15 jours entre deux mises à jour, il a eu un coup de mou Nether... ou pas...
► Afficher le texte
Version 2.4.6
Note: New menus will likely come over time. I will not be adding every setting in MCM to a menu, just ones I feel that are often used by most players.
Installer, SkyUILib Installation
- Installer now installs SkyUILib for enhanced menus.
Fixes, MCM
- Fixed an issue where notification of startup messages could not be toggled on or off.
- Configuration Save and Load messages use MCM's show message.
- Show Extra Information (Crafting), toggle no longer blocked on imported followers.
- Fixed several display issues when creating a new base.
Fixes, Aggression Trait
- Fixed an issue where Aggression might not get set back to normal after player has exited stealth (crouch to stand).
- Fixed an issue where Sorting Slots would set Aggression to 0 (to prevent a game bug) but not restore it back to normal.
Fixes, Combat
- Corrected a bug where healers would sometimes not heal teammates. This still has randomness to it but should be more frequent.
- Healers now cache valid heal targets at the start of combat. Faster processing.
- Healing and Taunting interval increased to 6 seconds, up from 4 (reduce spam).
- Taunt detection corrected to be around 1500 units. It was massive because the magic effect area is in feet in CK.
- Taunt effect corrected to be 2048 units or 96 feet.
Fixes, Selling
- Fixed an issue where auto-teleport would bring followers back to you if you set the threshold higher than 1 hour. Note that followers will teleport to a town location withing 25 seconds to fix other issues with some players. Also, travel time to most towns is usually under a couple of hours in-game. This means that you aren't often going to get a lot of milleage from long selling threshold periods. Nothing I can do about this at this time.
- Note: If a follower gets stuck somewhere coming back to you, you should be able to use the Summon ability on them.
Changed, Enforce Combat Range
- Enforce Combat Range is no longer a global setting and is now set on a per-follower basis. Is is Off by default for all followers.
- Enabling this feature only forces the follower to stay with the player if the follower is distant from the player (beyond far range). The enforcement is regardless of the follower's normal combat range.
Improvement, Sneaking
- Improved Stealth AI, Enhance Sneaking and Extinguish Torches when Stealthed are now checked on the follower alias script using the OnPackageStart event.
- Sneak animations on the player now only cause follower packages to be re-evaluated.
- This should be lower impact on game performance while being more accurate.
- Enhance Sneaking and/or Extinguish Torches when Stealthed REQUIRE Improved Stealth AI to be on in the MCM (the MCM also now reflects this).
- There is now a version of Extinguish Torches available on the Command All Followers menu that can be used "on demand", without regard to the above notation.
Improvement, Healer Role Healing
- You can now set a multiplier to reduce or increase the amount of healing done (Heal Magnitude Multiplier). To recap, the full heal amount is 75 + (20% of Healer's Restoration skill) + (their level). A follower at level 20 with 50 restoration would heal: 105 points. Changing the multiplier changes the full calculated amount.
Fixes/Changes, Headwear only in Combat/Never Equip Headwear
- These features have gone through some internal design but should function the same way. Some safety blocks I had in place to prevent stacking have been changed as it caused processing to stop prematurely.
- Head Slotmask detection is improved.
- When toggling Headwear only in Combat on in the MCM and the follower has a helmet or head item, you will be asked if you would like to store that item as the headwear to be stored.
- Trading a head worn item with a follower will update it as the headwear stored. If you wish to change to a different item, you should re-trade that item with them.
- If you have the notification for Headwear Storage active in the MCM, under Notify, it is now reinstated.
- To avoid complications, I recommend that if you are using this feature and Adventuring Gear, to NOT include a head item in the Adventuring Gear.
New, Craftable Hidden Helmet
- You can now craft a new item, Hidden Helmet, under the Leather category in the Smithing Forge. It costs nothing to craft and has negligable weight. It takes up slot 42 (Circlet).
- This is useful for Adventuring Gear. If it is included in Gear setup, then it will block any headwear on an outfit OR traded to the follower.
- If you are using hide headwear features of NFF, the system will try to equip this helmet to help block the follower's helm.
New, Colorized Messages
- Through SkyUILib, many notification messages are shown in color.
Fixes, Gifting
- Gifting simplied to only use dialogue and giving idle animation.
- Follower must be within 1600 units of player, at roughly the same height and not waiting or loading into a cell.
Fixes, Misc
- Potential Expendables now use NFF's follower count instead of game's follower count.
- Fixed an issue where some features might get blocked when recruiting a follower and other followers are sandboxing.
- Reinstated and refined fix for vanilla weapons bug. On game load OR when recruiting follower, they will sheath and draw (or draw then sheath) their weapons, depending on if the player's weapons drawn or not. This refreshes the follower's weapons.
- Followers no longer craft torches when their torches are taken (via menu command) or extinguished.
Tweak, Stripping/Bathing Support
- Adventuring Gear now yields to mods with undressing features.
- It does this by simply checking a few worn item keywords, so it's not foolproof but should work in most cases.
- Now forcing a outfit check when redressing if Adventuring Gear is in use.
Feature, Improved Command All Followers
- New menu system using SkyUILib.
- Navigation: Use the mouse to click menu options. Tab key commits selection.
- (Exit) is placed as the first entry so that you can exit menus quickly.
- It takes a little getting used to but pay attention to what is selected. When you hit Tab that selection is executed. Disregard that the bottom says to use Tab to Exit as some of these menus are "nested" (menu within a menu). No I cannot alter how the menus operate as the library for this is offered "as is" with the caveat that it not be altered.
- Where sensible to do so, I've tried to use ">" as an indicator that there is a submenu.
Command All Followers
- Top level items (All Followers): Wait/Follow (plus put them behind you), Sandbox Toggle, Set Range (Follow or Combat), Set Traits (Aggression, Assistance, Confidence, Morality), Summon All, Show Extras, Switch to Single Follower menu.
- Sandbox Toggle only turns sandbox on or off at this time, no other settings.
- Setting Traits sets them on followers on an individual basis, it doesn't change the global default in the MCM.
- Show Extras includes viewing follower history (with teleport options), Take or Return all Torches (independent of Extinquish Torches) and Sort Slots (just like MCM feature).
Command Single Follower
- Top level items: Show Health/Magicka/Stamina, Do Favor (place into favor mode and is sticky until you press the action button again), Wait/Follower (plus put them behind you), Set Range (Follow, Combat and toggle stay with player in combat), Set Traits (Role, Combat Style, Aggression, Assistance, Confidence, Morality), Set Gear/Inventory (view inventory, set gear, show stored headwear, Undress, Redress), Show Extras (Teach Spell, Shake Follower to fix glitch).
- The Health/Magicka/Stamina line is also "Exit" if clicked/press Tab when selected.
- Show stored headwear only shows the headwear you have set. You cannot change it from this menu at this time.
- Undress strips the followers and puts them into a naked mode where they attempt to stay unclothed. To remove naked mode, simply use Redress.
- Redress dresses a naked follower and refreshes their outfit, if any.
- You can turn on or off helmet management in the headhear submenu of "Set Gear/Inventory". You may need to re-trade a helmet with the follower if turning on only use headwear in combat.
Feature, Show History Menu.
- You can now set a hotkey to show a History menu separate from MCM.
- You can also access it from the Command All Followers ability.
- It takes a few moments for this menu to build as locations are read in real time.
- You can use it to simply see where past followers are or to teleport to them or them to you.