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Re: The Dark Brotherhood Resurrection Part 1
Posté : 20 févr. 2014, 21:20
par Aymeric Evenire
Des nouvelles du mods, Tenko ?
Re: The Dark Brotherhood Resurrection Part 1
Posté : 20 févr. 2014, 21:26
par Tenko
La beta test est toujours en cours, 2 de mes beta testeurs ont eu de graves problèmes de pc donc ça a ralenti enormement la beta test, quand au troisième, pas de nouvelles depuis le premier jour, tant pis, 2 seront suffisant de toutes façon.
Re: The Dark Brotherhood Resurrection Part 1
Posté : 20 févr. 2014, 21:30
par Aymeric Evenire
Si jamais tu as besoin d'un coup de main je te laisse mon skype: halduin1
A ton service.

Re: The Dark Brotherhood Resurrection Part 1
Posté : 22 mars 2014, 10:23
par Morway
Salut tout le monde, je me suis intéressé au mod proposé sur ce post et il m'intéresse pas mal.
Je vois que beaucoup de travail est fourni et que malheureusement, le test prend pas mal de temps. Ayant fait et refait skyrim sous tout ses angles ou presque, je commence légèrement à m'ennuyer donc je me propose, si le besoin est, en tant que testeur. Mon PC est plus que suffisant, du moins je pense, ce qui m'éviterais de gros soucis comme les testeurs précédents (bon après je connais pas la cause aussi...).
Cordialement,
Morway.
Re: The Dark Brotherhood Resurrection Part 1
Posté : 27 mars 2014, 15:34
par Tenko
Oui, le test prend trop de temps je vais écourter. Pas de nouvelles des testeurs alors qu'a la base je voulais faire le test en moins de 4 semaines, c'est beaucoup trop. Bob j'acceptais de l'attendre, parce que c'est Bob, et sans lui et certains de ses conseils au passage, le mod n'aurait pas été le même, mais là, non. Le problème c'est que j'était en transition de PC en ce moment, donc j’espérais avoir des nouvelles d'ici la fin de cette opération. Mais pas du tout. Donc je vais finaliser les correction aussi vite que possible. (Dans la mesure de mes disponibilitée... Ce ne sont pas les même qu'il y a quelques mois non plus.) D'autre part je tiens à dire qu'un travail aussi massif, géré par une seule personne, c'est éprouvant. Pour un aussi gros travail il faudrait être deux je pense. Enfin maintenant c'est un peu tard, et de toutes façon, a moins d'être ensemble IRL, je vois pas comment on peut le faire à deux n_n
Re: The Dark Brotherhood Resurrection Part 1
Posté : 27 mars 2014, 22:05
par lorane
Bonjour Tenko,
Si tu as besoin, je peux selon tes besoins faire de la relecture/tester le mod dans un délai raisonnable (j'ai fini toutes les quêtes de la confrérie Noire et j'en suis donc aux fameuses quêtes radiantes de 'Tuer machin' en boucle).
J'ai regardé "The Dark Brotherhood Resurrection Part 1" et il y a en effet quasiment autant de lignes que dans "Cycle of the Silencer" que j'ai traduit récemment. Je comprends donc que soit éprouvant (beaucoup de relectures...)
N'hésite pas !
Re: The Dark Brotherhood Resurrection Part 1
Posté : 20 avr. 2014, 20:19
par Sita
Le mod est enfin disponible !
Lien :
La résurrection de la Confrérie Noire
Re: The Dark Brotherhood Resurrection Part 1
Posté : 20 avr. 2014, 22:42
par lorane
Merci Tenko pour la traduction de ce mod ! C'est un énorme boulot, surtout avec le doublage.
Petite question : Boss renvoie un message de warning sur ce mod (que ce soit en VO ou VF) : "This file contains 2 deleted NavMesh record(s) that TES5Edit cannot repair automatically and it may cause problems with your game".
Pour ceux qui l'ont testé, avez-vous eu des soucis avec ce mod ?
Sinon, pour ceux qui attendent la suite du mod, quelque chose me dit qu'il n'est pas prêt de sortir, l'auteur attend de réunir 44000 dollars

pour financer son projet !
Re: The Dark Brotherhood Resurrection Part 1
Posté : 20 avr. 2014, 23:17
par Sita
Ah c'est embêtant ça ! Voilà ce que j’obtiens dans le CK !
► Afficher le texte
MASTERFILE: ===========================================================
MASTERFILE: Armor 'BDBForswornGauntlets' needs to have biped slots selected in the editor.
MASTERFILE: Unique ActorBase 'BDBDarkSeducer' (0102CA71) has more than one reference in the world. Data access when unloaded may not work correctly.
MASTERFILE: Unable to find Package Target Reference (00000000) on owner object "BDBBard1FollowPackage".
MASTERFILE: Unable to find Package Target Reference (00000000) on owner object "BDBBard1FlatterPackage".
MASTERFILE: NavmeshInfo 00028e37 has no parent space, ignoring
PATHFINDING: NavMesh in cell DarkwaterCrossingExterior03 (Tamriel[28,-8]) should be refinalized, there are navmesh bounds missing
PATHFINDING: NavMesh in cell DawnstarSanctuary (000193ee) should be refinalized, there are navmesh bounds missing
MASTERFILE: Automatic door 'AutoLoadDoor01' (00015E1D) [324 units] in cell 'YngolBarrowExterior' has its teleport marker too close to the linked door.
MASTERFILE: Errors were encountered during InitItem for reference:
Base: 'AutoLoadDoor01' (00031897)
Ref: '' (00015E1D)
Cell: 'YngolBarrowExterior' (0000B452) (38, 11) in world 'Tamriel' (0000003C)
See Warnings file for more information.
MASTERFILE: Automatic door 'WRShackDoorMinUse01' (0006767F) [48 units] in cell 'WhiterunExterior10' has its teleport marker too close to the linked door.
MASTERFILE: Errors were encountered during InitItem for reference:
Base: 'WRShackDoorMinUse01' (000FE471)
Ref: '' (0006767F)
Cell: 'WhiterunExterior10' (000095DA) (7, -1) in world 'Tamriel' (0000003C)
See Warnings file for more information.
MASTERFILE: Automatic door 'AutoLoadDoor01' (0001779F) [125 units] in cell 'KarthwastenExterior03' has its teleport marker too close to the linked door.
MASTERFILE: Errors were encountered during InitItem for reference:
Base: 'AutoLoadDoor01' (00031897)
Ref: '' (0001779F)
Cell: 'KarthwastenExterior03' (0000707A) (-34, 9) in world 'Tamriel' (0000003C)
See Warnings file for more information.
MASTERFILE: Automatic door 'ShipTrapdoor01MinUseHidden' (00099315) [0 units] in cell 'Contrées sauvages' has its teleport marker too close to the linked door.
MASTERFILE: Errors were encountered during InitItem for reference:
Base: 'ShipTrapdoor01MinUseHidden' (00061435)
Ref: '' (00099315)
Cell: 'Contrées sauvages' (0000967A) (2, -6) in world 'Tamriel' (0000003C)
See Warnings file for more information.
CELLS: Ref is not in its persistence location 'ShadowgreenCavernLocation' (0001929C).
MASTERFILE: Errors were encountered during InitItem for reference:
Base: 'EncHare' (0006DC9D)
Ref: '' (01015470)
Cell: 'Contrées sauvages' (01015458) (0, 0) in world 'BDBStabbyHideoutWorld' (01015457)
See Warnings file for more information.
CELLS: Ref is not in its persistence location 'ShadowgreenCavernLocation' (0001929C).
MASTERFILE: Errors were encountered during InitItem for reference:
Base: 'TreasCorpseSkeletonRigid' (000B9FD8)
Ref: '' (0101547B)
Cell: 'Contrées sauvages' (01015458) (0, 0) in world 'BDBStabbyHideoutWorld' (01015457)
See Warnings file for more information.
CELLS: Ref is not in its persistence location 'ShadowgreenCavernLocation' (0001929C).
MASTERFILE: Errors were encountered during InitItem for reference:
Base: 'EncElkFemale' (000ABEDF)
Ref: '' (01015A3F)
Cell: 'Contrées sauvages' (01015A20) (-1, 1) in world 'BDBStabbyHideoutWorld' (01015457)
See Warnings file for more information.
CELLS: Ref is not in its persistence location 'ShadowgreenCavernLocation' (0001929C).
MASTERFILE: Errors were encountered during InitItem for reference:
Base: 'EncHare' (0006DC9D)
Ref: '' (0101572C)
Cell: 'Contrées sauvages' (010155E5) (0, 1) in world 'BDBStabbyHideoutWorld' (01015457)
See Warnings file for more information.
CELLS: Ref is not in its persistence location 'ShadowgreenCavernLocation' (0001929C).
MASTERFILE: Errors were encountered during InitItem for reference:
Base: 'EncHare' (0006DC9D)
Ref: '' (0101572A)
Cell: 'Contrées sauvages' (010155E5) (0, 1) in world 'BDBStabbyHideoutWorld' (01015457)
See Warnings file for more information.
CELLS: Ref is not in its persistence location 'ShadowgreenCavernLocation' (0001929C).
MASTERFILE: Errors were encountered during InitItem for reference:
Base: 'EncHare' (0006DC9D)
Ref: '' (0101572B)
Cell: 'Contrées sauvages' (010155E5) (0, 1) in world 'BDBStabbyHideoutWorld' (01015457)
See Warnings file for more information.
CELLS: Cell name Observatoire de la Rivière blanche for cell WhiteRiverWatch01 (000151F9) is too long. The maximum length allowed is 33 characters.
CELLS: Errors were encountered during InitItem for interior cell:
Cell 'WhiteRiverWatch01' (000151F9)
Check Warnings for details.
CELLS: Cell name Fort Kastav - Quartiers du capitaine for cell FortKastav02 (00024771) is too long. The maximum length allowed is 33 characters.
CELLS: Errors were encountered during InitItem for interior cell:
Cell 'FortKastav02' (00024771)
Check Warnings for details.
CELLS: Cell name Ruines de la Grande porte - Catacombes for cell HighGateRuins02 (0002F83E) is too long. The maximum length allowed is 33 characters.
CELLS: Errors were encountered during InitItem for interior cell:
Cell 'HighGateRuins02' (0002F83E)
Check Warnings for details.
CELLS: Cell name Fort Dunstad - Quartiers du commandant for cell FortDunstad03 (0005258C) is too long. The maximum length allowed is 33 characters.
CELLS: Errors were encountered during InitItem for interior cell:
Cell 'FortDunstad03' (0005258C)
Check Warnings for details.
CELLS: Cell name Sanctuaire des bandits de Gardepins for cell Pinewatch02 (0001F359) is too long. The maximum length allowed is 33 characters.
CELLS: Errors were encountered during InitItem for interior cell:
Cell 'Pinewatch02' (0001F359)
Check Warnings for details.
CELLS: Cell name Hydromellerie d'Hydrhonning - Cave for cell HonningbrewMeadery02 (0003D35A) is too long. The maximum length allowed is 33 characters.
CELLS: Errors were encountered during InitItem for interior cell:
Cell 'HonningbrewMeadery02' (0003D35A)
Check Warnings for details.
CELLS: Cell name Ambassade du Thalmor - Quartiers d'Elenwen for cell ThalmorEmbassy02 (0007DCFC) is too long. The maximum length allowed is 33 characters.
CELLS: Errors were encountered during InitItem for interior cell:
Cell 'ThalmorEmbassy02' (0007DCFC)
Check Warnings for details.
CELLS: Cell name Ambassade du Thalmor - Baraquements for cell ThalmorEmbassy04 (0006DAA0) is too long. The maximum length allowed is 33 characters.
CELLS: Errors were encountered during InitItem for interior cell:
Cell 'ThalmorEmbassy04' (0006DAA0)
Check Warnings for details.
MASTERFILE: Automatic door 'dunda14PortalDoor01' (0003DC3F) [287 units] in cell 'DA14Interior' has its teleport marker too close to the linked door.
MASTERFILE: Errors were encountered during InitItem for reference:
Base: 'dunda14PortalDoor01' (0003DC41)
Ref: '' (0003DC3F)
Cell: 'DA14Interior' (0003D62B)
See Warnings file for more information.
CELLS: Cell name Maison du responsable de la fonderie for cell MarkarthSmelterOverseersHouse (00016DF5) is too long. The maximum length allowed is 33 characters.
CELLS: Errors were encountered during InitItem for interior cell:
Cell 'MarkarthSmelterOverseersHouse' (00016DF5)
Check Warnings for details.
CELLS: Cell name Château de Clairlande - Salle de rituel for cell FellglowKeep03 (000C9DAB) is too long. The maximum length allowed is 33 characters.
CELLS: Errors were encountered during InitItem for interior cell:
Cell 'FellglowKeep03' (000C9DAB)
Check Warnings for details.
CELLS: Cell name Irkngthand - Quartiers des esclaves for cell Irkngthand03 (000527F2) is too long. The maximum length allowed is 33 characters.
CELLS: Errors were encountered during InitItem for interior cell:
Cell 'Irkngthand03' (000527F2)
Check Warnings for details.
CELLS: Cell name Château d'Embruine - Quartiers du jarl for cell RiftenMistveilKeepJarlsChambers (0003B87D) is too long. The maximum length allowed is 33 characters.
CELLS: Errors were encountered during InitItem for interior cell:
Cell 'RiftenMistveilKeepJarlsChambers' (0003B87D)
Check Warnings for details.
CELLS: Cell name Fort Tiremuraille - Quartiers du capitaine for cell FortGreenwall03 (000529DD) is too long. The maximum length allowed is 33 characters.
CELLS: Errors were encountered during InitItem for interior cell:
Cell 'FortGreenwall03' (000529DD)
Check Warnings for details.
MASTERFILE: Automatic door 'AutoLoadDoor01' (00015D12) [307 units] in cell 'WolfskullCave01' has its teleport marker too close to the linked door.
MASTERFILE: Errors were encountered during InitItem for reference:
Base: 'AutoLoadDoor01' (00031897)
Ref: '' (00015D12)
Cell: 'WolfskullCave01' (000151F6)
See Warnings file for more information.
MASTERFILE: Automatic door 'HelgenKeep01btoExteriorREF' (000909D2) [275 units] in cell 'HelgenKeep01' has its teleport marker too close to the linked door.
MASTERFILE: Errors were encountered during InitItem for reference:
Base: 'ImpDoorSingleLoad01' (0004203A)
Ref: 'HelgenKeep01btoExteriorREF' (000909D2)
Cell: 'HelgenKeep01' (0005DE24)
See Warnings file for more information.
MASTERFILE: Automatic door 'HelgenKeeptoExterior01REF' (0005DF95) [304 units] in cell 'HelgenKeep01' has its teleport marker too close to the linked door.
MASTERFILE: Errors were encountered during InitItem for reference:
Base: 'ImpDoorDoubleLoad01' (000439C4)
Ref: 'HelgenKeeptoExterior01REF' (0005DF95)
Cell: 'HelgenKeep01' (0005DE24)
See Warnings file for more information.
CELLS: Cell name Mausolée du crépuscule - Sanctuaire intérieur for cell TwilightSepulcher02 (0002E521) is too long. The maximum length allowed is 33 characters.
CELLS: Errors were encountered during InitItem for interior cell:
Cell 'TwilightSepulcher02' (0002E521)
Check Warnings for details.
CELLS: Cell name Baraquements des gardes d'Épervine for cell FalkreathBarracks (000EF325) is too long. The maximum length allowed is 33 characters.
CELLS: Errors were encountered during InitItem for interior cell:
Cell 'FalkreathBarracks' (000EF325)
Check Warnings for details.
CELLS: Cell name Temple de Dibella - Sanctuaire intérieur for cell MarkarthTempleInnerSanctum (0003EA9D) is too long. The maximum length allowed is 33 characters.
CELLS: Errors were encountered during InitItem for interior cell:
Cell 'MarkarthTempleInnerSanctum' (0003EA9D)
Check Warnings for details.
PATHFINDING: Navmesh 0103a2e5 Cell 'BDBYuvonCave2' (0101827D), Triangle 410 and 522 have opposite normals but are linked
PATHFINDING: Navmesh 0103a2e5 Cell 'BDBYuvonCave2' (0101827D), Triangle 410 Edge 1 and Triangle 522 Edge 2 should be linked, but they are not.
PATHFINDING: Navmesh 0103a2e5 Cell 'BDBYuvonCave2' (0101827D), Triangle 411 and 523 have opposite normals but are linked
PATHFINDING: Navmesh 0103a2e5 Cell 'BDBYuvonCave2' (0101827D), Triangle 411 Edge 1 and Triangle 523 Edge 2 should be linked, but they are not.
PATHFINDING: Navmesh 0103a2e5 Cell 'BDBYuvonCave2' (0101827D), Triangle 522 and 410 have opposite normals but are linked
PATHFINDING: Navmesh 0103a2e5 Cell 'BDBYuvonCave2' (0101827D), Triangle 522 Edge 1 and Triangle 410 Edge 2 should be linked, but they are not.
PATHFINDING: Navmesh 0103a2e5 Cell 'BDBYuvonCave2' (0101827D), Triangle 523 and 411 have opposite normals but are linked
PATHFINDING: Navmesh 0103a2e5 Cell 'BDBYuvonCave2' (0101827D), Triangle 523 Edge 1 and Triangle 411 Edge 2 should be linked, but they are not.
PATHFINDING: Navmesh 0103a2e5 Cell 'BDBYuvonCave2' (0101827D), Triangles 410 and 522 are linked, but their vertices do not match
PATHFINDING: Navmesh 0103a2e5 Cell 'BDBYuvonCave2' (0101827D), Triangles 411 and 523 are linked, but their vertices do not match
PATHFINDING: Navmesh 0103a2e5 Cell 'BDBYuvonCave2' (0101827D), Triangles 522 and 410 are linked, but their vertices do not match
PATHFINDING: Navmesh 0103a2e5 Cell 'BDBYuvonCave2' (0101827D), Triangles 523 and 411 are linked, but their vertices do not match
MASTERFILE: Cell 'BDBYuvonCave2' (0101827D) has a hand tagged location and an encounter zone applied location. Hand tagged location will be ignored in game.
PATHFINDING: Navmesh 01019e28 Cell 'BDBYuvonCave1A' (01019E27), Triangle 1088 and 1089 have opposite normals but are linked
PATHFINDING: Navmesh 01019e28 Cell 'BDBYuvonCave1A' (01019E27), Triangle 1088 Edge 1 and Triangle 1089 Edge 1 should be linked, but they are not.
PATHFINDING: Navmesh 01019e28 Cell 'BDBYuvonCave1A' (01019E27), Triangle 1089 and 1088 have opposite normals but are linked
PATHFINDING: Navmesh 01019e28 Cell 'BDBYuvonCave1A' (01019E27), Triangle 1089 Edge 0 and Triangle 1088 Edge 2 should be linked, but they are not.
PATHFINDING: Navmesh 01019e28 Cell 'BDBYuvonCave1A' (01019E27), Triangle 1089 Edge 1 and Triangle 1090 Edge 2 should be linked, but they are not.
PATHFINDING: Navmesh 01019e28 Cell 'BDBYuvonCave1A' (01019E27), Triangle 1089 and 1130 have opposite normals but are linked
PATHFINDING: Navmesh 01019e28 Cell 'BDBYuvonCave1A' (01019E27), Triangle 1089 Edge 1 and Triangle 1130 Edge 1 should be linked, but they are not.
PATHFINDING: Navmesh 01019e28 Cell 'BDBYuvonCave1A' (01019E27), Triangle 1090 Edge 2 and Triangle 1089 Edge 1 should be linked, but they are not.
PATHFINDING: Navmesh 01019e28 Cell 'BDBYuvonCave1A' (01019E27), Triangle 1130 and 1089 have opposite normals but are linked
PATHFINDING: Navmesh 01019e28 Cell 'BDBYuvonCave1A' (01019E27), Triangle 1130 Edge 0 and Triangle 1089 Edge 2 should be linked, but they are not.
PATHFINDING: Navmesh 01019e28 Cell 'BDBYuvonCave1A' (01019E27), Triangle 1089 has a link to Triangle 1090, but Triangle 1090 doesn't have the matching link
MASTERFILE: Cell 'BDBYuvonCave1A' (01019E27) has a hand tagged location and an encounter zone applied location. Hand tagged location will be ignored in game.
CELLS: Cell name Quartier général des cultistes du dragon for cell BDBYuvonCave1 (0100D79B) is too long. The maximum length allowed is 33 characters.
CELLS: Errors were encountered during InitItem for interior cell:
Cell 'BDBYuvonCave1' (0100D79B)
Check Warnings for details.
PATHFINDING: Navmesh 01021f70 Cell 'BDBYuvonCave1' (0100D79B), Triangle 201 and 1862 have opposite normals but are linked
PATHFINDING: Navmesh 01021f70 Cell 'BDBYuvonCave1' (0100D79B), Triangle 201 Edge 0 and Triangle 1862 Edge 1 should be linked, but they are not.
PATHFINDING: Navmesh 01021f70 Cell 'BDBYuvonCave1' (0100D79B), Triangle 1862 and 201 have opposite normals but are linked
PATHFINDING: Navmesh 01021f70 Cell 'BDBYuvonCave1' (0100D79B), Triangle 1862 Edge 0 and Triangle 201 Edge 1 should be linked, but they are not.
DEFAULT: (Faction Reaction Error) Faction 'BDBUlfricFaction' (01004531) is a Friend or Ally of Faction 'TG04EastEmpireFaction' (0005FBA5), but Faction 'TG04EastEmpireFaction' (0005FBA5) is not a Friend or Ally of Faction 'BDBUlfricFaction' (01004531).
Après c'est surtout si tu as d'autres mods qui éditent cette zone, pour ma part pas de souci pour le sanctuaire.
Et oui il y a beaucoup d'erreurs !

Re: The Dark Brotherhood Resurrection Part 1
Posté : 21 avr. 2014, 17:32
par lizadolly
bonjours à tous ce mod à l'air génial (avec la voix de Bob Lennon en plus

) cependant j'ai un petit souci qui fait que lorsque je parle aux deux PNJ dans le sanctuaire ils me proposent juste de me suivre et ne me donnent aucune quête

... dans l'attente de votre réponse, merci d'avance et bonne soirée à tous
