Modification des races

Toutes vos idées pour créer des mods.
Petrotorix
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Messages : 16

Re: Modification des races

Message par Petrotorix »

Et voilà les 5 autres. Maintenant, je me mets à modder. Première étape : Modification des compétences et compétences dans la description de départ.

IMPERIAL
Skill Bonuses (+35):
Light Armor +10, Speech +10, Block +5, One-handed +5, Two-handed +5

Ability:
Imperial luck – Always find more gold

Power:
Voice of the Emperor - Calms nearby people for 60 seconds, once per day


KHAJIIT
Skill Bonuses (+35):
Pick pocketing +10, Sneak +10, Light Armor +5, Lock picking +5, One-handed +5

Ability:
Claw – Claws do 15 damage

Powers:
Night Eye - Improved night vision for 60 seconds multiple times per day
Eye of Fear - Targets flee for 30 seconds, once per day (Skyrim Nord power)


NORD
Skill Bonuses (+35):
Two-handed +10, Block +5, Heavy Armor +5, Light Armor +5, One-handed +5, Smithing +5

Ability:
Resist Frost 75%
Resist Shock 25%

Power:
Woad Frost Shield - Resist Damage (armor) +50, opponents getting too close take 10 points of frost damage per second, for 60 seconds, once per day (mix between the two Morrowind and Oblivion powers)


ORSIMER (ORC)
Skill Bonuses (+35):
Heavy Armor +10, Smithing +10, Block +5, Enchanting +5, Two-handed +5

Ability:
Resist Magic 25%

Power:
Berserker Rage - You take half damage and do double damage for 60 seconds, once per day


REDGUARD
Skill Bonuses (+35):
One-handed +10, Block +5, Heavy Armor +5, Light Armor +5, Smithing +5, Two-handed +5

Abilities:
Resist Poison 50%
Resist Disease 50%

Power:
Adrenaline Rush - Stamina regenerates 10x faster for 60 seconds, once per day
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