Inis du Creationkit optimisé

Tout ce qui tourne autour de Skyrim mais qui n'est pas lié aux traductions de la Confrérie.
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noone
Moddeur aspirant
Moddeur aspirant
Messages : 1031

Inis du Creationkit optimisé

Message par noone »

Comme j'en avais marre que le ck freeze :colère:
j'ai passé en revue les inis pour les améliorer :geek:

ça marche plutôt pas mal et certaines de mes astuces ne sont pas présentes dans les améliorations que l'on peut trouver sur le nexus donc je partage
NOTE :reglement:
j'ai mis des commentaires avec un ; devant les lignes pour expliqué pas sur que ça passe dans le CK
au pire virez les avec notepad++ en une fois avec une regex ,dans rechercher et remplacer en mode regex
Remplacer

Code : Tout sélectionner

 ^[#;].* 
Par rien

J'ai pas tout commenté la flemme mais si j'ai une valeur différente de la votre je peux expliquer au cas par cas
Si vous avez des suggestios des tweaks n je vous ne prie n'hésitez pas ...

SKYRIMEDITOR.INI

Code : Tout sélectionner

[General]
SFaceTestSoundName=Data\Sound\Voice\Test\CharGen QA1.wav
SFile Path=
SLocalBackupPath=Data\CheckInBackup
SLocalMasterPath=Data\
SLocalSavePath=Saves\
;Une seule instance du CK
bAllowMultipleEditors=0
;Permet de charger plusieurs master
bAllowMultipleMasterLoads=1
bAllowNonGroupedVersionControl=0
;Desactive les sauvegarde non sure
bAllowUnsafeSave=0
bAnimationUseBlendFromPose=0
bCheckDoorCollisionOnInit=0
bCheckForMultiFileForms=1
bCheckForRefCellChanges=0
bCheckHairOnInit=0
bClearPersistenceOnVCSort=0
bCreate Maps Enable=0
bCreateShaderPackage=0
bDisableDuplicateReferenceCheck=1
bExternalLODDataFiles=1
bFaceGenTexturing=1
bFaceMipMaps=1
bFixAIPackagesOnLoad=0
bFixBadLocRefsOnInit=0
bFixFaceNormals=0
bFixPersistenceOnRefInit=0
bForceCheckOutOnRefFix=0
bKeepHeadOnRaceChange=0
bKeepPluginWhenMerging=0
bLight Radius=0
bLoadTheUserPlugin=0
;fenetre de l'editeur maximisé d'entré
bMaximize Editor=1
bOnlyActiveFileForRefFix=1
;decharge les cellules de la mémoire
bPreemptivelyUnloadCells=1
bPreview=0
bSkipValidateForms=1
bTintMipMaps=0
bUseEyeEnvMapping=1
bUseFaceGenHeads=1
bUseMyGamesDirectory=0
bUseVersionControl=0
bWarnOnGameSettingLoad=0
fAnimationDefaultBlend=0.2000
fAnimationMult=1.0000
fPathGridAutoConnectRadius=512.0000
iCheckCellRegionsOnInit=0
iCheckOutOnBoundChange=2
iFullSaveCellThreshhold=20
iLandCheckOutCount=1024
iNPCCheckOutCount=500
iTextColorLockedChildFormB=0
iTextColorLockedChildFormG=255
iTextColorLockedChildFormR=255
iTextColorLockedFormB=0
iTextColorLockedFormG=0
iTextColorLockedFormR=255
iTextColorMyFormB=0
iTextColorMyFormG=120
iTextColorMyFormR=0
iTextColorRegionFormB=160
iTextColorRegionFormG=160
iTextColorRegionFormR=160
;permet d'avoir les text en fr
sLanguage=French
uExterior Cell Buffer=36
uGridDistantCount=25
uGridDistantCountCity=4
uGridDistantTreeRange=15
uGridDistantTreeRangeCity=4
uGridsToLoad=1
;reduit le cell buffer de 5 à 3 
uInterior Cell Buffer=3
uiFaceGenMaxEGMDataSize=67108864
uiFaceGenMaxEGTDataSize=67108864
[Audio]
;desactivez l'audio si vous ne l'éditez pas c'est plus stable
bEnableAudio=0
bEnableAudioCache=0
bUseAudioDebugInformation=1
fAudioDebugDelay=0.0000
fDefaultMasterVolume=1.0000
fDialogMaxDistance=50000.0000
fDialogMinDistance=70.0000
iAudioCacheSize=2048
iMaxSizeForCachedSound=256
sDefaultLocalSoundFXPath=Data\Sound\FX
[Imagespace]
;desactivez le Blur et la dof pas besoin que le jeu soit joli dans le CK
bDoDepthOfField=0
bDoMotionBlur=0
bDoRadialBlur=0
[DistantLOD]
bUpdateDistantRefDataOnLoad=0
bUseLODLandData=0
fFadeDistance=12288.0000
iDistantLODGroupWidth=8
[BackgroundLoad]
bBackgroundCellLoads=1
bLoadBackgroundFaceGen=0
bLoadHelmetsInBackground=1
;desactivez du cache les cellules visité pour gagner de la mémoire
bSelectivePurgeUnusedOnFastTravel=1
bUseBackgroundFileLoader=0
bUseMultiThreadedFaceGen=1
bUseMultiThreadedTrees=1
iAnimationClonePerLoop=5
iPostProcessMilliseconds=5
iPostProcessMillisecondsEditor=50
iPostProcessMillisecondsLoadingQueuedPriority=20
[HAVOK]
bAddBipedWhenKeyframed=0
bHavokDebug=1
bPreventHavokAddAll=0
bPreventHavokAddClutter=0
bTreeTops=0
fChaseDeltaMult=0.0500
fMaxTime=0.0167
fMoveLimitMass=95.0000
fOD=0.9000
fRF=1000.0000
fSD=0.9800
fSE=0.3000
iEntityBatchRemoveRate=100
iMaxPicks=40
iNumThreads=1
iSimType=1
iUpdateType=0
[HeightMapEditor]
iColorSchemeHeight0=0
iColorSchemeHeight1=4096
iColorSchemeHeight2=8192
iColorSchemeHeight3=16384
iColorSchemeHeight4=24576
iColorSchemeHeight5=32768
iColorSchemeHeight6=40960
iColorSchemeHeight7=49152
iColorSchemeHeight8=57344
iColorSchemeHeight9=65535
rColorScheme0=0,0,0
rColorScheme1=0,0,128
rColorScheme2=0,255,255
rColorScheme3=128,0,0
rColorScheme4=255,255,0
rColorScheme5=255,0,0
rColorScheme6=255,128,192
rColorScheme7=128,0,128
rColorScheme8=102,255,51
rColorScheme9=128,128,128
rColorSchemeBrush=0,255,0
rColorSchemeGrid=0,255,0
uBrushSetting0=52531250
uBrushSetting10=52531250
uBrushSetting11=52531250
uBrushSetting1=52531250
uBrushSetting2=52531250
uBrushSetting3=52531250
uBrushSetting4=52531250
uBrushSetting5=52531250
uBrushSetting6=52531250
uBrushSetting7=52531250
uBrushSetting8=52531250
uBrushSetting9=52531250
uPreviewSize=512
[TerrainManager]
bUseDistantObjectBlocks=1
bUseNewTerrainSystem=1
fBlockLevel0Distance=18432.0
fBlockLevel1Distance=34816.0
fBlockLevel2Distance=67584.0
fBlockLevel3Distance=262192.0
fBlockLoadDistance=100000.0000
fBlockMorphDistanceMult=0.5000
fSplitDistanceMult=0.7500
[Pathfinding]
bBackgroundNavmeshUpdate=1
bBackgroundPathing=1
bCreateDebugInfo=0
bDrawPathBounds=0
bRebuildPathIfSmootherFailed=1
bUseObstacleAvoidance=1
bUsePathSmoothing=1
bUseStraightLineCheckFirst=1
fObstacleUpdateDeltaWhenMoving=1.0000
fObstacleUpdateDeltaWhenUnknown=5.0000
[AnimationWarning]
bClampWarning=0
bPriorityWarning=0
[Archive]
bCheckRuntimeCollisions=0
bInvalidateOlderFiles=1
bUseArchives=1
iRetainDirectoryStringTable=1
iRetainFilenameOffsetTable=1
iRetainFilenameStringTable=1
SArchiveList=Skyrim - Textures.bsa,Skyrim - Meshes.bsa,Skyrim - Animations.bsa,Skyrim - Voices.bsa,Skyrim - Interface.bsa,Skyrim - Misc.bsa,Skyrim - Sounds.bsa,Skyrim - VoicesExtra.bsa,Skyrim - Shaders.bsa,Update.bsa,Dawnguard.bsa,Hearthfires.bsa,Dragonborn.bsa
SInvalidationFile=ArchiveInvalidation.txt
SResourceArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Animations.bsa, Skyrim - Voices.bsa, Skyrim - Interface.bsa, Skyrim - Misc.bsa, Skyrim - Sounds.bsa, Skyrim - VoicesExtra.bsa
SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa, Dawnguard.bsa, Hearthfires.bsa, Dragonborn.bsa
[bLightAttenuation]
bOutQuadInLin=0
bUseConstant=0
bUseLinear=0
bUseQuadratic=1
fConstantValue=0.0000
fFlickerMovement=8.0000
fLinearRadiusMult=1.0000
fLinearValue=3.0000
fQuadraticRadiusMult=1.0000
fQuadraticValue=16.0000
uLinearMethod=1
uQuadraticMethod=2
[BlurShader]
;desactivez les shader blur pour plus de perf
bUseBlurShader=0
fAlphaAddExterior=0.2000
fAlphaAddInterior=0.5000
fBlurRadius=0.0300
fSIEmmisiveMult=1.0000
fSISpecularMult=1.0000
fSkyBrightness=0.5000
fSunBrightness=0.0000
fSunlightDimmer=1.0000
iBlendType=2
iBlurTexSize=256
iNumBlurpasses=1

[BlurShaderHDR]
bDoHighDynamicRange=0
fBlurRadius=4.0000
fBrightClamp=0.3500
fBrightScale=1.5000
fEmissiveHDRMult=1.0000
fEyeAdaptSpeed=0.7000
fGrassDimmer=1.3000
fSIEmmisiveMult=1.0000
fSISpecularMult=1.0000
fSkyBrightness=0.5000
fSunBrightness=0.0000
fSunlightDimmer=1.3000
fTargetLUM=1.2000
fTreeDimmer=1.2000
fUpperLUMClamp=1.0000
iBlendType=2
iNumBlurpasses=2
[BlurShaderHDRInterior]
fBlurRadius=7.0000
fBrightClamp=0.2250
fBrightScale=2.2500
fEmissiveHDRMult=1.0000
fEyeAdaptSpeed=0.5000
fTargetLUM=1.0000
fUpperLUMClamp=1.0000
iNumBlurpasses=1
[BudgetCaps]
uActiveRefCount=100
uActiveRefCountInterior=100
uActorRefCount=20
uActorRefCountInterior=20
uAnimatedObjectsCount=50
uAnimatedObjectsCountInterior=50
uEmittersCount=50
uEmittersCountInterior=50
uGeometryCount=1000
uGeometryCountInterior=1000
uGeometryMemory=5242880
uGeometryMemoryInterior=10485760
uLightCount=10
uLightCountInterior=10
uLightsPerGeometry=5
uLightsPerGeometryInterior=5
uLoadedAreaNonActorMemoryBudgetCap=164626432
uParticlesCount=5000
uParticlesCountInterior=5000
uRefCount=700
uRefCountInterior=1000
uTextureMemory=20971520
uTextureMemoryInterior=104857600
uTriangleCount=100000
uTriangleCountInterior=100000
uTWeightActiveRefCount=1
uTWeightActorRefCount=1
uTWeightAnimatedObjectsCount=2
uTWeightEmittersCount=1
uTWeightGeometryCount=3
uTWeightGeometryMemory=3
uTWeightLightCount=1
uTWeightLightsPerGeometry=1
uTWeightParticlesCount=1
uTWeightRefCount=5
uTWeightTextureMemory=3
uTWeightTriangleCount=5
[Debug]
bDebugFaceGenCriticalSection=0
bDebugFaceGenMultithreading=0
[Decals]
bDebugDecals=0
bDecalMultithreaded=1
bDecalOcclusionQuery=1
bProfileDecals=0
uMaxDecalCount=128
[Display]
;desactive l'ombre des acteurs pour plus de perfs
bActorSelfShadowing=0
bAllow20HairShader=1
bAllow30Shaders=0
bAllowPartialPrecision=1
bAllowScreenShot=0
bDecalsOnSkinnedGeometry=1
bDoActorShadows=0
bDoAmbientPass=1
bDoCanopyShadowPass=1
bDoDiffusePass=1
bDoSpecularPass=1
bDoStaticAndArchShadows=0
bDoTallGrassEffect=0
bDoTexturePass=1
bDrawShadows=1
;desactive les reflexion dynamique pas besoin de ce genre d'effet en mode édition
bDynamicWindowReflections=0
bEquippedTorchesCastShadows=0
bForce1XShaders=0
bForceMultiPass=1
bForcePow2Textures=0
bFull Screen=0
bIgnoreResolutionCheck=0
bReportBadTangentSpace=0
bShadowsOnGrass=0
bStaticMenuBackground=1
bUse Shaders=1
bUseFakeFullScreenMotionBlur=0
bUseRefractionShader=0
bUseResolvableDepth=1
fDecalLifetime=12.0000
fEnvMapLOD1=1500.0000
fEnvMapLOD2=1800.0000
fEyeEnvMapLOD1=45.0000
fEyeEnvMapLOD2=65.0000
fGamma=1.0000
fLightLOD1=1000.0000
fLightLOD2=1500.0000
fLightLODStartFade=5000.0000
fShadowFadeTime=1.0000
fShadowLOD1=200.0000
fShadowLOD2=400.0000
fShadowLODDefaultStartFade=5000.0000
fShadowLODStartFade=5000.0000
fSpecularLOD1=500.0000
fSpecularLOD2=800.0000
iActorShadowCountExt=2
iActorShadowCountInt=4
iAdapter=0
iLocation X=0
iLocation Y=0
iMaxDecalsPerFrame=12
iMultiSample=0
iNPatches=0
iNPatchNOrder=0
iNPatchPOrder=0
iPresentInterval=0
iShadowFilter=2
iShadowMapResolutionPrimary=512
iShadowMapResolutionSecondary=256
iSize H=1980
iSize W=1280
;Une de mes astuces à moi baissez le niveau de texture  
iTexMipMapMinimum=2
;Une de mes astuces à moi baissez le niveau de texture  
iTexMipMapSkip=1
uVideoDeviceIdentifierPart1=0
uVideoDeviceIdentifierPart2=0
uVideoDeviceIdentifierPart3=0
uVideoDeviceIdentifierPart4=0
[Flowchart]
bPerforceEnabled=0
[GeneralWarnings]
SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.
[GethitShader]
fBlockedTexOffset=0.0010
fBlurAmmount=0.5000
fHitTexOffset=0.0050
[Grass]
bAllowCreateGrass=1
bAllowLoadGrass=0
bDrawShaderGrass=1
bGrassPointLighting=0
fGrassDefaultStartFadeDistance=2048.0
fGrassFadeRange=1024.0
fGrassMaxStartFadeDistance=4096.0
fGrassMinStartFadeDistance=0.0
fGrassWindMagnitudeMax=0
fGrassWindMagnitudeMin=0
fTexturePctThreshold=0.0000
fWaveOffsetRange=1.7500
iGrassDensityEvalSize=2
iMaxGrassTypesPerTexure=2
iMinGrassSize=75
[Interface]
fInterfaceTintB=0.8824
fInterfaceTintG=0.9843
fInterfaceTintR=0.6314
fMenuModeAnimBlend=0.0000
[Landscape]
bCurrentCellOnly=0
bPreventSafetyCheck=0
fLandFriction=2.5000
fLandTextureTilingMult=3.0000
fLColorB=0.0000
fLColorG=0.0000
fLColorR=0.0000
fRColorB=1.0000
fRColorG=1.0000
fRColorR=1.0000
iFalloff=75
iFlags=1
iLandBorder1B=0
iLandBorder1G=255
iLandBorder1R=255
iLandBorder2B=0
iLandBorder2G=0
iLandBorder2R=0
iOpacity=100
iRadius=5
SDefaultLandDiffuseTexture=Dirt02.dds
SDefaultLandNormalTexture=Dirt02_N.dds
uDefColor00=0
uDefColor01=0
uDefColor02=0
uDefColor03=0
uDefColor04=0
uDefColor05=0
uDefColor06=0
uDefColor07=0
uDefColor08=0
uDefColor09=0
uDefColor10=0
uDefColor11=0
uDefColor12=0
uDefColor13=0
uDefColor14=0
uDefColor15=0
[Localization]
bAllowExtendedText=0
iExtendedResponseLength=255
iExtendedTopicLength=50
[LOD]
bDisplayLODBuildings=0
bDisplayLODTrees=0
bForceHideLODLand=0
bLODPopActors=0
bLODPopItems=0
bLODPopObjects=0
bLODPopTrees=0
bLODUseCombinedLandNormalMaps=1
bUseFaceGenLOD=0
fLODBoundRadiusMult=3.0000
fLodDistance=500.0000
fLODFadeOutMultActors=5.0000
fLODFadeOutMultItems=2.0000
fLODFadeOutMultObjects=5.0000
fLODFadeOutPercent=0.9000
fLODMultActors=1.0000
fLODMultItems=1.0000
fLODMultLandscape=1.0000
fLODMultObjects=1.0000
fLODMultTrees=1.2000
fLODQuadMinLoadDistance=65536.0000
fTalkingDistance=2000.0000
iFadeNodeMinNearDistance=400
iLODTextureSizePow2=8
iLODTextureTiling=2
[MAIN]
bDrawWaterRefLinks=1
bPrimitivesOn=0
bShowActivators=1
bShowActors=1
bShowDoors=1
bShowDynamics=1
bShowHelperObjects=1
bShowLights=1
bShowMarkers=1
bShowMultibounds=1
bShowStatics=1
bShowTerrain=1
bShowWater=1
iLastHDRSetting=-1
[MESSAGES]
;vire les 1000 erreurs à l'ouverture du ck
bAllowYesToAll=1
bBlockMessageBoxes=1
bSkipInitializationFlows=1
bSkipProgramFlows=1
iFileLogging=0
[Movement]
fCamera Pan=5.0000
fCamera Rotate=1.0000
fCamera Zoom=2.0000
fCamera Zoom Ortho=0.0005
fClip Dist=300000.0000
fLand Mult=1.0000
fObj Move=1.0000
fObj Rotate=1.0000
iAutoSave Time=25
iSnap Angle=45
;rend le snap to grid precis au pixel pres
iSnap Grid=1
uFlags=60
[NavMeshGeneration]
bFinalizeNavMesh1=1
bFinalizeNavMesh2=1
fCornerSimplifyThreshold1=0.9000
fCornerSimplifyThreshold2=0.9000
fLongestEdge1=512.0000
fLongestEdge2=512.0000
fMaxWalkableAngle1=45.0000
fMaxWalkableAngle2=45.0000
fMaxXYThreshold1=8.0000
fMaxXYThreshold2=8.0000
fMinIntersectionLength1=0.1000
fMinIntersectionLength2=0.1000
fMinIslandArea1=150.0000
fMinIslandArea2=150.0000
fOverlapDistance1=128.0000
fOverlapDistance2=128.0000
fShortestEdgeLength1=10.0000
fShortestEdgeLength2=10.0000
fSimplificationLevel1=2.5000
fSimplificationLevel2=2.5000
fSimplifyEdgeSwapAngle1=3.5000
fSimplifyEdgeSwapAngle2=3.5000
fStepHeight1=25.0000
fStepHeight2=25.0000
fWieldVertexDistance1=0.1000
fWieldVertexDistance2=0.1000
[OPENMP]
iOpenMPLevel=10
iThreads=3
[Papyrus]
bPerforceEnabled=0
iMaxAllocatedMemoryBytes=76800  ;75kb
iMaxMemoryPageSize=512
iMinMemoryPageSize=128
sCompilerFolder="Papyrus Compiler\"
sScriptCompiledFolder="Data\Scripts\"
sScriptSourceFolder="Data\Scripts\Source"
[PreviewMovement]
bRecreateEveryUpdate=1
fCamera Pan=1.0000
fCamera Rotate=0.7500
fCamera Zoom=0.2500
fCamera Zoom Ortho=0.0010
fPreviewLandTextureTiles=8.0000
iLightAmbientColor=8421504
iLightDiffuseColor=16777215
iPreviewTextureSize=256
SPreviewLandTexture=Landscape\DirtWasteland01.dds
SPreviewLandTextureNormal=Landscape\DirtWasteland01_N.dds
[Sound]
fDialogueGestureExaggeration=1.0000
SFaceFXLanguage=USEnglish
SFaceFXPath=Data\Sound\Voice\Processing
[SpeedTree]
bEnableTrees=1
bForceFullLOD=0
fCanopyShadowGrassMult=1.0000
fTreeForceBranchDimming=-1.0000
fTreeForceCS=-1.0000
fTreeForceLeafDimming=-1.0000
fTreeForceLLA=-1.0000
fTreeForceMaxBudAngle=-1.0000
fTreeForceMinBudAngle=-1.0000
fTreeLODExponent=1.0000
iCanopyShadowScale=256
[SpellCheck]
SLexiconDir=Lex
SLexiconFiles=ssceam.tlx,ssceam2.clx,accent.tlx,tech.tlx
SUserLexiconDir=Lex\User
SUserLexiconFiles=userdic.tlx,correct.tlx
SUserSelLexiconFile=userdic.tlx
[TestAllCells]
bFileCheckModelCollision=0
bFileGoneMessage=1
bFileNeededMessage=1
bFileShowIcons=1
bFileShowTextures=1
bFileSkipIconChecks=0
bFileSkipModelChecks=0
bFileTestLoad=0
[Trees]
;desactive les skinned tree pour plus de perf
bPickSkinnedTrees=0
[Voice]
bWarnMissingSource=1
iWaveFormat=5
SFileTypeGame=xwm
SFileTypeLip=lip
SFileTypeLTF=ltf
SFileTypeSource=wav
[Water]
bUpdateRenderWindowWater=1
bUseObliqueFrustumCulling=1
;mettez tout à 0 pour amélioré les perf de l'eau pas besoin de reflection en mode edition
bUseWaterHiRes=0
bUseWaterReflections=0
bUseWaterReflectionsActors=0
bUseWaterReflectionsMisc=0
bUseWaterReflectionsStatics=0
bUseWaterReflectionsTrees=0
bUseWaterShader=1
fRefractionWaterPlaneBias=3.0000
fSurfaceTileSize=2048.0000
fTileTextureDivisor=4.7500
SSurfaceTexture=water
uReflectionResolution=128
uRefractionResolution=128
[Weather]
bPrecipitation=0
fAlphaReduce=1.0000
fSunBaseSize=250.0000
fSunGlareSize=350.0000
SBumpFadeColor=255,255,255,255
SEnvReduceColor=255,255,255,255
SLerpCloseColor=255,255,255,255
SKYRIMEDITORPREFS.INI

Code : Tout sélectionner

[General]
Object Category WorldObjects=2
Cell View X=0
Cell View Y=656
Cell View W=1818
Cell View H=388
Object Type Static=1
Object Type Static Architecture=1
Object Selection=48
fBrightLightColorB=1.0000
fBrightLightColorG=1.0000
fBrightLightColorR=1.0000
iSecundaPosition=180
fSecundaVisibility=0.5000
iSecundaPhase=0
iMasserPosition=180
fMasserVisibility=0.5000
iMasserPhase=0
bUseMoonSettings=0
bAllowDynamicHavok=1
bLoadTheUserPlugin=0
sLastTexturePath=Data\Textures\actors\Lilith\body\
sLastModelPath=Data\Meshes\armor\Lilith\lustmord\
SFile Path=J:\skyrim x32\
bLight Radius=0
bMaximize Editor=1
bViewSky=0
bAnimateFX=0
bUseDepthBias=0
bLiteBrite=1
bAllowUnsafeSave=0
sEditorStartingDir2=0, 0, 1
sEditorStartingDir1=0, 1, 0
sEditorStartingDir0=1, 0, 0
sEditorStartingPos=0, 0, 0
uEditorStartWorldSpaceID=0
uEditorStartInteriorID=0
bUpdateCellViewToMatchRenderWindow=1
bSortLoadedCellsAtTop=0
iShowHideH=0
iShowHideW=0
iShowHideY=0
iShowHideX=0
iSceneInfoH=0
iSceneInfoW=0
iSceneInfoY=0
iSceneInfoX=0
fPrimitiveScaleFactor=1.0000
bPlaceCreatedRefsAtTarget=1
iGizmoRadius=128
bUnhideAllObjectsOnRefresh=1
bEnableVKeyZoom=1
fCellCameraInitialDistance=256.0000
bBackgroundLoading=1
bRotateCameraAroundLastSelection=1
bInvertCameraPanY=1
bInvertCameraPanX=1
bInvertCameraRotationY=0
bInvertCameraRotationX=1
iPreviewH=770
iPreviewW=786
iPreviewY=104
iPreviewX=4
iPickingPreferencesH=0
iPickingPreferencesW=0
iPickingPreferencesY=0
iPickingPreferencesX=0
sPaletteFileName=
bEnableDialogueExportLogging=0
Object Type Static Dungeons=2
Object Type Static Dungeons\Imperial=2
Form dialog tab 61=1
Object Category WorldData=2
Object Category Miscellaneous=2
Object Type Furniture=1
Object Type Furniture Furniture=2
Object Type Furniture Furniture\DragonFurniture=2
Object Type Furniture Traps=2
Object Type Static Furniture=2
Object Type Static CLUTTER=1
Render Window X=566
Render Window Y=73
Render Window W=1361
Render Window H=950
Cell View Cell List Column 0 width=59
Cell View Cell List Column 1 width=4
Cell View Cell List Column 2 width=59
Cell View Cell List Column 3 width=22
Cell View Cell List Column 4 width=39
Cell View Cell List Column 5 width=39
Cell View Cell List Column 6 width=80
Cell View Object List Column 0 width=499
Cell View Object List Column 1 width=4
Cell View Object List Column 2 width=26
Cell View Object List Column 3 width=26
Cell View Object List Column 4 width=40
Cell View Object List Column 5 width=26
Cell View Object List Column 6 width=26
Cell View Object List Column 7 width=26
Cell View Object List Column 8 width=26
Object Column 0 width=426
Object Column 1 width=259
Object Column 2 width=45
Object Column 3 width=45
Object Column 4 width=60
Object Column 5 width=45
Object Column 6 width=60
Object Column 7 width=60
Object Column 8 width=60
Object Column 9 width=60
Object Column 10 width=60
Object Column 11 width=60
Object Column 12 width=60
Object Column 13 width=60
Object Column 14 width=60
Object Column 15 width=45
Object Column 16 width=60
Object Column 17 width=60
Object Column 18 width=60
Object Column 19 width=45
Object Column 20 width=45
Object Column 21 width=45
Object Column 22 width=45
Object Column 23 width=60
Object Column 24 width=60
Object Column 25 width=45
Object Column 26 width=45
Object Column 27 width=45
Object Column 28 width=45
Object Column 29 width=60
Object Column 30 width=45
Object Column 31 width=45
Object Column 32 width=45
Object Column 33 width=60
Object Column 34 width=60
Object Column 35 width=60
Object Column 36 width=60
Object Column 37 width=45
Object Column 38 width=60
Object Column 39 width=60
Object Column 40 width=60
Object Column 41 width=60
Object Column 42 width=45
Object Column 43 width=45
Object Column 44 width=45
Object Column 45 width=60
Object Column 46 width=60
Object Column 47 width=60
Object Column 48 width=60
Object Column 49 width=60
Object Column 50 width=45
Object Column 51 width=60
Object Column 52 width=60
Object Column 53 width=60
Object Column 54 width=60
Object Column 55 width=60
Object Column 56 width=60
Object Column 57 width=60
Object Column 58 width=60
Object Column 59 width=60
Object Column 60 width=60
Object Column 61 width=60
Object Column 62 width=60
Object Column 63 width=60
Object Column 64 width=60
Object Column 65 width=60
Object Column 66 width=60
Object Column 67 width=60
Object Column 68 width=45
Object Column 69 width=60
Object Column 70 width=45
Object Column 71 width=60
Object Column 72 width=60
Object Column 73 width=60
Object Column 74 width=60
Object Column 75 width=45
Object Column 76 width=60
Object Column 77 width=60
Object Column 78 width=60
Object Column 79 width=183
Object Column 80 width=60
Object Column 81 width=60
Object Column 82 width=45
Object Column 83 width=60
Object Column 84 width=60
Object Column 85 width=60
Object Column 86 width=60
Object Column 87 width=60
Object Column 88 width=60
Object Column 89 width=60
Object Column 90 width=60
Object Column 91 width=60
Object Column 92 width=60
Object Column 93 width=60
Object Column 94 width=60
Object Column 95 width=60
Object Column 96 width=60
Object Column 97 width=60
Object Column 98 width=60
Object Column 99 width=45
Object Column 100 width=45
Object Column 101 width=45
Object Column 102 width=45
Object Column 103 width=45
Object Column 104 width=45
Object Column 105 width=45
Object Column 106 width=60
Object Column 107 width=60
Object Column 108 width=60
Object Column 109 width=60
Object Column 110 width=60
Object Column 111 width=60
Object Column 112 width=60
Object Column 113 width=60
Object Column 114 width=60
Object Column 115 width=60
Object Column 116 width=60
Object Column 117 width=45
Object Column 118 width=60
Creation Kit X=0
Creation Kit Y=30
Creation Kit W=1109
Creation Kit H=832
Num Object Windows=1
Object Type Container=1
Object Type Container Furniture=2
Object Type Container _BYOH=2
Object Type Container Architecture=2
Object Type Container Architecture\WhiteRun=2
Object Type Static Clutter\Books=2
Object Type Static Clutter\Books\Book01=2
Navmesh Toolbar X=-1026
Navmesh Toolbar Y=578
Navmesh Toolbar W=846
Navmesh Toolbar H=71
Papyrus Script Pick Window X=556
Papyrus Script Pick Window Y=301
Papyrus Script Pick Window W=490
Papyrus Script Pick Window H=343
Papyrus Script Edit Window X=211
Papyrus Script Edit Window Y=184
Papyrus Script Edit Window W=667
Papyrus Script Edit Window H=580
Papyrus Properties Window X=0
Papyrus Properties Window Y=351
Papyrus Properties Window W=649
Papyrus Properties Window H=366
Papyrus Properties Window Column Size 0=162
Papyrus Properties Window Column Size 1=75
Papyrus Properties Window Column Size 2=100
Object Type Tree=2
ObjectWindow X=4
ObjectWindow Y=108
ObjectWindow W=885
ObjectWindow H=574
Object Type Activator=1
Form dialog tab 41=1
Object Type Static Dungeons\Mines=2
Object Category Character=2
Form dialog tab 77=0
Quest Window X=83
Quest Window Y=88
Quest Window W=1650
Quest Window H=903
Form dialog tab 43=12
Object Type Static _BYOH=2
Object Type Static Clutter\Ruins=2
Form dialog tab 79=4
Form dialog tab 128=0
Object Category Actors=2
Form dialog tab 80=4
Form dialog tab 11=3
Form dialog tab 14=8
Object Category Items=2
Object Type Armor=1
Object Type Armor Armor=2
Object Type Armor Clothes=2
Object Type MiscItem=2
Object Type MiscItem _BYOH=1
Object Type MiscItem _BYOH\Architecture=2
Object Type MiscItem _BYOH\Clutter=2
Object Type MiscItem Actors=2
Object Type MiscItem Architecture=2
Object Type MiscItem Architecture\Solitude=2
Object Type MiscItem CLUTTER=2
Object Type MiscItem Clutter\Containers=2
Object Type MiscItem Clutter\SarcophagusBoltLock=2
Object Type MiscItem Critters=2
Object Type MiscItem DLC01=2
Object Type MiscItem DLC01\Clutter=2
Object Type MiscItem DLC01\Clutter\Animated=2
Object Type MiscItem DLC01\Dungeons=2
Object Type MiscItem DLC01\Dungeons\Castle=2
Object Type MiscItem DLC01\Dungeons\Castle\Animated=2
Object Type MiscItem Dungeons=2
Object Type MiscItem Dungeons\Mines=2
Object Type MiscItem Furniture=2
Object Type MiscItem Weapons=2
Object Type MovableStatic=2
Object Type MovableStatic Architecture=2
Object Type MovableStatic Dungeons=2
Object Type Static Clutter\Daedric=2
[Imagespace]
;pas de dof plus de perf
bDoDepthOfField=0
[Display]
fLeafAnimDampenDistEnd=1024.0000
fLeafAnimDampenDistStart=256.0000
fTreesMidLODSwitchDist=2048.0000
fShadowBiasScale=1.0000
fInteriorShadowDistance=3000.0000
fShadowDistance=2500.0000
iBlurDeferredShadowMask=5
;pas besoin d'une telle presicion en mode edition
bFloatPointRenderTarget=0
;baissez la qualité des ombres 
iShadowMaskQuarter=3
iShadowMapResolution=512
fMeshLODFadePercentDefault=1.2000
fMeshLODFadeBoundDefault=256.0000
fMeshLODLevel2FadeTreeDistance=2048.0000
fMeshLODLevel1FadeTreeDistance=2844.0000
fMeshLODLevel2FadeDist=3072.0000
fMeshLODLevel1FadeDist=4096.0000
fGamma=1.0000
iShadowFilter=3
bShadowsOnGrass=0
fDecalLOD2=1500.0000
fDecalLOD1=1000.0000
fSpecularLODStartFade=500.0000
fShadowLODStartFade=200.0000
fLightLODStartFade=1000.0000
;baissez la qualité des textures our un gros gain quand vous éditez d'énorme cellules
iTexMipMapMinimum=1
iTexMipMapSkip=1
;desactivez ses 3 lignes aussi plus de perf
bTransparencyMultisampling=0
iWaterMultiSamples=0
iMultiSample=0
bDeferredShadows=1
iShadowMode=3
;desactivez le cast des shadows pour les arbres ,terrain 
bTreesReceiveShadows=0
bDrawLandShadows=0
bDrawShadows=1
bFull Screen=0
iSize H=903
iSize W=1343
;desactivez les lissage de pixel FFXA et anisotropy
bFXAAEnabled=0
iMaxAnisotropy=0
iMaxSkinDecalsPerFrame=3
iMaxDecalsPerFrame=12
[MAIN]
fSkyCellRefFadeDistance=150000.0000
bShowDecals=1
bShowNonCollectibleObjects=1
bShowCollisionObjects=0
bShowSoundMarkers=1
bShowPortals=0
bShowOcclusionPlanes=1
bShowDynamics=1
bShowMultibounds=1
bShowActors=1
bShowStatics=1
bShowWater=0
bShowTerrain=1
bShowDoors=1
bShowActivators=1
bShowHelperObjects=1
bShowLightMarkers=1
bShowMarkers=1
bShowLights=1
[Grass]
b30GrassVS=0
;diminue les distances d'affichage de l'herbe pour plus de perf
fGrassStartFadeDistance=2048.0000
fGrassMaxStartFadeDistance=4096.0000
fGrassMinStartFadeDistance=256.0000
[Water]
;desactivez les refractions reflexion de l'eau
iWaterReflectHeight=512
iWaterReflectWidth=512
bUseWaterRefractions=0
bUseWaterReflections=0
bUseWaterDepth=0
[Perforce]
sWorkspace=
sUsername=
[Papyrus]
sPerforceWorkspace=
sPerforceUsername=
sDLCPrefix=
[Scripts]
iOnScriptDblClk=0
[Recast]
fRecastEdgeMaxError=1.3000
fRecastEdgeMaxLen=512.0000
uRecastRegionMergeSize=20
uRecastRegionMinSize=50
fRecastAgentMaxSlope=45.0000
fRecastAgentMaxClimb=32.0000
fRecastAgentRadius=32.0000
fRecastAgentHeight=128.0000
fRecastCellHeight=8.0000
fRecastCellSize=8.0000
[HeightMapEditor]
uBrushSetting11=52531250
uBrushSetting10=52531250
uBrushSetting9=52531250
uBrushSetting8=52531250
uBrushSetting7=52531250
uBrushSetting6=52531250
uBrushSetting5=52531250
uBrushSetting4=52531250
uBrushSetting3=52531250
uBrushSetting2=52531250
uBrushSetting1=52531250
uBrushSetting0=52531250
iColorSchemeHeight9=65535
iColorSchemeHeight8=57344
iColorSchemeHeight7=49152
iColorSchemeHeight6=40960
iColorSchemeHeight5=32768
iColorSchemeHeight4=24576
iColorSchemeHeight3=16384
iColorSchemeHeight2=8192
iColorSchemeHeight1=4096
iColorSchemeHeight0=0
rColorSchemeBrush=0,255,0
rColorSchemeGrid=0,255,0
rColorScheme9=128,128,128
rColorScheme8=102,255,51
rColorScheme7=128,0,128
rColorScheme6=255,128,192
rColorScheme5=255,0,0
rColorScheme4=255,255,0
rColorScheme3=128,0,0
rColorScheme2=0,255,255
rColorScheme1=0,0,128
rColorScheme0=0,0,0
[Clouds]
fCloudLevel2Distance=262144.0000
fCloudLevel1Distance=32768.0000
fCloudLevel0Distance=16384.0000
fCloudNearFadeDistance=9000.0000
[TerrainManager]
fTreeLoadDistance=25000.0000
fBlockMaximumDistance=100000.0000
fBlockLevel1Distance=32768.0000
fBlockLevel0Distance=20480.0000
fSplitDistanceMult=0.7500
bShowLODInEditor=1
[NavMesh]
fObstacleAlpha=0.5000
fCoverSideHighAlpha=0.8000
fCoverSideLowAlpha=0.6500
fEdgeFullAlpha=1.0000
fEdgeHighAlpha=0.7500
fEdgeLowAlpha=0.5000
fTriangleFullAlpha=0.7000
fTriangleHighAlpha=0.3500
fTriangleLowAlpha=0.2000
fLedgeBoxHalfHeight=25.0000
fEdgeDistFromVert=10.0000
fEdgeThickness=10.0000
fPointSize=2.5000
[Trees]
bRenderSkinnedTrees=0
;maximun d'arbre 3d le reste est remplacé par des lods
uiMaxSkinnedTreesToRender=24
[AudioMenu]
fVal7=1.0000
uID7=0
fVal6=1.0000
uID6=0
fVal5=1.0000
uID5=0
fVal4=1.0000
uID4=0
fVal3=0.5000
uID3=466532
fVal2=0.8000
uID2=554685
fVal1=0.8000
uID1=1007612
fVal0=1.0000
uID0=94881
[Flowchart]
iDialogueViewArrowSegmentCount=3
iDialogueViewArrowStyle=2
iDialogueViewNodeVicinityCost=32
bDialogueViewRouteArrows=1
[Decals]
uMaxDecals=128
[LOD]
fLODFadeOutMultSkyCell=1.0000
fLODFadeOutMultObjects=5.0000
fLODFadeOutMultItems=3.0000
fLODFadeOutMultActors=6.0000
[PreviewMovement]
iLightAmbientColor=8421504
iLightDiffuseColor=16777215
fCamera Pan=1.0000
fCamera Zoom Ortho=0.0010
fCamera Zoom=0.0500
fCamera Rotate=0.5000
[Landscape]
uDefColor15=0
uDefColor14=0
uDefColor13=0
uDefColor12=0
uDefColor11=0
uDefColor10=0
uDefColor09=0
uDefColor08=0
uDefColor07=0
uDefColor06=0
uDefColor05=0
uDefColor04=0
uDefColor03=0
uDefColor02=0
uDefColor01=0
uDefColor00=0
fRColorB=1.0000
fRColorG=1.0000
fRColorR=1.0000
fLColorB=0.0000
fLColorG=0.0000
fLColorR=0.0000
fDrawHeight=10.0000
iOpacity=100
iFalloff=75
iRadius=5
iFlags=1
[Movement]
iAutoSave Time=0
fClip Dist=72000.0000
fLand Mult=1.0000
fCamera Pan=5.0000
fCamera Zoom Ortho=0.0010
fCamera Zoom=0.5000
fCamera Rotate=1.0000
fObj Move=0.5000
fObj Rotate=1.0000
iArrow Snap=64
iSnap Angle=45
iSnap Grid=1
uFlags=20
[SpellCheck]
bSpellCheckEnabled=0
[NavMeshOverlay]
uOverlayColorPref=80808080
Edit : pensez à desactiver le CK dans les ENBs aussi et creez un petit .bat si vous avez un octocore comme moi avec

Code : Tout sélectionner

cmd /c start "" /affinity 128 "%~dp0\CreationKit.exe" 

Note vous pouvez faire le même pour skse_loader.exe
Attention c'est valable que pour un octocore sinon faut changer le code d'affinité ça oblige le ck à utiliser tous les coeurs (ou skse)

Edit:
Notepad++ est au top pour ce genre de truc
notament le plugin compare vous permettra de comparer des fichiers ligne par ligne
la fonction edition/lignes/trie par ordre ... est super pratique aussi
Goode Luck! :top:
Image
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