TEG - Retour à Helgen
Version : 4.2Auteur : Giskard
Lien VO : Blog de l'auteur
Lien VF : Confrérie
Rubrique de téléchargement : Bordeciel / Villes et villages
Armure/Vêtement pour :
Prérequis : L'armure de chevalier des neufs
Description :
Retour à Helgen est un mod divisé en 4 actes qui se concentre sur la politique de Tamriel, cette dernière étant influencé par les choix pris par le PJ pendant le jeu.
L'acte I se concentre sur la guerre civile et la restauration.
L'acte II quand à lui est plus centré sur le Thalmor et le combat qui l'oppose au Penitus Oculatus.
L'acte III se concentre sur la réunification de Bordeciel et l'éventuel accession du Dovahkiin au trône impérial.
L'acte IV permet de déclarer la guerre au Thalmor.
Traducteur : Sita
Testeur : Nodoka Murmevent
Autorisation : Acquise
Captures d'écrans :
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[youtube][/youtube]
Lancement de chaque quête (En vo pour le moment)
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Introduction (No Spoilers)
As with most of my mods (except Telvanni Hall), waiting around for the next quest is generally a mistake because other quests in the world typically need to be completed first before some of my quests will advance to the next stage.
This makes my mods dynamic and not linear. Depending on the order you do things, my mods play out differently, this mod especially.
Rule 1:
Do not wait in Helgen for the next quest to start, but do return often and walk around Helgen so my Helgen Triggers fire and checks if you have met the conditions for a new quest to be started. That is how this mod works. I will explain this in detail below.
Rule 2:
Talk to the NPCs each time you enter Helgen to see if new dialog has appeared. Generally though, if you have not done any other quests in the game, nothing will have changed in Helgen. So its only worth talking to NPCs if you have completed major quest lines since your last visit.
Triggers to start things.
Triggers are the only way to a start a new mods quests now Bethesda have broken the Start game enabled option and left the replacement system bugged out and mostly none functional. Timers are broken too so I have to workaround those. Nor are triggers are 100% either, there are times when they do not work at all. Trouble is, there are so many conditions that prevent triggers from working that I keep forgetting them and have to keep relearning them.
Make no mistake, 90% of the time spent making this mod, was spent creating workarounds for those bugs so my quests worked every time without fail. I had to remove several quests from the mod because of timer bugs already to make sure everything worked as intended.
Remember this is a dynamic mod, not a linear one, so I cannot walk you through it, nor do I wish too. What I can do is help you get each quest started and reveal common mistakes players make.
Quests & Trigger Zones
Starting Return to Helgen
At the main gate leading in to Solitude is the Return to Helgen Start Trigger. A message will pop up when you first enter Solitude telling you there is a rumour that Helgen has been rebuilt.
The time it takes you to travel to Helgen is roughly the amount of time Helgen would need to sort itself out after the attack. This travel time is the workaround for the broken timers in Skyrim. You can leave it an extra week before entering Solitude to make it more realistic if you wish.
The Helgen Trigger Zone.
Sitting over most of Helgen (marketplace, barracks etc) is the Helgen Trigger Zone, it is how quests are started according to events elsewhere in the world.
Each time you walk through the Helgen Market or walk towards the officer at the Barracks, you enter this trigger and the trigger checks if its time to start more quests for you. If it does, new dialog will appear on NPCs. But remember rule 2 above, if you did not any new skyrim default game quests, nothing will have changed.
This trigger also controls rank greetings so they change when you get promoted.
It handles Helgen Update messages.
It totally replaces my older Civ War Restore mod. Once you finish the civil war quest line of the main game, walking through this trigger will fix the damage in the other cities.
It also starts these quests
Mine All Mine.
Join the Hunting Lodge
Taking Care of Business
On Patrol
Troop Controller
The Eight Divines
In the Service of the Emperor
Breaking Cover
Bait
Lore of the Land
Eyes of the Enemy
Brave Brave Brave Sir Robin
Rebellion
Alik'r Favors
Death March
The Battle of Helgen
Usurper
Politics
Basic Helgen Quests:
Start Return to Helgen
Requirements: None....
Started by: Solitude Trigger Zone
Just walk in to Solitude via the main gate to start Return to Helgen.
Civil War Damage.
Enter the Helgen Trigger Zone once at the end of the Civil War Quest, restores all cities to their pre civil war state.
Mine All Mine
Requirements: None....
Started by: Helgen Trigger Zone
Speak too = Helgen Arms Barman to get started.
Allows the player to own a mine, this was effected by the timer bug and so ore is no longer placed in the chest according to a timer. Instead the chest respawns the ore every 4 or 5 days. The player should stay out of the mine for that time, in order for the ore to respawn.
Join the Hunting Lodge
Requirements: None....
Started by: Helgen Trigger Zone
Speak too = Florin the Fletcher at the Hunting Lodge to get started.
This is built automatically now, another victim of Skyrim Timer bugs, once you enter the Helgen Trigger zone, quests for the Hunting Lodge will be available.
Joining the Hunting Lodge starts the “The Hunting Lodge Repeatable Jobs” Quest which turns the Lodge in to a Merchant you can sell your goods too at a fair price. Eg you can actually earn a living from hunting once this quest starts.
Goods the Lodge buys
10 Raw Beef
10 Leg's of Goat
10 Horker Meat
10 Mammoth Snout
10 Raw Rabbit Leg's
10 Salmon Meat
10 Venison
10 Horse Meat
10 Clam Meat
10 Dog Meat
The Storm Crown Part 1 Quests:
Supports both the Empire and Stormcloaks.
Taking Care of business
Requirements: Must have joined a side in the Civil War.
Started by: Helgen Trigger Zone
Starts when the player chooses a side in the Civil War and cannot change his mind.
This is the start of the Military quests in Return to Helgen.
Before you become governor of Helgen or receive a promotion, this quest runs as you enter the Helgen Trigger Zone and starts a quest that allows you to join the local Helgen Garrison as either a Stormcloak or an Imperial Legion soldier depending on the side you joined in the Civil War Quest line.
New dialog appears on the Commanders (Imperial/Stormcloak) Assistant who is waiting in the Commander's Quarters near the Helgen market. He will allowing you to join the Helgen garrison and give you further instructions.
He will also explain about the Jarl of Falkreath being the Jarl of the area and that you take your orders from the officer in the Helgen Barracks for the time being.
On Patrol
Requirements: Must have joined a side in the Civil War.
Started by: Helgen Trigger Zone
NPC to Talk to: The (Imperial/Stormcloak) officer in the Helgen Barracks
Doing patrols counts towards your promotion to Governor, also fast travel is no longer restricted on this quest because that too was a buggy and had to be dropped as a feature.
Below are a list of patrols you need to do, these are repeatable and so can be done over and over again. Do not forget your squad, talk to the officer giving you the patrol about your squad so you do not do the patrol alone.
Falkreath
Ivarstead
Riverwood
Rorikstead
Morthal
Dawnstar
Winterhold
Dragon Bridge
If you do the patrol in the correct uniform, you earn 2 rank points per patrol. If you do it out of uniform, you only earn 1 rank point per patrol. When you earn 20 rank points, returning to Helgen and walking through the Helgen Trigger Zone will trigger new dialog on the commanders assistant.
Speaking to the commanders Assistant at that point earns you a promotion to Governor.
Promotion to Governor:
This is actually part of the Taking Care of Business Quest
Requirements: Must have joined a side in the Civil War.
Requirements: Must have joined the Helgen Garrison.
Requirements. Must have 20 Rank Points.
Started by: Helgen Trigger Zone
NPC to Talk to: The Commanders Assistant in the Commander's Quarters in Helgen.
Becoming Governor unlocks advanced features for Imperial players. Stormcloak players simply get to govern Helgen as a Stormcloak outpost since Helgen is not that important to the Stormcloaks. Unlike the Empire.
This event effectively marks the end of part 1 of the mod and the start of part 2 and 3 which focuses on the Empire and the Legion.
The Storm Crown Part 2 Quests:
From Part 2 onwards the Stormcloaks are not supported.
Fighting for the Empire:
The Eight Divines
Requirements: Must be on the Imperial Side
Requirements: Must be the Imperial Governor of Helgen
Started by: Helgen Trigger Zone
NPC to Talk to: The Thalmor Agent in the Commander's Quarters in Helgen.
The Thalmor attempt to enforce the White Gold Concordat by forcing the Governor of Helgen to round up Talos Worshippers.
Working for the Enemy
Requirements: Must be on the Imperial Side
Requirements: Must be the Imperial Governor of Helgen
Requirements. Must have finished the The Eight Divines Quest
Started by: Finishing the The Eight Divines Quest
NPC to Talk to: The Thalmor Agent in the Commander's Quarters in Helgen.
The Governor of Helgen finds he has no choice but to carry out the orders of the Thalmor.
The Talos Mistake
Requirements: Must be on the Imperial Side
Requirements: Must be the Imperial Governor of Helgen
Requirements. Must have finished the Working for the Enemy Quest
Started by: Finishing the The Working for the Enemy Quest
NPC to Talk to: The Thalmor Agent in the Commander's Quarters in Helgen.
The Governor of Helgen gets one last job from the Thalmor. Having seen the tactics the Thalmor employ first hand. The Governor finally understands what the White Gold Concordat is costing the Empire.
In the Service of the Emperor
Requirements: Must be named Dragonborn by the Grey Beards.
Requirements: Must be Governor of Helgen
Requirements: The Eight Divines Quest must be completed.
Requirements: The Talos Mistake Quest must be completed.
Started by: Helgen Trigger Zone
NPC to speak to = Commanders Assistant in the Commander's Quarters in Helgen.
This quest allows you to join the Penitus Oculatus and start the Penitus Oculatus quest line. This also introduces you to Mr Smith and sets up a Penitus Oculatus HQ in the Imperial held Helgen.
Because your an agent of the Penitus Oculatus, most of your quests are first given to you by your assistant who acts as a go between, between you and Mr Smith early on.
Breaking Cover
Requirements: In the Service of the Emperor Quest must be completed.
Started by: Helgen Trigger Zone
NPC to speak too = Commanders Assistant in the Commander's Quarters in Helgen.
You must meet Agent Kelf and help him get back to Helgen alive.
Bait
Requirements: Breaking Cover Quest must be completed.
Started by: Helgen Trigger Zone
NPC to speak to = Commanders Assistant in the Commander's Quarters in Helgen.
A trap is set for Thalmor agents at Agnars Mill when they try and arrest you for Talos Worshipping.
Lore of the Land
Requirements: The Bait Quest must be completed.
Optional Requirements : Maty743’s Knights of the Nine V2.6 Mod, see Helgen docs for a link.
Started by: Helgen Trigger Zone
NPC to speak to = A messenger confronts the player near the Helgen market and gives him a note.
Persecuted for their believes in the 9 divines, an old run down order of knights known as the Knights of the Nine agree to help you in your missions against the Thalmor.
Eyes of the Enemy
Requirements: Lore of the land Quest must be completed.
Started by: Helgen Trigger Zone
NPC to speak too = Commanders Assistant in the Commander's Quarters in Helgen.
Kill the 5 Thalmor Sleeper agents in Skyrim.
Brave Brave Brave Sir Robin
Requirements: Eyes of the Enemy Quest must be completed.
Started by: Helgen Trigger Zone
NPC to speak too = Commanders Assistant in the Commander's Quarters in Helgen.
You must Search Thalmor HeadQuarters in Solitude for incriminating documents. The quest arrow points to the location you must search and not the item you have to search for. After all, telling you where the item is would make a search pointless.
After finding the item, Sir Robin needs your help taking care of some Thalmor landing on the Beaches of Skyrim.
The Storm Crown Part 3 Quests:
The Imperial Throne:
Rebellion
Requirements: Brave Brave Brave Sir Robin Quest must be completed.
Requirements: Hail Sithis! Quest must be completed.
Started by: Helgen Trigger Zone
NPC to speak to = The Divine Crusader confronts the player in the Commander's Quarters in Helgen.
With the Emperor dead by unknown hands, a power vacuumhas opened up and the loyalty of the Penitus Oculatus takes a dramatic turn. For the first time the Dragonborn starts looking like the next Emperor.
Notes: Nobody gets to be emperor by asking nicely..... you either inherit the title or you usurp the title.... In this mod, you Usurp the title.
Alik'r Favors
Requirements: The Rebellion Quest must be completed.
Started by: Helgen Trigger Zone
NPC to talk to = Mohi Sadi is waiting for the player in the Commander's Quarters.
It is a time to rebuild some Bridges with Hammerfell, bridges destroyed by Titus Mede II. Mohi Sadi needs the players help to round up 2 traitors in Morthal.
Death March
Requirements: Alik'r Favors Quest must be completed.
Started by: Helgen Trigger Zone
NPC to speak to = Commanders Assistant in the Commander's Quarters in Helgen.
You are tasked with the job of rescuing some Talos Worshippers before the Thalmor execute them.
The Battle of Helgen
Requirements: Death March Quest must be completed.
Started by: Helgen Trigger Zone
NPC to speak to = Commanders Assistant in the Commander's Quarters in Helgen.
The word is out, the Thalmor know what you have been doing and are now coming to get you. You stand accused of Talos Worship and the Empire has given you up to them in order to maintain the White Gold Concordat. Fortunately, you have friends. The Battle of Helgen is about to begin.
Usurper
Requirements: The Battle of Helgen Quest must be completed.
Started by: Helgen Trigger Zone
NPC to speak to = Commanders Assistant in the Commander's Quarters in Helgen.
It is time to decide if you want to be the next Emperor.
Contract Denied!
Requirements: Usurper Quest must be completed.
Started by: Helgen Trigger Zone
NPC to speak to = A Dark Brotherhood Assassin awaits you in the Commander's Quarters in Helgen.
Lord Howard, a member of the Elder Council has arrived in Skyrim to see to it that the Dark Brotherhood take care of the trouble some Governor of Helgen once and for all. Unfortunately, our dear Lord Howard does not know the Governors other secret life as head of the Dark Brotherhood in Skyrim.
Politics
Requirements: Contract Denied! Quest must be completed.
Started by: Helgen Trigger Zone
NPC to speak too = Commanders Assistant in the Commander's Quarters in Helgen.
High ranking members of the Legion start to take notice in you and wonder, are you the one to lead them.
Fighting 33rd
Requirements: Politics Quest must be completed.
Started by: Finishing Politics.
NPC to speak to = General Opus on board the the Katariah.
The legendary Fighting 33rd Imperial Legion have been sent to take care of you by the Elder Council. The Skyrim Legions will not fight other Imperial Legions for you. It is time for you to step up to the plate and be counted. It is time to act like the Emperor you want to be.
A Crown of Storms
Requirements: Politics Quest must be completed.
Started by: Finishing Fighting 33rd.
NPC to speak to = Lord Hayworthy in the Castle Dour, Emperor's Tower.
It is time to be Crowned Emperor, Lord Hayworthy awaits you at the Castle Dour, Emperor's Tower.
The Thalmor Mistake
Requirements: A Crown of Storms Quest must be completed.
Requirements: The default games A Cornered Rat quest must be finished (rescue Esbern from the ratway).
Started by: Finishing A Crown of Storms and leaving the castle briefly.
NPC to speak to = Lord Hayworthy in the Castle Dour, Emperor's Tower.
It is time to deal with the Thalmor, it is time for the second Great War against them to begin, this time with a Dragon Emperor leading the way.
Storm Crown Part 4:
The Thalmor War:
Betrayal and Defeat
Requirements: The Thalmor Mistake Quest must be completed.
Started by Entering the Castle Dour, Emperor's Tower, you will be told to speak to the Divine Crusader who will walk down the stairs to meet you.
The Road to Bruma
Requirements: Betrayal and Defeat Quest must be completed.
Started by finishing Betrayal and Defeat, you will be told to speak to Mr Smith in the Castle Dour, Emperor's Tower.
The Battle of Mzhark
Requirements: The Road to Bruma Quest must be completed.
Started by finishing The Road to Bruma Quest and speaking to the Divine Crusader in the Castle Dour, Emperor's Tower.
The Battle of Pzulta
Requirements: The Battle of Mzhark Quest must be completed.
Started by finishing The Battle of Mzhark Quest and speaking to the Divine Crusader in the Castle Dour, Emperor's Tower.
In the Service of the Emperor Part 2
Requirements: The Battle of Pzulta Quest must be completed.
Started by finishing The Battle of Pzulta, you will be told to speak to Mr Smith in the Castle Dour, Emperor's Tower.
Questionable Loyalty
Requirements: In the Service of the Emperor Part 2 Quest must be completed.
Started by finishing The In the Service of the Emperor Part 2 Quest, you will be told to speak to Mr Smith in the Castle Dour, Emperor's Tower.
The Battle of Ikrusdi
Requirements: The Questionable Loyalty Quest must be completed.
Started by finishing The Questionable Loyalty Quest and speaking to the Divine Crusader in the Castle Dour, Emperor's Tower.
The Battle of Buntrus
Requirements: The Battle of Ikrusdi Quest must be completed.
Started by finishing The Battle of Ikrusdi Quest and speaking to the Divine Crusader in the Castle Dour, Emperor's Tower.
Preparations for Invasion
Requirements: The Battle of BuntrusQuest must be completed.
Started by finishing The Battle of Buntrus Quest, you will be told to speak to Mr Smith in the Castle Dour, Emperor's Tower.
The Battle of Skyrim
Requirements: The Preparations for Invasion Quest must be completed.
Started by finishing The Preparations for Invasion Quest and speaking to the Divine Crusader in the Castle Dour, Emperor's Tower.
War without end.
Requirements: The Battle of Skyrim Quest must be completed.
Started by finishing The Battle of SkyrimQuest and speaking to Lord Hayworthy in the Castle Dour, Emperor's Tower.
As with most of my mods (except Telvanni Hall), waiting around for the next quest is generally a mistake because other quests in the world typically need to be completed first before some of my quests will advance to the next stage.
This makes my mods dynamic and not linear. Depending on the order you do things, my mods play out differently, this mod especially.
Rule 1:
Do not wait in Helgen for the next quest to start, but do return often and walk around Helgen so my Helgen Triggers fire and checks if you have met the conditions for a new quest to be started. That is how this mod works. I will explain this in detail below.
Rule 2:
Talk to the NPCs each time you enter Helgen to see if new dialog has appeared. Generally though, if you have not done any other quests in the game, nothing will have changed in Helgen. So its only worth talking to NPCs if you have completed major quest lines since your last visit.
Triggers to start things.
Triggers are the only way to a start a new mods quests now Bethesda have broken the Start game enabled option and left the replacement system bugged out and mostly none functional. Timers are broken too so I have to workaround those. Nor are triggers are 100% either, there are times when they do not work at all. Trouble is, there are so many conditions that prevent triggers from working that I keep forgetting them and have to keep relearning them.
Make no mistake, 90% of the time spent making this mod, was spent creating workarounds for those bugs so my quests worked every time without fail. I had to remove several quests from the mod because of timer bugs already to make sure everything worked as intended.
Remember this is a dynamic mod, not a linear one, so I cannot walk you through it, nor do I wish too. What I can do is help you get each quest started and reveal common mistakes players make.
Quests & Trigger Zones
Starting Return to Helgen
At the main gate leading in to Solitude is the Return to Helgen Start Trigger. A message will pop up when you first enter Solitude telling you there is a rumour that Helgen has been rebuilt.
The time it takes you to travel to Helgen is roughly the amount of time Helgen would need to sort itself out after the attack. This travel time is the workaround for the broken timers in Skyrim. You can leave it an extra week before entering Solitude to make it more realistic if you wish.
The Helgen Trigger Zone.
Sitting over most of Helgen (marketplace, barracks etc) is the Helgen Trigger Zone, it is how quests are started according to events elsewhere in the world.
Each time you walk through the Helgen Market or walk towards the officer at the Barracks, you enter this trigger and the trigger checks if its time to start more quests for you. If it does, new dialog will appear on NPCs. But remember rule 2 above, if you did not any new skyrim default game quests, nothing will have changed.
This trigger also controls rank greetings so they change when you get promoted.
It handles Helgen Update messages.
It totally replaces my older Civ War Restore mod. Once you finish the civil war quest line of the main game, walking through this trigger will fix the damage in the other cities.
It also starts these quests
Mine All Mine.
Join the Hunting Lodge
Taking Care of Business
On Patrol
Troop Controller
The Eight Divines
In the Service of the Emperor
Breaking Cover
Bait
Lore of the Land
Eyes of the Enemy
Brave Brave Brave Sir Robin
Rebellion
Alik'r Favors
Death March
The Battle of Helgen
Usurper
Politics
Basic Helgen Quests:
Start Return to Helgen
Requirements: None....
Started by: Solitude Trigger Zone
Just walk in to Solitude via the main gate to start Return to Helgen.
Civil War Damage.
Enter the Helgen Trigger Zone once at the end of the Civil War Quest, restores all cities to their pre civil war state.
Mine All Mine
Requirements: None....
Started by: Helgen Trigger Zone
Speak too = Helgen Arms Barman to get started.
Allows the player to own a mine, this was effected by the timer bug and so ore is no longer placed in the chest according to a timer. Instead the chest respawns the ore every 4 or 5 days. The player should stay out of the mine for that time, in order for the ore to respawn.
Join the Hunting Lodge
Requirements: None....
Started by: Helgen Trigger Zone
Speak too = Florin the Fletcher at the Hunting Lodge to get started.
This is built automatically now, another victim of Skyrim Timer bugs, once you enter the Helgen Trigger zone, quests for the Hunting Lodge will be available.
Joining the Hunting Lodge starts the “The Hunting Lodge Repeatable Jobs” Quest which turns the Lodge in to a Merchant you can sell your goods too at a fair price. Eg you can actually earn a living from hunting once this quest starts.
Goods the Lodge buys
10 Raw Beef
10 Leg's of Goat
10 Horker Meat
10 Mammoth Snout
10 Raw Rabbit Leg's
10 Salmon Meat
10 Venison
10 Horse Meat
10 Clam Meat
10 Dog Meat
The Storm Crown Part 1 Quests:
Supports both the Empire and Stormcloaks.
Taking Care of business
Requirements: Must have joined a side in the Civil War.
Started by: Helgen Trigger Zone
Starts when the player chooses a side in the Civil War and cannot change his mind.
This is the start of the Military quests in Return to Helgen.
Before you become governor of Helgen or receive a promotion, this quest runs as you enter the Helgen Trigger Zone and starts a quest that allows you to join the local Helgen Garrison as either a Stormcloak or an Imperial Legion soldier depending on the side you joined in the Civil War Quest line.
New dialog appears on the Commanders (Imperial/Stormcloak) Assistant who is waiting in the Commander's Quarters near the Helgen market. He will allowing you to join the Helgen garrison and give you further instructions.
He will also explain about the Jarl of Falkreath being the Jarl of the area and that you take your orders from the officer in the Helgen Barracks for the time being.
On Patrol
Requirements: Must have joined a side in the Civil War.
Started by: Helgen Trigger Zone
NPC to Talk to: The (Imperial/Stormcloak) officer in the Helgen Barracks
Doing patrols counts towards your promotion to Governor, also fast travel is no longer restricted on this quest because that too was a buggy and had to be dropped as a feature.
Below are a list of patrols you need to do, these are repeatable and so can be done over and over again. Do not forget your squad, talk to the officer giving you the patrol about your squad so you do not do the patrol alone.
Falkreath
Ivarstead
Riverwood
Rorikstead
Morthal
Dawnstar
Winterhold
Dragon Bridge
If you do the patrol in the correct uniform, you earn 2 rank points per patrol. If you do it out of uniform, you only earn 1 rank point per patrol. When you earn 20 rank points, returning to Helgen and walking through the Helgen Trigger Zone will trigger new dialog on the commanders assistant.
Speaking to the commanders Assistant at that point earns you a promotion to Governor.
Promotion to Governor:
This is actually part of the Taking Care of Business Quest
Requirements: Must have joined a side in the Civil War.
Requirements: Must have joined the Helgen Garrison.
Requirements. Must have 20 Rank Points.
Started by: Helgen Trigger Zone
NPC to Talk to: The Commanders Assistant in the Commander's Quarters in Helgen.
Becoming Governor unlocks advanced features for Imperial players. Stormcloak players simply get to govern Helgen as a Stormcloak outpost since Helgen is not that important to the Stormcloaks. Unlike the Empire.
This event effectively marks the end of part 1 of the mod and the start of part 2 and 3 which focuses on the Empire and the Legion.
The Storm Crown Part 2 Quests:
From Part 2 onwards the Stormcloaks are not supported.
Fighting for the Empire:
The Eight Divines
Requirements: Must be on the Imperial Side
Requirements: Must be the Imperial Governor of Helgen
Started by: Helgen Trigger Zone
NPC to Talk to: The Thalmor Agent in the Commander's Quarters in Helgen.
The Thalmor attempt to enforce the White Gold Concordat by forcing the Governor of Helgen to round up Talos Worshippers.
Working for the Enemy
Requirements: Must be on the Imperial Side
Requirements: Must be the Imperial Governor of Helgen
Requirements. Must have finished the The Eight Divines Quest
Started by: Finishing the The Eight Divines Quest
NPC to Talk to: The Thalmor Agent in the Commander's Quarters in Helgen.
The Governor of Helgen finds he has no choice but to carry out the orders of the Thalmor.
The Talos Mistake
Requirements: Must be on the Imperial Side
Requirements: Must be the Imperial Governor of Helgen
Requirements. Must have finished the Working for the Enemy Quest
Started by: Finishing the The Working for the Enemy Quest
NPC to Talk to: The Thalmor Agent in the Commander's Quarters in Helgen.
The Governor of Helgen gets one last job from the Thalmor. Having seen the tactics the Thalmor employ first hand. The Governor finally understands what the White Gold Concordat is costing the Empire.
In the Service of the Emperor
Requirements: Must be named Dragonborn by the Grey Beards.
Requirements: Must be Governor of Helgen
Requirements: The Eight Divines Quest must be completed.
Requirements: The Talos Mistake Quest must be completed.
Started by: Helgen Trigger Zone
NPC to speak to = Commanders Assistant in the Commander's Quarters in Helgen.
This quest allows you to join the Penitus Oculatus and start the Penitus Oculatus quest line. This also introduces you to Mr Smith and sets up a Penitus Oculatus HQ in the Imperial held Helgen.
Because your an agent of the Penitus Oculatus, most of your quests are first given to you by your assistant who acts as a go between, between you and Mr Smith early on.
Breaking Cover
Requirements: In the Service of the Emperor Quest must be completed.
Started by: Helgen Trigger Zone
NPC to speak too = Commanders Assistant in the Commander's Quarters in Helgen.
You must meet Agent Kelf and help him get back to Helgen alive.
Bait
Requirements: Breaking Cover Quest must be completed.
Started by: Helgen Trigger Zone
NPC to speak to = Commanders Assistant in the Commander's Quarters in Helgen.
A trap is set for Thalmor agents at Agnars Mill when they try and arrest you for Talos Worshipping.
Lore of the Land
Requirements: The Bait Quest must be completed.
Optional Requirements : Maty743’s Knights of the Nine V2.6 Mod, see Helgen docs for a link.
Started by: Helgen Trigger Zone
NPC to speak to = A messenger confronts the player near the Helgen market and gives him a note.
Persecuted for their believes in the 9 divines, an old run down order of knights known as the Knights of the Nine agree to help you in your missions against the Thalmor.
Eyes of the Enemy
Requirements: Lore of the land Quest must be completed.
Started by: Helgen Trigger Zone
NPC to speak too = Commanders Assistant in the Commander's Quarters in Helgen.
Kill the 5 Thalmor Sleeper agents in Skyrim.
Brave Brave Brave Sir Robin
Requirements: Eyes of the Enemy Quest must be completed.
Started by: Helgen Trigger Zone
NPC to speak too = Commanders Assistant in the Commander's Quarters in Helgen.
You must Search Thalmor HeadQuarters in Solitude for incriminating documents. The quest arrow points to the location you must search and not the item you have to search for. After all, telling you where the item is would make a search pointless.
After finding the item, Sir Robin needs your help taking care of some Thalmor landing on the Beaches of Skyrim.
The Storm Crown Part 3 Quests:
The Imperial Throne:
Rebellion
Requirements: Brave Brave Brave Sir Robin Quest must be completed.
Requirements: Hail Sithis! Quest must be completed.
Started by: Helgen Trigger Zone
NPC to speak to = The Divine Crusader confronts the player in the Commander's Quarters in Helgen.
With the Emperor dead by unknown hands, a power vacuumhas opened up and the loyalty of the Penitus Oculatus takes a dramatic turn. For the first time the Dragonborn starts looking like the next Emperor.
Notes: Nobody gets to be emperor by asking nicely..... you either inherit the title or you usurp the title.... In this mod, you Usurp the title.
Alik'r Favors
Requirements: The Rebellion Quest must be completed.
Started by: Helgen Trigger Zone
NPC to talk to = Mohi Sadi is waiting for the player in the Commander's Quarters.
It is a time to rebuild some Bridges with Hammerfell, bridges destroyed by Titus Mede II. Mohi Sadi needs the players help to round up 2 traitors in Morthal.
Death March
Requirements: Alik'r Favors Quest must be completed.
Started by: Helgen Trigger Zone
NPC to speak to = Commanders Assistant in the Commander's Quarters in Helgen.
You are tasked with the job of rescuing some Talos Worshippers before the Thalmor execute them.
The Battle of Helgen
Requirements: Death March Quest must be completed.
Started by: Helgen Trigger Zone
NPC to speak to = Commanders Assistant in the Commander's Quarters in Helgen.
The word is out, the Thalmor know what you have been doing and are now coming to get you. You stand accused of Talos Worship and the Empire has given you up to them in order to maintain the White Gold Concordat. Fortunately, you have friends. The Battle of Helgen is about to begin.
Usurper
Requirements: The Battle of Helgen Quest must be completed.
Started by: Helgen Trigger Zone
NPC to speak to = Commanders Assistant in the Commander's Quarters in Helgen.
It is time to decide if you want to be the next Emperor.
Contract Denied!
Requirements: Usurper Quest must be completed.
Started by: Helgen Trigger Zone
NPC to speak to = A Dark Brotherhood Assassin awaits you in the Commander's Quarters in Helgen.
Lord Howard, a member of the Elder Council has arrived in Skyrim to see to it that the Dark Brotherhood take care of the trouble some Governor of Helgen once and for all. Unfortunately, our dear Lord Howard does not know the Governors other secret life as head of the Dark Brotherhood in Skyrim.
Politics
Requirements: Contract Denied! Quest must be completed.
Started by: Helgen Trigger Zone
NPC to speak too = Commanders Assistant in the Commander's Quarters in Helgen.
High ranking members of the Legion start to take notice in you and wonder, are you the one to lead them.
Fighting 33rd
Requirements: Politics Quest must be completed.
Started by: Finishing Politics.
NPC to speak to = General Opus on board the the Katariah.
The legendary Fighting 33rd Imperial Legion have been sent to take care of you by the Elder Council. The Skyrim Legions will not fight other Imperial Legions for you. It is time for you to step up to the plate and be counted. It is time to act like the Emperor you want to be.
A Crown of Storms
Requirements: Politics Quest must be completed.
Started by: Finishing Fighting 33rd.
NPC to speak to = Lord Hayworthy in the Castle Dour, Emperor's Tower.
It is time to be Crowned Emperor, Lord Hayworthy awaits you at the Castle Dour, Emperor's Tower.
The Thalmor Mistake
Requirements: A Crown of Storms Quest must be completed.
Requirements: The default games A Cornered Rat quest must be finished (rescue Esbern from the ratway).
Started by: Finishing A Crown of Storms and leaving the castle briefly.
NPC to speak to = Lord Hayworthy in the Castle Dour, Emperor's Tower.
It is time to deal with the Thalmor, it is time for the second Great War against them to begin, this time with a Dragon Emperor leading the way.
Storm Crown Part 4:
The Thalmor War:
Betrayal and Defeat
Requirements: The Thalmor Mistake Quest must be completed.
Started by Entering the Castle Dour, Emperor's Tower, you will be told to speak to the Divine Crusader who will walk down the stairs to meet you.
The Road to Bruma
Requirements: Betrayal and Defeat Quest must be completed.
Started by finishing Betrayal and Defeat, you will be told to speak to Mr Smith in the Castle Dour, Emperor's Tower.
The Battle of Mzhark
Requirements: The Road to Bruma Quest must be completed.
Started by finishing The Road to Bruma Quest and speaking to the Divine Crusader in the Castle Dour, Emperor's Tower.
The Battle of Pzulta
Requirements: The Battle of Mzhark Quest must be completed.
Started by finishing The Battle of Mzhark Quest and speaking to the Divine Crusader in the Castle Dour, Emperor's Tower.
In the Service of the Emperor Part 2
Requirements: The Battle of Pzulta Quest must be completed.
Started by finishing The Battle of Pzulta, you will be told to speak to Mr Smith in the Castle Dour, Emperor's Tower.
Questionable Loyalty
Requirements: In the Service of the Emperor Part 2 Quest must be completed.
Started by finishing The In the Service of the Emperor Part 2 Quest, you will be told to speak to Mr Smith in the Castle Dour, Emperor's Tower.
The Battle of Ikrusdi
Requirements: The Questionable Loyalty Quest must be completed.
Started by finishing The Questionable Loyalty Quest and speaking to the Divine Crusader in the Castle Dour, Emperor's Tower.
The Battle of Buntrus
Requirements: The Battle of Ikrusdi Quest must be completed.
Started by finishing The Battle of Ikrusdi Quest and speaking to the Divine Crusader in the Castle Dour, Emperor's Tower.
Preparations for Invasion
Requirements: The Battle of BuntrusQuest must be completed.
Started by finishing The Battle of Buntrus Quest, you will be told to speak to Mr Smith in the Castle Dour, Emperor's Tower.
The Battle of Skyrim
Requirements: The Preparations for Invasion Quest must be completed.
Started by finishing The Preparations for Invasion Quest and speaking to the Divine Crusader in the Castle Dour, Emperor's Tower.
War without end.
Requirements: The Battle of Skyrim Quest must be completed.
Started by finishing The Battle of SkyrimQuest and speaking to Lord Hayworthy in the Castle Dour, Emperor's Tower.