Aide script basé sur l'anneau d'hircine

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Miraak
Traducteur en herbe | Moddeur en herbe
Traducteur en herbe | Moddeur en herbe
Messages : 160

Aide script basé sur l'anneau d'hircine

Message par Miraak »

yo, j'espère être dans le bonne partie du forum

j'ai créer d'autres anneaux comme celui d'hircine pour se transformer en d'autres créature plus précisément les créatures de la Maison Dagoth (esclave des cendres, zombie des cendres, goule des cendres, dormeurs élevés et vampire des cendres)

je me suis donc inspirer du script de l'anneau d'hircine tout me semble clair sauf ceci:

if ( PCWerewolf == 1 )
set PCWerewolf to -2


Player->BecomeWereWolf


Player->UndoWerewolf


if ( PCWerewolf == -2 )
set PCWerewolf to 1

je vois pas trop ou créer de nouvelle commandes de ce genre pour d'autres créatures.
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Svartalfar
Traducteur aguerri | Moddeur en herbe
Traducteur aguerri | Moddeur en herbe
Messages : 708

Re: Aide script basé sur l'anneau d'hircine

Message par Svartalfar »

Salut Miraak, content de voir qu'il existe toujours des moddeurs pour Morrowind ici aussi !

Le mod Great House Dagoth contient des scripts qui pourraient t'intéresser, car on y apprend à dompter notre Peste (et on s'y transforme notamment en créatures du Fléau).

Je te laisse trifouiller dans ce script qui a l'air assez complet niveau transformations possibles, tu devrais donc trouver les commandes qu'il te faut.

Code : Tout sélectionner

begin sixh_tranformpctoobject
	; Note bat uses its own local sine/cosine for faster reactions as it effects player movement
	; Transformation is seperated into 3 scripts for absolute speed of the middle one
	; This one handles the doonce case at the begining (so the middle doesnt need a doonce check)
	short pcfootarmortype
	float tempfloat
	short needwait		; 0 = normal, 1 = give 2 sec wait, 2 = give 2 sec wait then abort
	float waittimer

	if ( menumode == 1 )
		return
	endif

	if ( needwait != 0 )			; give strike sixh_formmaintain time to fully finish once it detected strikemain had finished
		set waittimer to ( waittimer + getsecondspassed )
		if ( waittimer < 2 )			; definetly give it enough time. Note since globol thinks we are transformed they will be locked out of casting anymore of my spells during this time
			return
		endif
	endif
	if ( needwait == 2 )		; used so "need cancel transformation" message only gets triggered once per casting as we allow spell time to end
		set sixh_playertransformed to 0
		set needwait to 0
		set waittimer to 0
		stopscript sixh_tranformpctoobject
		return
	endif
	set needwait to 0
	set waittimer to 0
	; DONE WAIT


;	if ( sixh_spellduration == 0 )			; infinet duration transformations require the cancel transformation spell as otherwise you would be stuck forever transformed
;		if ( player->getspell sixh_canceltransformation == 0 )
;			messagebox "You do not have the CANCEL TRANSFORMATION spell so cannot use unlimited duration transformations"
;			set needwait to 2			; abort this script after spell has had 2 seconds to end itself
;			return
;		endif
;	endif

	if ( sixh_playertransformed == 1 )				; bat
		if ( getinterior == 1 )
			; prevent bat inside as they can fly through walls
			; also cancels in next script if indoors
			messagebox "You cannot use bat transformations indoors"
			set needwait to 2			; abort this script after spell has had 2 seconds to end itself
			return
		endif
	endif

	if ( scriptrunning sixh_strikemain == 1 )			; the strikemain will begin autoterminate if it sees we are transforming
		set needwait to 1
		return				; so start wait AFTER finished strikemain autotermination
	endif


	player->addspell sixh_nomagic				; as cant disable their magic so i do this
;	disableplayermagic							; disable magic wont work as you are already in spell mode
	set sixh_pcscale to ( player->getscale )

	; following placeatpc lines are also done on cellchange below
	set sixh_pcbatnb to ( sixh_pcbatnb + 1 )		; this will cause old item to commit suicide once its script is able to run again
	set sixh_transformnb to ( sixh_transformnb + 1 )						; The transformation session number. Used for npc disposal (groundnpc and collisionnpc)
	; note we do NOT set 	sixh_pcbattime here as it must only be set in one script
	set sixh_spellsecondspassed to 0
	set sixh_creatureweapon to 0						; by default they cannot attack
	set sixh_colliding to 0								; most forms dont even use this so dont want bats collision to muck up mists movement
	set sixh_largecreature to 0
	set sixh_slowwalkfraction to 0.25					; walk normally 1/4 that of run. Bears have 0.3
	set sixh_watercreature to 0						; If its a water only creature
	set sixh_batright to 0
	set sixh_batangle to 0
	if ( sixh_playertransformed == 1 )				; bat
		set sixh_formpcscale to 0.01 						; was 0.2 in version 0.95
		set sixh_batheight to 30
		set sixh_height1stperson to 60
		set sixh_batforwardrun to 0
		set sixh_batforwardwalk to 0
		set sixh_batforwardnomove to 0
		set sixh_flightvelocity to 500				; was 400 in version 0.9
		set sixh_minvelocitytrigger to 1			; was 5 in version 0.95
		set sixh_flightzvelocitymult to 120		; was 6 in version 0.95	; was 5 in version 0.9
		set sixh_objscale to 0.5
;		placeatpc sixh_collisionnpc 1 0 0		; now JAMMED here and in sixh_formmoveflying (where it moves the npc). Reason i jammed it was it kept on bumping you when framerate went low
	elseif ( sixh_playertransformed == 2 )		; mist
		set sixh_formpcscale to 0.2
		set sixh_batheight to -300
		set sixh_height1stperson to 60
		set sixh_batforwardrun to 0
		set sixh_batforwardwalk to 0
		set sixh_batforwardnomove to 0
		set sixh_flightvelocity to 130
		set sixh_minvelocitytrigger to 5
		set sixh_flightzvelocitymult to 3
		set sixh_objscale to 3
		player->addspell sixh_mistbonusesability
;		set sixh_mistclicknumber to 10			; so the incrementer below makes it start at number 1 (actually it doesnt really matter where it starts)

	elseif ( sixh_playertransformed <= 9 )				; wolf grey,white,red,dgrey,dwhite,dred,dskel
		set sixh_formpcscale to 1
		set sixh_batheight to 0
		if ( sixh_playertransformed <= 5 )					; normal wolfs
			set sixh_batforwardrun to 60
			set sixh_batforwardwalk to 10					; 30 is nice but rotation keeps on jerking into it
			set sixh_batforwardnomove to 10			; nomove includes stationary rotations as dont want them to be so far forward
			set sixh_objscale to 1
		else														; demon wolfs
			set sixh_batforwardrun to 60
			set sixh_batforwardwalk to 10
			set sixh_batforwardnomove to 10
			set sixh_objscale to 1
		endif
		set sixh_flightvelocity to 500		; was 100
		set sixh_minvelocitytrigger to 20			; was 30 tried 10
		set sixh_flightzvelocitymult to 0			; land based
		set sixh_creatureweapon to 1				; wolfs can attack
		set sixh_slowwalkfraction to 0.25
		if ( sixh_playertransformed == 3 )
			player->addspell sixh_wolfgreybonuses
			player->additem sixh_weapon_wolf_grey 1
			player->equip sixh_weapon_wolf_grey
		elseif ( sixh_playertransformed == 4 )
			player->addspell sixh_wolfwhitebonuses
			player->additem sixh_weapon_wolf_white 1
			player->equip sixh_weapon_wolf_white
		elseif ( sixh_playertransformed == 5 )
			player->addspell sixh_wolfredbonuses
			player->additem sixh_weapon_wolf_red 1
			player->equip sixh_weapon_wolf_red
		elseif ( sixh_playertransformed == 6 )
			player->addspell sixh_wolfdgreybonuses
			player->additem sixh_weapon_wolf_dgrey 1
			player->equip sixh_weapon_wolf_dgrey
		elseif ( sixh_playertransformed == 7 )
			player->addspell sixh_wolfdwhitebonuses
			player->additem sixh_weapon_wolf_dwhite 1
			player->equip sixh_weapon_wolf_dwhite
		elseif ( sixh_playertransformed == 8 )
			player->addspell sixh_wolfdredbonuses
			player->additem sixh_weapon_wolf_dred 1
			player->equip sixh_weapon_wolf_dred
		elseif ( sixh_playertransformed == 9 )
			player->addspell sixh_wolfdskelbonuses
			player->additem sixh_weapon_wolf_dskel 1
			player->equip sixh_weapon_wolf_dskel
		endif
	endif
	if ( sixh_playertransformed == 10 )			; Alit
		set sixh_formpcscale to 1
		set sixh_batheight to 0
		set sixh_batforwardrun to 80
		set sixh_batforwardwalk to 30
		set sixh_batforwardnomove to 30
		set sixh_flightvelocity to 400
		set sixh_minvelocitytrigger to 20
		set sixh_flightzvelocitymult to 0			; land based
		set sixh_creatureweapon to 1				; can attack
		set sixh_objscale to 1
		set sixh_largecreature to 50
		player->addspell sixh_bonuses_alit
		player->additem sixh_weapon_alit 1
		player->equip sixh_weapon_alit
	endif
	if ( sixh_playertransformed >= 11 )			; Bears
		if ( sixh_playertransformed <= 13 )
			set sixh_formpcscale to 1
			set sixh_batheight to 0
			set sixh_batforwardrun to 60
			set sixh_batforwardwalk to 10
			set sixh_batforwardnomove to 10
			set sixh_flightvelocity to 400
			set sixh_minvelocitytrigger to 20
			set sixh_flightzvelocitymult to 0			; land based
			set sixh_creatureweapon to 1				; can attack
;			set sixh_objscale to 1											; scales done individually
;			set sixh_largecreature to 50									; largecreature done individually
			set sixh_slowwalkfraction to 0.3
			if ( sixh_playertransformed == 11 )			; black bear
				player->addspell sixh_bonuses_bear_black
				player->additem sixh_weapon_bear_black 1
				player->equip sixh_weapon_bear_black
				set sixh_objscale to 1.5
				set sixh_largecreature to 70				; 70 allows you to attack, Only need 50 if just want them to be able to attack
			elseif ( sixh_playertransformed == 12 )			; brown bear
				player->addspell sixh_bonuses_bear_brown
				player->additem sixh_weapon_bear_brown 1
				player->equip sixh_weapon_bear_brown
				set sixh_objscale to 1.6
				set sixh_largecreature to 75
			elseif ( sixh_playertransformed == 13 )			; white bear
				player->addspell sixh_bonuses_bear_white
				player->additem sixh_weapon_bear_white 1
				player->equip sixh_weapon_bear_white
				set sixh_objscale to 1.7
				set sixh_largecreature to 80
			endif
		endif
	endif
	if ( sixh_playertransformed == 14 )			; Boar
		set sixh_formpcscale to 1
		set sixh_batheight to 0
		set sixh_batforwardrun to 60
		set sixh_batforwardwalk to 20
		set sixh_batforwardnomove to 20
		set sixh_flightvelocity to 500
		set sixh_minvelocitytrigger to 20
		set sixh_flightzvelocitymult to 0			; land based
		set sixh_creatureweapon to 1				; can attack
		set sixh_objscale to 1
		player->addspell sixh_bonuses_boar
		player->additem sixh_weapon_boar 1
		player->equip sixh_weapon_boar
	endif
	if ( sixh_playertransformed == 15 )			; Cliff racer
		set sixh_formpcscale to 0.3
		set sixh_batheight to -250
		set sixh_height1stperson to 60
		set sixh_batforwardrun to 0
		set sixh_batforwardwalk to 100
		set sixh_batforwardnomove to 0
		set sixh_flightvelocity to 500
		set sixh_minvelocitytrigger to 10
		set sixh_flightzvelocitymult to 5
		set sixh_creatureweapon to 1				; can attack
		set sixh_objscale to 1
		player->addspell sixh_bonuses_cliffracer
		player->additem sixh_weapon_cliffracer 1
		player->equip sixh_weapon_cliffracer
	endif
	if ( sixh_playertransformed >= 16 )			; Guars
		if ( sixh_playertransformed <= 18 )
			set sixh_formpcscale to 1
			set sixh_batheight to 0					; tried -50 but its not very succesful
			set sixh_batforwardrun to 60				;
			set sixh_batforwardwalk to 30				; pack overides these forwards
			set sixh_batforwardnomove to 30		;
			set sixh_flightvelocity to 400				;
			set sixh_minvelocitytrigger to 20
			set sixh_flightzvelocitymult to 0			; land based
			set sixh_creatureweapon to 1				; can attack
			set sixh_objscale to 1
			set sixh_largecreature to 110
			set sixh_slowwalkfraction to 0.4			; slightly faster ratio due to feet speed
			if ( sixh_playertransformed == 16 )				; guar normal
				player->addspell sixh_bonuses_guar_normal
				player->additem sixh_weapon_guar_normal 1
				player->equip sixh_weapon_guar_normal
			elseif ( sixh_playertransformed == 17 )			; guar pack
				set sixh_batforwardrun to 100
				set sixh_batforwardwalk to 100
				set sixh_batforwardnomove to 100
				set sixh_largecreature to 140					; needs to be lower down
				set sixh_flightvelocity to 350					; slower but can carry more
				player->addspell sixh_bonuses_guar_pack
				player->additem sixh_weapon_guar_pack 1
				player->equip sixh_weapon_guar_pack
			elseif ( sixh_playertransformed == 18 )			; guar white
				player->addspell sixh_bonuses_guar_white
				player->additem sixh_weapon_guar_white 1
				player->equip sixh_weapon_guar_white
			endif
		endif
	endif
	if ( sixh_playertransformed == 19 )			; kagouti
		set sixh_formpcscale to 1
		set sixh_batheight to 0
		set sixh_batforwardrun to 60
		set sixh_batforwardwalk to 10
		set sixh_batforwardnomove to 10
		set sixh_flightvelocity to 400
		set sixh_minvelocitytrigger to 20
		set sixh_flightzvelocitymult to 0			; land based
		set sixh_creatureweapon to 1				; can attack
		set sixh_objscale to 1
		set sixh_largecreature to 105
		player->addspell sixh_bonuses_kagouti
		player->additem sixh_weapon_kagouti 1
		player->equip sixh_weapon_kagouti
	endif
	if ( sixh_playertransformed == 20 )			; kwama forager
		set sixh_formpcscale to 0.3
		set sixh_batheight to 0
		set sixh_batforwardrun to 10
		set sixh_batforwardwalk to 10				; nicer at 10 that 0 so can see it easilier
		set sixh_batforwardnomove to 10
		set sixh_flightvelocity to 300
		set sixh_minvelocitytrigger to 20
		set sixh_flightzvelocitymult to 0			; land based
		set sixh_creatureweapon to 1				; can attack
		set sixh_objscale to 1
		player->addspell sixh_bonuses_kwama_forager
		player->additem sixh_weapon_kwama_forager 1
		player->equip sixh_weapon_kwama_forager
	endif
	if ( sixh_playertransformed == 21 )			; kwama warrior
		set sixh_formpcscale to 1
		set sixh_batheight to 0
		set sixh_batforwardrun to 10
		set sixh_batforwardwalk to 0
		set sixh_batforwardnomove to 0
		set sixh_flightvelocity to 400
		set sixh_minvelocitytrigger to 20
		set sixh_flightzvelocitymult to 0			; land based
		set sixh_creatureweapon to 1				; can attack
		set sixh_objscale to 1
		set sixh_largecreature to 40
		player->addspell sixh_bonuses_kwama_warrior
		player->additem sixh_weapon_kwama_warrior 1
		player->equip sixh_weapon_kwama_warrior
	endif
	if ( sixh_playertransformed == 22 )			; mudcrab
		set sixh_formpcscale to 0.3
		set sixh_batheight to 0
		set sixh_batforwardrun to 10
		set sixh_batforwardwalk to 10
		set sixh_batforwardnomove to 10
		set sixh_flightvelocity to 350
		set sixh_minvelocitytrigger to 20
		set sixh_flightzvelocitymult to 0			; land based
		set sixh_creatureweapon to 1				; can attack
		set sixh_objscale to 1							; so not a large creature and can attack
		player->addspell sixh_bonuses_mudcrab
		player->additem sixh_weapon_mudcrab 1
		player->equip sixh_weapon_mudcrab
	endif
	if ( sixh_playertransformed == 23 )			; nixhound
		set sixh_formpcscale to 1
		set sixh_batheight to 0
		set sixh_batforwardrun to 10
		set sixh_batforwardwalk to 0
		set sixh_batforwardnomove to 0
		set sixh_flightvelocity to 500
		set sixh_minvelocitytrigger to 20
		set sixh_flightzvelocitymult to 0			; land based
		set sixh_creatureweapon to 1				; can attack
		set sixh_objscale to 1
		set sixh_largecreature to 50
		player->addspell sixh_bonuses_nixhound
		player->additem sixh_weapon_nixhound 1
		player->equip sixh_weapon_nixhound
	endif
	if ( sixh_playertransformed == 24 )			; rat
		set sixh_formpcscale to 0.3
		set sixh_batheight to 0
		set sixh_batforwardrun to 10
		set sixh_batforwardwalk to 10
		set sixh_batforwardnomove to 10
		set sixh_flightvelocity to 350
		set sixh_minvelocitytrigger to 20
		set sixh_flightzvelocitymult to 0			; land based
		set sixh_creatureweapon to 1				; can attack
		set sixh_objscale to 1
		player->addspell sixh_bonuses_rat
		player->additem sixh_weapon_rat 1
		player->equip sixh_weapon_rat
	endif
	if ( sixh_playertransformed == 25 )			; reiklingboar
		set sixh_formpcscale to 1
		set sixh_batheight to 0
		set sixh_batforwardrun to 70
		set sixh_batforwardwalk to 20
		set sixh_batforwardnomove to 10
		set sixh_flightvelocity to 500
		set sixh_minvelocitytrigger to 20
		set sixh_flightzvelocitymult to 0			; land based
		set sixh_creatureweapon to 1				; can attack
		set sixh_objscale to 1
		player->addspell sixh_bonuses_reiklingboar
		player->additem sixh_weapon_reiklingboar 1
		player->equip sixh_weapon_reiklingboar
	endif
	if ( sixh_playertransformed == 26 )			; scamp
		set sixh_formpcscale to 0.9
		set sixh_batheight to 0
		set sixh_batforwardrun to 50
		set sixh_batforwardwalk to 20
		set sixh_batforwardnomove to 20
		set sixh_flightvelocity to 400
		set sixh_minvelocitytrigger to 20
		set sixh_flightzvelocitymult to 0			; land based
		set sixh_creatureweapon to 1				; can attack
		set sixh_objscale to 1
		player->addspell sixh_bonuses_scamp
		player->additem sixh_weapon_scamp 1
		player->equip sixh_weapon_scamp
	endif
	if ( sixh_playertransformed == 27 )			; scrib
		set sixh_formpcscale to 0.3
		set sixh_batheight to 0
		set sixh_batforwardrun to 10
		set sixh_batforwardwalk to 10
		set sixh_batforwardnomove to 10
		set sixh_flightvelocity to 300
		set sixh_minvelocitytrigger to 20
		set sixh_flightzvelocitymult to 0			; land based
		set sixh_creatureweapon to 1				; can attack
		set sixh_objscale to 1
		player->addspell sixh_bonuses_scrib
		player->additem sixh_weapon_scrib 1
		player->equip sixh_weapon_scrib
	endif
	if ( sixh_playertransformed == 28 )			; slaughterfish
		set sixh_formpcscale to 0.3
		set sixh_batheight to 0
		set sixh_batforwardrun to 0
		set sixh_batforwardwalk to 0
		set sixh_batforwardnomove to 0
		set sixh_flightvelocity to 500
		set sixh_minvelocitytrigger to 5
		set sixh_flightzvelocitymult to 0			; "land" based ie dont use levitate mechanics
		set sixh_creatureweapon to 1				; can attack
		set sixh_objscale to 1
		set sixh_watercreature to 1				; water based
		player->addspell sixh_bonuses_slaughterfish
		player->additem sixh_weapon_slaughterfish 1
		player->equip sixh_weapon_slaughterfish
	endif


;	messagebox "adding item %.0f" sixh_pcbatnb

	; Set player scale
	set tempfloat to sixh_formpcscale
	player->setscale tempfloat				; player scale also set during a loadgame as it gets set to 0.5 if its smaller

	; Place the creature
	set sixh_info_formplace to 0				; 0 means from this proc
	startscript sixh_formplace



	if ( sixh_creatureweapon == 0 )
		disableplayerfighting
	else
		; using short blade for hand to hand increases
		; use mod rather than set as will undo the exact same way
		set sixh_combatskillincrease to 0
		set sixh_combatshortblade to ( player->getshortblade )
		set tempfloat to ( player->gethandtohand )
		player->setshortblade tempfloat					; use set as mod cant go above 100
		set sixh_pcshortbladechange to ( tempfloat - sixh_combatshortblade )
	endif


	if ( sixh_flightzvelocitymult > 0 )		; if flying creature
		player->modflying 10													; remain flying once 2 second levitate ends, and at speed 10	(speed is irrelevent as its power assisted flight)
	else
		; Land based
		player->addspell sixh_nospeed					; for smoothing full sizd landbased creatures

		; Check if need a ground hugging npc
		if ( sixh_batheight <= -1 )				; negetive height means need a ground hugging npc to detect the position of the ground
			player->modflying 10				; the player hovers above ground hugger
			placeatpc sixh_groundnpc 1 0 0
		endif
	endif

	if ( sixh_largecreature != 0 )
		placeatpc sixh_hitnpc 1 0 0
	endif

	; force equip items on player. Not done contineously as it wastes processor time checking
	player->additem sixh_invisible_lgauntlet 1
	player->equip sixh_invisible_lgauntlet
	player->additem sixh_invisible_rgauntlet 1
	player->equip sixh_invisible_rgauntlet
	player->additem sixh_invisible_robe 1
	player->equip sixh_invisible_robe
	player->additem sixh_invisible_cuirass 1
	player->equip sixh_invisible_cuirass
	player->additem sixh_invisible_lpauldron 1
	player->equip sixh_invisible_lpauldron
	player->additem sixh_invisible_helm 1
	player->equip sixh_invisible_helm
	player->additem sixh_invisible_greaves 1
	player->equip sixh_invisible_greaves
	player->additem sixh_invisible_rpauldron 1
	player->equip sixh_invisible_rpauldron
	player->additem sixh_invisible_shield 1
	player->equip sixh_invisible_shield
	player->additem sixh_invisible_shirt 1
	player->equip sixh_invisible_shirt
	player->additem sixh_invisible_pants 1
	player->equip sixh_invisible_pants
	player->additem sixh_invisible_skirt 1
	player->equip sixh_invisible_skirt

	; Determine if the player can wear things on his feet
	set pcfootarmortype to ( player->getarmortype 5 )
	if ( pcfootarmortype != -1 )				; if is already wearing boots on his feet
		set sixh_pcbeastrace to 0
;		messagebox "not beast race as wearing something on feet"
	else
		set sixh_pcbeastrace to 2				; unknown
		if ( Player->GetRace "Argonian" == 1 )
			set sixh_pcbeastrace to 1
		elseif ( Player->GetRace "Breton" == 1 )
			set sixh_pcbeastrace to 0
		elseif ( Player->GetRace "Dark Elf" == 1 )
			set sixh_pcbeastrace to 0
		elseif ( Player->GetRace "High Elf" == 1 )
			set sixh_pcbeastrace to 0
		elseif ( Player->GetRace "Imperial" == 1 )
			set sixh_pcbeastrace to 0
		elseif ( Player->GetRace "Khajiit" == 1 )
			set sixh_pcbeastrace to 1
		elseif ( Player->GetRace "Nord" == 1 )
			set sixh_pcbeastrace to 0
		elseif ( Player->GetRace "Orc" == 1 )
			set sixh_pcbeastrace to 0
		elseif ( Player->GetRace "Redguard" == 1 )
			set sixh_pcbeastrace to 0
		elseif ( Player->GetRace "Wood Elf" == 1 )
			set sixh_pcbeastrace to 0
		endif
	endif
	if ( sixh_pcbeastrace == 0 )
		player->additem sixh_invisible_boots 1
		player->equip sixh_invisible_boots
	endif

	startscript sixh_tranformpctoobjmaintain
	stopscript sixh_tranformpctoobject
end
C'est balancé un peu brut de décoffrage, désolé, mais je ne vois pas trop quoi dégraisser pour le rendre plus lisible avec toutes ces variables. ^^'
"Je suis un loriste, le monstre dont on menace les petits moddeurs pas sages au moment du coucher."

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Dovahkiin, deviens Roy !
Hey ! Si v'z'avez des questions.. !
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