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Re: Économie de Bordeciel et éloquence remaniées SSE 2.1
Posté : 27 oct. 2019, 13:13
par Herald
Bonjour, je signale un oubli dans l'archive à savoir le patch pour Froid et humide.
LOOT le réclame et va jusqu'à me dire qu'il est présent dans l'archive mais ce n'est pas le cas. Par contre il est bien présent sur l'archive nexus de l'auteur du mod.
Re: Économie de Bordeciel et éloquence remaniées SSE 2.1
Posté : 27 oct. 2019, 13:30
par Oaristys
Ah oui, merci du signalement, il n'est tout simplement pas à jour ici (la màj 2.2 ajoute ce patch). Je m'en occupe dès que possible

Re: Économie de Bordeciel et éloquence remaniées SSE 3.0
Posté : 26 déc. 2019, 19:17
par Oaristys
Mod mis à jour en 3.0 et automatisation du fomod !
Changelog (en VO, navrée mais c'est trop long

) :
► Afficher le texte
"Heart Stones" quest reward lowered from 250 to 125 septims (repeatable and easy quest).
High level enchanted glass and ebony weapons and armors as an alternative to Daedric weapons and armors for the Blacksmith "Privileged Customer" perk. Toggable in the MCM.
Quartermasters reworked. (only buy-sell CW weapon and armors, merchant faction condition, generous sell prices, see description for details).
Inns and general merchants food inventory is influenced by the natural resource of their hold.
More isolated inns have less and more local simpler food than town inns.
Inns (especially town inns) have a bigger variety of cooked food, like Hearthfire added food.
Special wines are a bit more rare than before compared regular wines which are more present in inns inventories but less so than meads and Ales.
The "Dampened Spirits" quest has now a bigger impact on Honningbrew Mead, it is almost entirely replaced by Black-Briar Mead if the quest is successful.
Revyn Sadri (general merchant in Windhelm) sells a couple of items from solstheim.
Gnisis Cornerclub sells some food and drinks from Solstheim.
Brand-Shei sells a bit more than just drinks (some Solstheim drinks, some books, etc) to match his dialogue. More Solstheim items with the Dawn of Skyrim Patch to match his stall items.
Skooma is not sellable to alchemists anymore. Only to Khajiit and fences.
Balmora Blue and Kordir's Skooma are now considered Skooma (like Redwater Skooma and Double-Distilled Skooma).
Changed occurrence of some ingredients in alchemist inventories to better reflect their actual rarity. More info at the bottom of the ingredients article (Article editing disabled by nexusmods at the moment, will update as soon as possible.).
Couple of keyword changes on ingredients. (Jazbay and Moon Sugar now considered raw food (ie: sellable to food merchants like inns) since they are part of food recipes. Slaughterfish egg no longer consider raw food.)
Fletcher now also buy/sell daggers.
Fletcher only buy (cross)bows and daggers instead of any weapon.
General merchant do not sell lockpicks anymore, only sold by thieves guild related merchants and Khajit caravans.
Chef clothes added to buyable/sellable clothes.
General merchants sell Hearthfire child clothes, doll and wooden swords.
Daedric artifacts only sellable to wizards (not to general merchants anymore).
Small adjustments of the Khajiit caravans inventories, a bit less potions, more books and clothes, also some Elsweyr Fondue.
Spouse merchant inventories should be more consistent with normal merchants.
Jewelers have more jewels to sell and now also a couple of enchanted jewels.
The Radiant Raiment store also buys and sells jewelery.
Hillevi Cruel-Sea now sells items matching her stand (vegtables and cheese instead of cooked meals and inn food).
Niranye and Grelka (Windhelm and Riften weapons/armors street vendors) sell a bit more weapons and armors and less unrelated items.
Grelka now benefits from the "Metallurgist" perk.
Fences can now also be Blacksmith/alchemist/Mage and benefit from the "Metallurgist" or the "Specialist Seller" perks. For those merchant, those perks take precedence over the "Renowned Thief" perk if they are active. Niranye, Endon and Gulum-Ei will benefit from the "Metallurgist" Perk, Mallus Maccius and Enthir from the "Specialist Seller" perk.
The Ragged Flagon alchemist, "Herluin Lothaire", now sells potions and recipe related to thieving, including special Thieves Guild potions.
The Ragged Flagon blacksmith, are a bit diversified in their inventories. (see description).
The Ragged Flagon merchant are now also fences.
Bugfix: taproot was missing from the rare ingredient list.
Bugfix: Neloth was benefiting from the "Supplier" perk instead of the "Specialist Seller" perk.
Bugfix: some settings change in the MCM apply immediately instead of only applying after game reload.
Bugfix: FraliaGrayMane now benefits from metallurgist perk.
Bugfix: changing the faction made some merchants say line for which they do not have voice file. Zaria, Niranye and Madesi will now only speak common merchant lines to prevent this.
Vanilla Bugfix: Changed Aval Atheron merchant dialogue that did not make sense since he does not sell misc items, only food.
Removed "Forgotten Names" treasure chest quest edits, was a bit outside the scope of this mod since it does not break the economy.
Technical: Scripts improvements.
Technical: New injected keyword, see patch article (Article editing disabled by nexusmods at the moment, will update as soon as possible.).
Technical: Cleaned wild edit on record 04018278.
Technical: Corrected typos and inconsistencies in editor IDs.
Technical: Placed miners chest refs in an unused cell to prevent unnecessary cell record edits in the .esp.
Technical: Changed actor properties in the maintenance script to reference aliases to prevent unnecessary cell and worldspace record edits in the .esp
New Addon: Flora and placed ingredients consistency: changes made to flora and placed ingredients in alchemists stores are now in a separate .esp as an additional addon.
Patch Update: Missives: Included patch for V2.0.3 of Missives in the installer and corrected one small oversight in the .esp.
Patch Update: Morrowloot: "Privileged Customer" perk restored, patch enabled daedric alternative MCM option by default; removed outdated leveled lists edit.
Patch Update: Cutting Room Floor: Farmers added by CRF also sell their inventory, CRF added Frost River Mead is sometimes sold at inns.
Patch Update: Scarcity: new V3.0 leveled lists also affected by Scarcity.
Patch Update: Dawn of Skyrim: finished off Hagrad, a DoS unfinished merchant in Windhelm. Made some extra flora edits in Whiterun.
Patch Update: Distinct Interiors: Made some changes to placed items in the Ragged Flagon to match changes made to merchants.
Patch Update: WACCF, Cooking in Skyrim, Even Better Quest Objectives, Quests Are in Skyrim, Wet&Cold patches have been updated without additional features.
New Patch: Cloaks of Skyrim: makes general merchants buy/sell common cloaks.
Re: Économie de Bordeciel et éloquence remaniées SSE 3.0
Posté : 26 déc. 2019, 19:22
par Herald
Merci!!
C'est mon Mod Organizer qui va être content.
Edit: petite question, est-ce vraiment utile Commerce & Troc avec ce mod ?
Je pose cette question car je ne vois pas trop ce qu'il apporte de plus par rapport à
Économie de Bordeciel et éloquence remaniées.
Re: Économie de Bordeciel et éloquence remaniées SSE 3.0
Posté : 23 mars 2020, 10:30
par Edrahil
Bonjour,
Je post ici mon message en suivant la recommandation en bas de page de téléchargement du mod. (En espérant que ce soit l endroit approprié)
J ai installé ce mod et la version complète ne marche pas bien, je m explique :
Avec la version allégée aucun soucis.
Avec la version complète je ne reçois pas l argent et le Up de l éloquence lorsque je rend des primes pour avoir éliminé un chef bandit (je n ai pas essayé si le problème était le même avec les primes autre que les bandit mais j immagine que oui)
Une idée d ou le soucis viendrais ?
J ai essayé de load le mod en-tête de liste, j ai essayé en fin de liste, j ai essayé comme le conseillé vortex, cela ne change rien.
Re: Économie de Bordeciel et éloquence remaniées SSE 3.0
Posté : 04 avr. 2023, 13:06
par Maeke
Le patch DOS n'est pas à jour.