Re: Mod qui se désactivent au lancement.
Posté : 28 déc. 2023, 12:27
ET yes!
Quelqu'un à le meme probleme que moi sur le nexus!!
SSE Engine Disabling all my mods when starting up game!
quintuple checked and I have:
Skyrim AE Version 1.6.1130.0 ☑
SKSE build 2.2.5 (game version 1.6.1130) ☑
Microsoft Visual C++ 2019 x64 ☑
SSE Engine Fixes for 1.6.629 (part 1) through MO2 ☑
Part 2 inside of C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition (outside of its own folder and unzipped ofc) ☑
Address Library for SKSE Plugin AE Vers.1.6.x through MO2 ☑
Game will startup just fine but it turns off every mod. The only way I can play with my mods is if I turn off the SSE Engine Fixes before starting the game.
I tried to disable the Achievements Enabler mod and that didn't help.
and I tried:
EnableAchievementsWithMods_false
SaveAddedSoundCategories_false
SaveScreenshots_false
inside of EngineFixes.toml but that also didn't work.
Quelqu'un à le meme probleme que moi sur le nexus!!
SSE Engine Disabling all my mods when starting up game!
quintuple checked and I have:
Skyrim AE Version 1.6.1130.0 ☑
SKSE build 2.2.5 (game version 1.6.1130) ☑
Microsoft Visual C++ 2019 x64 ☑
SSE Engine Fixes for 1.6.629 (part 1) through MO2 ☑
Part 2 inside of C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition (outside of its own folder and unzipped ofc) ☑
Address Library for SKSE Plugin AE Vers.1.6.x through MO2 ☑
Game will startup just fine but it turns off every mod. The only way I can play with my mods is if I turn off the SSE Engine Fixes before starting the game.
I tried to disable the Achievements Enabler mod and that didn't help.
and I tried:
EnableAchievementsWithMods_false
SaveAddedSoundCategories_false
SaveScreenshots_false
inside of EngineFixes.toml but that also didn't work.