Re: Monocle et binocles Dwemer
Posté : 23 mars 2012, 17:11
Monocle-détecteur Dwemer?
https://www.confrerie-des-traducteurs.fr/forum/
https://www.confrerie-des-traducteurs.fr/forum/viewtopic.php?t=11771
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---Changelog---
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v1.5
- Implemented Settings menus for both 'Dwemer Scouter' and 'Dwemer Goggles'
- Users can now choose which items effects to be turned on, or leave them off altogether
- 'Dwemer Goggles' now have both 'Detect Life' and 'Night Eye' properties
v1.4
- Implemented FULL beast-race support for 'Dwemer Scouter'
v2.0
- Added animations for taking on/off the Goggles when in third-person
- Added new effect for the Goggles - "Dwemer Perception Filter"
- Added new effect for the Goggles - "Zoom"
- Added new effect for the Scouter - "Threat Assess"
- Added MCM option to toggle on/off the Detect Life audio loop
- Added MCM option to automatically place the Goggles on your head while they are not in use
- Added MCM option to set all options to their default settings
- Added MCM option to use the vanilla Night Eye sound effects
- Added MCM option to use the vanilla Night Eye spell
- Added MCM option enable/disable the 'OnEquipped' effect menus
- Added MCM option to increase/decrease the sound effects volume
- Added MCM option to disable all sound effects from this mod
- Added MCM option to toggle to just the goggles (no effects/off state) on action check
- Added MCM option to automatically toggle the Threat Assess effect while magic or a weapon is drawn
- Added MCM option to set the Threat Assess level thresholds
- Added MCM option to set the amount of Zoom for the Goggles Zoom effect
- Added MCM section "Information" telling you a bit more about the effects
- Changed the default SKSE keybinds
- Changed the Dwemer Sight effect to let it to auto update
- Changed the Dwemer Sight effect to now display dead objects
- Changed the Detect Life effect to now detect Dwarven machines and Daedra
- Changed the book 'Calcelmo's Secret Findings' to give you a smithing skill level
v1.9
- Removed ability to craft the Goggles(On-Head) version
- Added ability to switch to and from the Goggles(On-Head) version using the Switcher power or via an SKSE keypress
- Added sound effects for the Detect Life effect
- Added sound effects for the Dwemer Sight effect
- Added new sound effects for the Night Eye effect
- Added option to automatically toggle the effects while magic or a weapon is drawn
v1.8
- Removed powers to set the default OnEquipped setting for both the Goggles and Scouter
- Changed the way the Goggles Night Eye activates and deactivates to the same way vanilla Skyrim does it
- Added a 'Switcher' power that lets you switch the modes on the fly, without having to take the items off and on
- Added new Scouter ability 'Dwemer Sight'
- Added option to automatically toggle the effects while you are sneaking
- Added SKSE keypress functionality
- Added SkyUI MCM functionality
- Changed the way the Detect Life ability fires and is now fully toggleable
- Detect Life should deactivate quicker now
v1.7.1
- Renamed mod ESP
- Added alternate quest option for players who don't/wont pickpocket
- Fixed an issue with picking up the dropped note giving you bounty
- Quest and chest items are no longer labled as 'Stolen'
- Added an optional ESP that uses the vanilla night-eye power for the goggles
v1.7
- Changed how the 'Night-Eye' effect for the 'Dwemer Goggles' looks and works (removed radial-blur and added colour/brightness)
- Fast 'Night-Eye' transitions
- Now able to 'Detect Undead' (Compatible with Dawnguard Vampires)
- Now able to distinguish friend from foe
- All items should now be Enchantable
- Added 'Calcelmo's Secrets' SideQuest to be completed before you are able to craft the items
- Changed friendly 'Detect Life' aura to a Dwarven golden orange colour
- Fixed a bug with context menu's displaying when NPC's equipt the 'Dwemer Goggles' and 'Dwemer Scouters'
v1.6
- Added a 'power' to set the default settings for both 'Dwemer Scouter' and 'Dwemer Goggles'