Re: Quêtes additionnelles de la guilde des mages
Posté : 02 nov. 2011, 22:00
David vient de répondre à mon MP en réponse à ton problème Kaos :
David Brasher a écrit :Dear Jean-Michel,
Thanks for the report.
The mod is designed so that when you complete a raid on a Necromancer Lair and report back to the questgiver, all the companions stop following you and stay at the guild hall. I have not experienced a situation in play-testing where they followed me when they were not supposed to, or heard any other reports of this issue. I will have to see if this can ever be duplicated in play-testing.
To fix his glitched savegame, he could try accepting another Necromancer lair raiding quest and completing the quest and reporting back to the quest giver. This will have the computer cycle through the variables again and presumably set them correctly so that everyone stays at the guild hall. For a quick and dirty fix, he could enter console mode and click on the offending companions and disable them. The disadvantage to that would be that he would have to use three console codes and look in the CS for a form ID and Wrye Bash for a load order position before he could get them back again if he wanted them sometime.
This mod does not have dead people come back as zombies. It sounds like he is running another mod that does that. The companions do respawn, and his game has glitched so that they won't stop following him. So if he has a mod that turns dead characters into zombies, then it will be zombies that won't stop following him.
I have never play-tested that mod and do not know what its name is. There have been no other reports of this issue. I will listen to see if any come in over the coming months.
The aggression level of the companions is set at 10 rather than the standard 5. (Although some other people's mods go 15 or higher.) Since you mostly see enemies while they are following you, it seemed justified for improved combat AI. (Sometimes with 5, a companion will just stand around watching you fight and won't do anything until they personally get hit, or will wait for a cue where you land a blow on an enemy or the enemy lands a blow on you before doing anything.)
Thanks for the information.
Sincerely,
David Brasher