Re: Imperious - Races of Skyrim
Posté : 05 juil. 2016, 20:19
D'accord pas de problème.
https://www.confrerie-des-traducteurs.fr/forum/
https://www.confrerie-des-traducteurs.fr/forum/viewtopic.php?t=21145
Code : Tout sélectionner
Version 7.04
Argonian
- Histborn: fixed divide by zero error.
Version 7.02
General
- Updated the included copy of the Modern Brawl Bug Fix to 1.04.
Redguard
- Dust Storm: removed shader.
Version 7.01
Khajiit
- Feline Agility: no longer drains stamina when sprinting while mounted.
(Sidenote: this means every "when sprinting" perk/ability ever also included mounted sprinting. So about Unstoppable Force in heavy armor...)
Version 7.00
If you are a Khajiit, Nord or Imperial, you need to open the console, type Player.SetRace AbcRaceVampire, close and reopen the console, then type Player.SetRace AbcRace; or the other way round if you're a vampire. otherwise your abilities will not update correctly. In some circumstances, Nords and Imperials may not update at all. Sry bub.
Unfortunately, the Brawl Bugs Patch is outdated and allows cloaks from NPCs to interrupt brawls. While my Modern Brawl Bug Fix solves this issue, certain other mods seem to come with a copy of the Brawl Bugs Patch and will get sorted after Imperious by LOOT. Therefore I must make sure Imperious works with the outdated patch, which means the removal of several cloaks. Hell, a cloak on the opponent will even break the brawl if its conditions fail!
General
- Removed all brawl check conditions in Imperious.
- Included the Modern Brawl Bug Fix scripts with Imperious instead.
- Racial quests now have the actual name of the race.
- Rewroat angrish raec dessripcions.
- Updated Breton, Nord and Imperial racial quest log text.
- Forwarded texture data.
Altmer
- Renamed Supremacy -> Flawless Perfection. (To avoid apparent confusion with Ordinator's Supremacy perk.)
- Contingency: increased cooldown on "beneficial alchemy" condition from 20 -> 60 seconds; increased cooldown on attribute thresholds from 20 -> 30 seconds; updated some engrish; sped up script execution path when casting a form that is not a spell.
Argonian
- Reworked Aquatic Pigments -> Amphibious, granting a short duration sneak bonus and long duration movement speed bonus after swimming.
- Caustic Spit: increased armor penalty from 400 -> 600. (Magic resist penalty remains 75%.)
OT: Histborn makes it so you can never meditate too long in Thunderchild. Just so you know, a real Dragonborn should be Argonian.
Bosmer
- Beast Tongue: backported the Ordinator teleport mechanic whereby if you are separated by more than 500 feet (read: entered or left an interior), you can stand still when out of combat to call the companion to you. (This effect is attached to the ability in your effects list when you have an animal companion, so you may need to release and charm it to reset this ability.)
- Green Pact: improved script execution speed.
- Harrier: no longer a "spirit" bird. (I decided against making it outdoors only as some people requested, because that would make it largely useless and you can bring your freaking bear companion.)
Dunmer
- Ancestral Guardian: updated description.
- Whispers: updated description.
Imperial
- Reworked Close the Ranks -> Discipline: reduced damage bonus from 25% -> 20% but increased armor bonus from 100 -> 125; no longer erroneously stacks from multiple Imperials; is now turned off when weapons are not drawn or when wielding fists. (This prevents brawl spectators from breaking the brawl. Yes, your unarmed Imperial will lose out on the aura bonus. Blame the Brawl Bugs Fix.)
Khajiit
- Feline Agility: the sprint speed bonus and stamina drain are now permanent instead of only for 5 seconds, eliminating a script and making it accessible to NPCs, but the speed bonus is reduced from 50% -> 35% and the stamina drain increased from 10 -> 15 points per second.
- Prowl: improved power jump script execution speed. #CeilingCat
Nord
- Replaced Challenge -> Warrior's Heart. (Cloak.) #SkyRe
- Updated Nord load screen accordingly.
- Avatar: updated description.
USLEEP
- Ported Redguard vampire warpaint changes.
Disparity Compatibility Patch
- Forwarded several keywords.
- Forwarded some biped body template data.
Code : Tout sélectionner
Version 7.08
Amen.
Before you ask for all USLEEP changes to be forwarded at any time, make sure they are actually bugfixes and not design decisions (like their change to Fortify Pickpocket from a percentage addition to a multiplication). For instance, tint masks are not technically a bug that needs to be fixed, but a minor feature addition. Oh well, though.
Altmer
- Fixed incorrect tint mask count for vampires.
Bosmer
- Forwarded USLEEP tint mask data for vampires.
Imperial
- Forwarded USLEEP added tint masks.
- Forwarded USLEEP head data for vampires.
Khajiit
- Fixed 1HMLeft attack angle.
Old People Race
- Forwarded USLEEP flags and default eyes for vampires. (But not the USLEEP deletion of default hair data for some reason. Bug in USLEEP?)
Orc
- Forwarded USLEEP head data for vampires.
Version 7.07
This version will be used when Skyrim SE drops.
Bosmer
- Harrier: reduced visual noise.
Dunmer
- Whispers: reduced visual noise.
Redguard
- Tenacity: fixed incorrect conditions.
Version 7.06
If you are an Altmer, type "player.setrace highelfracevampire", close and open the console, then "player.setrace highelf" or vice versa if you are already a vampire.
Altmer
This was by far the best mage race and needed some toning down. At the same time, Living Arcana was the wrong solution to create more gameplay: its random bonuses were not actionable and too weak anyway. Finally, the race didn't communicate the sheer fragility of Altmer in previous games. Because of this, Living Arcana was replaced.
- Added Gold and Glass.
- Removed Living Arcana.
Bosmer
- Wild Senses: toned down shader effect.
Breton
- Shared Ancestry: increased duration from 3 -> 5 minutes; can now be cast on draugr, hagravens and dragon priests; no longer works on commanded actors.
Dunmer
In preparation for Skyrim SE and its lack of an MCM, the default needs to be the sensible option.
- Whispers: now only targets enemies unless you enable the toggle in the MCM.