Ah et encore merci Paneb !

La page arrière du numéro de Février de Game Informer est la clé pour comprendre le récent trailer de Skyrim et donne les premiers indices sur son histoire.The back cover of GI's February issue is the key to understanding Skyrim's recent trailer and gives the first clues about its story.
Last month saw the release of the teaser trailer for The Elder Scrolls V: Skyrim, also available at the bottom of this article. During the trailer, you probably noticed some mysterious language being sung. What you might not have known is that the words are in the tongue of the dragons, an entirely new language crafted by Bethesda for use in the upcoming game. This complete language plays an integral role in the story and gameplay of the upcoming epic, and introduces an intriguing new facet to the Elder Scrolls mythology.
Translate the text on GI's back cover and in the trailer, and you'll have the first clues to the storyline of the new game, including the name of Skyrim's chief villain.
We could just tell you about what the translation says, but what fun is that? Instead, you can now delve into the mysterious language and translate the ancient text yourself.
Mere fragments of knowledge remain surrounding the language of the dragons. Only the first word of the forgotten stanzas is fully understood, but if one could translate the written runes into a more familiar alphabet, we know what most of those words mean in English.
Click on this link to begin solving the puzzle.
Clues:
1. Dragon is not a 26-letter alphabet. Several vowel sounds translate from a single rune into two Roman alphabet letters.
2. You'll need to use the runes and the translation key in tandem to solve the puzzle.
3. Listen closely to the teaser trailer for additional clues.
Or, if you just hate fun, scroll on down into the comments and wait for someone else to post the answer for you. Your warrior ancestors weep at your cowardice. Isn't the shame overwhelming?
No matter how you reach the solution, make sure and listen to the trailer again afterward and apply your new understanding.
For all our coverage of The Elder Scrolls V: Skyrim, check out our game hub throughout the month, linked from the image below.
- mouvements finis, unique à chaque arme et ennemi que vous combattez.
- Ombres dynamiques
- Enfants
- 5 villes principales
- 10 choix de races
- Amélioration des visages/Améliorations des modèles.
Exemple: les visages ont été drastiquement révisées. Les personnages affiche maintenant plus d'émotions, montre les distinctions entre les différentes races et apparaisse simplement plus beaux.
- Mise à jour du moteur de neige afin que la neige tombe de façon dynamique (et non pas comme une texture basique sur le sol)
- Les arbres et les branches bougent de façon indépendante avec le vent
- L'eau s'écoule
- une ÉNORME vue distante !
- créatures confirmées : zombies, squelettes, trolls, géant, ice wraiths, araignée géantes, dragons, loups, chevaux Elk, mammouths, tigres dent de sabre, loups-garous !!!
- des villes ouvertes présumées (puisque les dragons peuvent attaquer)
- faire la cuisine/travailler à la ferme/miner/couper du bois/forger des objets
- vue à la 1ère personne sans HUD et amélioration de la perspective de la vue à la 3ème personne
- Barbes
- le Héro a un mentor: son est Esbern et il a été doublé par Mark Von Sydow (Surviving Blade)
- Le jeu prends place 2 siècles après le jeu Oblivion
- le lancement d'une conversation avec un PNJ, ne fera plus de zoom sur lui.
"Les conversations ne sont plus faites en mode statique zoomé. Démarrez une conversation avec quelqu'un et il agira comme quelqu'un le ferez dans la vraie vie, vous regardant de temps en temps et marchant un peu aux alentours et aussi continuant à faire sa tâche si il en faisait une".
- la course a été ajouté !
- quêtes générées aléatoirement.
- des paysages vraiment uniques ! Ainsi que des donjons uniques ! En d'autres mots, beaucoup de choses uniques !
- création du personnage joueur amélioré, paramètres du corps personnalisable
- 2-handed weapons and duel wielding confirmed.
- une variation du level scaling.
- 18 talents.
- gains d'avantages à chaque montée de niveau
- Révision du système de combat.
Exemple : (Dual wielding spells, able to pick diffrent spells for each hand, or put the same in both for a more powerful effect.)
- Radiant AI
- Un dialogue s'affichera lorsque vous approcherez d'un ennemi
- Vous ne pourrez plus reculer en arrière aussi rapidement que vous le faites en allant en avant.
- 5 école de Magie : Destruction, Altéeration, Conjuration Guérison, Illusion. (Alchimie, Enchantement (désormais ajouté) ne sont pas des écoles de magie (?) )
- Radiant story
- Résumé : The plot is that you are possibly the last Dragonborn, a group characterized by their ability to hunt dragons. The Septim line was a prominent Dragonborn line protected by the Dragonguards which eventually became the blades. After the death of the Septim line, the Blades were hunted down and killed one by one and now are almost completely gone. The return of the dragons was foretold in the Elder Scrolls and was ushered in by the destruction of the Staff of Chaos, the creation of the Numidium, the events at Red Mountain and the Oblivion Crisis. The last event to unfold before the dragons return was the people of Skyrim turning against each other which is happening at the beginning of the game. Dragons start to appear in greater and greater numbers as the game goes on and will eventually culminate with Alduin possibly coming into the world, but we have no idea yet.
-Combat : The combat system has once again been overhauled. Now you may choose what you place in each hand, whether it be a sword and shield, dagger and sword, two swords or even a weapon in one hand and a spell in another. Assaulting with your shield is now apart of melee combat, being able to shield bash them to stagger them to give yourself an advantage in combat. Spells can now be dedicated to a certain hand meaning you can fight with your left hand aflame while your right hand is charged with lightning. Ranged combat has been improved by increasing the damage bows deal significantly, so much so that it is possible for one to one shot an npc from stealth but also so the draw time of your bow has been increased. Ranged combat shouldn't be able to be abused from stealth like in Oblivion due to the fact that NPCs are FAR more intelligent than any TES game ever and possibly any game to date, we shall see.