Troubleshooting
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Nothing happened. I tried to start a new game and ended up going to Helgen. Again.
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Make sure the mod is actually activated. Even if your mod manager tells you it is. NMM is notorious for lying to its users, claiming a mod is active, but in reality it isn't. Check with Wrye Bash, or with the official game launcher, to be sure that the mod really is active.
Help! I'm stuck at the main menu starting a new game!
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Skyrim version 1.9.29.0.8 or greater is REQUIRED for this mod. Be sure you're using that first. Update through Steam if necessary. Older versions of the game are not supported.
Mods that make large scale blanket changes to either essential flags or quest item flags may be blocking you from playing.
Check the Data\Scripts folder and make sure there are no copies of the following files:
dunPostHelgenEnableScript.pex, QF_MQ101_0003372B.pex, QF_MQ101DragonAttack_000D0593.pex, QF_MQ102_0004E50D.pex, MQ101QuestScript.pex, TIF__000D50CA.pex, TIF__000D50DB.pex, and TIF__000D50E0.pex
If these files are present, they will break the quest controls for Live Another Life. You'll need to figure out which packages installed these since they would only come from mods. Skyrim's own
files are in Bethesda's BSAs and get overridden by the ones in my BSA.
Verify its placement in load order. This mod should be loaded near the end of the list, not the beginning. BOSS has it placed appropriately and should be used if you are in doubt.
Help! I clicked on the bed and nothing happened!
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This can only break if you still have an old copy of this mod installed that used loose files instead of a BSA file. Follow the instructions in the section for upgrading from 1.1 or older.
The Live Another Life quest never finishes, it's stuck in my journal.
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Not exactly. The quest remains active because it's necessary for it to do so. Follow through on the startup quest in order to get rid of it.
My quest will close out when you've rescued one of the guys in the cave, or by skipping that and going to see Jarl Balgruuf about the attack on Helgen.
General Tullius and Ulfric Stormcloak are missing. You broke my game!
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I did no such thing. You need to kick off the main quest before they'll be available. Sorry, yes, this means no joining the civil war until then. Don't blame me. Bethesda tied everything too close together to unravel the mess without breaking a whole bunch of stuff.
If you're looking for a bit of amusement though, you can always use the console and player.moveto yourself to where they are. You should recognize it

Don't do this if you're playing serious, it could actually break something.
I found your burned up corpse and clicked on it, but nothing happens.
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This isn't quite the problem it used to be since all you'll be missing out on is the journal, which is a good read, but not critical to anything.
If it simply refuses to work, just skip it and either go to the cave, or go to Whiterun.
OK, I did that, then went to the cave, but nothing is there.
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The quest marker isn't GPS accurate. You should be able to easily spot two poor hapless souls on the ground, doubled over in pain. That's Hadvar and Ralof. Go talk to one.
If these guys are NOT here, then you have another mod somewhere else that has overridden their AI priority and caused them to get moved elsewhere. Nothing I can do about that except raise the priority on my quest scripting. Load order cannot fix this.
No, you don't get it! A whole bunch of pieces in the Helgen cave have gone missing. What have you done!
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It wasn't me! No, really, chances are this was the fault of TESVSnip.
As of version 2.0 of Live Another Life, causes for this are coming from other mods that have likely also been run through TESVSnip.
That program has turned out to be dangerous and cause data loss due to improper handling of compressed record data.
If you are having trouble with this problem (commonly referred to as "blue voids") check the readmes of your mods for mention of TESVSnip, sometimes simply referred to as Snip.
Remove those mods first. Check the cave. You'll likely find the problem has resolved itself.
Only the mod's author can correct these issues, and they'll need to do it by rebuilding their work without using TESVSnip on the files.
I walked by the farmhouse and the game crashed.
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That's probably navmesh related. This mod is now compliant with Skyrim 1.6.89 and on its own won't have this issue, unless you haven't updated your game. That's the first thing you should check.
The second thing you'll need to check if that doesn't solve it are mods that have not been updated for Patch 1.6. The change in navmesh data formats is enough to make older mods that edit navmeshes invalid and cause CTDs.