J'ai un soucis, mon jeu plante au démarrage alors que Boss ne détecte aucune anomalie dans mes mods installés. Je n'ai pas de mods nons reconnus par Boss, ce qui est encore plus gênant. Je ne sais donc pas trop quoi faire à part vous demander de l'aide.
Voici ma liste de mods :
► Afficher le texte
−Script Extender And Script Extender Plugins
NVSE Version: 0.2.0.12
MCM.dll Version: 1.0.0.2
pn_nvse.dll
−Recognised And Re-ordered Plugins
FalloutNV.esm Active
DeadMoney.esm Active
Bash Tag suggestion(s): {{BASH: Deflst}}
HonestHearts.esm Active
OldWorldBlues.esm Active
LonesomeRoad.esm Active
GunRunnersArsenal.esm Active
ClassicPack.esm Active
MercenaryPack.esm Active
TribalPack.esm Active
CaravanPack.esm Active
FNVToolkit.esm Active
Active Wasteland.esm Active
Advanced Recon Tech.esm Active
CINEMATECH.esm Active
Requires: New Vegas Script Extender and The Mod Configuration Menu for Version 1.5+
FOOK - New Vegas.esm Active
Bash Tag suggestion(s): {{BASH: Deflst, Delev, Graphics, Names, Relev, Sound, Stats, Scripts}}
FOOK - New Vegas DLCs.esm Active
Requires: DeadMoney.esm and HonestHearts.esm
Inventory Access.esm Active
NSkies URWLified.esm Active
Bash Tag suggestion(s): {{BASH: C.Climate, C.Light}}
Note: Choose only one of NSkies - Vanilla Edition.esm and NSkies URWLified.esm, not both
Project Nevada - Core.esm Active
Requires: New Vegas Script Extender
Project Nevada - Equipment.esm Active
Bash Tag suggestion(s): {{BASH: Delev, Invent}}
Requires: New Vegas Script Extender and Project Nevada - Core.esm
ELECTRO-CITY - CompletedWorkorders.esm Active
ELECTRO-CITY - Highways and Byways.esm Active
oHUD.esm Active
Requires: New Vegas Script Extender
Incompatible with: aHUD.esm, iHUD.esm, Primary Needs HUD.esm
MikotoBeauty.esm Active
Bash Tag suggestion(s): {{BASH: Hair, Eyes, Graphics}}
Project Nevada - Rebalance.esp Active
Requires: Project Nevada - Core.esm
Project Nevada - Cyberware.esp Active
Requires: Project Nevada - Core.esm
DarNifiedUINV.esp Active
CASM.esp Active
Note: Do not use with Auto Incremental Save; has the same purpose.
FairyRadar.esp Active
FPSWeaponWheel.esp Active
HUD Extended.esp Active
HUD Extended - Ambient Temperature.esp Active
Requires: Ambient Temperature.esm
The Mod Configuration Menu.esp Active
Project13 - Populated Wasteland.esp Active
Bash Tag suggestion(s): {{BASH: Actors.AIPackages, Delev, Relev}}
HAM-Basics.esp Active
FOOK - New Vegas.esp Active
Bash Tag suggestion(s): {{BASH: Deflst, Delev, Graphics, Names, Relev, Sound, Stats, Scripts}}
FOOK - New Vegas DLCs.esp Active
Requires: DeadMoney.esm and HonestHearts.esm
XFO - 9a - Enemies - AI revamp.esp Active
XFO - 9da - Enemies - NPC Healing - low.esp Active
XFO - 9db - Enemies - NPC Healing - med.esp Active
XFO - 9dc - Enemies - NPC Healing - high.esp Active
Project Nevada - Dead Money.esp Active
Requires: DeadMoney.esm and Project Nevada - Core.esm
Incompatible with: Project Nevada - Dead Money + Honest Heart Patch.esp and Project Nevada - Dead Money SF + Honest Hearts Patch.esp
Project Nevada - Honest Hearts.esp Active
Requires: HonestHearts.esm and Project Nevada - Core.esm
Incompatible with: Project Nevada - Dead Money + Honest Heart Patch.esp and Project Nevada - Dead Money SF + Honest Hearts Patch.esp
Project Nevada - Old World Blues (No Cyberware).esp Active
Requires: OldWorldBlues.esm and Project Nevada - Core.esm
Note: Choose only one of Project Nevada - Old World Blues.esp and Project Nevada - Old World Blues (No Cyberware).esp, not both
Project Nevada - Lonesome Road.esp Active
Requires: LonesomeRoad.esm and Project Nevada - Core.esm
Project Nevada - Gun Runners' Arsenal.esp Active
Requires: GunRunnersArsenal.esm and Project Nevada - Core.esm
Active Wasteland - Vanilla Replacements.esp Active
Requires: Active Wasteland.esm
Active Wasteland - Coffee Maker.esp Active
Requires: Active Wasteland.esm
Active Wasteland - Goggle Tints.esp Active
Requires: Active Wasteland.esm
Active Wasteland - Dead Money Replacements.esp Active
Requires: Active Wasteland.esm, DeadMoney.esm
Active Wasteland - Dead Money Coffee Maker.esp Active
Requires: Active Wasteland.esm, DeadMoney.esm
Active Wasteland - Dead Money Goggle Tints.esp Active
Requires: Active Wasteland.esm, DeadMoney.esm
Advanced Recon Gear.esp Active
Advanced Recon Tech - Detect Traps.esp Active
Advanced Recon Range Finder.esp Active
Advanced Recon Gear - Project Nevada.esp Active
Powered Power Armor.esp Active
Bash Tag suggestion(s): {{BASH: Deflst}}
Ambient Temperature - PPA.esp Active
RWD-NV v1.3 [Alternative Version].esp Active
dD - Enhanced Blood Main NV.esp
dD-More Gore.esp
GrenadeHotkey.esp Active
GrenadeHotkey - DeadMoney.esp Active
Requires: DeadMoney.esm and GrenadeHotkey.esp
Imp's More Complex Needs.esp Active
Imp's More Complex Needs - JA - SORTED.esp Active
Bash Tag suggestion(s): {{BASH: Names}}
Note: Older version. Consider using version 1.0.3 HotfixA or later.
IMCNNV - Sorted.esp Active
Bash Tag suggestion(s): {{BASH: Names}}
Ambient Temperature - IMCNNV.esp Active
IMCNNV - HUD and Hotkeys.esp Active
Jump Fall Fixer.esp Active
Quick Trade.esp Active
Requires: The Mod Configuration Menu
Reactive People - Ultimatum.esp Active
Requires: NVSE
WeaponModsExpanded.esp Active
Bash Tag suggestion(s): {{BASH: Invent, Delev, WeaponMods}}
Incompatible with: RH_IRONSIGHTS_NV.esm, Weapon Mod Expansion.esm, AND Weapon Mod Expansion.esp
WMX-FOOKNV CP.esp Active
Requires: WeaponModsExpanded.esp and FOOK - New Vegas.esp
Project Nevada - WMX.esp Active
Bash Tag suggestion(s): {{BASH: Graphics, Invent, Names, WeaponMods}}
Requires: WeaponModsExpanded.esp and Project Neavda - Core.esm and Project Nevada - Equipment.esm
WMX-DeadMoney.esp Active
Bash Tag suggestion(s): {{BASH: Invent}}
Requires: DeadMoney.esm, WeaponModsExpanded.esp
WMX-HonestHearts.esp Active
Bash Tag suggestion(s): {{BASH: Invent}}
Requires: HonestHearts.esm, WeaponModsExpanded.esp
WMX-OldWorldBlues.esp Active
Bash Tag suggestion(s): {{BASH: Invent}}
Requires: OldWorldBlues.esm, WeaponModsExpanded.esp
WMX-LonesomeRoad.esp Active
Bash Tag suggestion(s): {{BASH: Invent}}
Requires: LonesomeRoad.esm, WeaponModsExpanded.esp
WMX-GunRunnersArsenal.esp Active
Bash Tag suggestion(s): {{BASH: Invent}}
Requires: GunRunnersArsenal.esm and WeaponModsExpanded.esp
WMX-ArenovalisTextures.esp Active
Bash Tag suggestion(s): {{BASH: Graphics, NoMerge}}
Requires: WeaponModsExpanded.esp and Selected Arenovalis' / Milennia's Weapon Re-textures. Refer to the readme for details.
WMX-FOOKNV-DLCs CP.esp Active
Requires: DeadMoney.esm, HonestHearts.esm, WeaponModsExpanded.esp, and FOOK - New Vegas.esp
WMX-PreOrderPackClassic.esp Active
Requires: ClassicPack.esm and WeaponModsExpanded.esp
WMX-PreOrderPackCaravan.esp Active
Requires: CaravanPack.esm and WeaponModsExpanded.esp
WMX-PreOrderPackMercenary.esp Active
Requires: MercenaryPack.esm and WeaponModsExpanded.esp
WMX-PreOrderPackTribal.esp Active
Requires: TribalPack.esm and WeaponModsExpanded.esp
EVE FNV.esp Active
EVE FNV-[GRA Patch for EVE 1.3].esp Active
Requires: EVE FNV.esp
Requires: GunRunnersArsenal.esm
Project Nevada - EVE.esp Active
Requires: EVE FNV.esp
WMX-EVE.esp Active
Requires: WeaponModsExpanded.esp, EVE FNV.esp
FNVEnhancedShaders - AA-DOF Enable.esp Active
NSkies URWLifiedOWB.esp Active
Bash Tag suggestion(s): {{BASH: C.Climate, C.Light}}
Requires: NSkies URWLified.esm
NSkies URWLifiedHH.esp Active
Bash Tag suggestion(s): {{BASH: C.Climate, C.Light}}
Requires: NSkies URWLified.esm
NSkies URWLifiedDM.esp Active
Bash Tag suggestion(s): {{BASH: C.Climate, C.Light}}
Requires: NSkies URWLified.esm
DYNAVISION 2 - Dynamic Lens Effect.esp Active
Incompatible with: DYNAVISION - Dynamic Lens Effect.esp
Incompatible with: Field Depth.esp
ELECTRO-CITY - Imaginator.esp Active
Incompatible with: ELECTRO-CITY - Emittance.esp
Directors Chair.esp Active
Requires: The Mod Configuration Menu, iHUD.esm, CINEMATECH.esm, DYNAVISION 2 - Dynamic Lens Effect.esp, ELECTRO-CITY - Imaginator.esp
MikotoBeauty.esp Active
NVSE Version: 0.2.0.12
MCM.dll Version: 1.0.0.2
pn_nvse.dll
−Recognised And Re-ordered Plugins
FalloutNV.esm Active
DeadMoney.esm Active
Bash Tag suggestion(s): {{BASH: Deflst}}
HonestHearts.esm Active
OldWorldBlues.esm Active
LonesomeRoad.esm Active
GunRunnersArsenal.esm Active
ClassicPack.esm Active
MercenaryPack.esm Active
TribalPack.esm Active
CaravanPack.esm Active
FNVToolkit.esm Active
Active Wasteland.esm Active
Advanced Recon Tech.esm Active
CINEMATECH.esm Active
Requires: New Vegas Script Extender and The Mod Configuration Menu for Version 1.5+
FOOK - New Vegas.esm Active
Bash Tag suggestion(s): {{BASH: Deflst, Delev, Graphics, Names, Relev, Sound, Stats, Scripts}}
FOOK - New Vegas DLCs.esm Active
Requires: DeadMoney.esm and HonestHearts.esm
Inventory Access.esm Active
NSkies URWLified.esm Active
Bash Tag suggestion(s): {{BASH: C.Climate, C.Light}}
Note: Choose only one of NSkies - Vanilla Edition.esm and NSkies URWLified.esm, not both
Project Nevada - Core.esm Active
Requires: New Vegas Script Extender
Project Nevada - Equipment.esm Active
Bash Tag suggestion(s): {{BASH: Delev, Invent}}
Requires: New Vegas Script Extender and Project Nevada - Core.esm
ELECTRO-CITY - CompletedWorkorders.esm Active
ELECTRO-CITY - Highways and Byways.esm Active
oHUD.esm Active
Requires: New Vegas Script Extender
Incompatible with: aHUD.esm, iHUD.esm, Primary Needs HUD.esm
MikotoBeauty.esm Active
Bash Tag suggestion(s): {{BASH: Hair, Eyes, Graphics}}
Project Nevada - Rebalance.esp Active
Requires: Project Nevada - Core.esm
Project Nevada - Cyberware.esp Active
Requires: Project Nevada - Core.esm
DarNifiedUINV.esp Active
CASM.esp Active
Note: Do not use with Auto Incremental Save; has the same purpose.
FairyRadar.esp Active
FPSWeaponWheel.esp Active
HUD Extended.esp Active
HUD Extended - Ambient Temperature.esp Active
Requires: Ambient Temperature.esm
The Mod Configuration Menu.esp Active
Project13 - Populated Wasteland.esp Active
Bash Tag suggestion(s): {{BASH: Actors.AIPackages, Delev, Relev}}
HAM-Basics.esp Active
FOOK - New Vegas.esp Active
Bash Tag suggestion(s): {{BASH: Deflst, Delev, Graphics, Names, Relev, Sound, Stats, Scripts}}
FOOK - New Vegas DLCs.esp Active
Requires: DeadMoney.esm and HonestHearts.esm
XFO - 9a - Enemies - AI revamp.esp Active
XFO - 9da - Enemies - NPC Healing - low.esp Active
XFO - 9db - Enemies - NPC Healing - med.esp Active
XFO - 9dc - Enemies - NPC Healing - high.esp Active
Project Nevada - Dead Money.esp Active
Requires: DeadMoney.esm and Project Nevada - Core.esm
Incompatible with: Project Nevada - Dead Money + Honest Heart Patch.esp and Project Nevada - Dead Money SF + Honest Hearts Patch.esp
Project Nevada - Honest Hearts.esp Active
Requires: HonestHearts.esm and Project Nevada - Core.esm
Incompatible with: Project Nevada - Dead Money + Honest Heart Patch.esp and Project Nevada - Dead Money SF + Honest Hearts Patch.esp
Project Nevada - Old World Blues (No Cyberware).esp Active
Requires: OldWorldBlues.esm and Project Nevada - Core.esm
Note: Choose only one of Project Nevada - Old World Blues.esp and Project Nevada - Old World Blues (No Cyberware).esp, not both
Project Nevada - Lonesome Road.esp Active
Requires: LonesomeRoad.esm and Project Nevada - Core.esm
Project Nevada - Gun Runners' Arsenal.esp Active
Requires: GunRunnersArsenal.esm and Project Nevada - Core.esm
Active Wasteland - Vanilla Replacements.esp Active
Requires: Active Wasteland.esm
Active Wasteland - Coffee Maker.esp Active
Requires: Active Wasteland.esm
Active Wasteland - Goggle Tints.esp Active
Requires: Active Wasteland.esm
Active Wasteland - Dead Money Replacements.esp Active
Requires: Active Wasteland.esm, DeadMoney.esm
Active Wasteland - Dead Money Coffee Maker.esp Active
Requires: Active Wasteland.esm, DeadMoney.esm
Active Wasteland - Dead Money Goggle Tints.esp Active
Requires: Active Wasteland.esm, DeadMoney.esm
Advanced Recon Gear.esp Active
Advanced Recon Tech - Detect Traps.esp Active
Advanced Recon Range Finder.esp Active
Advanced Recon Gear - Project Nevada.esp Active
Powered Power Armor.esp Active
Bash Tag suggestion(s): {{BASH: Deflst}}
Ambient Temperature - PPA.esp Active
RWD-NV v1.3 [Alternative Version].esp Active
dD - Enhanced Blood Main NV.esp
dD-More Gore.esp
GrenadeHotkey.esp Active
GrenadeHotkey - DeadMoney.esp Active
Requires: DeadMoney.esm and GrenadeHotkey.esp
Imp's More Complex Needs.esp Active
Imp's More Complex Needs - JA - SORTED.esp Active
Bash Tag suggestion(s): {{BASH: Names}}
Note: Older version. Consider using version 1.0.3 HotfixA or later.
IMCNNV - Sorted.esp Active
Bash Tag suggestion(s): {{BASH: Names}}
Ambient Temperature - IMCNNV.esp Active
IMCNNV - HUD and Hotkeys.esp Active
Jump Fall Fixer.esp Active
Quick Trade.esp Active
Requires: The Mod Configuration Menu
Reactive People - Ultimatum.esp Active
Requires: NVSE
WeaponModsExpanded.esp Active
Bash Tag suggestion(s): {{BASH: Invent, Delev, WeaponMods}}
Incompatible with: RH_IRONSIGHTS_NV.esm, Weapon Mod Expansion.esm, AND Weapon Mod Expansion.esp
WMX-FOOKNV CP.esp Active
Requires: WeaponModsExpanded.esp and FOOK - New Vegas.esp
Project Nevada - WMX.esp Active
Bash Tag suggestion(s): {{BASH: Graphics, Invent, Names, WeaponMods}}
Requires: WeaponModsExpanded.esp and Project Neavda - Core.esm and Project Nevada - Equipment.esm
WMX-DeadMoney.esp Active
Bash Tag suggestion(s): {{BASH: Invent}}
Requires: DeadMoney.esm, WeaponModsExpanded.esp
WMX-HonestHearts.esp Active
Bash Tag suggestion(s): {{BASH: Invent}}
Requires: HonestHearts.esm, WeaponModsExpanded.esp
WMX-OldWorldBlues.esp Active
Bash Tag suggestion(s): {{BASH: Invent}}
Requires: OldWorldBlues.esm, WeaponModsExpanded.esp
WMX-LonesomeRoad.esp Active
Bash Tag suggestion(s): {{BASH: Invent}}
Requires: LonesomeRoad.esm, WeaponModsExpanded.esp
WMX-GunRunnersArsenal.esp Active
Bash Tag suggestion(s): {{BASH: Invent}}
Requires: GunRunnersArsenal.esm and WeaponModsExpanded.esp
WMX-ArenovalisTextures.esp Active
Bash Tag suggestion(s): {{BASH: Graphics, NoMerge}}
Requires: WeaponModsExpanded.esp and Selected Arenovalis' / Milennia's Weapon Re-textures. Refer to the readme for details.
WMX-FOOKNV-DLCs CP.esp Active
Requires: DeadMoney.esm, HonestHearts.esm, WeaponModsExpanded.esp, and FOOK - New Vegas.esp
WMX-PreOrderPackClassic.esp Active
Requires: ClassicPack.esm and WeaponModsExpanded.esp
WMX-PreOrderPackCaravan.esp Active
Requires: CaravanPack.esm and WeaponModsExpanded.esp
WMX-PreOrderPackMercenary.esp Active
Requires: MercenaryPack.esm and WeaponModsExpanded.esp
WMX-PreOrderPackTribal.esp Active
Requires: TribalPack.esm and WeaponModsExpanded.esp
EVE FNV.esp Active
EVE FNV-[GRA Patch for EVE 1.3].esp Active
Requires: EVE FNV.esp
Requires: GunRunnersArsenal.esm
Project Nevada - EVE.esp Active
Requires: EVE FNV.esp
WMX-EVE.esp Active
Requires: WeaponModsExpanded.esp, EVE FNV.esp
FNVEnhancedShaders - AA-DOF Enable.esp Active
NSkies URWLifiedOWB.esp Active
Bash Tag suggestion(s): {{BASH: C.Climate, C.Light}}
Requires: NSkies URWLified.esm
NSkies URWLifiedHH.esp Active
Bash Tag suggestion(s): {{BASH: C.Climate, C.Light}}
Requires: NSkies URWLified.esm
NSkies URWLifiedDM.esp Active
Bash Tag suggestion(s): {{BASH: C.Climate, C.Light}}
Requires: NSkies URWLified.esm
DYNAVISION 2 - Dynamic Lens Effect.esp Active
Incompatible with: DYNAVISION - Dynamic Lens Effect.esp
Incompatible with: Field Depth.esp
ELECTRO-CITY - Imaginator.esp Active
Incompatible with: ELECTRO-CITY - Emittance.esp
Directors Chair.esp Active
Requires: The Mod Configuration Menu, iHUD.esm, CINEMATECH.esm, DYNAVISION 2 - Dynamic Lens Effect.esp, ELECTRO-CITY - Imaginator.esp
MikotoBeauty.esp Active