Page 13 sur 32
Re: Better Cities 4.8.0
Posté : 07 déc. 2010, 18:52
par derilorn
Bonne chance

C'est un peu un attrape nigaud pour traducteurs ce mod

Re: Better Cities 4.8.0
Posté : 08 déc. 2010, 01:58
par papill6n
Tu comprends mieux pourquoi personne n'a jamais finis la traduction de ce mod

Je te conseillerai de traduire le reste du mod. Et de faire les livres par la suite

(si le cœur m'en dit je te traduirai quelques livres

)
Re: Better Cities 4.8.0
Posté : 19 déc. 2010, 03:26
par rico996
Tenzaku a écrit :Il devrait pourtant être simple à traduire... Sachant qu'il vaut mieux éviter la traduction de ce qui n'apparait pas IG, afin de préserver le jeu de quelques problèmes tout en gardant un mod d'apparence française...
Tenzaku a écrit :Tu pourrais l'ouvrir sous Tecra/egg et poster un screen (simple curiosité)
J' avais oublié de te poster un screen Tenzaku je le traduit avec oblivion translator parce qu' avec tecra j' ai pas accès à grand chose .
Simple à traduire tu pense

et encore on voit pas le nombre de dialogue (là c' est que l' esm^^)

Re: [en pause] Bananasplit Better Cities
Posté : 19 déc. 2010, 18:32
par Sita
Fusion des différents topics de traductions de BBC...
Re: Bananasplit's Better Cities
Posté : 25 mars 2011, 21:18
par Narog
Juste pour signaler qu'il y eu une mise a jours niveau des plugins.
Celui que j'ai vu le plus parlant est une option pour transformer BBC en open better cities.. même si j'ai pas très bien comprit si il fallait aller chercher des patchs de comptabilités pour UL et compagnies ou si tous était inclus...
Edit les autres changements:
► Afficher le texte
NEWEST ADDITIONS
-Added the option of Toggling Chorrol to be either as a regular city or an Open City.
================================================================
Better Cities is modular, so you can choose which cities to have in your game and which to leave out. If you want all the Better Cities, there is a merged plugin of all of them. You can also choose to toggle each city (except the Imperial City) into Open Better Cities, so that the cities can be entered without load screens (so in some places you can go under or over the walls).
This mod changes the layout of each of the Cities/Districts mentioned above.
* The Arboretum is turned into a luxurious garden with some domesticated deer and rabbits, a beautiful pond in front of a new hotel with a bar, bedrooms, public and private bath.
* In the Imperial Market District, the buildings have been elevated and several towers have been placed. Some ancient Ayleid statues, uncovered from recent digging under the city have been placed in the District for the population's admiration. New housing has been built and the passages are now narrow and less bare than before.
* Out on the Waterfront, the poor area has been enlarged, with more buildings and additional occupants. The ground is littered with rubbish, the graveyard has enlarged and includes a church. More ships are docked, and a courier service has opened in the richer area.
* The Arcane University District includes several new towers, plus some raised platforms and magical equipment for the students to practice what they have been taught.
* The other IC Districts have been more subtly changed. The additions are less noticeable, but still enhance the appearance of each location.
* In Chorrol the castle gets elevated and protected by walls, an old prison is now accessible and several new houses have been installed. The general layout is vastly changed. Optionally, the city can be converted into Open Better Cities, but this is disabled by default.
* In Bravil, the aspect of decay has been vastly enhanced and you will understand why this city is called the slump of Cyrodiil. The city contains now several levels of houses with pathways making it a real maze.
* In Leyawiin, the castle surrounding has been flooded but a wood pathway has been built for the guard patrols. The old/poor quarter looks mouldy and really poor. A new harbour has been built, a ship of the Imperial Navy is currently docked there.
* In Skingrad, the city has been made more floral and the Colovian District has been enhanced. New houses have also been built. Optionally, the city can be converted into Open Better Cities, but this is disabled by default.
* In Anvil, new houses have been built, the central place has been redecorated as well as the little lake surround. The Anvil Bay has also been altered to give more life to the place. Optionally, the city can be converted into Open Better Cities, but this is disabled by default.
* In Bruma, the city has been enhanced with a pond and waterfall, and the poor quarter has expanded. Optionally, the city can be converted into Open Better Cities, but this is disabled by default.
* In Cheydinhal, the general layout has been changed and the city has been made more floral. A prison quarter also has been added as well as some new houses. Optionally, the city can be converted into Open Better Cities, but this is disabled by default.
=========================================================================================
Re: Bananasplit's Better Cities
Posté : 26 mars 2011, 11:36
par Sita
Le mod est assez souvent mis à jour...
Pour les patchs de compatibilités je pense qu'ils seront fait quand toutes les cités sauf kvatch et IC seront ouvertes. Dans ce cas ce seront sûrement un pack commun avec les cites ouvertes commune et rebornes.
Re: Bananasplit's Better Cities
Posté : 26 mars 2011, 17:01
par Narog
Ben il me semblait avoir vu que l'auteur ne reviendrait plus dessus, d'où ma surprise quand j'ai vu des mises à jours.
Re: Bananasplit's Better Cities
Posté : 27 mars 2011, 01:17
par derilorn
Oh si, ce mod continue d'évoluer. Justement, je trouve qu'ils ont été assez actifs ces derniers temps en réussissant à rendre toutes leurs cités "open better". Je ne sais pas s'ils envisagent l'intégration de Unique Chapels, j'aimerais bien.
Re: Bananasplit's Better Cities
Posté : 28 mars 2011, 21:26
par Sita
Le mod est passé en v4.9.5 et ajoute la cité ouverte de Bravil version vanilla et Blood & Mud (culminé avec le mod de Giskard c'est un peu FPS Killer).
Re: Bananasplit's Better Cities
Posté : 29 mars 2011, 10:23
par Sinerion
J'adore ce mod, surtout pour la cité impériale qui devient vraiment sublime avec son deuxième étage !
En revanche, je trouves Bruma ratée...