Passage à la 2.5.3. La mise à jour est chez les intendants.
Changelogs vers la 2.5.2 :
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* Fix for the imperial defense in Morthal having "[...]" for Jarl Idgrod name (the CWScript property with alias for Hjaalmarch imperial commander points to Haafingar alias, clearly by a mistake)
* Corrected the display color for the Winterhold hold defense flag on the war map (it used to display the invasion of the Rift hold instead)
* Fixed "I want Rikke/Galmar here in this camp" dialogue to be available from after first battle of Whiterun until the end of civil war (it used to be started by dialogue lines when player chose the next hold to conquer, but not by the vanilla lines where the faction leader chose the next hold to conquer)
* Suppressed the "(Defense) I want to help... " dialogue option in military field camps - never useful there, since camps are supposed to be enabled only in enemy-owned holds...
* In Markarth and Riften defenses, when defenders run out of reinforcements, attackers will get unlimited respawn (no longer having to flee from a single remaining essential Rikke/Galmar enemy)
* After fleeing major siege defense, quest CWSiegeObj should stop correctly now (it used to display as completed, but stay running, and that interfered with the journal objectives in a next major siege battle)
* The civil war friend (Ralof or Hadvar) will be in the battles in Markarth and Riften in the city exterior, and he may now "friendly follow" the attacking player inside the city and jarls palace.
* In Markarth siege battles, the exterior portcullis gate will close when the first barricades are broken through, if not closed already (it can start as open or closed when attacking Markarth after losing it in a live defense battle).
* In minor holds city battles, after losing the attack you don't have to report to Rikke/Galmar in the camp (it used to be glitchy to forego it and start a defense battle, but now you can report that lost attack battle to pretty much anyone in your faction).
Changelogs vers la 2.5.3 :
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Halfway through, but since we've found potentially an impactful fix for vanilla civil war sieges, have a heads-up:
* Restored CWSiege-owned AI packages in Markarth and Riften sieges as well (sandbox packages for some civilians, and fleeing / entering gate packages for soldiers)
* In minor sieges, fleeing attackers scene lasts full 30 seconds before the CWFortSiegeCapital stops through stage 2000. Fleeing soldiers who will do a "touchdown" within this time will disappear, those who don't are still given no quarter.
* Surrendering jarl in minor sieges will look at an attacker instead at player - doesn't make during defenses.
* When starting minor siege defenses, the quest doesn't fully start until you head out of jarls longhouse. That is to prevent seeing NPCs "teleporting" in and out of the longhouse.
* Added setstage ocwspecial 4210 and 4220 for debugging Battle of Whiterun failing aliases (it starts the battle using OCWSiegeDUP quest which is like CWSiege but with all aliases flagged optional)
* Added setstage ocwspecial 73 to debug and toggle the Markarth portcullis iron gate. And a button hidden in the room above the gate that does the same. (Oddly, I have a savegame where the gate is glitched in such a way that regular levers don't open it, but Papyrus script works. You still need to toggle levers to get the objective "force jarl to surrender", though).
* Fleeing a fort battle no longer counts as successful mission and is not rewarded with money. (The mission failure dialogue line is still unvoiced for Rikke and Galmar, though).
* Restored salary cut content (dialogue option with Tullius/Ulfric). In standard mode only. Recurring 100-300 septims. First time after first Battle of Whiterun; accrued every 4 standard auto-play turns; after final campaign hold starts, it gets less and less frequent. After the civil war is over, there are no auto-play turns on the war map, but the salary counter still works.
* Defense minor sieges pass a per-hold CWCampaignMarker instead of a FieldCO object reference to the starting event (CWCampaignMarker-s are unused and less likely to be reserved by some radiant quest - more robust than changing the campaign marker alias to be flagged as "allow reserved").
* The open civil war is no longer blocked if Whiterun is owned by enemy faction. You still have to retake it before the final hold campaign, though.
* In CWArrowVolleyParent script, moved the WAIT call outside the IF in a WHILE loop. This is to counter a potential white-lock starvation by an unfair threading scheduler. Inspected code of all other loops in the CWSomethingSomething scripts, they look good. Impacts the shutdown glitch of major siege battles, vanilla and cut content alike.