Mince, je pensais qu'il parlait du guide forum.. du genre ou trouver tels et tels sujets .. >.< vraiment désoler
Ok, alors mon mod se compose de 3 fichier,
- BSA
- BSL
- ESP
____
Sur internet j'ai vu que le fichier .BSL ne servait a rien.. alors passons
j'ai suivi a la lettre ton tuto, extrait le BSA, convertis les textures et les meshes, vérifier les erreurs etc.. Mais je me retrouves donc avec 2 dossier,
-Textures
- Meshes
(qui sont après manipulation donc normalement sans errerus et convertis )
Comment les reconvertir en .BSA ?
Ensuite,
j'ai ouvert le .ESP avec le CK, cliquer sur Active File et attendu .. il m'as mis pas mal d'erreur du genre invalid ...
Quelques exemples : (
ils n'y sont pas tous )
Code : Tout sélectionner
Armor '000BGSMaskWrap' (020113FA) used invalid Biped Object slot 45 for race 'DefaultRace'.
Armor '000GalaldhrimCape' (02011244) used invalid Biped Object slot 40 for race 'DefaultRace'.
Armor '000GalaldhrimCape' (02011244) used invalid Biped Object slot 46 for race 'DefaultRace'.
Armor '000GalaldhrimCapeNone' (02011249) used invalid Biped Object slot 40 for race 'DefaultRace'.
Armor '000GalaldhrimCapeNone' (02011249) used invalid Biped Object slot 46 for race 'DefaultRace'.
Armor '000ArmorRohanFullCape' (0201124B) used invalid Biped Object slot 40 for race 'DefaultRace'.
Armor '000ArmorRohanFullCape' (0201124B) used invalid Biped Object slot 46 for race 'DefaultRace'.
Armor 'ClothesHeadBandagesDUPLICATE001' needs to have biped slots selected in the editor.
Ou encore
Code : Tout sélectionner
Errors were encountered during InitItem for reference:
Base: 'AutoLoadDoor01' (00031897)
Ref: '' (00015E1D)
Cell: 'YngolBarrowExterior' (0000B452) (38, 11) in world 'Tamriel' (0000003C)
See Warnings file for more information.
Cell contains more than one water current marker:
'Wilderness' (0000954C) (-12, 3) in WorldSpace 'Tamriel' (0000003C)
Automatic door 'WRShackDoorMinUse01' (0006767F) [48 units] in cell 'WhiterunExterior10' has its teleport marker too close to the linked door.
Errors were encountered during InitItem for reference:
Base: 'WRShackDoorMinUse01' (000FE471)
Ref: '' (0006767F)
Cell: 'WhiterunExterior10' (000095DA) (7, -1) in world 'Tamriel' (0000003C)
See Warnings file for more information.
Automatic door 'AutoLoadDoor01' (0001779F) [125 units] in cell 'KarthwastenExterior03' has its teleport marker too close to the linked door.
Errors were encountered during InitItem for reference:
Base: 'AutoLoadDoor01' (00031897)
Ref: '' (0001779F)
Cell: 'KarthwastenExterior03' (0000707A) (-34, 9) in world 'Tamriel' (0000003C)
See Warnings file for more information.
Automatic door 'ShipTrapdoor01MinUseHidden' (00099315) [0 units] in cell 'Wilderness' has its teleport marker too close to the linked door.
Errors were encountered during InitItem for reference:
Base: 'ShipTrapdoor01MinUseHidden' (00061435)
Ref: '' (00099315)
Cell: 'Wilderness' (0000967A) (2, -6) in world 'Tamriel' (0000003C)
See Warnings file for more information.
Automatic door 'dunda14PortalDoor01' (0003DC3F) [287 units] in cell 'DA14Interior' has its teleport marker too close to the linked door.
Errors were encountered during InitItem for reference:
Base: 'dunda14PortalDoor01' (0003DC41)
Ref: '' (0003DC3F)
Cell: 'DA14Interior' (0003D62B)
See Warnings file for more information.
Automatic door 'AutoLoadDoor01' (00015D12) [307 units] in cell 'WolfskullCave01' has its teleport marker too close to the linked door.
Errors were encountered during InitItem for reference:
Base: 'AutoLoadDoor01' (00031897)
Ref: '' (00015D12)
Cell: 'WolfskullCave01' (000151F6)
See Warnings file for more information.
Pour un total de " 46 warnings "
j'ai fais clear + la disquette et j'ai de nouveau eu une fenêtre de dialogue avec quelque chose du genre " converted offline " pour un total de 72 warnings
du style :
Code : Tout sélectionner
MaleHead.nif : MaleHeadIMF is missing a facegen tint map
MaleHead.nif : MaleHeadIMF is missing a facegen detail map
Should have been converted offline
Should have been converted offline
Should have been converted offline
Should have been converted offline
Should have been converted offline
Should have been converted offline
Should have been converted offline
Should have been converted offline
Should have been converted offline
Should have been converted offline
Should have been converted offline
Should have been converted offline
Should have been converted offline
Should have been converted offline
Should have been converted offline
FemaleHead.nif : FemaleHead is missing a facegen tint map
FemaleHead.nif : FemaleHead is missing a facegen detail map
Should have been converted offline
Should have been converted offline
Should have been converted offline
Should have been converted offline
Should have been converted offline
Should have been converted offline
Should have been converted offline
Du coup si j'ai bien tout suivi, l'esp a été convertis .. enfin je crois ... et j'ai deux dossiers meshes et textures sans erreurs et eux aussi convertis,
Et après je fais quoi ? comment j'installe le mod / le test ?
comme dit plus haut je dois surement reconvertir les deux dossiers en un BSA mais comment ? après c'est pas compliquer je laisse juste le ESP qui s'est auto convertis en supprimant l'ancien BSA et en le remplacant par le nouveau c'est ça ?