Maj du mod en 0.3.7 :
Code : Tout sélectionner
- Some landscape alterations around Rorikstead have been removed by error during the development of a previous version. As a result one of the shack added by Immersive Citizens floated above the ground, this has been fixed.
- All the AI added by Immersive Citizens and which used vanilla spells, will now use duplicate versions of vanilla spells. This has been done to avoid bad synergies with mods altering vanilla spells, notably the candlelight spell and the heal spells.
- Windhelm market won't be closed anymore during snowy weather.
- The AI used by Ysolda contained an error preventing her to sleep. This has been fixed.
- The sleep schedule of Hulda, Orgnar and Mralki have been modified. They will now wake up at 8 am instead of 9 am.
- The following NPCs will now sleep at least 6 hours per day: Guthrum, Ravan Verthi, Captain wayfearer, Varnius Junius, Faida, Karita, Abelone, Thoryng, Alesan, Leontius, Eydis, Skuli, Ranmir, Dagur, Haran, Eiridi, Fultheim, Hadring, Jonna, Wilhelm, Belrand, Noster One Eagle-Eye, Jaree Ra, Louis Letrush, Gulum EI, Deeja, Marcurio, Talen Jei, Keerava, Dravynea, Kjeld, Kjeld the younger, Iddra, Lisette, Corpulus Vinius, Minette Vinius and Sorex Vinius. It means that all the Innkeeper will now sleep as well as almost all NPCs strongly related to a tavern. Note that I haven't yet fixed all the NPCs that doesn't sleep. For example, there is still some carriage drivers and some ferrymans which need to be fixed. I will take care of them in a next update.
- The compatibility patches for OCS has been updated to be in line with the latest version of Immersive CItizens.
Please do not forget that the latest version of Breezehome by Elianora must be positioned above Immersive Citizens - AI Overhaul.esp in your load order.