Les livres de Better Cities
Better Cities, le projet de recréation des villes de Cyrodiil, contient beaucoup de livres à traduire. C'est pourquoi Kaos_Sita et moi avons décidé de fournir l'ensemble de ces textes non-traduits à la Confrérie, pour peut-être faire avancer les choses plus vite.
[Ce topic sera mis à jour progressivement à mesure que j'y mettrai les livres]
Voilà comment ça va se passer : Je vais mettre ici tous les livres qui n'ont pas encore été traduits, et les enfermer dans des balises spoiler. Si un traducteur se propose pour une traduction, je colorerai le titre du livre pour bien le montrer à tout le monde. Quand un livre sera traduit ET envoyé à Kaos, je le retirerai de la liste.
Remarque : vous pouvez ajouter des lettrines pour certains types de livres (par exemple, les romans ou au début des longs chapitres). Pour cela, consultez le post de Roi Liche à ce sujet.
Pour ceux qui n'ont pas accès au topic : voici le tableau grossièrement recopié :
Lettre----------------------------Code correspondant
A----------------------------<IMG src=”Book/fancy_font/a_70x61.dds” width=70 height=61>
B----------------------------<IMG src=”Book/fancy_font/b_60x61.dds” width=60 height=61>
C----------------------------<IMG src=”Book/fancy_font/c_59x61.dds” width=59 height=61>
D----------------------------<IMG src=”Book/fancy_font/d_80x61.dds” width=80 height=61>
E----------------------------<IMG src=”Book/fancy_font/e_78x61.dds” width=78 height=61>
F----------------------------<IMG src=”Book/fancy_font/f_59x61.dds” width=59 height=61>
G----------------------------<IMG src=”Book/fancy_font/g_68x61.dds” width=68 height=61>
H----------------------------<IMG src=”Book/fancy_font/h_62x62.dds” width=62 height=62>
I----------------------------<IMG src=”Book/fancy_font/i_51x61.dds” width=51 height=61>
J----------------------------<IMG src=”Book/fancy_font/j_60x61.dds” width=60 height=61>
K----------------------------<IMG src=”Book/fancy_font/k_61x61.dds” width=61 height=61>
L----------------------------<IMG src=”Book/fancy_font/l_61x61.dds” width=61 height=61>
M----------------------------<IMG src=”Book/fancy_font/m_65x62.dds” width=65 height=62>
N----------------------------<IMG src=”Book/fancy_font/n_63x62.dds” width=63 height=62>
O----------------------------<IMG src=”Book/fancy_font/o_69x62.dds” width=69 height=62>
P----------------------------<IMG src=”Book/fancy_font/p_59x62.dds” width=59 height=62>
Q----------------------------<IMG src=”Book/fancy_font/q_67x62.dds” width=67 height=62>
R----------------------------<IMG src=”Book/fancy_font/r_73x62.dds” width=73 height=62>
S----------------------------<IMG src=”Book/fancy_font/s_61x62.dds” width=61 height=62>
T----------------------------<IMG src=”Book/fancy_font/t_52x61.dds” width=52 height=61>
U----------------------------<IMG src=”Book/fancy_font/u_66x62.dds” width=66 height=62>
V----------------------------<IMG src=”Book/fancy_font/v_63x62.dds” width=63 height=62>
W----------------------------<IMG src=”Book/fancy_font/w_69x62.dds” width=69 height=62>
X----------------------------<IMG src=”Book/fancy_font/x_69x62.dds” width=69 height=62>
Y----------------------------<IMG src=”Book/fancy_font/y_62x62.dds” width=62 height=62>
Z----------------------------<IMG src=”Book/fancy_font/z_66x62.dds” width=66 height=62>
Remplacez la lettre u livre par l'affreuse balise associée et c'est bon !
Enfin, n'oubliez surtout pas la phrase de Roi Liche :
"La traduction ce n'est pas du bête mot à mot mais une adaptation, une refonte complète pour coller au mieux ..."
Nombre de livres sur le topic jusqu'à présent : 4
EDIT :
Le nombre de livres s'amenuisant, je demande humblement à Kaos de vérifier si tous les livres du mod ont bien été traduits. Le cas échéant, il faudra qu'il les mette ici.
Ancient Battlefield (Ternouille)
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<DIV align=”center”>Ancient Battlefield</DIV><BR>
<BR>
<DIV align=”left”>Thin bleached bones,<BR>
bones in the whitened sun --<BR>
where is the fire to stir,<BR>
to rattle bones?<BR>
<BR>
No gallant banners,<BR>
no shining swords,<BR>
no polished armor,<BR>
no boasting heroes.<BR>
<BR>
And...<BR>
no horses screaming,<BR>
no bloodsoaked sands,<BR>
no wailing comrades,<BR>
no smells of dying.<BR>
<BR>
Just...<BR>
thin bleached bones.<BR>
<BR>
(This Elder Scrolls Book Club selection was written by Green My Eyes)</DIV><BR>
The Arcane Chronicles (Ternouille)
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<DIV align=”center”>The Arcane Chronicles:<BR>
A compilation of Vulyn’s travels</DIV><BR>
<DIV align=”left”><BR>
<BR>
Entry 1<BR>
<BR>
Of course I, as a young mage, had never really wanted to study the Dwemer or Destruction. Destruction was one thing that always seemed to ruin EVERYTHING. The Dwemer architecture and literature was astounding, but the mystery was much more complex. It was that troubling Arch-mage that vexed me most.<BR>
Seeing that I was a dunmer, he quickly assumed I would master in either Mysticism or Destruction. Alteration had always interested me, so did enchanting. The Aylieds had been interesting, but after taking a note to Nchuleft for Trebonis, the Dwemer became my new interest.<BR>
<BR>
Destruction on the other hand, would never leave my arsenal of used spells. Though born in Mournhold to a wealthy Hlaalu family, I really never did encounter beasts of any size or proportion except on Vvardenfell. Lightning was very useful, the creatures seemed to resist fire and poisons and frost just never registered as a viable source of destructive energy to me.<BR>
<BR>
Mages were always scurrying around the Vivec guild hall, studying of useless material, etc, BUT the Dwemer were always an interesting subject. The main interests in the Morrowind chapter were Destruction, Dwemer, Enchanting, Conjuration and Daedra worship. Anyone working in the field in Vvardenfell had better be adept in either Destruction or VERY adept in restoration.<BR>
But…the Telvanni. They were an odd bunch.<BR>
<BR>
ENTRY 2<BR>
<BR>
I journeyed to Sadrith Mora, or should I say Wolverine hall. At the time it seemed just a regular Imperial garrison, but when I exited the keep I was awestruck. After seeing the Telvanni mages do their routines, I became interested to know that they had integrated magicka into their lives. Whether it be floating orbs or colored fire, they used it.<BR>
<BR>
Being a member of the Hlaalu was discouraging, they had interests in plans far for what I was planning. The Telvanni council hall was a gate to Oblivion, or Atherius. Even though I believed in both the Nine Divines and the Daedra, I was no strong believer in the Tribunal. Vivec never had done public speeches, and Almalexia had acted childish, now that I think about it.<BR>
<BR>
The Telvanni mouths stared at me as I entered, the red glares of half a dozen Wizards was very discouraging (at the time). I realized that I had to speak, or make my peace some other way. I don’t quite remember what I said, but of what I do…I don’t wish to repeat it.<BR>
<BR>
After a long discussion with the Telvanni, and a series of tests. I was a Hireling of the Great House Telvanni. I wore my brown robe with pride, as I knew that the Telvanni would be the best source of magical education. The way magic was prestige here had reduced twofold, when I returned to Vivec’s mages guild. I was resigning. I was in the Great House Telvanni, a family member. To me though, Hireling was dull, I was about to make my title sharper than it ever had been.<BR>
<BR>
Entry 3...<BR>
<BR>
(the rest of the book seems to have been intentionally destroyed by magical fire)<BR>
<BR>
(This Elder Scrolls Book Club selection was written by heldwyn)</DIV><BR>
A Traveller's Guide to the Jerall Mountains (Kaos Sita)
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<BR>
<DIV align=”center”>A Traveler's Guide to the Jerall Mountains</DIV><BR>
<DIV align=”left”>By Mabrel, Explorer<BR>
<BR>
I must say, the Jeralls are quite a bit chillier than the Nibenay Valley, where my last expedition took hold. After exploring the depths of the Jeralls, with great difficulty, I feel I've discovered some interesting locations of note for an adventurer, or hunter. The rough sort is the type going here in the first place, and it's not an area for the faint-of-heart. <BR>
<BR>
GEOGRAPHY<BR>
As you could expect in a mountain range, the Jeralls are a barren, cold, and rather uninhabited. The least amount of civilization you could possibly expect resides here, with only the small town of Bruma calling the Jeralls home, and they lie at the foot of the peaks to the north. These are the greatest peaks in Cyrodiil, stretching across the entirety of the Cyrodiil-Skyrim border, to the west lie the Colovian Highlands, and the east lie the smaller, albeit still imposing on their own; Valus Mountains. Two of the most notable peaks, Gnoll Mountain, with a tower on the peak home to a secluded wizard; and Dive Rock, one peak I myself could not manage to reach. <BR>
<BR>
TRAVELING<BR>
Trekking through the Jeralls is often one of the most treacherous journies you'll find in Cyrodiil, and the few passes to Skyrim are often closed off to traveler's due to tremendous amount of snow, ice, or attack of dreaded frost giants. If you are seeking something in the Jeralls, it's likely you're a daedra worshipper, as these devotees have various shrines along the peaks. Of course, a historian may be enticed by the ayelid ruins, or a hunter by the frolicking deer, or challenge of the timber wolf or brown bear. Whoever you are, be prepared with a heavy coat, preferably fur; and some sort of weapon, as their are great beasts aplenty throughout the mountains. <BR>
<BR>
FLORA<BR>
If you are the rare alchemist, or university scholar traveling into these parts, there is an abundance of tundra flora that have some interesting alchemical properties. The unique Wormwood Leaves are the crown jewel, and most abundant plant in the region, with powerful properties if matched up with another ingredient. Clouded Funnel Cap, and Tinder Polypore mushrooms grow here as well, along with Lavender, Milk Thistle, and Motherwort. <BR>
<BR>
HUNTING<BR>
A hunter can make certain profit in the Jeralls, if he is careful, and follows the roads as not to get lost in the peaks. Boars, deer, brown bear, and the occasional dreaded frost giant are all animals commonly found in the mountains, yet all of these, except deer, should be taken with great caution. Various pelts and clothing are made from the pelts of animals up here, and if you are a gifted hunter, this can be quite an interesting place. Be sure not to venture too high however, as the colder and loftier the peak, the tougher and arguably stronger the animal lies ahead. <BR>
<BR>
ADVENTURER<BR>
If you are not here for the thrill of the hunt, and wish to serve your empire greatly, as well as making a bit of profit for thyself, it may be an interesting thought to explore the various forts, ruins, and caves throughout the mountain range. It may be hard to pinpoint, but you some hotspots for adventuring exist in Kingscrest Cavern, Plundered Mine, Rielle, and Silver Tooth Cave. <BR>
<BR>
Whether you are an adventurer, hunter, worshipper, or simply a traveler, the Jeralls can be a somewhat interesting location for the tough-minded. Those in love with nature will love the views, and on a very clear day, you may see the Imperial City from a truly high peak. <BR>
<BR>
I hope that was an interesting background to the Jeralls, one of the truly most natural regions in all-Cyrodiil. </DIV><BR>
A Traveller's Guide to Nibenay (Kaos Sita)
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<BR>
<DIV align=”center”>A Traveler's Guide to Nibenay</DIV><BR>
<DIV align=”left”>by Mabrel, Explorer<BR>
<BR>
Before I begin, let me tell you what a pleasure it has been to work with the late great, Arch-Mage Traven, who allowed me to use his services to my advantage in chartering the great Nibenay Valley, and how he didn't bother to care how much this expedition may have cost. <BR>
<BR>
Both the Nibenay Basin and Valley are an interesting phenomenon, stretching from just south of Cheydinhal, heading southeast toward Lake Canulus, and following the north end of the Panther River into Niben Bay. This gorgeous River Valley varies in both climate, fertility, and interest, and is quite a spot for an adventurer, or explorer like myself. After taking the chances of exploring the valley for a number of years, I feel its in my best interest to share to you some excellent spots for the vacationer, the adventurer, even the merchant, as well as sharing some secrets, facts, and opinions about this great valley. <BR>
<BR>
ON CIVILIZATION IN THE NIBEN:<BR>
The most interesting question I have about the Nibenay Valley, as well as the large river basin is that there is so much room here for civilization to thrive, to co-exist, to farm. There are quite a few resources available here: the Valus mountains not far to the north-east, and the rivers of the Corbolo, Silverfish, and the Panther supplying an excellent irrigation source, as well as plenty of open land for setting up a town of sorts. Perhaps I'm wrong, as I don't know so much about farmland, but it seems like the Nibenay could seem like a worthwhile place of setting up some kind of town or city. The people who do live here however, exist as indifferent to each other, spending time individually, and only venturing into the towns for supplies if needed. Cropsford for example, is a commissioned farming village, but the settlement has been torn apart by warring goblins. The people here still seemed hopeful, that perhaps an adventurer could save them from these troublesome creatures. <BR>
<BR>
Drakelowe, an isolated settlement directly south of the starting point for the Reed River, was quite different than the hopeful Imperials of Cropsford. Here, a witch calmly, but strongly told us to be on our way, and the expeditioners and myself simply were...on our way. The place seemed that there was something amiss, a place which an enlightened adventurer could be interested in. <BR>
<BR>
Travelers along the yellow road, or fisherman among the many Nibenay rivers could easily find these next two inns as familiar locations. The Imperial Bridge Inn, ran by Publican Davela Hlaren, lies on the north bank of the Silverfish River, and just off the Yellow Road. A cheap place to stay, the Bridge Inn is nothing fancy, but offers a nice rest stop for adventurers, scholars, and mages. It also offers beautiful views of both the Imperial City, and the river at night, and at dusk/dawn. Another Inn, the Drunken Dragon offers an excellent place for food and drink, and Andreas Draconis offers a slightly nicer room for double the price of the Bridge Inn. Since it lies a bit south of the Panther River, you could be inclined to stay here if you're on a short move from Leyawiin. <BR>
<BR>
As you can see, the citizens of the empire living in the Nibenay are not numerous, but do offer something in the way of services and hospitality. If you aren't looking to see people however, but wish to vacation here, or see some breathtaking sights, or even take a pilgramage to a wayshrine, there are various points of interest in the Valley.<BR>
<BR>
Those who wish to see gorgeous scenery could be inspired to take a trip to Lake Canulus. Although the lake is quite far from civilization, and you may stumble against something as strong as a wolf or bear, Canulus has some breathtaking sights, and staying a night just out in the wild can be an exhilarating experience. Farther up north, close to Cheydinhal is Lake Poppod. If you're in town, and wish to take a day's trip, Poppod is a nice place to go. The lake is not vast, but does offer some nice scenery, although you may want to drift away from the daedra worshippers on the western bank. <BR>
<BR>
For those interested in exploring and adventuring, Nibenay is dotted with ayelid ruins, caves, and lost forts. The most unvisited in my opinion at least, can be yours for the plundering. There are so many lost ruins, and what-not, that I'll only make a list of those of interest for the adventurer, and those are: Fort Cedrian, Fort Facian, Fort Cuptor, Malada, Wendelbek, Deserted Mine, Squandered Mine, Crayfish Cave, Lost Boy Cavern.<BR>
<BR>
And last but not least, those who have taken the time to conduct a pilgramage in their devotion to the nine divines should note that there are wayshrines of both Julianos and Kynareth here. Of course, being the devout follower that you are, conducting this pilgramage should not come along with hints from myself. <BR>
<BR>
I hope I could help give a background of the Nibenay Basin, perhaps persuade a few people to build one of their own homes here. All travelers in the Nibenay Basin should be noted of where they are going, and hopefully that is what this guide accomplishes. </DIV><BR>