Traduction en cours, disponible en fin de semaine prochaine (voire un peu avant) je pense
► Afficher le texte
::: RC 6.0
* Fixed Deathclaws, Geckos etc restoring health after anti-launch code triggers
* Fixed Night Perception penalty being applied to NPCs with power armor helmets
* Fixed (probably) rare raised ghouls with dragging body parts
* Fixed bug that was preventing Baby Molerats from spawning
* Fixed friendly Super Mutants at Chevy Chase (thanks go to Kralore)
* Fixed too many Outcasts at Fort Independence (inside and out)
* Fixed oddities caused by inheritance of Brahmin lists with Crazed Brahmin
* Fixed Night Ghoul Vision (hopefully) by implementing an entirely new system for it
* Fixed exponential Increased Spawns increase after level 10 with Dynamic Player Scaling
* Added New Feature -- Pipboy menu system. Configure MMM from your Pipboy!
* Added New Feature -- Body Part Amputation (inspired by Cipscis' Amputate!)
* Added New Feature -- Soft Unleveling
* Added New Feature -- Dynamic Player Scaling
* Added New Creature -- Iguanas
* Added New Creature -- Super Mutant Enforcer
* Added New Creature -- Abominable Mutants
* Added New Creature -- YaoGuai Pups
* Added New Creature -- Wild Boar
* Added New Creature -- Monstrous Dog
* Added New Creature -- Enclave Deathclaw Alpha
* Added New ingestible -- Wild Boar Meat
* Added New items -- Wild Boar Ears, Monstrous Dog Teeth, Yao Guai Pup Claws, Centaur Tongue
* Added 3 skinned variants for Iguanas
* Added 4 skinned variants for Wild Boar
* Added 4 skinned variants for Monstrous Dog
* Added 4 skinned variants for Yao Guai Pups
* Added 8 skinned variants for Super Mutant Enforcer
* Added 3 skinned variants for Enclave Deathclaw Alpha
* Added 40 skinned and shaped variants for Abominable Mutants
* Added 40 skinned and shaped variants for Centaurs, including new extra arm and spike varieties
* Added 31 skinned variants for Protectrons, Mr Gutsy and Sentry Bots thanks to DarkSloth74
* Added unique skins for Enclave, Outcast, Talon and Army for robots
* Added unique SentryBot guards for Eden
* Added unique Police, Special Forces, Swat and UN Protectrons as rare wasteland spawns, player friendly.
* Added unique new Wastelander Ghoul variants
* Added two new Increased Spawns settings for Menu users
* Added diversity to enclave companion spawns
* Added Soft Unleveling to Dynamic Player Scaling, increments by 2% per scale
* Added Feral Ghoul Raise to Dynamic Player Scaling, increments 5% per scale
* Added minimum experience rewards for Behemoths (150 xp) and Gargantuans (300 xp)
* Added aggro radius to Crazed Brahmin, tweaked behaviour
* Added fix to remove Ash and Goo piles at cell resets (previously UFP tweak, now in MMM)
* Updated Dynamic Player Scaling to halve the rate of increase for Increased Spawns
* Updated Night Ghoul Eyes to now provide AP bonus and double movement speed for a short time
* Updated Night Ghoul Eye vision to be passed by waiting
* Updated Gooification/Disintigration, Goo and Ash piles no longer contain body parts or meat for creatures
* Updated Glowing Ones tp no longer have loot (they explode soon after death in MMM)
* Updated Metro, Office and the Super Duper Mart Protectrons to now be Police skinned Protectrons
* Updated Menu to include options for all the new creature types
* Updated FOMOD install script to fix bug with latest FOMM version. Credits to Kaburke.
* Slightly increased chance of Baby Molerats and Vicious Dog Pups spawning
* Slightly increased chance of Crazed Brahmin
* Slightly increased chance of Firelurks spawning
* Slightly decreased spawn numbers for BoS at GNN with increased spawns
* Slightly decreased spawn numbers for BoS at The Mall with increased spawns
* Slightly delayed appearance of Wanamingos by one level
* Slightly adjusted weights and prices of various creature parts to better reflect weight and reward
* Slightly improved performance of Fireflies and Night Ghouls
* Greatly increased diversity of robot spawns for wasteland robot spawns
* Greatly reduced chance of Mirelurk Kings spawning from Mirelurk lists
* Greatly increased wilderness spawns spread code to reduce locality combat and increase diversity
* DLC Plugins: Anchorage, Broken Steel, The Pitt, Point Lookout and Zeta updated for RC6
* New Plugins: Master Menu Module, Soft Unleveler, Soft Unleveler Hardcore, Dynamic Player Scaling, No Iguanas, No Abominable Mutants, No Stalker Mutants
* Fixed Deathclaws, Geckos etc restoring health after anti-launch code triggers
* Fixed Night Perception penalty being applied to NPCs with power armor helmets
* Fixed (probably) rare raised ghouls with dragging body parts
* Fixed bug that was preventing Baby Molerats from spawning
* Fixed friendly Super Mutants at Chevy Chase (thanks go to Kralore)
* Fixed too many Outcasts at Fort Independence (inside and out)
* Fixed oddities caused by inheritance of Brahmin lists with Crazed Brahmin
* Fixed Night Ghoul Vision (hopefully) by implementing an entirely new system for it
* Fixed exponential Increased Spawns increase after level 10 with Dynamic Player Scaling
* Added New Feature -- Pipboy menu system. Configure MMM from your Pipboy!
* Added New Feature -- Body Part Amputation (inspired by Cipscis' Amputate!)
* Added New Feature -- Soft Unleveling
* Added New Feature -- Dynamic Player Scaling
* Added New Creature -- Iguanas
* Added New Creature -- Super Mutant Enforcer
* Added New Creature -- Abominable Mutants
* Added New Creature -- YaoGuai Pups
* Added New Creature -- Wild Boar
* Added New Creature -- Monstrous Dog
* Added New Creature -- Enclave Deathclaw Alpha
* Added New ingestible -- Wild Boar Meat
* Added New items -- Wild Boar Ears, Monstrous Dog Teeth, Yao Guai Pup Claws, Centaur Tongue
* Added 3 skinned variants for Iguanas
* Added 4 skinned variants for Wild Boar
* Added 4 skinned variants for Monstrous Dog
* Added 4 skinned variants for Yao Guai Pups
* Added 8 skinned variants for Super Mutant Enforcer
* Added 3 skinned variants for Enclave Deathclaw Alpha
* Added 40 skinned and shaped variants for Abominable Mutants
* Added 40 skinned and shaped variants for Centaurs, including new extra arm and spike varieties
* Added 31 skinned variants for Protectrons, Mr Gutsy and Sentry Bots thanks to DarkSloth74
* Added unique skins for Enclave, Outcast, Talon and Army for robots
* Added unique SentryBot guards for Eden
* Added unique Police, Special Forces, Swat and UN Protectrons as rare wasteland spawns, player friendly.
* Added unique new Wastelander Ghoul variants
* Added two new Increased Spawns settings for Menu users
* Added diversity to enclave companion spawns
* Added Soft Unleveling to Dynamic Player Scaling, increments by 2% per scale
* Added Feral Ghoul Raise to Dynamic Player Scaling, increments 5% per scale
* Added minimum experience rewards for Behemoths (150 xp) and Gargantuans (300 xp)
* Added aggro radius to Crazed Brahmin, tweaked behaviour
* Added fix to remove Ash and Goo piles at cell resets (previously UFP tweak, now in MMM)
* Updated Dynamic Player Scaling to halve the rate of increase for Increased Spawns
* Updated Night Ghoul Eyes to now provide AP bonus and double movement speed for a short time
* Updated Night Ghoul Eye vision to be passed by waiting
* Updated Gooification/Disintigration, Goo and Ash piles no longer contain body parts or meat for creatures
* Updated Glowing Ones tp no longer have loot (they explode soon after death in MMM)
* Updated Metro, Office and the Super Duper Mart Protectrons to now be Police skinned Protectrons
* Updated Menu to include options for all the new creature types
* Updated FOMOD install script to fix bug with latest FOMM version. Credits to Kaburke.
* Slightly increased chance of Baby Molerats and Vicious Dog Pups spawning
* Slightly increased chance of Crazed Brahmin
* Slightly increased chance of Firelurks spawning
* Slightly decreased spawn numbers for BoS at GNN with increased spawns
* Slightly decreased spawn numbers for BoS at The Mall with increased spawns
* Slightly delayed appearance of Wanamingos by one level
* Slightly adjusted weights and prices of various creature parts to better reflect weight and reward
* Slightly improved performance of Fireflies and Night Ghouls
* Greatly increased diversity of robot spawns for wasteland robot spawns
* Greatly reduced chance of Mirelurk Kings spawning from Mirelurk lists
* Greatly increased wilderness spawns spread code to reduce locality combat and increase diversity
* DLC Plugins: Anchorage, Broken Steel, The Pitt, Point Lookout and Zeta updated for RC6
* New Plugins: Master Menu Module, Soft Unleveler, Soft Unleveler Hardcore, Dynamic Player Scaling, No Iguanas, No Abominable Mutants, No Stalker Mutants