Sortie de la version 0.20 d'Immersive Settlements!
http://skyrim.nexusmods.com/mods/33162/
Grosse mise à jour, le gros du boulot concerne Falkreath ainsi que l'ajout de marchants dans la plupart des villages/villes.

version 0.50 Changelog:
Stonehills:
- Added Barrack's interior
- Optimized Navmesh
Falkreath:
- Added an exterior market
- Added 3 NPC (merchants for the market)
- Modified some previously added objects
- Added immersive details
Shor's Stone:
- Fixed some vanilla Navmesh issue
- Modified some landscape details
- Added immersive details
Rorikstead:
- Fixed some Navmesh issues
- Fixed details on some placed objects
- Modified some landscape details
Dawnstar:
- Added a stone barrack attached to wall ruins
- Linked city levels with "old stone stairs"
- Small update to previously added ship
- Eddited Navmesh
- Eddited some landscape details
- Fixed some minors details
(thanks to Tnyhy for many suggestions and details report for this Dawnstar update v0.50)
Riverwood:
- Fixed some tree issue (thanks to raikuken for suggestion)
- Fixed some Navmesh details
- Added some immersive details
Karthwasten:
- Fixed some minor clipping (thanks to Tnyhy for reporting)
- Eddited some landscape details
Morthal:
- Fixed Blacksmith excessive gold bug (thanks to Derialund for reporting)
Orc Strongholds:
- Narzulbur: Fixed campfire clipping (thanks to Tnyhy for reporting)
- Narzulbur: Fixed defense wall "weak point" (thanks to Tnyhy for suggestion)
v 0.45 changelog:
Riverwood:
- Added a new merchant (apothecary)
- Added immersive details and objects
Ivarstead:
- Added 1 new house (total new = 5)
- Added 2 new NPC (total new = 5)
- Added a Forge
- Expanded and added some garden/fields
- Added immersive details and objects
Karthwasten:
- Added +1 NPC (total new = 4)
- Added immersive details
Dragon Bridge:
- Added 2 new structures
- Added immersive objects and others details
Morthal:
- Added +1 NPC (a blacksmith)
- Fixed some objects details
- Fixed some navmesh issues
Kynesgrove:
- Added immersive details
Darkwater crossing:
- Added immersive details
Orc Strongholds:
- Added 1 NPC to Dushnikh Yal
- Added 1 NPC to Largashbur
v 0.40 changelog:
Added Immersive Orc Strongholds.esp ! (thanks to skyrimaguas for the idea!)
This new .esp include:
- Expanded Dushnikh Yal (+5 structures)
- Expanded Largashbur (+5 structures)
- Expanded Mor Khazgur (+9 structures)
- Expanded Narzulbur ( +5 structures)
-All Files were cleaned with TES5Edit (all 13 .esp)
v 0.35 changelog:
Grey-face bug should be fixed! (There were a problem with textures folder path!)
Stone hills:
- Added 1 NPC (guard)
- Added immersive details
Falkreath:
- Added 1 Stable
- Added 1 Horse
- Added 2 NPC (guards)
- Added immersive details
- Fixed some terrain textures (grass through statics)
Shor's Stone:
- Added some AI routine
- Added immersive details
Rorikstead:
- Fixed some AI package
- Fixed Navmesh
- Added immersive details
Dawnstar:
- Fixed some AI package
- Added 1 NPC (guard)
- Added immersive details
Et un petit bonus en attendant:version 0.52 Changelog:
Riverwood:
- Added +4 NPC (total= 8)
- Designed 5 house interiors (total= 5/5)
- Added Immersive details
Kynesgrove:
- Added +1 NPC (total= 4)
- Designed 2 house interior (total= 2/2)
Rorikstead:
- Added +2 NPC (total= 5)
- Designed 2 house interior (total= 3/4)