Bon j'ai cherché un peu le fameux gars, j'ai trouvé pas mal d'infos juste en utilisant Google, mais bon c'est un gamin belge de 14 ans à peine.
Je donnerai pas plus d'informations, mais du coup j'ai demandé l'autorisation de façon officielle en indiquant que 2 traducteurs allait le traduire et lui a demandé par hasard si il utilisait pas OBME pour les scripts ? [Oblivion Magic Extender].
Edit : Réponse de l'auteur :
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Hello!
Sorry, I don't fully understand some of what you are saying, but I think I get the general idea
Glad we cleared that up about Andyyernaux, how strange he was doing things in your site's name 0_o
So I take from what you said that some people are working on a translation, but are having difficulties because of the script? I apologise if it is my clumsy scripting that is to blame!! I used the latest version of OBSE but aside from that, no, I don't think I used any specific plugins.
The mod is quite dirty in places- specifically, it touches The Arena when it shouldn't and this disables the arena gate and breaks the quest. I can't work on this as I uninstalled oblivion but someone on the nexus may be providing a fix...
OH!!! I've just thought what it is they may be running into!!
When I created the mod, I had OBME installed, but never used it. Halfway through I deactivated OBME. This caused errors to appear in TESedit but they do not effect anything in game.
You can tell who ever is working on it that any OBME related errors are safe to ignore even if they are rather annoying
hope this helps,
Mysterious Mr. Bear
L'un de vous sait utilisez Wrye Bash ? Si oui reconstruisez le bashed patch sans OBME et on verra si un message d'erreur apparaît....