@Epervier 666 Chouette !

Merci pour la beta, je vais la tester \o/
J'ai déjà remarqué que "Trouver erreur d'orthographe" affiche désormais directement la liste des lignes concernées et ça, c'est goldé pour éliminer rapidement les coquilles (en plus le dictionnaire personnel n'est plus buggé

).
Je crois que ceci est toujours d'actualité (ça me sert vachement sur les gros mods) : "on ne peut plus trier par sexe ou par type d'arme/armure avec la colonne d'icônes".
Pour mon histoire de lignes grises (je n'ai pas changé les couleurs), je comprends bien que c'est quand l'original est différent, mais est-ce que si l'original = traduit après application de la base, ça ne pourrait pas être rose ? Ce que je voulais dire c'est que TOUT est gris, mais que si je veux pouvoir voir directement ce qui change après avoir importé une base bilingue sur un plugin VF par exemple (me demande pas), il faudrait une option pour une deuxième "passe" qui mettrait en rose les identiques en fait. Par exemple là si tout était rose sauf cette ligne modifiée (ou autre distinction) :
Ah et on a découvert un script avec des strings qui ne s'ouvrait pas dans le prog si jamais dans le mod
Honed Metal :
► Afficher le texte
ScriptName HM_Messages Extends Quest
;ALl text shown to the user is contained in this script, with the exception of dialogue and the MCM text which is contained in the esp file and the MCM script, respectively.
String Property READY_FOR_ORDER Hidden
String Function Get ()
return " seems ready to take my order."
EndFunction
EndProperty
String Property ENCHANTMENT_LEARNED Hidden
String Function Get ()
return "The enchanter learned the %s enchantment from destroying this item."
EndFunction
EndProperty
String Property ENCHANTMENT_KNOWN Hidden
String Function Get ()
return "The enchanter already knows this enchantment."
EndFunction
EndProperty
String Property INSUFICIENT_MATERIALS Hidden
String Function Get ()
return "The blacksmith doesn't have the components required to create this item."
EndFunction
EndProperty
String Property INSUFICIENT_SKILL Hidden
String Function Get ()
return "The blacksmith doesn't have sufficient skill to improve this."
EndFunction
EndProperty
String Property ADDED_FACTION Hidden
String Function Get ()
return " has been added."
EndFunction
EndProperty
String Property ORDERED Hidden
String Function Get ()
return "ordered "
EndFunction
EndProperty
String Property PERKS_RESET Hidden
String Function Get ()
return "Your smithing and enchanting perks have been reset."
EndFunction
EndProperty
String Property INITIALIZED Hidden
String Function Get ()
return "Honed Metal successfully initialized."
EndFunction
EndProperty
String Property SKSE_ERROR Hidden
String Function Get ()
return "SKSE is not installed or your version is too old. Honed Metal requires SKSE >= 1.7.3 to function correctly."
EndFunction
EndProperty
String Property UPDATE_SUCCESS Hidden
String Function Get ()
return "Honed Metal Successfully updated to version "
EndFunction
EndProperty
String Property PROCESSING_ERROR Hidden
String Function Get ()
return "Honed Metal had trouble processing your items. This occurred because the actor used to check and modify the items was unable to equip at least one of them. "
EndFunction
EndProperty
String Property UNINSTALL Hidden
String Function Get ()
return "Honed Metal has been successfully uninstalled. Save the game now, quit and remove the mod. If you wish, you can safely re-install after you save once with the mod removed."
EndFunction
EndProperty
String Property COMBAT_STATE Hidden
String Function Get ()
return "The game does not allow crafting stations to be activated while in combat. You must get out of combat state before requesting smithing or enchanting services."
EndFunction
EndProperty
String Property PROPERTY_ERROR Hidden
String Function Get ()
return "One or more of the mod's script properties failed an integrity check. For your safety and my sanity the mod will stop now."
EndFunction
EndProperty
String Property MOD_PAUSED Hidden
String Function Get ()
return "Due to the previously specified error, the mod has been paused. It will not work until you rectify the issue and reset the mod through the Update MCM option."
EndFunction
EndProperty
String Property SCANNING Hidden
String Function Get ()
return "The mod is still scanning through your inventory equipment. This is taking longer than it should, consider reducing the number of equipment in your inventory."
EndFunction
EndProperty
String Property ARRAY_LIMIT Hidden
String Function Get ()
return "You have reached the maximum amount of concurrent merchants of which Honed Metal is able to keep track. Please retrieve all your items from a blacksmith or enchanter to create additional space. Items you create/modify now will be lost upon exit"
EndFunction
EndProperty
String Property STOPPED Hidden
String Function Get ()
return "The main mod quest is not running. This was most likely caused by the mod uninstalling itself. The only way to restart the quest is to uninstall the mod, save the game with the mod removed, and then install again. Use the Uninstall feature in the MCM to safely remove."
EndFunction
EndProperty
String Property SCRIPT_MISMATCH Hidden
String Function Get ()
return "Honed Metal: Script version mismatch. At least one of the mod's scripts is outdated. This can occur if you have older scripts -probably from an outdated patch or translation file- overriding the scripts packed by the mod. Please, remove them to proceed. Also, SkyUI or SkyAway are necessary for the mod to work correctly, please install either."
EndFunction
EndProperty
String Property FILE_MISMATCH Hidden
String Function Get ()
return "You seem to be using different script-file versions. Make sure Honed Metal.esp and HonedMetal.bsa are of the same release. Are you using an outdated patch or translation file?"
EndFunction
EndProperty
String Property ADDON_ERROR Hidden
String Function Get ()
return "At least one of this mod's perks failed to be imported into Honed Metal. This is most likely because the mod does not make use of these perks any more or their formID was changed. Honed Metal will use standard vanilla smithing and enchanting perks instead of the custom ones."
EndFunction
EndProperty
String Property ACTIVATION_ERROR Hidden
String Function Get ()
return "Honed Metal: Something prevented the mod from successfully finishing it's routine. If you are seeing this message we have recovered from the error, and everything is cleared."
EndFunction
EndProperty
String Property ITEM_PREFIX Hidden
String Function Get ()
return "Packed"
EndFunction
EndProperty
String Property NPC_SKILL_RESTORED Hidden
String Function Get ()
return "The default skill values have been restored to the NPC Skill Rebalance table. "
EndFunction
EndProperty
String Property RECOVER_CONTAINER Hidden
String Function Get ()
return "The storage chest in which service NPCs store your items will open once you close the MCM"
EndFunction
EndProperty
String Property PERK_OVERFLOW Hidden
String Function Get ()
return "Perk processing error. The mod has a hardcoded limit of 64 smithing or enchanting perks and your game seems to surpass that value. No perks will be assigned."
EndFunction
EndProperty
String Property ITEMS_OVERFLOW Hidden
String Function Get ()
return "You ordered too many items and not all could be displayed. They will appear on this window next time, after you purchase some of the items already shown."
EndFunction
EndProperty
Int Property script_version Hidden
Int Function Get ()
return 7
EndFunction
EndProperty
D'ailleurs, en parlant de script, il arrive que le script original soit mal encodé et qu'ensuite les accents ne passent pas dans Oldrim : est-ce que le prog ne pourrait pas "corriger" l'encodage en sortie dans ces rares cas-là ?
Et enfin est-ce que l'outil pour Fallout 4 "Convertir en NewDialog" a définitivement disparu ? x)
Je vais explorer tout le reste tranquillement, mais les soucis majeurs (damn you vérification orthographique !) semblent avoir disparu
EDIT : Pour changer les couleurs des lignes/du thème, cliquer sur la couleur ne fait rien.