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Re: Village d'Aurora 1.5.2

Posté : 31 mai 2016, 19:40
par Sylom
La maj est dispo. Changelog :

Code : Tout sélectionner

Version 1.5.2
(September 25, 2015)
-The town has had some landscaping done so mods that add a lot of grass will not overwhelm the paths or clip through porches and other objects
-Another road sign has been added
-The player home now has an oven and a butter churn
-The player home now has some idle markers for spouses and followers to use
-A faction for the Holidays patch has been added to the other files to ensure it doesn't get overwritten (this faction prevents certain characters from joining in holiday celebrations)
-Some weird stat values in the RS Children patch have been fixed
-The Real Shelter patch has been spruced up a bit and rain splashes added
-The Enhanced Landscapes patch has been removed since the latest version of that mod includes Aurora Village in its ini file

Version 1.5.1
(September 9, 2015)
-Corrected strangely high stats for some of the kids
-Flagged the kids as Protected in the RS Children patch

Version 1.5
(September 8, 2015)
-Inn:
--The cellar more closely matches the shape of the main floor and exterior
--The innkeepers' beds have been moved to the cellar
--More beds have been added upstairs for followers and other travelers
--The cellar is no longer connected to the catacombs
--The cellar trapdoor is now locked
--Objects for the radiant Thieves Guild quests (ledger, lockbox) have been placed behind a locked door, since the inn itself is open 24/7
--Strongboxes and chests in the cellar are now locked
--The garden behind the inn has been dug up to accomodate a cow
--Tyrun has been swapped from CWSonsFaction to CWSonsAlly

-Lorm's House:
--Lorm now has a combat dummy and some additional idle markers to use
--Lorm now spends most of his day training and maintaining his gear instead of just loitering at the inn

-Anja's House
--Anja is no longer a complete recluse and will sweep her porch once a day
--Anja has been swapped from CWImperialFaction to CWImperialAlly

-Secret Area
--Minor changes to the boss
--Cobwebs added in logical places
--Safe storage containers for the workbenches

-Miscellaneous:
--Minor edits to notes and journals
--Lots of minor adjustments to reduce clipping
--More idle markers to keep the villagers busy
--New ladder to match the farmhouses
--NPC classes altered to fit their role
--Reduced frequency for many NPC greetings and comments
--Chimneys have been removed (they will be included in my Farmhouse Chimneys mod instead)

-Patches:
--Enhanced Landscapes
--Holidays
--Real Shelter
--RS Children
En dehors de ça :
- le mod est à présent en FOMOD ;
- la pancarte de l'auberge a réellement été traduite, ce coup-ci ;
- un doublage vf est inclus.

Re: Village d'Aurora 1.5.2

Posté : 07 juil. 2016, 16:37
par Celtic-Julo
Bonjour.

Merci une nouvelle fois pour le travail effectué.
Je voulais juste signaler qu'il y a incompatibilité avec un autre mod.
En effet, ces deux là sont trop proche et se télescope, retour bureau à chaque fois.
http://www.nexusmods.com/skyrim/mods/68027/?

C'est juste pour info ;)

Re: Village d'Aurora 1.5.2

Posté : 31 mai 2018, 22:23
par Sita
Le mod est passé sous SSE par un autre auteur dont je commence à adorer le travail.
Je viens de lui envoyer un mp pour une autorisation globale, par contre il se peut que ce soit seulement du nexus. (d'après les permissions de chaque mod).

Edit : j'ai rien dit. Autorisation globale pour les deux sites. On a pas un design pour mettre en avant la confrérie sur nexus ?

Re: Village d'Aurora 1.5.2

Posté : 31 mai 2018, 23:52
par Irwine
Perso je met le logo et le lien vers la conf sur chaque page de mods.

Re: Village d'Aurora 1.5.2

Posté : 01 juin 2018, 03:01
par Yoplala
Pareil, je fais comme Irwine ! :)
Et vivement ce nouveau village sur SSE, je me l'étais mis en favoris ce matin justement.