[_SPLSKConfigQuest (1000388D)]._splskyuiconfig.OnConfigInit() - "_splskyuiconfig.psc" Line 93
[_SPLQuest (10000D65)]._splquestscript.Maintenance() - "_splquestscript.psc" Line 112
[alias _SPLPlayer on quest _SPLQuest (10000D65)]._SPLPlayerAlias.OnPlayerLoadGame() - "_splplayeralias.psc" Line 6
[06/28/2017 - 03:36:12] warning: Assigning None to a non-object variable named "::temp13"
stack:
[_SPLSKConfigQuest (1000388D)]._splskyuiconfig.OnConfigInit() - "_splskyuiconfig.psc" Line 93
[_SPLQuest (10000D65)]._splquestscript.Maintenance() - "_splquestscript.psc" Line 112
[alias _SPLPlayer on quest _SPLQuest (10000D65)]._SPLPlayerAlias.OnPlayerLoadGame() - "_splplayeralias.psc" Line 6
[06/28/2017 - 03:36:26] Info: Error: ActorRef is NONE, based on object [ObjectReference < (1303E306)>]. Please report this to the USKP team for investigation.
stack:
<unknown self>.Debug.TraceStack() - "<native>" Line ?
[ (00074E1F)].CWDisableHoldPositionMarkerTrigger.OnTriggerEnter() - "CWDisableHoldPositionMarkerTrigger.psc" Line 40
[06/28/2017 - 03:36:27] Error: Cannot call IsInFaction() on a None object, aborting function call
stack:
[CW (00019E53)].cwscript.GetActorAllgeiance() - "CWScript.psc" Line 1724
[CW (00019E53)].cwscript.IsActorAttacker() - "CWScript.psc" Line 3073
[ (00074E1F)].CWDisableHoldPositionMarkerTrigger.OnTriggerEnter() - "CWDisableHoldPositionMarkerTrigger.psc" Line 43
[06/28/2017 - 03:36:27] warning: Assigning None to a non-object variable named "::temp96"
stack:
[CW (00019E53)].cwscript.GetActorAllgeiance() - "CWScript.psc" Line 1724
[CW (00019E53)].cwscript.IsActorAttacker() - "CWScript.psc" Line 3073
[ (00074E1F)].CWDisableHoldPositionMarkerTrigger.OnTriggerEnter() - "CWDisableHoldPositionMarkerTrigger.psc" Line 43
[06/28/2017 - 03:36:27] Error: Cannot call IsInFaction() on a None object, aborting function call
stack:
[CW (00019E53)].cwscript.GetActorAllgeiance() - "CWScript.psc" Line 1724
[CW (00019E53)].cwscript.IsActorAttacker() - "CWScript.psc" Line 3073
[ (00074E1F)].CWDisableHoldPositionMarkerTrigger.OnTriggerEnter() - "CWDisableHoldPositionMarkerTrigger.psc" Line 43
[06/28/2017 - 03:36:27] warning: Assigning None to a non-object variable named "::temp97"
stack:
[CW (00019E53)].cwscript.GetActorAllgeiance() - "CWScript.psc" Line 1724
[CW (00019E53)].cwscript.IsActorAttacker() - "CWScript.psc" Line 3073
[ (00074E1F)].CWDisableHoldPositionMarkerTrigger.OnTriggerEnter() - "CWDisableHoldPositionMarkerTrigger.psc" Line 43
[06/28/2017 - 03:36:27] Error: Cannot call IsInFaction() on a None object, aborting function call
stack:
[CW (00019E53)].cwscript.GetActorAllgeiance() - "CWScript.psc" Line 1727
[CW (00019E53)].cwscript.IsActorAttacker() - "CWScript.psc" Line 3073
[ (00074E1F)].CWDisableHoldPositionMarkerTrigger.OnTriggerEnter() - "CWDisableHoldPositionMarkerTrigger.psc" Line 43
[06/28/2017 - 03:36:27] warning: Assigning None to a non-object variable named "::temp97"
stack:
[CW (00019E53)].cwscript.GetActorAllgeiance() - "CWScript.psc" Line 1727
[CW (00019E53)].cwscript.IsActorAttacker() - "CWScript.psc" Line 3073
[ (00074E1F)].CWDisableHoldPositionMarkerTrigger.OnTriggerEnter() - "CWDisableHoldPositionMarkerTrigger.psc" Line 43
[06/28/2017 - 03:36:27] Error: Cannot call IsInFaction() on a None object, aborting function call
stack:
[CW (00019E53)].cwscript.GetActorAllgeiance() - "CWScript.psc" Line 1727
[CW (00019E53)].cwscript.IsActorAttacker() - "CWScript.psc" Line 3073
[ (00074E1F)].CWDisableHoldPositionMarkerTrigger.OnTriggerEnter() - "CWDisableHoldPositionMarkerTrigger.psc" Line 43
[06/28/2017 - 03:36:27] warning: Assigning None to a non-object variable named "::temp98"
stack:
[CW (00019E53)].cwscript.GetActorAllgeiance() - "CWScript.psc" Line 1727
[CW (00019E53)].cwscript.IsActorAttacker() - "CWScript.psc" Line 3073
[ (00074E1F)].CWDisableHoldPositionMarkerTrigger.OnTriggerEnter() - "CWDisableHoldPositionMarkerTrigger.psc" Line 43
[06/28/2017 - 03:36:27] Info: Error: ActorRef is NONE, based on object [ObjectReference < (1303E304)>]. Please report this to the USKP team for investigation.
stack:
<unknown self>.Debug.TraceStack() - "<native>" Line ?
[ (00074E1F)].CWDisableHoldPositionMarkerTrigger.OnTriggerEnter() - "CWDisableHoldPositionMarkerTrigger.psc" Line 40
[06/28/2017 - 03:36:27] Error: Cannot call IsInFaction() on a None object, aborting function call
stack:
[CW (00019E53)].cwscript.GetActorAllgeiance() - "CWScript.psc" Line 1724
[CW (00019E53)].cwscript.IsActorAttacker() - "CWScript.psc" Line 3073
[ (00074E1F)].CWDisableHoldPositionMarkerTrigger.OnTriggerEnter() - "CWDisableHoldPositionMarkerTrigger.psc" Line 43
[06/28/2017 - 03:36:27] warning: Assigning None to a non-object variable named "::temp96"
stack:
[CW (00019E53)].cwscript.GetActorAllgeiance() - "CWScript.psc" Line 1724
[CW (00019E53)].cwscript.IsActorAttacker() - "CWScript.psc" Line 3073
[ (00074E1F)].CWDisableHoldPositionMarkerTrigger.OnTriggerEnter() - "CWDisableHoldPositionMarkerTrigger.psc" Line 43
[06/28/2017 - 03:36:27] Error: Cannot call IsInFaction() on a None object, aborting function call
stack:
[CW (00019E53)].cwscript.GetActorAllgeiance() - "CWScript.psc" Line 1724
[CW (00019E53)].cwscript.IsActorAttacker() - "CWScript.psc" Line 3073
[ (00074E1F)].CWDisableHoldPositionMarkerTrigger.OnTriggerEnter() - "CWDisableHoldPositionMarkerTrigger.psc" Line 43
[06/28/2017 - 03:36:27] warning: Assigning None to a non-object variable named "::temp97"
stack:
[CW (00019E53)].cwscript.GetActorAllgeiance() - "CWScript.psc" Line 1724
[CW (00019E53)].cwscript.IsActorAttacker() - "CWScript.psc" Line 3073
[ (00074E1F)].CWDisableHoldPositionMarkerTrigger.OnTriggerEnter() - "CWDisableHoldPositionMarkerTrigger.psc" Line 43
[06/28/2017 - 03:36:27] Error: Cannot call IsInFaction() on a None object, aborting function call
stack:
[CW (00019E53)].cwscript.GetActorAllgeiance() - "CWScript.psc" Line 1727
[CW (00019E53)].cwscript.IsActorAttacker() - "CWScript.psc" Line 3073
[ (00074E1F)].CWDisableHoldPositionMarkerTrigger.OnTriggerEnter() - "CWDisableHoldPositionMarkerTrigger.psc" Line 43
[06/28/2017 - 03:36:27] warning: Assigning None to a non-object variable named "::temp97"
stack:
[CW (00019E53)].cwscript.GetActorAllgeiance() - "CWScript.psc" Line 1727
[CW (00019E53)].cwscript.IsActorAttacker() - "CWScript.psc" Line 3073
[ (00074E1F)].CWDisableHoldPositionMarkerTrigger.OnTriggerEnter() - "CWDisableHoldPositionMarkerTrigger.psc" Line 43
[06/28/2017 - 03:36:27] Error: Cannot call IsInFaction() on a None object, aborting function call
stack:
[CW (00019E53)].cwscript.GetActorAllgeiance() - "CWScript.psc" Line 1727
[CW (00019E53)].cwscript.IsActorAttacker() - "CWScript.psc" Line 3073
[ (00074E1F)].CWDisableHoldPositionMarkerTrigger.OnTriggerEnter() - "CWDisableHoldPositionMarkerTrigger.psc" Line 43
[06/28/2017 - 03:36:27] warning: Assigning None to a non-object variable named "::temp98"
stack:
[CW (00019E53)].cwscript.GetActorAllgeiance() - "CWScript.psc" Line 1727
[CW (00019E53)].cwscript.IsActorAttacker() - "CWScript.psc" Line 3073
[ (00074E1F)].CWDisableHoldPositionMarkerTrigger.OnTriggerEnter() - "CWDisableHoldPositionMarkerTrigger.psc" Line 43
J'ai également des textures rose/violet et noir par moments. Exemple tête d'élan accroché aux murs ou des armures de pnj ou tout autres objets (problème déjà présent avant la modification de Optimized texture HD).
c'est très variable et si je relance la même sauvegarde parfois les textures reviennent normale et c'est d'autres qui vont disparaître. Je ne sais pas trop quoi en penser.
Encore une fois je m'en remets à vous. Si vous avez des pistes à me proposer pour ces différents problèmes, elles seront les bienvenues.
J'aimerais vraiment pouvoir enfin lancer une partie
