IGN.com a publié une interview de Todd Howard, Game Director de Fallout 3.
Voici les passages intéressants :
Point Lookout takes players to a new swampy area with new quests. Mothership Zeta features a return of the aliens who are described by Bethesda as "pissed." The download allows players to experience an alien abduction. Both Point Lookout and Mothership Zeta will be priced at 800 Microsoft points (US $9.99). Point Lookout will be available in June for Xbox 360 and PC while Mothership Zeta is slated for July on the same platforms.
à propos de Point Lookout :
IGN: Is Point Lookout a reference to Point Lookout State Park in Maryland? Is that where the DLC takes place?
Todd Howard: Yes, yes it is.
IGN: Does the substantial history of Point Lookout State Park play a role in this expansion?
Todd Howard: In some ways, yes, such as the civil war stuff. Its modern incarnation is different, since we do treat it as we see it from the Fallout timeline, post 1950. More of a seaside vacation town with a boardwalk.
IGN: Without spoiling too much for us, what is the general plotline of Point Lookout's new quests?
Todd Howard: Yeah, I really don't want to spoil it yet. It has a swampy-horror vibe. It's the brainchild of Joel Burgess and Nate Purkeypile, two of our best people here. Their pitch was, "picture backwoods Maryland, where the bombs didn't actually fall, but the world has left it behind." It's also big. Really big. It's a mini wasteland swamp to explore. It has a main quest, side quests, etc.
à propos de Mothership Zeta :
IGN: What about for Mothership Zeta?
Todd Howard: If you poke around Fallout 3, you can find a crashed UFO with an alien inside that is broadcasting a signal your Pip-Boy picks up. This is where you can get the alien blaster. Well, Mothership Zeta is answering the distress call. You get abducted and the whole thing takes place on a giant alien spacecraft. It's one of those classic 50's B movie type things, but with a harder edge.
Point de vue global et comparaison avec les autres add-ons :
IGN: Operation Anchorage focused on combat. The Pitt offered morally grey questing. Broken Steel extended the main story and lifted the level cap. What will be the main selling points of Point Lookout and Mothership Zeta?
Todd Howard: We just try to do different things, do some stuff visually and gameplay-wise the main game didn't do. So the vibe of Point Lookout is really different, and the same with Mothership Zeta. With Point Lookout, we wanted a larger landscape, a new place to explore; really explore, as opposed to Anchorage and The Pitt that are more linear. With Mothership Zeta, that started as something we always kind of joked about, doing an alien-abduction game. It's crazy visually, since we couldn't really reuse any art from the main game. Fallout 3's lead artist Istvan Pely is heading that DLC up, and it's some great stuff. It looks like a new game.
à propos des perks, des objets et du niveau maxi :
IGN: Each of the past downloads for Fallout 3 added new weapons and armor to play around with. What can we look forward to in terms of new equipment in the upcoming add-ons?
Todd Howard: They both add stuff, but we'll be talking about those later.
IGN: Are there any particularly cool new perks on the way that you can tell us about now?
Todd Howard: Yes, but another thing we'll save for later.
IGN: Will Point Lookout or Mothership Zeta once again lift the level cap for 360 and PC players that have hit 30 already?
Todd Howard: Neither affects the level cap, so it's whatever your game is already at. If you have Broken Steel, it will be 30, if not, it will be 20.
Un petit bonus sur Fallout : New Vegas :
IGN: Will anything in Point Lookout or Mothership Zeta give us hints about what to expect in Fallout: New Vegas?
Todd Howard: No, New Vegas is a totally different game being developed by Obsidian Entertainment.
La fin des DLC ? :
IGN: Will this be the end of downloadable add-ons to Fallout 3 or can we expect more announcements towards the end of this year?
Todd Howard: I think this will be it. But I've thought that before too.
et une vanne pour finir :
IGN: Once again, we must ask: will any of these downloads offer up Dogmeat Armor?
Todd Howard: How much would you pay for one that uses Liberty Prime's voice chip and makes Dogmeat talk like a giant robot while blasting people to chunky soup?
(lien vers l'interview complète :
http://ps3.ign.com/articles/984/984129p1.html )